BakedOpDispatcher.cpp revision 8438a7297c16c1ee73f4e67efef18ad9062e15f1
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpDispatcher.h"
18
19#include "BakedOpRenderer.h"
20#include "Caches.h"
21#include "Glop.h"
22#include "GlopBuilder.h"
23#include "Patch.h"
24#include "PathTessellator.h"
25#include "renderstate/OffscreenBufferPool.h"
26#include "renderstate/RenderState.h"
27#include "utils/GLUtils.h"
28#include "VertexBuffer.h"
29
30#include <algorithm>
31#include <math.h>
32#include <SkPaintDefaults.h>
33#include <SkPathOps.h>
34
35namespace android {
36namespace uirenderer {
37
38static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
39    vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
40    vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
41    vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
42    vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
43}
44
45void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
46        const MergedBakedOpList& opList) {
47
48    const BakedOpState& firstState = *(opList.states[0]);
49    const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
50
51    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
52    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
53    if (!texture) return;
54    const AutoTexture autoCleanup(texture);
55
56    TextureVertex vertices[opList.count * 4];
57    Rect texCoords(0, 0, 1, 1);
58    if (entry) {
59        entry->uvMapper.map(texCoords);
60    }
61    for (size_t i = 0; i < opList.count; i++) {
62        const BakedOpState& state = *(opList.states[i]);
63        TextureVertex* rectVerts = &vertices[i * 4];
64
65        // calculate unclipped bounds, since they'll determine texture coordinates
66        Rect opBounds = state.op->unmappedBounds;
67        state.computedState.transform.mapRect(opBounds);
68        if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
69            // pure translate, so snap (same behavior as onBitmapOp)
70            opBounds.snapToPixelBoundaries();
71        }
72        storeTexturedRect(rectVerts, opBounds, texCoords);
73        renderer.dirtyRenderTarget(opBounds);
74    }
75
76    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
77            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
78    Glop glop;
79    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
80            .setRoundRectClipState(firstState.roundRectClipState)
81            .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
82            .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
83            .setTransform(Matrix4::identity(), TransformFlags::None)
84            .setModelViewIdentityEmptyBounds()
85            .build();
86    ClipRect renderTargetClip(opList.clip);
87    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
88    renderer.renderGlop(nullptr, clip, glop);
89}
90
91void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
92        const MergedBakedOpList& opList) {
93    const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
94    const BakedOpState& firstState = *(opList.states[0]);
95    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
96            firstOp.bitmap->pixelRef());
97
98    // Batches will usually contain a small number of items so it's
99    // worth performing a first iteration to count the exact number
100    // of vertices we need in the new mesh
101    uint32_t totalVertices = 0;
102
103    for (size_t i = 0; i < opList.count; i++) {
104        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
105
106        // TODO: cache mesh lookups
107        const Patch* opMesh = renderer.caches().patchCache.get(
108                entry, op.bitmap->width(), op.bitmap->height(),
109                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
110        totalVertices += opMesh->verticesCount;
111    }
112
113    const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
114
115    uint32_t indexCount = 0;
116
117    TextureVertex vertices[totalVertices];
118    TextureVertex* vertex = &vertices[0];
119    // Create a mesh that contains the transformed vertices for all the
120    // 9-patch objects that are part of the batch. Note that onDefer()
121    // enforces ops drawn by this function to have a pure translate or
122    // identity matrix
123    for (size_t i = 0; i < opList.count; i++) {
124        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
125        const BakedOpState& state = *opList.states[i];
126
127        // TODO: cache mesh lookups
128        const Patch* opMesh = renderer.caches().patchCache.get(
129                entry, op.bitmap->width(), op.bitmap->height(),
130                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
131
132
133        uint32_t vertexCount = opMesh->verticesCount;
134        if (vertexCount == 0) continue;
135
136        // We use the bounds to know where to translate our vertices
137        // Using patchOp->state.mBounds wouldn't work because these
138        // bounds are clipped
139        const float tx = floorf(state.computedState.transform.getTranslateX()
140                + op.unmappedBounds.left + 0.5f);
141        const float ty = floorf(state.computedState.transform.getTranslateY()
142                + op.unmappedBounds.top + 0.5f);
143
144        // Copy & transform all the vertices for the current operation
145        TextureVertex* opVertices = opMesh->vertices.get();
146        for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
147            TextureVertex::set(vertex++,
148                    opVertices->x + tx, opVertices->y + ty,
149                    opVertices->u, opVertices->v);
150        }
151
152        // Dirty the current layer if possible. When the 9-patch does not
153        // contain empty quads we can take a shortcut and simply set the
154        // dirty rect to the object's bounds.
155        if (dirtyRenderTarget) {
156            if (!opMesh->hasEmptyQuads) {
157                renderer.dirtyRenderTarget(Rect(tx, ty,
158                        tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
159            } else {
160                const size_t count = opMesh->quads.size();
161                for (size_t i = 0; i < count; i++) {
162                    const Rect& quadBounds = opMesh->quads[i];
163                    const float x = tx + quadBounds.left;
164                    const float y = ty + quadBounds.top;
165                    renderer.dirtyRenderTarget(Rect(x, y,
166                            x + quadBounds.getWidth(), y + quadBounds.getHeight()));
167                }
168            }
169        }
170
171        indexCount += opMesh->indexCount;
172    }
173
174
175    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
176    if (!texture) return;
177    const AutoTexture autoCleanup(texture);
178
179    // 9 patches are built for stretching - always filter
180    int textureFillFlags = TextureFillFlags::ForceFilter;
181    if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
182        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
183    }
184    Glop glop;
185    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
186            .setRoundRectClipState(firstState.roundRectClipState)
187            .setMeshTexturedIndexedQuads(vertices, indexCount)
188            .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
189            .setTransform(Matrix4::identity(), TransformFlags::None)
190            .setModelViewIdentityEmptyBounds()
191            .build();
192    ClipRect renderTargetClip(opList.clip);
193    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
194    renderer.renderGlop(nullptr, clip, glop);
195}
196
197static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
198        const TextOp& op, const BakedOpState& textOpState) {
199    renderer.caches().textureState().activateTexture(0);
200
201    PaintUtils::TextShadow textShadow;
202    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
203        LOG_ALWAYS_FATAL("failed to query shadow attributes");
204    }
205
206    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
207    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
208            op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
209    // If the drop shadow exceeds the max texture size or couldn't be
210    // allocated, skip drawing
211    if (!texture) return;
212    const AutoTexture autoCleanup(texture);
213
214    const float sx = op.x - texture->left + textShadow.dx;
215    const float sy = op.y - texture->top + textShadow.dy;
216
217    Glop glop;
218    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
219            .setRoundRectClipState(textOpState.roundRectClipState)
220            .setMeshTexturedUnitQuad(nullptr)
221            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
222            .setTransform(textOpState.computedState.transform, TransformFlags::None)
223            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
224            .build();
225
226    // Compute damage bounds and clip (since may differ from those in textOpState).
227    // Bounds should be same as text op, but with dx/dy offset and radius outset
228    // applied in local space.
229    auto& transform = textOpState.computedState.transform;
230    Rect shadowBounds = op.unmappedBounds; // STROKE
231    const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
232    if (expandForStroke) {
233        shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
234    }
235    shadowBounds.translate(textShadow.dx, textShadow.dy);
236    shadowBounds.outset(textShadow.radius, textShadow.radius);
237    transform.mapRect(shadowBounds);
238    if (CC_UNLIKELY(expandForStroke &&
239            (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
240        shadowBounds.outset(0.5f);
241    }
242
243    auto clipState = textOpState.computedState.clipState;
244    if (clipState->mode != ClipMode::Rectangle
245            || !clipState->rect.contains(shadowBounds)) {
246        // need clip, so pass it and clip bounds
247        shadowBounds.doIntersect(clipState->rect);
248    } else {
249        // don't need clip, ignore
250        clipState = nullptr;
251    }
252
253    renderer.renderGlop(&shadowBounds, clipState, glop);
254}
255
256enum class TextRenderType {
257    Defer,
258    Flush
259};
260
261static void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
262        const ClipBase* renderClip, TextRenderType renderType) {
263    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
264
265    if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
266        fontRenderer.setFont(op.paint, SkMatrix::I());
267        renderTextShadow(renderer, fontRenderer, op, state);
268    }
269
270    float x = op.x;
271    float y = op.y;
272    const Matrix4& transform = state.computedState.transform;
273    const bool pureTranslate = transform.isPureTranslate();
274    if (CC_LIKELY(pureTranslate)) {
275        x = floorf(x + transform.getTranslateX() + 0.5f);
276        y = floorf(y + transform.getTranslateY() + 0.5f);
277        fontRenderer.setFont(op.paint, SkMatrix::I());
278        fontRenderer.setTextureFiltering(false);
279    } else if (CC_UNLIKELY(transform.isPerspective())) {
280        fontRenderer.setFont(op.paint, SkMatrix::I());
281        fontRenderer.setTextureFiltering(true);
282    } else {
283        // We only pass a partial transform to the font renderer. That partial
284        // matrix defines how glyphs are rasterized. Typically we want glyphs
285        // to be rasterized at their final size on screen, which means the partial
286        // matrix needs to take the scale factor into account.
287        // When a partial matrix is used to transform glyphs during rasterization,
288        // the mesh is generated with the inverse transform (in the case of scale,
289        // the mesh is generated at 1.0 / scale for instance.) This allows us to
290        // apply the full transform matrix at draw time in the vertex shader.
291        // Applying the full matrix in the shader is the easiest way to handle
292        // rotation and perspective and allows us to always generated quads in the
293        // font renderer which greatly simplifies the code, clipping in particular.
294        float sx, sy;
295        transform.decomposeScale(sx, sy);
296        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
297                roundf(std::max(1.0f, sx)),
298                roundf(std::max(1.0f, sy))));
299        fontRenderer.setTextureFiltering(true);
300    }
301    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
302
303    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
304    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
305    TextDrawFunctor functor(&renderer, &state, renderClip,
306            x, y, pureTranslate, alpha, mode, op.paint);
307
308    bool forceFinish = (renderType == TextRenderType::Flush);
309    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
310    const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
311    fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
312            op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
313
314    if (mustDirtyRenderTarget) {
315        if (!pureTranslate) {
316            transform.mapRect(layerBounds);
317        }
318        renderer.dirtyRenderTarget(layerBounds);
319    }
320}
321
322void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
323        const MergedBakedOpList& opList) {
324    ClipRect renderTargetClip(opList.clip);
325    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
326    for (size_t i = 0; i < opList.count; i++) {
327        const BakedOpState& state = *(opList.states[i]);
328        const TextOp& op = *(static_cast<const TextOp*>(state.op));
329        TextRenderType renderType = (i + 1 == opList.count)
330                ? TextRenderType::Flush : TextRenderType::Defer;
331        renderTextOp(renderer, op, state, clip, renderType);
332    }
333}
334
335namespace VertexBufferRenderFlags {
336    enum {
337        Offset = 0x1,
338        ShadowInterp = 0x2,
339    };
340}
341
342static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
343        const VertexBuffer& vertexBuffer, float translateX, float translateY,
344        const SkPaint& paint, int vertexBufferRenderFlags) {
345    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
346        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
347        const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
348                ? TransformFlags::OffsetByFudgeFactor : 0;
349        Glop glop;
350        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
351                .setRoundRectClipState(state.roundRectClipState)
352                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
353                .setFillPaint(paint, state.alpha)
354                .setTransform(state.computedState.transform, transformFlags)
355                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
356                .build();
357        renderer.renderGlop(state, glop);
358    }
359}
360
361static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
362        const SkPath& path, const SkPaint& paint) {
363    VertexBuffer vertexBuffer;
364    // TODO: try clipping large paths to viewport
365    PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
366    renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
367}
368
369static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
370        float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
371    Rect dest(texture.width(), texture.height());
372    dest.translate(xOffset + texture.left - texture.offset,
373            yOffset + texture.top - texture.offset);
374    Glop glop;
375    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
376            .setRoundRectClipState(state.roundRectClipState)
377            .setMeshTexturedUnitQuad(nullptr)
378            .setFillPathTexturePaint(texture, paint, state.alpha)
379            .setTransform(state.computedState.transform,  TransformFlags::None)
380            .setModelViewMapUnitToRect(dest)
381            .build();
382    renderer.renderGlop(state, glop);
383}
384
385SkRect getBoundsOfFill(const RecordedOp& op) {
386    SkRect bounds = op.unmappedBounds.toSkRect();
387    if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
388        float outsetDistance = op.paint->getStrokeWidth() / 2;
389        bounds.outset(outsetDistance, outsetDistance);
390    }
391    return bounds;
392}
393
394void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
395    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
396    if (op.paint->getStyle() != SkPaint::kStroke_Style
397            || op.paint->getPathEffect() != nullptr
398            || op.useCenter) {
399        PathTexture* texture = renderer.caches().pathCache.getArc(
400                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
401                op.startAngle, op.sweepAngle, op.useCenter, op.paint);
402        const AutoTexture holder(texture);
403        if (CC_LIKELY(holder.texture)) {
404            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
405                    *texture, *(op.paint));
406        }
407    } else {
408        SkRect rect = getBoundsOfFill(op);
409        SkPath path;
410        if (op.useCenter) {
411            path.moveTo(rect.centerX(), rect.centerY());
412        }
413        path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
414        if (op.useCenter) {
415            path.close();
416        }
417        renderConvexPath(renderer, state, path, *(op.paint));
418    }
419}
420
421void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
422    Texture* texture = renderer.getTexture(op.bitmap);
423    if (!texture) return;
424    const AutoTexture autoCleanup(texture);
425
426    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
427            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
428    Glop glop;
429    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
430            .setRoundRectClipState(state.roundRectClipState)
431            .setMeshTexturedUnitQuad(texture->uvMapper)
432            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
433            .setTransform(state.computedState.transform, TransformFlags::None)
434            .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
435            .build();
436    renderer.renderGlop(state, glop);
437}
438
439void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
440    const static UvMapper defaultUvMapper;
441    const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
442
443    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
444    ColorTextureVertex* vertex = &mesh[0];
445
446    const int* colors = op.colors;
447    std::unique_ptr<int[]> tempColors;
448    if (!colors) {
449        uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
450        tempColors.reset(new int[colorsCount]);
451        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
452        colors = tempColors.get();
453    }
454
455    Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
456    const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
457
458    for (int32_t y = 0; y < op.meshHeight; y++) {
459        for (int32_t x = 0; x < op.meshWidth; x++) {
460            uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
461
462            float u1 = float(x) / op.meshWidth;
463            float u2 = float(x + 1) / op.meshWidth;
464            float v1 = float(y) / op.meshHeight;
465            float v2 = float(y + 1) / op.meshHeight;
466
467            mapper.map(u1, v1, u2, v2);
468
469            int ax = i + (op.meshWidth + 1) * 2;
470            int ay = ax + 1;
471            int bx = i;
472            int by = bx + 1;
473            int cx = i + 2;
474            int cy = cx + 1;
475            int dx = i + (op.meshWidth + 1) * 2 + 2;
476            int dy = dx + 1;
477
478            const float* vertices = op.vertices;
479            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
480            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
481            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
482
483            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
484            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
485            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
486        }
487    }
488
489    if (!texture) {
490        texture = renderer.caches().textureCache.get(op.bitmap);
491        if (!texture) {
492            return;
493        }
494    }
495    const AutoTexture autoCleanup(texture);
496
497    /*
498     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
499     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
500     */
501    const int textureFillFlags = TextureFillFlags::None;
502    Glop glop;
503    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
504            .setRoundRectClipState(state.roundRectClipState)
505            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
506            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
507            .setTransform(state.computedState.transform,  TransformFlags::None)
508            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
509            .build();
510    renderer.renderGlop(state, glop);
511}
512
513void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
514    Texture* texture = renderer.getTexture(op.bitmap);
515    if (!texture) return;
516    const AutoTexture autoCleanup(texture);
517
518    Rect uv(std::max(0.0f, op.src.left / texture->width()),
519            std::max(0.0f, op.src.top / texture->height()),
520            std::min(1.0f, op.src.right / texture->width()),
521            std::min(1.0f, op.src.bottom / texture->height()));
522
523    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
524            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
525    const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
526            && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
527    Glop glop;
528    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
529            .setRoundRectClipState(state.roundRectClipState)
530            .setMeshTexturedUvQuad(texture->uvMapper, uv)
531            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
532            .setTransform(state.computedState.transform, TransformFlags::None)
533            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
534            .build();
535    renderer.renderGlop(state, glop);
536}
537
538void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
539    SkPaint paint;
540    paint.setColor(op.color);
541    paint.setXfermodeMode(op.mode);
542
543    Glop glop;
544    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
545            .setRoundRectClipState(state.roundRectClipState)
546            .setMeshUnitQuad()
547            .setFillPaint(paint, state.alpha)
548            .setTransform(Matrix4::identity(), TransformFlags::None)
549            .setModelViewMapUnitToRect(state.computedState.clipState->rect)
550            .build();
551    renderer.renderGlop(state, glop);
552}
553
554void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
555    renderer.renderFunctor(op, state);
556}
557
558void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
559    VertexBuffer buffer;
560    PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
561            state.computedState.transform, buffer);
562    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
563    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
564}
565
566void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
567    if (op.paint->getPathEffect() != nullptr) {
568        PathTexture* texture = renderer.caches().pathCache.getOval(
569                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
570        const AutoTexture holder(texture);
571        if (CC_LIKELY(holder.texture)) {
572            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
573                    *texture, *(op.paint));
574        }
575    } else {
576        SkPath path;
577        SkRect rect = getBoundsOfFill(op);
578        path.addOval(rect);
579
580        if (state.computedState.localProjectionPathMask != nullptr) {
581            // Mask the ripple path by the local space projection mask in local space.
582            // Note that this can create CCW paths.
583            Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
584        }
585        renderConvexPath(renderer, state, path, *(op.paint));
586    }
587}
588
589void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
590    // 9 patches are built for stretching - always filter
591    int textureFillFlags = TextureFillFlags::ForceFilter;
592    if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
593        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
594    }
595
596    // TODO: avoid redoing the below work each frame:
597    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
598    const Patch* mesh = renderer.caches().patchCache.get(
599            entry, op.bitmap->width(), op.bitmap->height(),
600            op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
601
602    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
603    if (CC_LIKELY(texture)) {
604        const AutoTexture autoCleanup(texture);
605        Glop glop;
606        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
607                .setRoundRectClipState(state.roundRectClipState)
608                .setMeshPatchQuads(*mesh)
609                .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
610                .setTransform(state.computedState.transform, TransformFlags::None)
611                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
612                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
613                .build();
614        renderer.renderGlop(state, glop);
615    }
616}
617
618void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
619    PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
620    const AutoTexture holder(texture);
621    if (CC_LIKELY(holder.texture)) {
622        // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
623        // have any translate built in, other than what's in the SkPath itself
624        renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
625    }
626}
627
628void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
629    VertexBuffer buffer;
630    PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
631            state.computedState.transform, buffer);
632    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
633    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
634}
635
636// See SkPaintDefaults.h
637#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
638
639void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
640    if (op.paint->getStyle() != SkPaint::kFill_Style) {
641        // only fill + default miter is supported by drawConvexPath, since others must handle joins
642        static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
643        if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
644                || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
645                || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
646             PathTexture* texture = renderer.caches().pathCache.getRect(
647                     op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
648             const AutoTexture holder(texture);
649             if (CC_LIKELY(holder.texture)) {
650                 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
651                         *texture, *(op.paint));
652             }
653        } else {
654            SkPath path;
655            path.addRect(getBoundsOfFill(op));
656            renderConvexPath(renderer, state, path, *(op.paint));
657        }
658    } else {
659        if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
660            SkPath path;
661            path.addRect(op.unmappedBounds.toSkRect());
662            renderConvexPath(renderer, state, path, *(op.paint));
663        } else {
664            // render simple unit quad, no tessellation required
665            Glop glop;
666            GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
667                    .setRoundRectClipState(state.roundRectClipState)
668                    .setMeshUnitQuad()
669                    .setFillPaint(*op.paint, state.alpha)
670                    .setTransform(state.computedState.transform, TransformFlags::None)
671                    .setModelViewMapUnitToRect(op.unmappedBounds)
672                    .build();
673            renderer.renderGlop(state, glop);
674        }
675    }
676}
677
678void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
679    if (op.paint->getPathEffect() != nullptr) {
680        PathTexture* texture = renderer.caches().pathCache.getRoundRect(
681                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
682                op.rx, op.ry, op.paint);
683        const AutoTexture holder(texture);
684        if (CC_LIKELY(holder.texture)) {
685            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
686                    *texture, *(op.paint));
687        }
688    } else {
689        const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
690                state.computedState.transform, *(op.paint),
691                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
692        renderVertexBuffer(renderer, state, *buffer,
693                op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
694    }
695}
696
697static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
698        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
699    SkPaint paint;
700    paint.setAntiAlias(true); // want to use AlphaVertex
701
702    // The caller has made sure casterAlpha > 0.
703    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
704    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
705        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
706    }
707    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
708        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
709        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
710                paint, VertexBufferRenderFlags::ShadowInterp);
711    }
712
713    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
714    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
715        spotShadowAlpha = Properties::overrideSpotShadowStrength;
716    }
717    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
718        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
719        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
720                paint, VertexBufferRenderFlags::ShadowInterp);
721    }
722}
723
724void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
725    TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
726    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
727}
728
729void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
730    Glop glop;
731    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
732            .setRoundRectClipState(state.roundRectClipState)
733            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
734            .setFillPaint(*op.paint, state.alpha)
735            .setTransform(state.computedState.transform, TransformFlags::None)
736            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
737            .build();
738    renderer.renderGlop(state, glop);
739}
740
741void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
742    renderTextOp(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
743}
744
745void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
746    // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
747    // TODO: respect clipSideFlags, once we record with bounds
748    auto renderTargetClip = state.computedState.clipState;
749
750    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
751    fontRenderer.setFont(op.paint, SkMatrix::I());
752    fontRenderer.setTextureFiltering(true);
753
754    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
755
756    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
757    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
758    TextDrawFunctor functor(&renderer, &state, renderTargetClip,
759            0.0f, 0.0f, false, alpha, mode, op.paint);
760
761    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
762    const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
763    if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
764            op.path, op.hOffset, op.vOffset,
765            mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
766        if (mustDirtyRenderTarget) {
767            // manually dirty render target, since TextDrawFunctor won't
768            state.computedState.transform.mapRect(layerBounds);
769            renderer.dirtyRenderTarget(layerBounds);
770        }
771    }
772}
773
774void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
775    const bool tryToSnap = !op.layer->getForceFilter();
776    float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
777    Glop glop;
778    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
779            .setRoundRectClipState(state.roundRectClipState)
780            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
781            .setFillTextureLayer(*(op.layer), alpha)
782            .setTransform(state.computedState.transform, TransformFlags::None)
783            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
784            .build();
785    renderer.renderGlop(state, glop);
786}
787
788void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
789    // Note that we don't use op->paint in this function - it's never set on a LayerOp
790    OffscreenBuffer* buffer = *op.layerHandle;
791
792    if (CC_UNLIKELY(!buffer)) {
793        // Layer was not allocated, which can occur if there were no draw ops inside. We draw the
794        // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter).
795        SkPaint paint;
796        paint.setAlpha(op.alpha * 255);
797        paint.setXfermodeMode(op.mode);
798        paint.setColorFilter(op.colorFilter);
799        RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
800        BakedOpDispatcher::onRectOp(renderer, rectOp, state);
801    } else {
802        float layerAlpha = op.alpha * state.alpha;
803        Glop glop;
804        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
805                .setRoundRectClipState(state.roundRectClipState)
806                .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
807                .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
808                .setTransform(state.computedState.transform, TransformFlags::None)
809                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
810                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
811                .build();
812        renderer.renderGlop(state, glop);
813    }
814}
815
816void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
817    LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
818    *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
819    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
820}
821
822void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
823    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
824    if (!state.computedState.clippedBounds.isEmpty()) {
825        if (op.paint && op.paint->getAlpha() < 255) {
826            SkPaint layerPaint;
827            layerPaint.setAlpha(op.paint->getAlpha());
828            layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
829            layerPaint.setColorFilter(op.paint->getColorFilter());
830            RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
831            BakedOpDispatcher::onRectOp(renderer, rectOp, state);
832        }
833
834        OffscreenBuffer& layer = **(op.layerHandle);
835        auto mode = PaintUtils::getXfermodeDirect(op.paint);
836        Glop glop;
837        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
838                .setRoundRectClipState(state.roundRectClipState)
839                .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
840                .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
841                .setTransform(state.computedState.transform, TransformFlags::None)
842                .setModelViewMapUnitToRect(state.computedState.clippedBounds)
843                .build();
844        renderer.renderGlop(state, glop);
845    }
846    renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
847}
848
849} // namespace uirenderer
850} // namespace android
851