BakedOpDispatcher.cpp revision 9e7fcfda28fde747ba4e026772007cea77374e16
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpDispatcher.h"
18
19#include "BakedOpRenderer.h"
20#include "Caches.h"
21#include "Glop.h"
22#include "GlopBuilder.h"
23#include "renderstate/OffscreenBufferPool.h"
24#include "renderstate/RenderState.h"
25#include "utils/GLUtils.h"
26#include "VertexBuffer.h"
27
28#include <algorithm>
29#include <math.h>
30
31namespace android {
32namespace uirenderer {
33
34void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) {
35    LOG_ALWAYS_FATAL("unsupported operation");
36}
37
38void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) {
39    LOG_ALWAYS_FATAL("unsupported operation");
40}
41
42void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) {
43    LOG_ALWAYS_FATAL("unsupported operation");
44}
45
46void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
47    renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere?
48    Texture* texture = renderer.getTexture(op.bitmap);
49    if (!texture) return;
50    const AutoTexture autoCleanup(texture);
51
52    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
53            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
54    Glop glop;
55    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
56            .setRoundRectClipState(state.roundRectClipState)
57            .setMeshTexturedUnitQuad(texture->uvMapper)
58            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
59            .setTransform(state.computedState.transform, TransformFlags::None)
60            .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
61            .build();
62    renderer.renderGlop(state, glop);
63}
64
65void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
66    LOG_ALWAYS_FATAL("todo");
67}
68
69void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
70    Glop glop;
71    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
72            .setRoundRectClipState(state.roundRectClipState)
73            .setMeshUnitQuad()
74            .setFillPaint(*op.paint, state.alpha)
75            .setTransform(state.computedState.transform, TransformFlags::None)
76            .setModelViewMapUnitToRect(op.unmappedBounds)
77            .build();
78    renderer.renderGlop(state, glop);
79}
80
81namespace VertexBufferRenderFlags {
82    enum {
83        Offset = 0x1,
84        ShadowInterp = 0x2,
85    };
86}
87
88static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
89        const VertexBuffer& vertexBuffer, float translateX, float translateY,
90        SkPaint& paint, int vertexBufferRenderFlags) {
91    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
92        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
93        const int transformFlags = TransformFlags::OffsetByFudgeFactor;
94        Glop glop;
95        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
96                .setRoundRectClipState(state.roundRectClipState)
97                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
98                .setFillPaint(paint, state.alpha)
99                .setTransform(state.computedState.transform, transformFlags)
100                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
101                .build();
102        renderer.renderGlop(state, glop);
103    }
104}
105
106static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
107        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
108    SkPaint paint;
109    paint.setAntiAlias(true); // want to use AlphaVertex
110
111    // The caller has made sure casterAlpha > 0.
112    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
113    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
114        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
115    }
116    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
117        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
118        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
119                paint, VertexBufferRenderFlags::ShadowInterp);
120    }
121
122    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
123    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
124        spotShadowAlpha = Properties::overrideSpotShadowStrength;
125    }
126    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
127        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
128        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
129                paint, VertexBufferRenderFlags::ShadowInterp);
130    }
131}
132
133void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
134    TessellationCache::vertexBuffer_pair_t buffers;
135    renderer.caches().tessellationCache.getShadowBuffers(&state.computedState.transform,
136            op.localClipRect, op.casterAlpha >= 1.0f, op.casterPath,
137            &op.shadowMatrixXY, &op.shadowMatrixZ,
138            op.lightCenter, renderer.getLightInfo().lightRadius,
139            buffers);
140
141    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
142}
143
144void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
145    Glop glop;
146    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
147            .setRoundRectClipState(state.roundRectClipState)
148            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
149            .setFillPaint(*op.paint, state.alpha)
150            .setTransform(state.computedState.transform, TransformFlags::None)
151            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
152            .build();
153    renderer.renderGlop(state, glop);
154}
155
156static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
157        const TextOp& op, const BakedOpState& state) {
158    renderer.caches().textureState().activateTexture(0);
159
160    PaintUtils::TextShadow textShadow;
161    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
162        LOG_ALWAYS_FATAL("failed to query shadow attributes");
163    }
164
165    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
166    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
167            op.paint, (const char*) op.glyphs,
168            op.glyphCount, textShadow.radius, op.positions);
169    // If the drop shadow exceeds the max texture size or couldn't be
170    // allocated, skip drawing
171    if (!texture) return;
172    const AutoTexture autoCleanup(texture);
173
174    const float sx = op.x - texture->left + textShadow.dx;
175    const float sy = op.y - texture->top + textShadow.dy;
176
177    Glop glop;
178    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
179            .setRoundRectClipState(state.roundRectClipState)
180            .setMeshTexturedUnitQuad(nullptr)
181            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha)
182            .setTransform(state.computedState.transform, TransformFlags::None)
183            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
184            .build();
185    renderer.renderGlop(state, glop);
186}
187
188void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
189    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
190
191    if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
192        fontRenderer.setFont(op.paint, SkMatrix::I());
193        renderTextShadow(renderer, fontRenderer, op, state);
194    }
195
196    float x = op.x;
197    float y = op.y;
198    const Matrix4& transform = state.computedState.transform;
199    const bool pureTranslate = transform.isPureTranslate();
200    if (CC_LIKELY(pureTranslate)) {
201        x = floorf(x + transform.getTranslateX() + 0.5f);
202        y = floorf(y + transform.getTranslateY() + 0.5f);
203        fontRenderer.setFont(op.paint, SkMatrix::I());
204        fontRenderer.setTextureFiltering(false);
205    } else if (CC_UNLIKELY(transform.isPerspective())) {
206        fontRenderer.setFont(op.paint, SkMatrix::I());
207        fontRenderer.setTextureFiltering(true);
208    } else {
209        // We only pass a partial transform to the font renderer. That partial
210        // matrix defines how glyphs are rasterized. Typically we want glyphs
211        // to be rasterized at their final size on screen, which means the partial
212        // matrix needs to take the scale factor into account.
213        // When a partial matrix is used to transform glyphs during rasterization,
214        // the mesh is generated with the inverse transform (in the case of scale,
215        // the mesh is generated at 1.0 / scale for instance.) This allows us to
216        // apply the full transform matrix at draw time in the vertex shader.
217        // Applying the full matrix in the shader is the easiest way to handle
218        // rotation and perspective and allows us to always generated quads in the
219        // font renderer which greatly simplifies the code, clipping in particular.
220        float sx, sy;
221        transform.decomposeScale(sx, sy);
222        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
223                roundf(std::max(1.0f, sx)),
224                roundf(std::max(1.0f, sy))));
225        fontRenderer.setTextureFiltering(true);
226    }
227
228    // TODO: Implement better clipping for scaled/rotated text
229    const Rect* clip = !pureTranslate ? nullptr : &state.computedState.clipRect;
230    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
231
232    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
233    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
234    TextDrawFunctor functor(&renderer, &state, x, y, pureTranslate, alpha, mode, op.paint);
235
236    bool hasActiveLayer = false; // TODO
237    fontRenderer.renderPosText(op.paint, clip, (const char*) op.glyphs, op.glyphCount, x, y,
238            op.positions, hasActiveLayer ? &layerBounds : nullptr, &functor, true); // TODO: merging
239}
240
241void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
242    OffscreenBuffer* buffer = *op.layerHandle;
243
244    // TODO: extend this to handle HW layers & paint properties which
245    // reside in node.properties().layerProperties()
246    float layerAlpha = op.alpha * state.alpha;
247    Glop glop;
248    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
249            .setRoundRectClipState(state.roundRectClipState)
250            .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
251            .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
252            .setTransform(state.computedState.transform, TransformFlags::None)
253            .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
254                    Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
255            .build();
256    renderer.renderGlop(state, glop);
257
258    if (op.destroy) {
259        renderer.renderState().layerPool().putOrDelete(buffer);
260    }
261}
262
263} // namespace uirenderer
264} // namespace android
265