BakedOpDispatcher.cpp revision a204848b1dc63877a12e2d24108e9d8e1e691e28
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpDispatcher.h"
18
19#include "BakedOpRenderer.h"
20#include "Caches.h"
21#include "Glop.h"
22#include "GlopBuilder.h"
23#include "Patch.h"
24#include "PathTessellator.h"
25#include "renderstate/OffscreenBufferPool.h"
26#include "renderstate/RenderState.h"
27#include "utils/GLUtils.h"
28#include "VertexBuffer.h"
29
30#include <algorithm>
31#include <math.h>
32#include <SkPaintDefaults.h>
33#include <SkPathOps.h>
34
35namespace android {
36namespace uirenderer {
37
38static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
39    vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
40    vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
41    vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
42    vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
43}
44
45void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
46        const MergedBakedOpList& opList) {
47
48    const BakedOpState& firstState = *(opList.states[0]);
49    const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
50
51    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
52    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
53    if (!texture) return;
54    const AutoTexture autoCleanup(texture);
55
56    TextureVertex vertices[opList.count * 4];
57    Rect texCoords(0, 0, 1, 1);
58    if (entry) {
59        entry->uvMapper.map(texCoords);
60    }
61    for (size_t i = 0; i < opList.count; i++) {
62        const BakedOpState& state = *(opList.states[i]);
63        TextureVertex* rectVerts = &vertices[i * 4];
64
65        // calculate unclipped bounds, since they'll determine texture coordinates
66        Rect opBounds = state.op->unmappedBounds;
67        state.computedState.transform.mapRect(opBounds);
68        if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
69            // pure translate, so snap (same behavior as onBitmapOp)
70            opBounds.snapToPixelBoundaries();
71        }
72        storeTexturedRect(rectVerts, opBounds, texCoords);
73        renderer.dirtyRenderTarget(opBounds);
74    }
75
76    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
77            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
78    Glop glop;
79    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
80            .setRoundRectClipState(firstState.roundRectClipState)
81            .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
82            .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
83            .setTransform(Matrix4::identity(), TransformFlags::None)
84            .setModelViewIdentityEmptyBounds()
85            .build();
86    ClipRect renderTargetClip(opList.clip);
87    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
88    renderer.renderGlop(nullptr, clip, glop);
89}
90
91void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
92        const MergedBakedOpList& opList) {
93    const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
94    const BakedOpState& firstState = *(opList.states[0]);
95    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
96            firstOp.bitmap->pixelRef());
97
98    // Batches will usually contain a small number of items so it's
99    // worth performing a first iteration to count the exact number
100    // of vertices we need in the new mesh
101    uint32_t totalVertices = 0;
102
103    for (size_t i = 0; i < opList.count; i++) {
104        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
105
106        // TODO: cache mesh lookups
107        const Patch* opMesh = renderer.caches().patchCache.get(
108                entry, op.bitmap->width(), op.bitmap->height(),
109                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
110        totalVertices += opMesh->verticesCount;
111    }
112
113    const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
114
115    uint32_t indexCount = 0;
116
117    TextureVertex vertices[totalVertices];
118    TextureVertex* vertex = &vertices[0];
119    // Create a mesh that contains the transformed vertices for all the
120    // 9-patch objects that are part of the batch. Note that onDefer()
121    // enforces ops drawn by this function to have a pure translate or
122    // identity matrix
123    for (size_t i = 0; i < opList.count; i++) {
124        const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
125        const BakedOpState& state = *opList.states[i];
126
127        // TODO: cache mesh lookups
128        const Patch* opMesh = renderer.caches().patchCache.get(
129                entry, op.bitmap->width(), op.bitmap->height(),
130                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
131
132
133        uint32_t vertexCount = opMesh->verticesCount;
134        if (vertexCount == 0) continue;
135
136        // We use the bounds to know where to translate our vertices
137        // Using patchOp->state.mBounds wouldn't work because these
138        // bounds are clipped
139        const float tx = floorf(state.computedState.transform.getTranslateX()
140                + op.unmappedBounds.left + 0.5f);
141        const float ty = floorf(state.computedState.transform.getTranslateY()
142                + op.unmappedBounds.top + 0.5f);
143
144        // Copy & transform all the vertices for the current operation
145        TextureVertex* opVertices = opMesh->vertices.get();
146        for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
147            TextureVertex::set(vertex++,
148                    opVertices->x + tx, opVertices->y + ty,
149                    opVertices->u, opVertices->v);
150        }
151
152        // Dirty the current layer if possible. When the 9-patch does not
153        // contain empty quads we can take a shortcut and simply set the
154        // dirty rect to the object's bounds.
155        if (dirtyRenderTarget) {
156            if (!opMesh->hasEmptyQuads) {
157                renderer.dirtyRenderTarget(Rect(tx, ty,
158                        tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
159            } else {
160                const size_t count = opMesh->quads.size();
161                for (size_t i = 0; i < count; i++) {
162                    const Rect& quadBounds = opMesh->quads[i];
163                    const float x = tx + quadBounds.left;
164                    const float y = ty + quadBounds.top;
165                    renderer.dirtyRenderTarget(Rect(x, y,
166                            x + quadBounds.getWidth(), y + quadBounds.getHeight()));
167                }
168            }
169        }
170
171        indexCount += opMesh->indexCount;
172    }
173
174
175    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
176    if (!texture) return;
177    const AutoTexture autoCleanup(texture);
178
179    // 9 patches are built for stretching - always filter
180    int textureFillFlags = TextureFillFlags::ForceFilter;
181    if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
182        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
183    }
184    Glop glop;
185    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
186            .setRoundRectClipState(firstState.roundRectClipState)
187            .setMeshTexturedIndexedQuads(vertices, indexCount)
188            .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
189            .setTransform(Matrix4::identity(), TransformFlags::None)
190            .setModelViewIdentityEmptyBounds()
191            .build();
192    ClipRect renderTargetClip(opList.clip);
193    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
194    renderer.renderGlop(nullptr, clip, glop);
195}
196
197static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
198        const TextOp& op, const BakedOpState& state) {
199    renderer.caches().textureState().activateTexture(0);
200
201    PaintUtils::TextShadow textShadow;
202    if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
203        LOG_ALWAYS_FATAL("failed to query shadow attributes");
204    }
205
206    renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
207    ShadowTexture* texture = renderer.caches().dropShadowCache.get(
208            op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
209    // If the drop shadow exceeds the max texture size or couldn't be
210    // allocated, skip drawing
211    if (!texture) return;
212    const AutoTexture autoCleanup(texture);
213
214    const float sx = op.x - texture->left + textShadow.dx;
215    const float sy = op.y - texture->top + textShadow.dy;
216
217    Glop glop;
218    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
219            .setRoundRectClipState(state.roundRectClipState)
220            .setMeshTexturedUnitQuad(nullptr)
221            .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha)
222            .setTransform(state.computedState.transform, TransformFlags::None)
223            .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
224            .build();
225    renderer.renderGlop(state, glop);
226}
227
228enum class TextRenderType {
229    Defer,
230    Flush
231};
232
233static void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
234        const ClipBase* renderClip, TextRenderType renderType) {
235    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
236
237    if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
238        fontRenderer.setFont(op.paint, SkMatrix::I());
239        renderTextShadow(renderer, fontRenderer, op, state);
240    }
241
242    float x = op.x;
243    float y = op.y;
244    const Matrix4& transform = state.computedState.transform;
245    const bool pureTranslate = transform.isPureTranslate();
246    if (CC_LIKELY(pureTranslate)) {
247        x = floorf(x + transform.getTranslateX() + 0.5f);
248        y = floorf(y + transform.getTranslateY() + 0.5f);
249        fontRenderer.setFont(op.paint, SkMatrix::I());
250        fontRenderer.setTextureFiltering(false);
251    } else if (CC_UNLIKELY(transform.isPerspective())) {
252        fontRenderer.setFont(op.paint, SkMatrix::I());
253        fontRenderer.setTextureFiltering(true);
254    } else {
255        // We only pass a partial transform to the font renderer. That partial
256        // matrix defines how glyphs are rasterized. Typically we want glyphs
257        // to be rasterized at their final size on screen, which means the partial
258        // matrix needs to take the scale factor into account.
259        // When a partial matrix is used to transform glyphs during rasterization,
260        // the mesh is generated with the inverse transform (in the case of scale,
261        // the mesh is generated at 1.0 / scale for instance.) This allows us to
262        // apply the full transform matrix at draw time in the vertex shader.
263        // Applying the full matrix in the shader is the easiest way to handle
264        // rotation and perspective and allows us to always generated quads in the
265        // font renderer which greatly simplifies the code, clipping in particular.
266        float sx, sy;
267        transform.decomposeScale(sx, sy);
268        fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
269                roundf(std::max(1.0f, sx)),
270                roundf(std::max(1.0f, sy))));
271        fontRenderer.setTextureFiltering(true);
272    }
273    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
274
275    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
276    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
277    TextDrawFunctor functor(&renderer, &state, renderClip,
278            x, y, pureTranslate, alpha, mode, op.paint);
279
280    bool forceFinish = (renderType == TextRenderType::Flush);
281    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
282    const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
283    fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
284            op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
285
286    if (mustDirtyRenderTarget) {
287        if (!pureTranslate) {
288            transform.mapRect(layerBounds);
289        }
290        renderer.dirtyRenderTarget(layerBounds);
291    }
292}
293
294void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
295        const MergedBakedOpList& opList) {
296    ClipRect renderTargetClip(opList.clip);
297    const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
298    for (size_t i = 0; i < opList.count; i++) {
299        const BakedOpState& state = *(opList.states[i]);
300        const TextOp& op = *(static_cast<const TextOp*>(state.op));
301        TextRenderType renderType = (i + 1 == opList.count)
302                ? TextRenderType::Flush : TextRenderType::Defer;
303        renderTextOp(renderer, op, state, clip, renderType);
304    }
305}
306
307namespace VertexBufferRenderFlags {
308    enum {
309        Offset = 0x1,
310        ShadowInterp = 0x2,
311    };
312}
313
314static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
315        const VertexBuffer& vertexBuffer, float translateX, float translateY,
316        const SkPaint& paint, int vertexBufferRenderFlags) {
317    if (CC_LIKELY(vertexBuffer.getVertexCount())) {
318        bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
319        const int transformFlags = TransformFlags::OffsetByFudgeFactor;
320        Glop glop;
321        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
322                .setRoundRectClipState(state.roundRectClipState)
323                .setMeshVertexBuffer(vertexBuffer, shadowInterp)
324                .setFillPaint(paint, state.alpha)
325                .setTransform(state.computedState.transform, transformFlags)
326                .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
327                .build();
328        renderer.renderGlop(state, glop);
329    }
330}
331
332static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
333        const SkPath& path, const SkPaint& paint) {
334    VertexBuffer vertexBuffer;
335    // TODO: try clipping large paths to viewport
336    PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
337    renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
338}
339
340static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
341        float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
342    Rect dest(texture.width(), texture.height());
343    dest.translate(xOffset + texture.left - texture.offset,
344            yOffset + texture.top - texture.offset);
345    Glop glop;
346    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
347            .setRoundRectClipState(state.roundRectClipState)
348            .setMeshTexturedUnitQuad(nullptr)
349            .setFillPathTexturePaint(texture, paint, state.alpha)
350            .setTransform(state.computedState.transform,  TransformFlags::None)
351            .setModelViewMapUnitToRect(dest)
352            .build();
353    renderer.renderGlop(state, glop);
354}
355
356SkRect getBoundsOfFill(const RecordedOp& op) {
357    SkRect bounds = op.unmappedBounds.toSkRect();
358    if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
359        float outsetDistance = op.paint->getStrokeWidth() / 2;
360        bounds.outset(outsetDistance, outsetDistance);
361    }
362    return bounds;
363}
364
365void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
366    // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
367    if (op.paint->getStyle() != SkPaint::kStroke_Style
368            || op.paint->getPathEffect() != nullptr
369            || op.useCenter) {
370        PathTexture* texture = renderer.caches().pathCache.getArc(
371                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
372                op.startAngle, op.sweepAngle, op.useCenter, op.paint);
373        const AutoTexture holder(texture);
374        if (CC_LIKELY(holder.texture)) {
375            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
376                    *texture, *(op.paint));
377        }
378    } else {
379        SkRect rect = getBoundsOfFill(op);
380        SkPath path;
381        if (op.useCenter) {
382            path.moveTo(rect.centerX(), rect.centerY());
383        }
384        path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
385        if (op.useCenter) {
386            path.close();
387        }
388        renderConvexPath(renderer, state, path, *(op.paint));
389    }
390}
391
392void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
393    Texture* texture = renderer.getTexture(op.bitmap);
394    if (!texture) return;
395    const AutoTexture autoCleanup(texture);
396
397    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
398            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
399    Glop glop;
400    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
401            .setRoundRectClipState(state.roundRectClipState)
402            .setMeshTexturedUnitQuad(texture->uvMapper)
403            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
404            .setTransform(state.computedState.transform, TransformFlags::None)
405            .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
406            .build();
407    renderer.renderGlop(state, glop);
408}
409
410void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
411    const static UvMapper defaultUvMapper;
412    const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
413
414    std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
415    ColorTextureVertex* vertex = &mesh[0];
416
417    const int* colors = op.colors;
418    std::unique_ptr<int[]> tempColors;
419    if (!colors) {
420        uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
421        tempColors.reset(new int[colorsCount]);
422        memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
423        colors = tempColors.get();
424    }
425
426    Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
427    const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
428
429    for (int32_t y = 0; y < op.meshHeight; y++) {
430        for (int32_t x = 0; x < op.meshWidth; x++) {
431            uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
432
433            float u1 = float(x) / op.meshWidth;
434            float u2 = float(x + 1) / op.meshWidth;
435            float v1 = float(y) / op.meshHeight;
436            float v2 = float(y + 1) / op.meshHeight;
437
438            mapper.map(u1, v1, u2, v2);
439
440            int ax = i + (op.meshWidth + 1) * 2;
441            int ay = ax + 1;
442            int bx = i;
443            int by = bx + 1;
444            int cx = i + 2;
445            int cy = cx + 1;
446            int dx = i + (op.meshWidth + 1) * 2 + 2;
447            int dy = dx + 1;
448
449            const float* vertices = op.vertices;
450            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
451            ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
452            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
453
454            ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
455            ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
456            ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
457        }
458    }
459
460    if (!texture) {
461        texture = renderer.caches().textureCache.get(op.bitmap);
462        if (!texture) {
463            return;
464        }
465    }
466    const AutoTexture autoCleanup(texture);
467
468    /*
469     * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
470     * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
471     */
472    const int textureFillFlags = TextureFillFlags::None;
473    Glop glop;
474    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
475            .setRoundRectClipState(state.roundRectClipState)
476            .setMeshColoredTexturedMesh(mesh.get(), elementCount)
477            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
478            .setTransform(state.computedState.transform,  TransformFlags::None)
479            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
480            .build();
481    renderer.renderGlop(state, glop);
482}
483
484void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
485    Texture* texture = renderer.getTexture(op.bitmap);
486    if (!texture) return;
487    const AutoTexture autoCleanup(texture);
488
489    Rect uv(std::max(0.0f, op.src.left / texture->width()),
490            std::max(0.0f, op.src.top / texture->height()),
491            std::min(1.0f, op.src.right / texture->width()),
492            std::min(1.0f, op.src.bottom / texture->height()));
493
494    const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
495            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
496    const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
497            && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
498    Glop glop;
499    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
500            .setRoundRectClipState(state.roundRectClipState)
501            .setMeshTexturedUvQuad(texture->uvMapper, uv)
502            .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
503            .setTransform(state.computedState.transform, TransformFlags::None)
504            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
505            .build();
506    renderer.renderGlop(state, glop);
507}
508
509void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
510    SkPaint paint;
511    paint.setColor(op.color);
512    paint.setXfermodeMode(op.mode);
513
514    Glop glop;
515    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
516            .setRoundRectClipState(state.roundRectClipState)
517            .setMeshUnitQuad()
518            .setFillPaint(paint, state.alpha)
519            .setTransform(Matrix4::identity(), TransformFlags::None)
520            .setModelViewMapUnitToRect(state.computedState.clipState->rect)
521            .build();
522    renderer.renderGlop(state, glop);
523}
524
525void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
526    renderer.renderFunctor(op, state);
527}
528
529void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
530    VertexBuffer buffer;
531    PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
532            state.computedState.transform, buffer);
533    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
534    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
535}
536
537void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
538    if (op.paint->getPathEffect() != nullptr) {
539        PathTexture* texture = renderer.caches().pathCache.getOval(
540                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
541        const AutoTexture holder(texture);
542        if (CC_LIKELY(holder.texture)) {
543            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.right,
544                    *texture, *(op.paint));
545        }
546    } else {
547        SkPath path;
548        SkRect rect = getBoundsOfFill(op);
549        path.addOval(rect);
550
551        if (state.computedState.localProjectionPathMask != nullptr) {
552            // Mask the ripple path by the local space projection mask in local space.
553            // Note that this can create CCW paths.
554            Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
555        }
556        renderConvexPath(renderer, state, path, *(op.paint));
557    }
558}
559
560void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
561    // 9 patches are built for stretching - always filter
562    int textureFillFlags = TextureFillFlags::ForceFilter;
563    if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
564        textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
565    }
566
567    // TODO: avoid redoing the below work each frame:
568    AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
569    const Patch* mesh = renderer.caches().patchCache.get(
570            entry, op.bitmap->width(), op.bitmap->height(),
571            op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
572
573    Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
574    if (CC_LIKELY(texture)) {
575        const AutoTexture autoCleanup(texture);
576        Glop glop;
577        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
578                .setRoundRectClipState(state.roundRectClipState)
579                .setMeshPatchQuads(*mesh)
580                .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
581                .setTransform(state.computedState.transform, TransformFlags::None)
582                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
583                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
584                .build();
585        renderer.renderGlop(state, glop);
586    }
587}
588
589void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
590    PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
591    const AutoTexture holder(texture);
592    if (CC_LIKELY(holder.texture)) {
593        // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
594        // have any translate built in, other than what's in the SkPath itself
595        renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
596    }
597}
598
599void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
600    VertexBuffer buffer;
601    PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
602            state.computedState.transform, buffer);
603    int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
604    renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
605}
606
607// See SkPaintDefaults.h
608#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
609
610void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
611    if (op.paint->getStyle() != SkPaint::kFill_Style) {
612        // only fill + default miter is supported by drawConvexPath, since others must handle joins
613        static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
614        if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
615                || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
616                || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
617             PathTexture* texture = renderer.caches().pathCache.getRect(
618                     op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
619             const AutoTexture holder(texture);
620             if (CC_LIKELY(holder.texture)) {
621                 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
622                         *texture, *(op.paint));
623             }
624        } else {
625            SkPath path;
626            path.addRect(getBoundsOfFill(op));
627            renderConvexPath(renderer, state, path, *(op.paint));
628        }
629    } else {
630        if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
631            SkPath path;
632            path.addRect(op.unmappedBounds.toSkRect());
633            renderConvexPath(renderer, state, path, *(op.paint));
634        } else {
635            // render simple unit quad, no tessellation required
636            Glop glop;
637            GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
638                    .setRoundRectClipState(state.roundRectClipState)
639                    .setMeshUnitQuad()
640                    .setFillPaint(*op.paint, state.alpha)
641                    .setTransform(state.computedState.transform, TransformFlags::None)
642                    .setModelViewMapUnitToRect(op.unmappedBounds)
643                    .build();
644            renderer.renderGlop(state, glop);
645        }
646    }
647}
648
649void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
650    if (op.paint->getPathEffect() != nullptr) {
651        PathTexture* texture = renderer.caches().pathCache.getRoundRect(
652                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
653                op.rx, op.ry, op.paint);
654        const AutoTexture holder(texture);
655        if (CC_LIKELY(holder.texture)) {
656            renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
657                    *texture, *(op.paint));
658        }
659    } else {
660        const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
661                state.computedState.transform, *(op.paint),
662                op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
663        renderVertexBuffer(renderer, state, *buffer,
664                op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
665    }
666}
667
668static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
669        const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
670    SkPaint paint;
671    paint.setAntiAlias(true); // want to use AlphaVertex
672
673    // The caller has made sure casterAlpha > 0.
674    uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
675    if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
676        ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
677    }
678    if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
679        paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
680        renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
681                paint, VertexBufferRenderFlags::ShadowInterp);
682    }
683
684    uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
685    if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
686        spotShadowAlpha = Properties::overrideSpotShadowStrength;
687    }
688    if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
689        paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
690        renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
691                paint, VertexBufferRenderFlags::ShadowInterp);
692    }
693}
694
695void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
696    TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
697    renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
698}
699
700void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
701    Glop glop;
702    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
703            .setRoundRectClipState(state.roundRectClipState)
704            .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
705            .setFillPaint(*op.paint, state.alpha)
706            .setTransform(state.computedState.transform, TransformFlags::None)
707            .setModelViewOffsetRect(0, 0, op.unmappedBounds)
708            .build();
709    renderer.renderGlop(state, glop);
710}
711
712void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
713    renderTextOp(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
714}
715
716void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
717    // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
718    // TODO: respect clipSideFlags, once we record with bounds
719    auto renderTargetClip = state.computedState.clipState;
720
721    FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
722    fontRenderer.setFont(op.paint, SkMatrix::I());
723    fontRenderer.setTextureFiltering(true);
724
725    Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
726
727    int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
728    SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
729    TextDrawFunctor functor(&renderer, &state, renderTargetClip,
730            0.0f, 0.0f, false, alpha, mode, op.paint);
731
732    bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
733    const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
734    if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
735            op.path, op.hOffset, op.vOffset,
736            mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
737        if (mustDirtyRenderTarget) {
738            // manually dirty render target, since TextDrawFunctor won't
739            state.computedState.transform.mapRect(layerBounds);
740            renderer.dirtyRenderTarget(layerBounds);
741        }
742    }
743}
744
745void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
746    const bool tryToSnap = !op.layer->getForceFilter();
747    float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
748    Glop glop;
749    GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
750            .setRoundRectClipState(state.roundRectClipState)
751            .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
752            .setFillTextureLayer(*(op.layer), alpha)
753            .setTransform(state.computedState.transform, TransformFlags::None)
754            .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
755            .build();
756    renderer.renderGlop(state, glop);
757}
758
759void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
760    // Note that we don't use op->paint in this function - it's never set on a LayerOp
761    OffscreenBuffer* buffer = *op.layerHandle;
762
763    if (CC_UNLIKELY(!buffer)) {
764        // Layer was not allocated, which can occur if there were no draw ops inside. We draw the
765        // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter).
766        SkPaint paint;
767        paint.setAlpha(op.alpha * 255);
768        paint.setXfermodeMode(op.mode);
769        paint.setColorFilter(op.colorFilter);
770        RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
771        BakedOpDispatcher::onRectOp(renderer, rectOp, state);
772    } else {
773        float layerAlpha = op.alpha * state.alpha;
774        Glop glop;
775        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
776                .setRoundRectClipState(state.roundRectClipState)
777                .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
778                .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
779                .setTransform(state.computedState.transform, TransformFlags::None)
780                .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
781                        Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
782                .build();
783        renderer.renderGlop(state, glop);
784
785        if (op.destroy) {
786            renderer.renderState().layerPool().putOrDelete(buffer);
787        }
788    }
789}
790
791void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
792    LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
793    *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
794    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
795}
796
797void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
798    LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
799    if (!state.computedState.clippedBounds.isEmpty()) {
800        if (op.paint && op.paint->getAlpha() < 255) {
801            SkPaint layerPaint;
802            layerPaint.setAlpha(op.paint->getAlpha());
803            layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
804            layerPaint.setColorFilter(op.paint->getColorFilter());
805            RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
806            BakedOpDispatcher::onRectOp(renderer, rectOp, state);
807        }
808
809        OffscreenBuffer& layer = **(op.layerHandle);
810        auto mode = PaintUtils::getXfermodeDirect(op.paint);
811        Glop glop;
812        GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
813                .setRoundRectClipState(state.roundRectClipState)
814                .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
815                .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
816                .setTransform(state.computedState.transform, TransformFlags::None)
817                .setModelViewMapUnitToRect(state.computedState.clippedBounds)
818                .build();
819        renderer.renderGlop(state, glop);
820    }
821    renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
822}
823
824} // namespace uirenderer
825} // namespace android
826