Caches.cpp revision 01d58e43ede5ca98cbebdd166f9b0c545032c01b
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20 21#include "Caches.h" 22#include "Properties.h" 23 24namespace android { 25 26#ifdef USE_OPENGL_RENDERER 27using namespace uirenderer; 28ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 29#endif 30 31namespace uirenderer { 32 33/////////////////////////////////////////////////////////////////////////////// 34// Constructors/destructor 35/////////////////////////////////////////////////////////////////////////////// 36 37Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), 38 lastDstMode(GL_ZERO), currentProgram(NULL) { 39 GLint maxTextureUnits; 40 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 41 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 42 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 43 } 44 45 glGenBuffers(1, &meshBuffer); 46 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 47 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 48 49 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 50 51 mCurrentBuffer = meshBuffer; 52 mRegionMesh = NULL; 53 54 mDebugLevel = readDebugLevel(); 55 LOGD("Enabling debug mode %d", mDebugLevel); 56 57#if RENDER_LAYERS_AS_REGIONS 58 LOGD("Layers will be composited as regions"); 59#endif 60} 61 62Caches::~Caches() { 63 delete[] mRegionMesh; 64} 65 66/////////////////////////////////////////////////////////////////////////////// 67// Debug 68/////////////////////////////////////////////////////////////////////////////// 69 70void Caches::dumpMemoryUsage() { 71 LOGD("Current memory usage / total memory usage (bytes):"); 72 LOGD(" TextureCache %8d / %8d", textureCache.getSize(), textureCache.getMaxSize()); 73 LOGD(" LayerCache %8d / %8d", layerCache.getSize(), layerCache.getMaxSize()); 74 LOGD(" GradientCache %8d / %8d", gradientCache.getSize(), gradientCache.getMaxSize()); 75 LOGD(" PathCache %8d / %8d", pathCache.getSize(), pathCache.getMaxSize()); 76 LOGD(" CircleShapeCache %8d / %8d", 77 circleShapeCache.getSize(), circleShapeCache.getMaxSize()); 78 LOGD(" RoundRectShapeCache %8d / %8d", 79 roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize()); 80 LOGD(" TextDropShadowCache %8d / %8d", dropShadowCache.getSize(), 81 dropShadowCache.getMaxSize()); 82 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 83 const uint32_t size = fontRenderer.getFontRendererSize(i); 84 LOGD(" FontRenderer %d %8d / %8d", i, size, size); 85 } 86 LOGD("Other:"); 87 LOGD(" FboCache %8d / %8d", fboCache.getSize(), fboCache.getMaxSize()); 88 LOGD(" PatchCache %8d / %8d", patchCache.getSize(), patchCache.getMaxSize()); 89 90 uint32_t total = 0; 91 total += textureCache.getSize(); 92 total += layerCache.getSize(); 93 total += gradientCache.getSize(); 94 total += pathCache.getSize(); 95 total += dropShadowCache.getSize(); 96 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 97 total += fontRenderer.getFontRendererSize(i); 98 } 99 100 LOGD("Total memory usage:"); 101 LOGD(" %d bytes, %.2f MB", total, total / 1024.0f / 1024.0f); 102 LOGD("\n"); 103} 104 105/////////////////////////////////////////////////////////////////////////////// 106// Memory management 107/////////////////////////////////////////////////////////////////////////////// 108 109void Caches::clearGarbage() { 110 textureCache.clearGarbage(); 111 gradientCache.clearGarbage(); 112 pathCache.clearGarbage(); 113 114 Mutex::Autolock _l(mGarbageLock); 115 116 size_t count = mLayerGarbage.size(); 117 for (size_t i = 0; i < count; i++) { 118 Layer* layer = mLayerGarbage.itemAt(i); 119 if (layer) { 120 if (layer->fbo) glDeleteFramebuffers(1, &layer->fbo); 121 if (layer->texture) glDeleteTextures(1, &layer->texture); 122 123 delete layer; 124 } 125 } 126 mLayerGarbage.clear(); 127} 128 129void Caches::deleteLayerDeferred(Layer* layer) { 130 Mutex::Autolock _l(mGarbageLock); 131 mLayerGarbage.push(layer); 132} 133 134/////////////////////////////////////////////////////////////////////////////// 135// VBO 136/////////////////////////////////////////////////////////////////////////////// 137 138void Caches::bindMeshBuffer() { 139 bindMeshBuffer(meshBuffer); 140} 141 142void Caches::bindMeshBuffer(const GLuint buffer) { 143 if (mCurrentBuffer != buffer) { 144 glBindBuffer(GL_ARRAY_BUFFER, buffer); 145 mCurrentBuffer = buffer; 146 } 147} 148 149void Caches::unbindMeshBuffer() { 150 if (mCurrentBuffer) { 151 glBindBuffer(GL_ARRAY_BUFFER, 0); 152 mCurrentBuffer = 0; 153 } 154} 155 156TextureVertex* Caches::getRegionMesh() { 157 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 158 if (!mRegionMesh) { 159 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; 160 161 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; 162 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { 163 uint16_t quad = i * 4; 164 int index = i * 6; 165 regionIndices[index ] = quad; // top-left 166 regionIndices[index + 1] = quad + 1; // top-right 167 regionIndices[index + 2] = quad + 2; // bottom-left 168 regionIndices[index + 3] = quad + 2; // bottom-left 169 regionIndices[index + 4] = quad + 1; // top-right 170 regionIndices[index + 5] = quad + 3; // bottom-right 171 } 172 173 glGenBuffers(1, &mRegionMeshIndices); 174 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices); 175 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), 176 regionIndices, GL_STATIC_DRAW); 177 178 delete[] regionIndices; 179 } else { 180 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices); 181 } 182 183 return mRegionMesh; 184} 185 186}; // namespace uirenderer 187}; // namespace android 188