Caches.cpp revision 0f6675332c04c74909425d1d328f02b32c0ff40e
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20#include <utils/String8.h>
21
22#include "Caches.h"
23#include "DisplayListRenderer.h"
24#include "Properties.h"
25#include "LayerRenderer.h"
26
27namespace android {
28
29#ifdef USE_OPENGL_RENDERER
30using namespace uirenderer;
31ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
32#endif
33
34namespace uirenderer {
35
36///////////////////////////////////////////////////////////////////////////////
37// Macros
38///////////////////////////////////////////////////////////////////////////////
39
40#if DEBUG_CACHE_FLUSH
41    #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
42#else
43    #define FLUSH_LOGD(...)
44#endif
45
46///////////////////////////////////////////////////////////////////////////////
47// Constructors/destructor
48///////////////////////////////////////////////////////////////////////////////
49
50Caches::Caches(): Singleton<Caches>(), mExtensions(Extensions::getInstance()), mInitialized(false) {
51    init();
52    initFont();
53    initConstraints();
54    initProperties();
55    initExtensions();
56
57    mDebugLevel = readDebugLevel();
58    ALOGD("Enabling debug mode %d", mDebugLevel);
59}
60
61void Caches::init() {
62    if (mInitialized) return;
63
64    glGenBuffers(1, &meshBuffer);
65    glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
66    glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
67
68    mCurrentBuffer = meshBuffer;
69    mCurrentIndicesBuffer = 0;
70    mCurrentPositionPointer = this;
71    mCurrentPositionStride = 0;
72    mCurrentTexCoordsPointer = this;
73
74    mTexCoordsArrayEnabled = false;
75
76    glDisable(GL_SCISSOR_TEST);
77    scissorEnabled = false;
78    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
79
80    glActiveTexture(gTextureUnits[0]);
81    mTextureUnit = 0;
82
83    mRegionMesh = NULL;
84
85    blend = false;
86    lastSrcMode = GL_ZERO;
87    lastDstMode = GL_ZERO;
88    currentProgram = NULL;
89
90    mFunctorsCount = 0;
91
92    debugLayersUpdates = false;
93    debugOverdraw = false;
94    debugStencilClip = kStencilHide;
95
96    mInitialized = true;
97}
98
99void Caches::initFont() {
100    fontRenderer = GammaFontRenderer::createRenderer();
101}
102
103void Caches::initExtensions() {
104    if (mExtensions.hasDebugMarker()) {
105        eventMark = glInsertEventMarkerEXT;
106        if ((drawDeferDisabled || drawReorderDisabled)) {
107            startMark = glPushGroupMarkerEXT;
108            endMark = glPopGroupMarkerEXT;
109        } else {
110            startMark = startMarkNull;
111            endMark = endMarkNull;
112        }
113
114    } else {
115        eventMark = eventMarkNull;
116        startMark = startMarkNull;
117        endMark = endMarkNull;
118    }
119
120    if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) {
121        setLabel = glLabelObjectEXT;
122        getLabel = glGetObjectLabelEXT;
123    } else {
124        setLabel = setLabelNull;
125        getLabel = getLabelNull;
126    }
127}
128
129void Caches::initConstraints() {
130    GLint maxTextureUnits;
131    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
132    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
133        ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
134    }
135
136    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
137}
138
139bool Caches::initProperties() {
140    bool prevDebugLayersUpdates = debugLayersUpdates;
141    bool prevDebugOverdraw = debugOverdraw;
142    StencilClipDebug prevDebugStencilClip = debugStencilClip;
143
144    char property[PROPERTY_VALUE_MAX];
145    if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) {
146        INIT_LOGD("  Layers updates debug enabled: %s", property);
147        debugLayersUpdates = !strcmp(property, "true");
148    } else {
149        debugLayersUpdates = false;
150    }
151
152    if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) {
153        INIT_LOGD("  Overdraw debug enabled: %s", property);
154        debugOverdraw = !strcmp(property, "true");
155    } else {
156        debugOverdraw = false;
157    }
158
159    // See Properties.h for valid values
160    if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) {
161        INIT_LOGD("  Stencil clip debug enabled: %s", property);
162        if (!strcmp(property, "hide")) {
163            debugStencilClip = kStencilHide;
164        } else if (!strcmp(property, "highlight")) {
165            debugStencilClip = kStencilShowHighlight;
166        } else if (!strcmp(property, "region")) {
167            debugStencilClip = kStencilShowRegion;
168        }
169    } else {
170        debugStencilClip = kStencilHide;
171    }
172
173    if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) {
174        drawDeferDisabled = !strcasecmp(property, "true");
175        INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
176    } else {
177        INIT_LOGD("  Draw defer enabled");
178    }
179
180    if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) {
181        drawReorderDisabled = !strcasecmp(property, "true");
182        INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
183    } else {
184        INIT_LOGD("  Draw reorder enabled");
185    }
186
187    return (prevDebugLayersUpdates != debugLayersUpdates) ||
188            (prevDebugOverdraw != debugOverdraw) ||
189            (prevDebugStencilClip != debugStencilClip);
190}
191
192void Caches::terminate() {
193    if (!mInitialized) return;
194
195    glDeleteBuffers(1, &meshBuffer);
196    mCurrentBuffer = 0;
197
198    glDeleteBuffers(1, &mRegionMeshIndices);
199    delete[] mRegionMesh;
200    mRegionMesh = NULL;
201
202    fboCache.clear();
203
204    programCache.clear();
205    currentProgram = NULL;
206
207    mInitialized = false;
208}
209
210///////////////////////////////////////////////////////////////////////////////
211// Debug
212///////////////////////////////////////////////////////////////////////////////
213
214void Caches::dumpMemoryUsage() {
215    String8 stringLog;
216    dumpMemoryUsage(stringLog);
217    ALOGD("%s", stringLog.string());
218}
219
220void Caches::dumpMemoryUsage(String8 &log) {
221    log.appendFormat("Current memory usage / total memory usage (bytes):\n");
222    log.appendFormat("  TextureCache         %8d / %8d\n",
223            textureCache.getSize(), textureCache.getMaxSize());
224    log.appendFormat("  LayerCache           %8d / %8d\n",
225            layerCache.getSize(), layerCache.getMaxSize());
226    log.appendFormat("  RenderBufferCache    %8d / %8d\n",
227            renderBufferCache.getSize(), renderBufferCache.getMaxSize());
228    log.appendFormat("  GradientCache        %8d / %8d\n",
229            gradientCache.getSize(), gradientCache.getMaxSize());
230    log.appendFormat("  PathCache            %8d / %8d\n",
231            pathCache.getSize(), pathCache.getMaxSize());
232    log.appendFormat("  CircleShapeCache     %8d / %8d\n",
233            circleShapeCache.getSize(), circleShapeCache.getMaxSize());
234    log.appendFormat("  OvalShapeCache       %8d / %8d\n",
235            ovalShapeCache.getSize(), ovalShapeCache.getMaxSize());
236    log.appendFormat("  RoundRectShapeCache  %8d / %8d\n",
237            roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize());
238    log.appendFormat("  RectShapeCache       %8d / %8d\n",
239            rectShapeCache.getSize(), rectShapeCache.getMaxSize());
240    log.appendFormat("  ArcShapeCache        %8d / %8d\n",
241            arcShapeCache.getSize(), arcShapeCache.getMaxSize());
242    log.appendFormat("  TextDropShadowCache  %8d / %8d\n", dropShadowCache.getSize(),
243            dropShadowCache.getMaxSize());
244    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
245        const uint32_t size = fontRenderer->getFontRendererSize(i);
246        log.appendFormat("  FontRenderer %d       %8d / %8d\n", i, size, size);
247    }
248    log.appendFormat("Other:\n");
249    log.appendFormat("  FboCache             %8d / %8d\n",
250            fboCache.getSize(), fboCache.getMaxSize());
251    log.appendFormat("  PatchCache           %8d / %8d\n",
252            patchCache.getSize(), patchCache.getMaxSize());
253
254    uint32_t total = 0;
255    total += textureCache.getSize();
256    total += layerCache.getSize();
257    total += renderBufferCache.getSize();
258    total += gradientCache.getSize();
259    total += pathCache.getSize();
260    total += dropShadowCache.getSize();
261    total += roundRectShapeCache.getSize();
262    total += circleShapeCache.getSize();
263    total += ovalShapeCache.getSize();
264    total += rectShapeCache.getSize();
265    total += arcShapeCache.getSize();
266    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
267        total += fontRenderer->getFontRendererSize(i);
268    }
269
270    log.appendFormat("Total memory usage:\n");
271    log.appendFormat("  %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
272}
273
274///////////////////////////////////////////////////////////////////////////////
275// Memory management
276///////////////////////////////////////////////////////////////////////////////
277
278void Caches::clearGarbage() {
279    textureCache.clearGarbage();
280    pathCache.clearGarbage();
281
282    Vector<DisplayList*> displayLists;
283    Vector<Layer*> layers;
284
285    { // scope for the lock
286        Mutex::Autolock _l(mGarbageLock);
287        displayLists = mDisplayListGarbage;
288        layers = mLayerGarbage;
289        mDisplayListGarbage.clear();
290        mLayerGarbage.clear();
291    }
292
293    size_t count = displayLists.size();
294    for (size_t i = 0; i < count; i++) {
295        DisplayList* displayList = displayLists.itemAt(i);
296        delete displayList;
297    }
298
299    count = layers.size();
300    for (size_t i = 0; i < count; i++) {
301        Layer* layer = layers.itemAt(i);
302        delete layer;
303    }
304    layers.clear();
305}
306
307void Caches::deleteLayerDeferred(Layer* layer) {
308    Mutex::Autolock _l(mGarbageLock);
309    mLayerGarbage.push(layer);
310}
311
312void Caches::deleteDisplayListDeferred(DisplayList* displayList) {
313    Mutex::Autolock _l(mGarbageLock);
314    mDisplayListGarbage.push(displayList);
315}
316
317void Caches::flush(FlushMode mode) {
318    FLUSH_LOGD("Flushing caches (mode %d)", mode);
319
320    switch (mode) {
321        case kFlushMode_Full:
322            textureCache.clear();
323            patchCache.clear();
324            dropShadowCache.clear();
325            gradientCache.clear();
326            fontRenderer->clear();
327            dither.clear();
328            // fall through
329        case kFlushMode_Moderate:
330            fontRenderer->flush();
331            textureCache.flush();
332            pathCache.clear();
333            roundRectShapeCache.clear();
334            circleShapeCache.clear();
335            ovalShapeCache.clear();
336            rectShapeCache.clear();
337            arcShapeCache.clear();
338            // fall through
339        case kFlushMode_Layers:
340            layerCache.clear();
341            renderBufferCache.clear();
342            break;
343    }
344
345    clearGarbage();
346}
347
348///////////////////////////////////////////////////////////////////////////////
349// VBO
350///////////////////////////////////////////////////////////////////////////////
351
352bool Caches::bindMeshBuffer() {
353    return bindMeshBuffer(meshBuffer);
354}
355
356bool Caches::bindMeshBuffer(const GLuint buffer) {
357    if (mCurrentBuffer != buffer) {
358        glBindBuffer(GL_ARRAY_BUFFER, buffer);
359        mCurrentBuffer = buffer;
360        return true;
361    }
362    return false;
363}
364
365bool Caches::unbindMeshBuffer() {
366    if (mCurrentBuffer) {
367        glBindBuffer(GL_ARRAY_BUFFER, 0);
368        mCurrentBuffer = 0;
369        return true;
370    }
371    return false;
372}
373
374bool Caches::bindIndicesBuffer(const GLuint buffer) {
375    if (mCurrentIndicesBuffer != buffer) {
376        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
377        mCurrentIndicesBuffer = buffer;
378        return true;
379    }
380    return false;
381}
382
383bool Caches::unbindIndicesBuffer() {
384    if (mCurrentIndicesBuffer) {
385        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
386        mCurrentIndicesBuffer = 0;
387        return true;
388    }
389    return false;
390}
391
392///////////////////////////////////////////////////////////////////////////////
393// Meshes and textures
394///////////////////////////////////////////////////////////////////////////////
395
396void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) {
397    if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
398        GLuint slot = currentProgram->position;
399        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
400        mCurrentPositionPointer = vertices;
401        mCurrentPositionStride = stride;
402    }
403}
404
405void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) {
406    if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) {
407        GLuint slot = currentProgram->texCoords;
408        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
409        mCurrentTexCoordsPointer = vertices;
410        mCurrentTexCoordsStride = stride;
411    }
412}
413
414void Caches::resetVertexPointers() {
415    mCurrentPositionPointer = this;
416    mCurrentTexCoordsPointer = this;
417}
418
419void Caches::resetTexCoordsVertexPointer() {
420    mCurrentTexCoordsPointer = this;
421}
422
423void Caches::enableTexCoordsVertexArray() {
424    if (!mTexCoordsArrayEnabled) {
425        glEnableVertexAttribArray(Program::kBindingTexCoords);
426        mCurrentTexCoordsPointer = this;
427        mTexCoordsArrayEnabled = true;
428    }
429}
430
431void Caches::disableTexCoordsVertexArray() {
432    if (mTexCoordsArrayEnabled) {
433        glDisableVertexAttribArray(Program::kBindingTexCoords);
434        mTexCoordsArrayEnabled = false;
435    }
436}
437
438void Caches::activeTexture(GLuint textureUnit) {
439    if (mTextureUnit != textureUnit) {
440        glActiveTexture(gTextureUnits[textureUnit]);
441        mTextureUnit = textureUnit;
442    }
443}
444
445///////////////////////////////////////////////////////////////////////////////
446// Scissor
447///////////////////////////////////////////////////////////////////////////////
448
449bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
450    if (scissorEnabled && (x != mScissorX || y != mScissorY ||
451            width != mScissorWidth || height != mScissorHeight)) {
452
453        if (x < 0) {
454            width += x;
455            x = 0;
456        }
457        if (y < 0) {
458            height += y;
459            y = 0;
460        }
461        if (width < 0) {
462            width = 0;
463        }
464        if (height < 0) {
465            height = 0;
466        }
467        glScissor(x, y, width, height);
468
469        mScissorX = x;
470        mScissorY = y;
471        mScissorWidth = width;
472        mScissorHeight = height;
473
474        return true;
475    }
476    return false;
477}
478
479bool Caches::enableScissor() {
480    if (!scissorEnabled) {
481        glEnable(GL_SCISSOR_TEST);
482        scissorEnabled = true;
483        resetScissor();
484        return true;
485    }
486    return false;
487}
488
489bool Caches::disableScissor() {
490    if (scissorEnabled) {
491        glDisable(GL_SCISSOR_TEST);
492        scissorEnabled = false;
493        return true;
494    }
495    return false;
496}
497
498void Caches::setScissorEnabled(bool enabled) {
499    if (scissorEnabled != enabled) {
500        if (enabled) glEnable(GL_SCISSOR_TEST);
501        else glDisable(GL_SCISSOR_TEST);
502        scissorEnabled = enabled;
503    }
504}
505
506void Caches::resetScissor() {
507    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
508}
509
510///////////////////////////////////////////////////////////////////////////////
511// Tiling
512///////////////////////////////////////////////////////////////////////////////
513
514void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) {
515    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
516        glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM));
517    }
518}
519
520void Caches::endTiling() {
521    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
522        glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
523    }
524}
525
526bool Caches::hasRegisteredFunctors() {
527    return mFunctorsCount > 0;
528}
529
530void Caches::registerFunctors(uint32_t functorCount) {
531    mFunctorsCount += functorCount;
532}
533
534void Caches::unregisterFunctors(uint32_t functorCount) {
535    if (functorCount > mFunctorsCount) {
536        mFunctorsCount = 0;
537    } else {
538        mFunctorsCount -= functorCount;
539    }
540}
541
542///////////////////////////////////////////////////////////////////////////////
543// Regions
544///////////////////////////////////////////////////////////////////////////////
545
546TextureVertex* Caches::getRegionMesh() {
547    // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
548    if (!mRegionMesh) {
549        mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
550
551        uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
552        for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
553            uint16_t quad = i * 4;
554            int index = i * 6;
555            regionIndices[index    ] = quad;       // top-left
556            regionIndices[index + 1] = quad + 1;   // top-right
557            regionIndices[index + 2] = quad + 2;   // bottom-left
558            regionIndices[index + 3] = quad + 2;   // bottom-left
559            regionIndices[index + 4] = quad + 1;   // top-right
560            regionIndices[index + 5] = quad + 3;   // bottom-right
561        }
562
563        glGenBuffers(1, &mRegionMeshIndices);
564        bindIndicesBuffer(mRegionMeshIndices);
565        glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
566                regionIndices, GL_STATIC_DRAW);
567
568        delete[] regionIndices;
569    } else {
570        bindIndicesBuffer(mRegionMeshIndices);
571    }
572
573    return mRegionMesh;
574}
575
576}; // namespace uirenderer
577}; // namespace android
578