Caches.cpp revision ff78583d8a73ca35ce65b5d2592570ff6fb9901b
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "DisplayListRenderer.h" 24#include "Properties.h" 25#include "LayerRenderer.h" 26 27namespace android { 28 29#ifdef USE_OPENGL_RENDERER 30using namespace uirenderer; 31ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 32#endif 33 34namespace uirenderer { 35 36/////////////////////////////////////////////////////////////////////////////// 37// Macros 38/////////////////////////////////////////////////////////////////////////////// 39 40#if DEBUG_CACHE_FLUSH 41 #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) 42#else 43 #define FLUSH_LOGD(...) 44#endif 45 46/////////////////////////////////////////////////////////////////////////////// 47// Constructors/destructor 48/////////////////////////////////////////////////////////////////////////////// 49 50Caches::Caches(): Singleton<Caches>(), mExtensions(Extensions::getInstance()), mInitialized(false) { 51 init(); 52 initFont(); 53 initConstraints(); 54 initProperties(); 55 initExtensions(); 56 57 mDebugLevel = readDebugLevel(); 58 ALOGD("Enabling debug mode %d", mDebugLevel); 59} 60 61void Caches::init() { 62 if (mInitialized) return; 63 64 glGenBuffers(1, &meshBuffer); 65 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 66 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 67 68 mCurrentBuffer = meshBuffer; 69 mCurrentIndicesBuffer = 0; 70 mCurrentPositionPointer = this; 71 mCurrentPositionStride = 0; 72 mCurrentTexCoordsPointer = this; 73 74 mTexCoordsArrayEnabled = false; 75 76 glDisable(GL_SCISSOR_TEST); 77 scissorEnabled = false; 78 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 79 80 glActiveTexture(gTextureUnits[0]); 81 mTextureUnit = 0; 82 83 mRegionMesh = NULL; 84 85 blend = false; 86 lastSrcMode = GL_ZERO; 87 lastDstMode = GL_ZERO; 88 currentProgram = NULL; 89 90 mFunctorsCount = 0; 91 92 debugLayersUpdates = false; 93 debugOverdraw = false; 94 debugStencilClip = kStencilHide; 95 96 mInitialized = true; 97} 98 99void Caches::initFont() { 100 fontRenderer = GammaFontRenderer::createRenderer(); 101} 102 103void Caches::initExtensions() { 104 if (mExtensions.hasDebugMarker()) { 105 eventMark = glInsertEventMarkerEXT; 106 107 startMark = glPushGroupMarkerEXT; 108 endMark = glPopGroupMarkerEXT; 109 } else { 110 eventMark = eventMarkNull; 111 startMark = startMarkNull; 112 endMark = endMarkNull; 113 } 114 115 if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) { 116 setLabel = glLabelObjectEXT; 117 getLabel = glGetObjectLabelEXT; 118 } else { 119 setLabel = setLabelNull; 120 getLabel = getLabelNull; 121 } 122} 123 124void Caches::initConstraints() { 125 GLint maxTextureUnits; 126 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 127 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 128 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 129 } 130 131 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 132} 133 134bool Caches::initProperties() { 135 bool prevDebugLayersUpdates = debugLayersUpdates; 136 bool prevDebugOverdraw = debugOverdraw; 137 StencilClipDebug prevDebugStencilClip = debugStencilClip; 138 139 char property[PROPERTY_VALUE_MAX]; 140 if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) { 141 INIT_LOGD(" Layers updates debug enabled: %s", property); 142 debugLayersUpdates = !strcmp(property, "true"); 143 } else { 144 debugLayersUpdates = false; 145 } 146 147 if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { 148 INIT_LOGD(" Overdraw debug enabled: %s", property); 149 debugOverdraw = !strcmp(property, "true"); 150 } else { 151 debugOverdraw = false; 152 } 153 154 // See Properties.h for valid values 155 if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) { 156 INIT_LOGD(" Stencil clip debug enabled: %s", property); 157 if (!strcmp(property, "hide")) { 158 debugStencilClip = kStencilHide; 159 } else if (!strcmp(property, "highlight")) { 160 debugStencilClip = kStencilShowHighlight; 161 } else if (!strcmp(property, "region")) { 162 debugStencilClip = kStencilShowRegion; 163 } 164 } else { 165 debugStencilClip = kStencilHide; 166 } 167 168 if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) { 169 drawDeferDisabled = !strcasecmp(property, "true"); 170 INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled"); 171 } else { 172 INIT_LOGD(" Draw defer enabled"); 173 } 174 175 if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) { 176 drawReorderDisabled = !strcasecmp(property, "true"); 177 INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled"); 178 } else { 179 INIT_LOGD(" Draw reorder enabled"); 180 } 181 182 return (prevDebugLayersUpdates != debugLayersUpdates) || 183 (prevDebugOverdraw != debugOverdraw) || 184 (prevDebugStencilClip != debugStencilClip); 185} 186 187void Caches::terminate() { 188 if (!mInitialized) return; 189 190 glDeleteBuffers(1, &meshBuffer); 191 mCurrentBuffer = 0; 192 193 glDeleteBuffers(1, &mRegionMeshIndices); 194 delete[] mRegionMesh; 195 mRegionMesh = NULL; 196 197 fboCache.clear(); 198 199 programCache.clear(); 200 currentProgram = NULL; 201 202 mInitialized = false; 203} 204 205/////////////////////////////////////////////////////////////////////////////// 206// Debug 207/////////////////////////////////////////////////////////////////////////////// 208 209void Caches::dumpMemoryUsage() { 210 String8 stringLog; 211 dumpMemoryUsage(stringLog); 212 ALOGD("%s", stringLog.string()); 213} 214 215void Caches::dumpMemoryUsage(String8 &log) { 216 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 217 log.appendFormat(" TextureCache %8d / %8d\n", 218 textureCache.getSize(), textureCache.getMaxSize()); 219 log.appendFormat(" LayerCache %8d / %8d\n", 220 layerCache.getSize(), layerCache.getMaxSize()); 221 log.appendFormat(" RenderBufferCache %8d / %8d\n", 222 renderBufferCache.getSize(), renderBufferCache.getMaxSize()); 223 log.appendFormat(" GradientCache %8d / %8d\n", 224 gradientCache.getSize(), gradientCache.getMaxSize()); 225 log.appendFormat(" PathCache %8d / %8d\n", 226 pathCache.getSize(), pathCache.getMaxSize()); 227 log.appendFormat(" CircleShapeCache %8d / %8d\n", 228 circleShapeCache.getSize(), circleShapeCache.getMaxSize()); 229 log.appendFormat(" OvalShapeCache %8d / %8d\n", 230 ovalShapeCache.getSize(), ovalShapeCache.getMaxSize()); 231 log.appendFormat(" RoundRectShapeCache %8d / %8d\n", 232 roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize()); 233 log.appendFormat(" RectShapeCache %8d / %8d\n", 234 rectShapeCache.getSize(), rectShapeCache.getMaxSize()); 235 log.appendFormat(" ArcShapeCache %8d / %8d\n", 236 arcShapeCache.getSize(), arcShapeCache.getMaxSize()); 237 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 238 dropShadowCache.getMaxSize()); 239 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 240 const uint32_t size = fontRenderer->getFontRendererSize(i); 241 log.appendFormat(" FontRenderer %d %8d / %8d\n", i, size, size); 242 } 243 log.appendFormat("Other:\n"); 244 log.appendFormat(" FboCache %8d / %8d\n", 245 fboCache.getSize(), fboCache.getMaxSize()); 246 log.appendFormat(" PatchCache %8d / %8d\n", 247 patchCache.getSize(), patchCache.getMaxSize()); 248 249 uint32_t total = 0; 250 total += textureCache.getSize(); 251 total += layerCache.getSize(); 252 total += renderBufferCache.getSize(); 253 total += gradientCache.getSize(); 254 total += pathCache.getSize(); 255 total += dropShadowCache.getSize(); 256 total += roundRectShapeCache.getSize(); 257 total += circleShapeCache.getSize(); 258 total += ovalShapeCache.getSize(); 259 total += rectShapeCache.getSize(); 260 total += arcShapeCache.getSize(); 261 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 262 total += fontRenderer->getFontRendererSize(i); 263 } 264 265 log.appendFormat("Total memory usage:\n"); 266 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 267} 268 269/////////////////////////////////////////////////////////////////////////////// 270// Memory management 271/////////////////////////////////////////////////////////////////////////////// 272 273void Caches::clearGarbage() { 274 textureCache.clearGarbage(); 275 pathCache.clearGarbage(); 276 277 Vector<DisplayList*> displayLists; 278 Vector<Layer*> layers; 279 280 { // scope for the lock 281 Mutex::Autolock _l(mGarbageLock); 282 displayLists = mDisplayListGarbage; 283 layers = mLayerGarbage; 284 mDisplayListGarbage.clear(); 285 mLayerGarbage.clear(); 286 } 287 288 size_t count = displayLists.size(); 289 for (size_t i = 0; i < count; i++) { 290 DisplayList* displayList = displayLists.itemAt(i); 291 delete displayList; 292 } 293 294 count = layers.size(); 295 for (size_t i = 0; i < count; i++) { 296 Layer* layer = layers.itemAt(i); 297 delete layer; 298 } 299 layers.clear(); 300} 301 302void Caches::deleteLayerDeferred(Layer* layer) { 303 Mutex::Autolock _l(mGarbageLock); 304 mLayerGarbage.push(layer); 305} 306 307void Caches::deleteDisplayListDeferred(DisplayList* displayList) { 308 Mutex::Autolock _l(mGarbageLock); 309 mDisplayListGarbage.push(displayList); 310} 311 312void Caches::flush(FlushMode mode) { 313 FLUSH_LOGD("Flushing caches (mode %d)", mode); 314 315 switch (mode) { 316 case kFlushMode_Full: 317 textureCache.clear(); 318 patchCache.clear(); 319 dropShadowCache.clear(); 320 gradientCache.clear(); 321 fontRenderer->clear(); 322 dither.clear(); 323 // fall through 324 case kFlushMode_Moderate: 325 fontRenderer->flush(); 326 textureCache.flush(); 327 pathCache.clear(); 328 roundRectShapeCache.clear(); 329 circleShapeCache.clear(); 330 ovalShapeCache.clear(); 331 rectShapeCache.clear(); 332 arcShapeCache.clear(); 333 // fall through 334 case kFlushMode_Layers: 335 layerCache.clear(); 336 renderBufferCache.clear(); 337 break; 338 } 339 340 clearGarbage(); 341} 342 343/////////////////////////////////////////////////////////////////////////////// 344// VBO 345/////////////////////////////////////////////////////////////////////////////// 346 347bool Caches::bindMeshBuffer() { 348 return bindMeshBuffer(meshBuffer); 349} 350 351bool Caches::bindMeshBuffer(const GLuint buffer) { 352 if (mCurrentBuffer != buffer) { 353 glBindBuffer(GL_ARRAY_BUFFER, buffer); 354 mCurrentBuffer = buffer; 355 return true; 356 } 357 return false; 358} 359 360bool Caches::unbindMeshBuffer() { 361 if (mCurrentBuffer) { 362 glBindBuffer(GL_ARRAY_BUFFER, 0); 363 mCurrentBuffer = 0; 364 return true; 365 } 366 return false; 367} 368 369bool Caches::bindIndicesBuffer(const GLuint buffer) { 370 if (mCurrentIndicesBuffer != buffer) { 371 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 372 mCurrentIndicesBuffer = buffer; 373 return true; 374 } 375 return false; 376} 377 378bool Caches::unbindIndicesBuffer() { 379 if (mCurrentIndicesBuffer) { 380 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 381 mCurrentIndicesBuffer = 0; 382 return true; 383 } 384 return false; 385} 386 387/////////////////////////////////////////////////////////////////////////////// 388// Meshes and textures 389/////////////////////////////////////////////////////////////////////////////// 390 391void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { 392 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { 393 GLuint slot = currentProgram->position; 394 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 395 mCurrentPositionPointer = vertices; 396 mCurrentPositionStride = stride; 397 } 398} 399 400void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { 401 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { 402 GLuint slot = currentProgram->texCoords; 403 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 404 mCurrentTexCoordsPointer = vertices; 405 mCurrentTexCoordsStride = stride; 406 } 407} 408 409void Caches::resetVertexPointers() { 410 mCurrentPositionPointer = this; 411 mCurrentTexCoordsPointer = this; 412} 413 414void Caches::resetTexCoordsVertexPointer() { 415 mCurrentTexCoordsPointer = this; 416} 417 418void Caches::enableTexCoordsVertexArray() { 419 if (!mTexCoordsArrayEnabled) { 420 glEnableVertexAttribArray(Program::kBindingTexCoords); 421 mCurrentTexCoordsPointer = this; 422 mTexCoordsArrayEnabled = true; 423 } 424} 425 426void Caches::disableTexCoordsVertexArray() { 427 if (mTexCoordsArrayEnabled) { 428 glDisableVertexAttribArray(Program::kBindingTexCoords); 429 mTexCoordsArrayEnabled = false; 430 } 431} 432 433void Caches::activeTexture(GLuint textureUnit) { 434 if (mTextureUnit != textureUnit) { 435 glActiveTexture(gTextureUnits[textureUnit]); 436 mTextureUnit = textureUnit; 437 } 438} 439 440/////////////////////////////////////////////////////////////////////////////// 441// Scissor 442/////////////////////////////////////////////////////////////////////////////// 443 444bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { 445 if (scissorEnabled && (x != mScissorX || y != mScissorY || 446 width != mScissorWidth || height != mScissorHeight)) { 447 448 if (x < 0) { 449 width += x; 450 x = 0; 451 } 452 if (y < 0) { 453 height += y; 454 y = 0; 455 } 456 if (width < 0) { 457 width = 0; 458 } 459 if (height < 0) { 460 height = 0; 461 } 462 glScissor(x, y, width, height); 463 464 mScissorX = x; 465 mScissorY = y; 466 mScissorWidth = width; 467 mScissorHeight = height; 468 469 return true; 470 } 471 return false; 472} 473 474bool Caches::enableScissor() { 475 if (!scissorEnabled) { 476 glEnable(GL_SCISSOR_TEST); 477 scissorEnabled = true; 478 resetScissor(); 479 return true; 480 } 481 return false; 482} 483 484bool Caches::disableScissor() { 485 if (scissorEnabled) { 486 glDisable(GL_SCISSOR_TEST); 487 scissorEnabled = false; 488 return true; 489 } 490 return false; 491} 492 493void Caches::setScissorEnabled(bool enabled) { 494 if (scissorEnabled != enabled) { 495 if (enabled) glEnable(GL_SCISSOR_TEST); 496 else glDisable(GL_SCISSOR_TEST); 497 scissorEnabled = enabled; 498 } 499} 500 501void Caches::resetScissor() { 502 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 503} 504 505/////////////////////////////////////////////////////////////////////////////// 506// Tiling 507/////////////////////////////////////////////////////////////////////////////// 508 509void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { 510 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 511 glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); 512 } 513} 514 515void Caches::endTiling() { 516 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 517 glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); 518 } 519} 520 521bool Caches::hasRegisteredFunctors() { 522 return mFunctorsCount > 0; 523} 524 525void Caches::registerFunctors(uint32_t functorCount) { 526 mFunctorsCount += functorCount; 527} 528 529void Caches::unregisterFunctors(uint32_t functorCount) { 530 if (functorCount > mFunctorsCount) { 531 mFunctorsCount = 0; 532 } else { 533 mFunctorsCount -= functorCount; 534 } 535} 536 537/////////////////////////////////////////////////////////////////////////////// 538// Regions 539/////////////////////////////////////////////////////////////////////////////// 540 541TextureVertex* Caches::getRegionMesh() { 542 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 543 if (!mRegionMesh) { 544 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; 545 546 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; 547 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { 548 uint16_t quad = i * 4; 549 int index = i * 6; 550 regionIndices[index ] = quad; // top-left 551 regionIndices[index + 1] = quad + 1; // top-right 552 regionIndices[index + 2] = quad + 2; // bottom-left 553 regionIndices[index + 3] = quad + 2; // bottom-left 554 regionIndices[index + 4] = quad + 1; // top-right 555 regionIndices[index + 5] = quad + 3; // bottom-right 556 } 557 558 glGenBuffers(1, &mRegionMeshIndices); 559 bindIndicesBuffer(mRegionMeshIndices); 560 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), 561 regionIndices, GL_STATIC_DRAW); 562 563 delete[] regionIndices; 564 } else { 565 bindIndicesBuffer(mRegionMeshIndices); 566 } 567 568 return mRegionMesh; 569} 570 571}; // namespace uirenderer 572}; // namespace android 573