1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpRenderer.h"
18
19#include "Caches.h"
20#include "Glop.h"
21#include "GlopBuilder.h"
22#include "renderstate/OffscreenBufferPool.h"
23#include "renderstate/RenderState.h"
24#include "utils/GLUtils.h"
25#include "VertexBuffer.h"
26
27#include <algorithm>
28
29namespace android {
30namespace uirenderer {
31
32OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
33    LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
34
35    OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
36    startRepaintLayer(buffer, Rect(width, height));
37    return buffer;
38}
39
40void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) {
41    mRenderState.layerPool().putOrDelete(offscreenBuffer);
42}
43
44void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) {
45    LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
46
47    // subtract repaintRect from region, since it will be regenerated
48    if (repaintRect.contains(0, 0,
49                offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) {
50        // repaint full layer, so throw away entire region
51        offscreenBuffer->region.clear();
52    } else {
53        offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top,
54                repaintRect.right, repaintRect.bottom));
55    }
56
57    mRenderTarget.offscreenBuffer = offscreenBuffer;
58    mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false;
59
60    // create and bind framebuffer
61    mRenderTarget.frameBufferId = mRenderState.createFramebuffer();
62    mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
63
64    // attach the texture to the FBO
65    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
66            offscreenBuffer->texture.id(), 0);
67    GL_CHECKPOINT(LOW);
68
69    int status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
70    LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE,
71            "framebuffer incomplete, status %d, textureId %d, size %dx%d",
72            status,
73            offscreenBuffer->texture.id(),
74            offscreenBuffer->texture.width(),
75            offscreenBuffer->texture.height());
76
77    // Change the viewport & ortho projection
78    setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight);
79
80    clearColorBuffer(repaintRect);
81}
82
83void BakedOpRenderer::endLayer() {
84    if (mRenderTarget.stencil) {
85        // if stencil was used for clipping, detach it and return it to pool
86        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
87        GL_CHECKPOINT(MODERATE);
88        mCaches.renderBufferCache.put(mRenderTarget.stencil);
89        mRenderTarget.stencil = nullptr;
90    }
91    mRenderTarget.lastStencilClip = nullptr;
92
93    mRenderTarget.offscreenBuffer->updateMeshFromRegion();
94    mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now.
95
96    // Detach the texture from the FBO
97    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
98    GL_CHECKPOINT(LOW);
99    mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
100    mRenderTarget.frameBufferId = 0;
101}
102
103OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) {
104    const uint32_t width = area.getWidth();
105    const uint32_t height = area.getHeight();
106    OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height);
107    if (!area.isEmpty() && width != 0 && height != 0) {
108        mCaches.textureState().activateTexture(0);
109        mCaches.textureState().bindTexture(buffer->texture.id());
110
111        glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
112                area.left, mRenderTarget.viewportHeight - area.bottom, width, height);
113    }
114    return buffer;
115}
116
117void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) {
118    LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0");
119    mRenderState.bindFramebuffer(0);
120    setViewport(width, height);
121
122    if (!mOpaque) {
123        clearColorBuffer(repaintRect);
124    }
125
126    mRenderState.debugOverdraw(true, true);
127}
128
129void BakedOpRenderer::endFrame(const Rect& repaintRect) {
130    if (CC_UNLIKELY(Properties::debugOverdraw)) {
131        ClipRect overdrawClip(repaintRect);
132        Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight);
133        // overdraw visualization
134        for (int i = 1; i <= 4; i++) {
135            if (i < 4) {
136                // nth level of overdraw tests for n+1 draws per pixel
137                mRenderState.stencil().enableDebugTest(i + 1, false);
138            } else {
139                // 4th level tests for 4 or higher draws per pixel
140                mRenderState.stencil().enableDebugTest(4, true);
141            }
142
143            SkPaint paint;
144            paint.setColor(mCaches.getOverdrawColor(i));
145            Glop glop;
146            GlopBuilder(mRenderState, mCaches, &glop)
147                    .setRoundRectClipState(nullptr)
148                    .setMeshUnitQuad()
149                    .setFillPaint(paint, 1.0f)
150                    .setTransform(Matrix4::identity(), TransformFlags::None)
151                    .setModelViewMapUnitToRect(viewportRect)
152                    .build();
153            renderGlop(nullptr, &overdrawClip, glop);
154        }
155        mRenderState.stencil().disable();
156    }
157
158    // Note: we leave FBO 0 renderable here, for post-frame-content decoration
159}
160
161void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
162    mRenderTarget.viewportWidth = width;
163    mRenderTarget.viewportHeight = height;
164    mRenderTarget.orthoMatrix.loadOrtho(width, height);
165
166    mRenderState.setViewport(width, height);
167    mRenderState.blend().syncEnabled();
168}
169
170void BakedOpRenderer::clearColorBuffer(const Rect& rect) {
171    if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) {
172        // Full viewport is being cleared - disable scissor
173        mRenderState.scissor().setEnabled(false);
174    } else {
175        // Requested rect is subset of viewport - scissor to it to avoid over-clearing
176        mRenderState.scissor().setEnabled(true);
177        mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom,
178                rect.getWidth(), rect.getHeight());
179    }
180    glClear(GL_COLOR_BUFFER_BIT);
181    if (!mRenderTarget.frameBufferId) mHasDrawn = true;
182}
183
184Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) {
185    Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef());
186    if (!texture) {
187        return mCaches.textureCache.get(bitmap);
188    }
189    return texture;
190}
191
192void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
193    std::vector<Vertex> vertices;
194    vertices.reserve(count);
195    Vertex* vertex = vertices.data();
196
197    for (int index = 0; index < count; index += 4) {
198        float l = rects[index + 0];
199        float t = rects[index + 1];
200        float r = rects[index + 2];
201        float b = rects[index + 3];
202
203        Vertex::set(vertex++, l, t);
204        Vertex::set(vertex++, r, t);
205        Vertex::set(vertex++, l, b);
206        Vertex::set(vertex++, r, b);
207    }
208
209    LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0");
210    // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty.
211    // Should should scissor/set mHasDrawn safely.
212    mRenderState.scissor().setEnabled(false);
213    mHasDrawn = true;
214    Glop glop;
215    GlopBuilder(mRenderState, mCaches, &glop)
216            .setRoundRectClipState(nullptr)
217            .setMeshIndexedQuads(vertices.data(), count / 4)
218            .setFillPaint(*paint, 1.0f)
219            .setTransform(Matrix4::identity(), TransformFlags::None)
220            .setModelViewIdentityEmptyBounds()
221            .build();
222    mRenderState.render(glop, mRenderTarget.orthoMatrix);
223}
224
225// clears and re-fills stencil with provided rendertarget space quads,
226// and then put stencil into test mode
227void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices,
228        int incrementThreshold) {
229    mRenderState.stencil().enableWrite(incrementThreshold);
230    mRenderState.stencil().clear();
231    Glop glop;
232    GlopBuilder(mRenderState, mCaches, &glop)
233            .setRoundRectClipState(nullptr)
234            .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4)
235            .setFillBlack()
236            .setTransform(Matrix4::identity(), TransformFlags::None)
237            .setModelViewIdentityEmptyBounds()
238            .build();
239    mRenderState.render(glop, mRenderTarget.orthoMatrix);
240    mRenderState.stencil().enableTest(incrementThreshold);
241}
242
243void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) {
244    LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, "can't rectlist clip without rectlist");
245    auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
246    int quadCount = rectList.getTransformedRectanglesCount();
247    std::vector<Vertex> rectangleVertices;
248    rectangleVertices.reserve(quadCount * 4);
249    for (int i = 0; i < quadCount; i++) {
250        const TransformedRectangle& tr(rectList.getTransformedRectangle(i));
251        const Matrix4& transform = tr.getTransform();
252        Rect bounds = tr.getBounds();
253        if (transform.rectToRect()) {
254            // If rectToRect, can simply map bounds before storing verts
255            transform.mapRect(bounds);
256            bounds.doIntersect(clip->rect);
257            if (bounds.isEmpty()) {
258                continue; // will be outside of scissor, skip
259            }
260        }
261
262        rectangleVertices.push_back(Vertex{bounds.left, bounds.top});
263        rectangleVertices.push_back(Vertex{bounds.right, bounds.top});
264        rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom});
265        rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom});
266
267        if (!transform.rectToRect()) {
268            // If not rectToRect, must map each point individually
269            for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) {
270                transform.mapPoint(cur->x, cur->y);
271            }
272        }
273    }
274    setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount());
275}
276
277void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) {
278    LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region");
279    auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region;
280
281    std::vector<Vertex> regionVertices;
282    SkRegion::Cliperator it(region, clip->rect.toSkIRect());
283    while (!it.done()) {
284        const SkIRect& r = it.rect();
285        regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop});
286        regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop});
287        regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom});
288        regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom});
289        it.next();
290    }
291    setupStencilQuads(regionVertices, 0);
292}
293
294void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) {
295    // Prepare scissor (done before stencil, to simplify filling stencil)
296    mRenderState.scissor().setEnabled(clip != nullptr);
297    if (clip) {
298        mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect);
299    }
300
301    // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate
302    if (CC_LIKELY(!Properties::debugOverdraw)) {
303        // only modify stencil mode and content when it's not used for overdraw visualization
304        if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) {
305            // NOTE: this pointer check is only safe for non-rect clips,
306            // since rect clips may be created on the stack
307            if (mRenderTarget.lastStencilClip != clip) {
308                // Stencil needed, but current stencil isn't up to date
309                mRenderTarget.lastStencilClip = clip;
310
311                if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) {
312                    OffscreenBuffer* layer = mRenderTarget.offscreenBuffer;
313                    mRenderTarget.stencil = mCaches.renderBufferCache.get(
314                            Stencil::getLayerStencilFormat(),
315                            layer->texture.width(), layer->texture.height());
316                    // stencil is bound + allocated - associate it with current FBO
317                    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
318                            GL_RENDERBUFFER, mRenderTarget.stencil->getName());
319                }
320
321                if (clip->mode == ClipMode::RectangleList) {
322                    setupStencilRectList(clip);
323                } else {
324                    setupStencilRegion(clip);
325                }
326            } else {
327                // stencil is up to date - just need to ensure it's enabled (since an unclipped
328                // or scissor-only clipped op may have been drawn, disabling the stencil)
329                int incrementThreshold = 0;
330                if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) {
331                    auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
332                    incrementThreshold = rectList.getTransformedRectanglesCount();
333                }
334                mRenderState.stencil().enableTest(incrementThreshold);
335            }
336        } else {
337            // either scissor or no clip, so disable stencil test
338            mRenderState.stencil().disable();
339        }
340    }
341
342    if (dirtyBounds) {
343        // dirty offscreenbuffer if present
344        dirtyRenderTarget(*dirtyBounds);
345    }
346}
347
348void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip,
349        const Glop& glop) {
350    prepareRender(dirtyBounds, clip);
351    mRenderState.render(glop, mRenderTarget.orthoMatrix);
352    if (!mRenderTarget.frameBufferId) mHasDrawn = true;
353}
354
355void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) {
356    prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded());
357
358    DrawGlInfo info;
359    auto&& clip = state.computedState.clipRect();
360    info.clipLeft = clip.left;
361    info.clipTop = clip.top;
362    info.clipRight = clip.right;
363    info.clipBottom = clip.bottom;
364    info.isLayer = offscreenRenderTarget();
365    info.width = mRenderTarget.viewportWidth;
366    info.height = mRenderTarget.viewportHeight;
367    state.computedState.transform.copyTo(&info.transform[0]);
368
369    mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info);
370}
371
372void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) {
373    if (mRenderTarget.offscreenBuffer) {
374        mRenderTarget.offscreenBuffer->dirty(uiDirty);
375    }
376}
377
378} // namespace uirenderer
379} // namespace android
380