Caches.cpp revision 15bc6437f8b4cf10dba55c7638d349e7b9563f4f
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "Properties.h" 24#include "LayerRenderer.h" 25 26namespace android { 27 28#ifdef USE_OPENGL_RENDERER 29using namespace uirenderer; 30ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 31#endif 32 33namespace uirenderer { 34 35/////////////////////////////////////////////////////////////////////////////// 36// Macros 37/////////////////////////////////////////////////////////////////////////////// 38 39#if DEBUG_CACHE_FLUSH 40 #define FLUSH_LOGD(...) LOGD(__VA_ARGS__) 41#else 42 #define FLUSH_LOGD(...) 43#endif 44 45/////////////////////////////////////////////////////////////////////////////// 46// Constructors/destructor 47/////////////////////////////////////////////////////////////////////////////// 48 49Caches::Caches(): Singleton<Caches>(), mInitialized(false) { 50 GLint maxTextureUnits; 51 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 52 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 53 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 54 } 55 56 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 57 58 init(); 59 60 mDebugLevel = readDebugLevel(); 61 LOGD("Enabling debug mode %d", mDebugLevel); 62 63#if RENDER_LAYERS_AS_REGIONS 64 INIT_LOGD("Layers will be composited as regions"); 65#endif 66} 67 68void Caches::init() { 69 if (mInitialized) return; 70 71 glGenBuffers(1, &meshBuffer); 72 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 73 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 74 75 mCurrentBuffer = meshBuffer; 76 mCurrentIndicesBuffer = 0; 77 mCurrentPositionPointer = this; 78 mCurrentTexCoordsPointer = this; 79 80 mTexCoordsArrayEnabled = false; 81 82 mRegionMesh = NULL; 83 84 blend = false; 85 lastSrcMode = GL_ZERO; 86 lastDstMode = GL_ZERO; 87 currentProgram = NULL; 88 89 mInitialized = true; 90} 91 92void Caches::terminate() { 93 if (!mInitialized) return; 94 95 glDeleteBuffers(1, &meshBuffer); 96 mCurrentBuffer = 0; 97 98 glDeleteBuffers(1, &mRegionMeshIndices); 99 delete[] mRegionMesh; 100 mRegionMesh = NULL; 101 102 fboCache.clear(); 103 104 programCache.clear(); 105 currentProgram = NULL; 106 107 mInitialized = false; 108} 109 110/////////////////////////////////////////////////////////////////////////////// 111// Debug 112/////////////////////////////////////////////////////////////////////////////// 113 114void Caches::dumpMemoryUsage() { 115 String8 stringLog; 116 dumpMemoryUsage(stringLog); 117 LOGD("%s", stringLog.string()); 118} 119 120void Caches::dumpMemoryUsage(String8 &log) { 121 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 122 log.appendFormat(" TextureCache %8d / %8d\n", 123 textureCache.getSize(), textureCache.getMaxSize()); 124 log.appendFormat(" LayerCache %8d / %8d\n", 125 layerCache.getSize(), layerCache.getMaxSize()); 126 log.appendFormat(" GradientCache %8d / %8d\n", 127 gradientCache.getSize(), gradientCache.getMaxSize()); 128 log.appendFormat(" PathCache %8d / %8d\n", 129 pathCache.getSize(), pathCache.getMaxSize()); 130 log.appendFormat(" CircleShapeCache %8d / %8d\n", 131 circleShapeCache.getSize(), circleShapeCache.getMaxSize()); 132 log.appendFormat(" OvalShapeCache %8d / %8d\n", 133 ovalShapeCache.getSize(), ovalShapeCache.getMaxSize()); 134 log.appendFormat(" RoundRectShapeCache %8d / %8d\n", 135 roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize()); 136 log.appendFormat(" RectShapeCache %8d / %8d\n", 137 rectShapeCache.getSize(), rectShapeCache.getMaxSize()); 138 log.appendFormat(" ArcShapeCache %8d / %8d\n", 139 arcShapeCache.getSize(), arcShapeCache.getMaxSize()); 140 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 141 dropShadowCache.getMaxSize()); 142 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 143 const uint32_t size = fontRenderer.getFontRendererSize(i); 144 log.appendFormat(" FontRenderer %d %8d / %8d\n", i, size, size); 145 } 146 log.appendFormat("Other:\n"); 147 log.appendFormat(" FboCache %8d / %8d\n", 148 fboCache.getSize(), fboCache.getMaxSize()); 149 log.appendFormat(" PatchCache %8d / %8d\n", 150 patchCache.getSize(), patchCache.getMaxSize()); 151 152 uint32_t total = 0; 153 total += textureCache.getSize(); 154 total += layerCache.getSize(); 155 total += gradientCache.getSize(); 156 total += pathCache.getSize(); 157 total += dropShadowCache.getSize(); 158 total += roundRectShapeCache.getSize(); 159 total += circleShapeCache.getSize(); 160 total += ovalShapeCache.getSize(); 161 total += rectShapeCache.getSize(); 162 total += arcShapeCache.getSize(); 163 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 164 total += fontRenderer.getFontRendererSize(i); 165 } 166 167 log.appendFormat("Total memory usage:\n"); 168 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 169} 170 171/////////////////////////////////////////////////////////////////////////////// 172// Memory management 173/////////////////////////////////////////////////////////////////////////////// 174 175void Caches::clearGarbage() { 176 textureCache.clearGarbage(); 177 pathCache.clearGarbage(); 178 179 Mutex::Autolock _l(mGarbageLock); 180 181 size_t count = mLayerGarbage.size(); 182 for (size_t i = 0; i < count; i++) { 183 Layer* layer = mLayerGarbage.itemAt(i); 184 LayerRenderer::destroyLayer(layer); 185 } 186 mLayerGarbage.clear(); 187} 188 189void Caches::deleteLayerDeferred(Layer* layer) { 190 Mutex::Autolock _l(mGarbageLock); 191 mLayerGarbage.push(layer); 192} 193 194void Caches::flush(FlushMode mode) { 195 FLUSH_LOGD("Flushing caches (mode %d)", mode); 196 197 clearGarbage(); 198 199 switch (mode) { 200 case kFlushMode_Full: 201 textureCache.clear(); 202 patchCache.clear(); 203 dropShadowCache.clear(); 204 gradientCache.clear(); 205 fontRenderer.clear(); 206 // fall through 207 case kFlushMode_Moderate: 208 fontRenderer.flush(); 209 textureCache.flush(); 210 pathCache.clear(); 211 roundRectShapeCache.clear(); 212 circleShapeCache.clear(); 213 ovalShapeCache.clear(); 214 rectShapeCache.clear(); 215 arcShapeCache.clear(); 216 // fall through 217 case kFlushMode_Layers: 218 layerCache.clear(); 219 break; 220 } 221} 222 223/////////////////////////////////////////////////////////////////////////////// 224// VBO 225/////////////////////////////////////////////////////////////////////////////// 226 227bool Caches::bindMeshBuffer() { 228 return bindMeshBuffer(meshBuffer); 229} 230 231bool Caches::bindMeshBuffer(const GLuint buffer) { 232 if (mCurrentBuffer != buffer) { 233 glBindBuffer(GL_ARRAY_BUFFER, buffer); 234 mCurrentBuffer = buffer; 235 return true; 236 } 237 return false; 238} 239 240bool Caches::unbindMeshBuffer() { 241 if (mCurrentBuffer) { 242 glBindBuffer(GL_ARRAY_BUFFER, 0); 243 mCurrentBuffer = 0; 244 return true; 245 } 246 return false; 247} 248 249bool Caches::bindIndicesBuffer(const GLuint buffer) { 250 if (mCurrentIndicesBuffer != buffer) { 251 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 252 mCurrentIndicesBuffer = buffer; 253 return true; 254 } 255 return false; 256} 257 258bool Caches::unbindIndicesBuffer() { 259 if (mCurrentIndicesBuffer) { 260 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 261 mCurrentIndicesBuffer = 0; 262 return true; 263 } 264 return false; 265} 266 267void Caches::bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices, GLsizei stride) { 268 if (force || vertices != mCurrentPositionPointer) { 269 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 270 mCurrentPositionPointer = vertices; 271 } 272} 273 274void Caches::bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices) { 275 if (force || vertices != mCurrentTexCoordsPointer) { 276 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices); 277 mCurrentTexCoordsPointer = vertices; 278 } 279} 280 281void Caches::resetVertexPointers() { 282 mCurrentPositionPointer = this; 283 mCurrentTexCoordsPointer = this; 284} 285 286void Caches::resetTexCoordsVertexPointer() { 287 mCurrentTexCoordsPointer = this; 288} 289 290void Caches::enableTexCoordsVertexArray() { 291 if (!mTexCoordsArrayEnabled) { 292 glEnableVertexAttribArray(Program::kBindingTexCoords); 293 mTexCoordsArrayEnabled = true; 294 } 295} 296 297void Caches::disbaleTexCoordsVertexArray() { 298 if (mTexCoordsArrayEnabled) { 299 glDisableVertexAttribArray(Program::kBindingTexCoords); 300 mTexCoordsArrayEnabled = false; 301 } 302} 303 304TextureVertex* Caches::getRegionMesh() { 305 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 306 if (!mRegionMesh) { 307 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; 308 309 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; 310 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { 311 uint16_t quad = i * 4; 312 int index = i * 6; 313 regionIndices[index ] = quad; // top-left 314 regionIndices[index + 1] = quad + 1; // top-right 315 regionIndices[index + 2] = quad + 2; // bottom-left 316 regionIndices[index + 3] = quad + 2; // bottom-left 317 regionIndices[index + 4] = quad + 1; // top-right 318 regionIndices[index + 5] = quad + 3; // bottom-right 319 } 320 321 glGenBuffers(1, &mRegionMeshIndices); 322 bindIndicesBuffer(mRegionMeshIndices); 323 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), 324 regionIndices, GL_STATIC_DRAW); 325 326 delete[] regionIndices; 327 } else { 328 bindIndicesBuffer(mRegionMeshIndices); 329 } 330 331 return mRegionMesh; 332} 333 334}; // namespace uirenderer 335}; // namespace android 336