Caches.cpp revision 17035b0211a3c9d45ea46a99217a6acbe76e8fbe
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "DisplayListRenderer.h" 24#include "Properties.h" 25#include "LayerRenderer.h" 26#include "ShadowTessellator.h" 27#include "RenderState.h" 28 29namespace android { 30 31#ifdef USE_OPENGL_RENDERER 32using namespace uirenderer; 33ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 34#endif 35 36namespace uirenderer { 37 38/////////////////////////////////////////////////////////////////////////////// 39// Macros 40/////////////////////////////////////////////////////////////////////////////// 41 42#if DEBUG_CACHE_FLUSH 43 #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) 44#else 45 #define FLUSH_LOGD(...) 46#endif 47 48/////////////////////////////////////////////////////////////////////////////// 49// Constructors/destructor 50/////////////////////////////////////////////////////////////////////////////// 51 52Caches::Caches(): Singleton<Caches>(), 53 mExtensions(Extensions::getInstance()), mInitialized(false), mRenderState(NULL) { 54 init(); 55 initFont(); 56 initConstraints(); 57 initProperties(); 58 initStaticProperties(); 59 initExtensions(); 60 initTempProperties(); 61 62 mDebugLevel = readDebugLevel(); 63 ALOGD("Enabling debug mode %d", mDebugLevel); 64} 65 66bool Caches::init() { 67 if (mInitialized) return false; 68 69 glGenBuffers(1, &meshBuffer); 70 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 71 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 72 73 mCurrentBuffer = meshBuffer; 74 mCurrentIndicesBuffer = 0; 75 mCurrentPositionPointer = this; 76 mCurrentPositionStride = 0; 77 mCurrentTexCoordsPointer = this; 78 mCurrentPixelBuffer = 0; 79 80 mTexCoordsArrayEnabled = false; 81 82 glDisable(GL_SCISSOR_TEST); 83 scissorEnabled = false; 84 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 85 86 glActiveTexture(gTextureUnits[0]); 87 mTextureUnit = 0; 88 89 mRegionMesh = NULL; 90 mMeshIndices = 0; 91 mShadowStripsIndices = 0; 92 blend = false; 93 lastSrcMode = GL_ZERO; 94 lastDstMode = GL_ZERO; 95 currentProgram = NULL; 96 97 mFunctorsCount = 0; 98 99 debugLayersUpdates = false; 100 debugOverdraw = false; 101 debugStencilClip = kStencilHide; 102 103 patchCache.init(*this); 104 105 mInitialized = true; 106 107 resetBoundTextures(); 108 109 return true; 110} 111 112void Caches::initFont() { 113 fontRenderer = GammaFontRenderer::createRenderer(); 114} 115 116void Caches::initExtensions() { 117 if (mExtensions.hasDebugMarker()) { 118 eventMark = glInsertEventMarkerEXT; 119 120 startMark = glPushGroupMarkerEXT; 121 endMark = glPopGroupMarkerEXT; 122 } else { 123 eventMark = eventMarkNull; 124 startMark = startMarkNull; 125 endMark = endMarkNull; 126 } 127 128 if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) { 129 setLabel = glLabelObjectEXT; 130 getLabel = glGetObjectLabelEXT; 131 } else { 132 setLabel = setLabelNull; 133 getLabel = getLabelNull; 134 } 135} 136 137void Caches::initConstraints() { 138 GLint maxTextureUnits; 139 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 140 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 141 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 142 } 143 144 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 145} 146 147void Caches::initStaticProperties() { 148 gpuPixelBuffersEnabled = false; 149 150 // OpenGL ES 3.0+ specific features 151 if (mExtensions.hasPixelBufferObjects()) { 152 char property[PROPERTY_VALUE_MAX]; 153 if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) { 154 gpuPixelBuffersEnabled = !strcmp(property, "true"); 155 } 156 } 157} 158 159bool Caches::initProperties() { 160 bool prevDebugLayersUpdates = debugLayersUpdates; 161 bool prevDebugOverdraw = debugOverdraw; 162 StencilClipDebug prevDebugStencilClip = debugStencilClip; 163 164 char property[PROPERTY_VALUE_MAX]; 165 if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) { 166 INIT_LOGD(" Layers updates debug enabled: %s", property); 167 debugLayersUpdates = !strcmp(property, "true"); 168 } else { 169 debugLayersUpdates = false; 170 } 171 172 debugOverdraw = false; 173 if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { 174 INIT_LOGD(" Overdraw debug enabled: %s", property); 175 if (!strcmp(property, "show")) { 176 debugOverdraw = true; 177 mOverdrawDebugColorSet = kColorSet_Default; 178 } else if (!strcmp(property, "show_deuteranomaly")) { 179 debugOverdraw = true; 180 mOverdrawDebugColorSet = kColorSet_Deuteranomaly; 181 } 182 } 183 184 // See Properties.h for valid values 185 if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) { 186 INIT_LOGD(" Stencil clip debug enabled: %s", property); 187 if (!strcmp(property, "hide")) { 188 debugStencilClip = kStencilHide; 189 } else if (!strcmp(property, "highlight")) { 190 debugStencilClip = kStencilShowHighlight; 191 } else if (!strcmp(property, "region")) { 192 debugStencilClip = kStencilShowRegion; 193 } 194 } else { 195 debugStencilClip = kStencilHide; 196 } 197 198 if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) { 199 drawDeferDisabled = !strcasecmp(property, "true"); 200 INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled"); 201 } else { 202 drawDeferDisabled = false; 203 INIT_LOGD(" Draw defer enabled"); 204 } 205 206 if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) { 207 drawReorderDisabled = !strcasecmp(property, "true"); 208 INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled"); 209 } else { 210 drawReorderDisabled = false; 211 INIT_LOGD(" Draw reorder enabled"); 212 } 213 214 return (prevDebugLayersUpdates != debugLayersUpdates) || 215 (prevDebugOverdraw != debugOverdraw) || 216 (prevDebugStencilClip != debugStencilClip); 217} 218 219void Caches::terminate() { 220 if (!mInitialized) return; 221 222 glDeleteBuffers(1, &meshBuffer); 223 mCurrentBuffer = 0; 224 225 glDeleteBuffers(1, &mMeshIndices); 226 delete[] mRegionMesh; 227 mMeshIndices = 0; 228 mRegionMesh = NULL; 229 230 glDeleteBuffers(1, &mShadowStripsIndices); 231 mShadowStripsIndices = 0; 232 233 fboCache.clear(); 234 235 programCache.clear(); 236 currentProgram = NULL; 237 238 assetAtlas.terminate(); 239 240 patchCache.clear(); 241 242 clearGarbage(); 243 244 mInitialized = false; 245} 246 247/////////////////////////////////////////////////////////////////////////////// 248// Debug 249/////////////////////////////////////////////////////////////////////////////// 250 251uint32_t Caches::getOverdrawColor(uint32_t amount) const { 252 static uint32_t sOverdrawColors[2][4] = { 253 { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 }, 254 { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 } 255 }; 256 if (amount < 1) amount = 1; 257 if (amount > 4) amount = 4; 258 return sOverdrawColors[mOverdrawDebugColorSet][amount - 1]; 259} 260 261void Caches::dumpMemoryUsage() { 262 String8 stringLog; 263 dumpMemoryUsage(stringLog); 264 ALOGD("%s", stringLog.string()); 265} 266 267void Caches::dumpMemoryUsage(String8 &log) { 268 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 269 log.appendFormat(" TextureCache %8d / %8d\n", 270 textureCache.getSize(), textureCache.getMaxSize()); 271 log.appendFormat(" LayerCache %8d / %8d (numLayers = %zu)\n", 272 layerCache.getSize(), layerCache.getMaxSize(), layerCache.getCount()); 273 log.appendFormat(" Garbage layers %8zu\n", mLayerGarbage.size()); 274 log.appendFormat(" Active layers %8zu\n", 275 mRenderState ? mRenderState->mActiveLayers.size() : 0); 276 log.appendFormat(" RenderBufferCache %8d / %8d\n", 277 renderBufferCache.getSize(), renderBufferCache.getMaxSize()); 278 log.appendFormat(" GradientCache %8d / %8d\n", 279 gradientCache.getSize(), gradientCache.getMaxSize()); 280 log.appendFormat(" PathCache %8d / %8d\n", 281 pathCache.getSize(), pathCache.getMaxSize()); 282 log.appendFormat(" TessellationCache %8d / %8d\n", 283 tessellationCache.getSize(), tessellationCache.getMaxSize()); 284 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 285 dropShadowCache.getMaxSize()); 286 log.appendFormat(" PatchCache %8d / %8d\n", 287 patchCache.getSize(), patchCache.getMaxSize()); 288 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 289 const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA); 290 const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA); 291 log.appendFormat(" FontRenderer %d A8 %8d / %8d\n", i, sizeA8, sizeA8); 292 log.appendFormat(" FontRenderer %d RGBA %8d / %8d\n", i, sizeRGBA, sizeRGBA); 293 log.appendFormat(" FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA, 294 sizeA8 + sizeRGBA); 295 } 296 log.appendFormat("Other:\n"); 297 log.appendFormat(" FboCache %8d / %8d\n", 298 fboCache.getSize(), fboCache.getMaxSize()); 299 300 uint32_t total = 0; 301 total += textureCache.getSize(); 302 total += layerCache.getSize(); 303 total += renderBufferCache.getSize(); 304 total += gradientCache.getSize(); 305 total += pathCache.getSize(); 306 total += tessellationCache.getSize(); 307 total += dropShadowCache.getSize(); 308 total += patchCache.getSize(); 309 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 310 total += fontRenderer->getFontRendererSize(i, GL_ALPHA); 311 total += fontRenderer->getFontRendererSize(i, GL_RGBA); 312 } 313 314 log.appendFormat("Total memory usage:\n"); 315 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 316} 317 318/////////////////////////////////////////////////////////////////////////////// 319// Memory management 320/////////////////////////////////////////////////////////////////////////////// 321 322void Caches::clearGarbage() { 323 textureCache.clearGarbage(); 324 pathCache.clearGarbage(); 325 patchCache.clearGarbage(); 326 327 Vector<Layer*> layers; 328 329 { // scope for the lock 330 Mutex::Autolock _l(mGarbageLock); 331 layers = mLayerGarbage; 332 mLayerGarbage.clear(); 333 } 334 335 size_t count = layers.size(); 336 for (size_t i = 0; i < count; i++) { 337 Layer* layer = layers.itemAt(i); 338 delete layer; 339 } 340 layers.clear(); 341} 342 343void Caches::deleteLayerDeferred(Layer* layer) { 344 Mutex::Autolock _l(mGarbageLock); 345 mLayerGarbage.push(layer); 346} 347 348void Caches::flush(FlushMode mode) { 349 FLUSH_LOGD("Flushing caches (mode %d)", mode); 350 351 // We must stop tasks before clearing caches 352 if (mode > kFlushMode_Layers) { 353 tasks.stop(); 354 } 355 356 switch (mode) { 357 case kFlushMode_Full: 358 textureCache.clear(); 359 patchCache.clear(); 360 dropShadowCache.clear(); 361 gradientCache.clear(); 362 fontRenderer->clear(); 363 fboCache.clear(); 364 dither.clear(); 365 // fall through 366 case kFlushMode_Moderate: 367 fontRenderer->flush(); 368 textureCache.flush(); 369 pathCache.clear(); 370 tessellationCache.clear(); 371 // fall through 372 case kFlushMode_Layers: 373 layerCache.clear(); 374 renderBufferCache.clear(); 375 break; 376 } 377 378 clearGarbage(); 379} 380 381/////////////////////////////////////////////////////////////////////////////// 382// VBO 383/////////////////////////////////////////////////////////////////////////////// 384 385bool Caches::bindMeshBuffer() { 386 return bindMeshBuffer(meshBuffer); 387} 388 389bool Caches::bindMeshBuffer(const GLuint buffer) { 390 if (mCurrentBuffer != buffer) { 391 glBindBuffer(GL_ARRAY_BUFFER, buffer); 392 mCurrentBuffer = buffer; 393 return true; 394 } 395 return false; 396} 397 398bool Caches::unbindMeshBuffer() { 399 if (mCurrentBuffer) { 400 glBindBuffer(GL_ARRAY_BUFFER, 0); 401 mCurrentBuffer = 0; 402 return true; 403 } 404 return false; 405} 406 407bool Caches::bindIndicesBufferInternal(const GLuint buffer) { 408 if (mCurrentIndicesBuffer != buffer) { 409 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 410 mCurrentIndicesBuffer = buffer; 411 return true; 412 } 413 return false; 414} 415 416bool Caches::bindQuadIndicesBuffer() { 417 if (!mMeshIndices) { 418 uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6]; 419 for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) { 420 uint16_t quad = i * 4; 421 int index = i * 6; 422 regionIndices[index ] = quad; // top-left 423 regionIndices[index + 1] = quad + 1; // top-right 424 regionIndices[index + 2] = quad + 2; // bottom-left 425 regionIndices[index + 3] = quad + 2; // bottom-left 426 regionIndices[index + 4] = quad + 1; // top-right 427 regionIndices[index + 5] = quad + 3; // bottom-right 428 } 429 430 glGenBuffers(1, &mMeshIndices); 431 bool force = bindIndicesBufferInternal(mMeshIndices); 432 glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t), 433 regionIndices, GL_STATIC_DRAW); 434 435 delete[] regionIndices; 436 return force; 437 } 438 439 return bindIndicesBufferInternal(mMeshIndices); 440} 441 442bool Caches::bindShadowIndicesBuffer() { 443 if (!mShadowStripsIndices) { 444 uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT]; 445 ShadowTessellator::generateShadowIndices(shadowIndices); 446 glGenBuffers(1, &mShadowStripsIndices); 447 bool force = bindIndicesBufferInternal(mShadowStripsIndices); 448 glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t), 449 shadowIndices, GL_STATIC_DRAW); 450 451 delete[] shadowIndices; 452 return force; 453 } 454 455 return bindIndicesBufferInternal(mShadowStripsIndices); 456} 457 458bool Caches::unbindIndicesBuffer() { 459 if (mCurrentIndicesBuffer) { 460 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 461 mCurrentIndicesBuffer = 0; 462 return true; 463 } 464 return false; 465} 466 467/////////////////////////////////////////////////////////////////////////////// 468// PBO 469/////////////////////////////////////////////////////////////////////////////// 470 471bool Caches::bindPixelBuffer(const GLuint buffer) { 472 if (mCurrentPixelBuffer != buffer) { 473 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); 474 mCurrentPixelBuffer = buffer; 475 return true; 476 } 477 return false; 478} 479 480bool Caches::unbindPixelBuffer() { 481 if (mCurrentPixelBuffer) { 482 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); 483 mCurrentPixelBuffer = 0; 484 return true; 485 } 486 return false; 487} 488 489/////////////////////////////////////////////////////////////////////////////// 490// Meshes and textures 491/////////////////////////////////////////////////////////////////////////////// 492 493void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { 494 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { 495 GLuint slot = currentProgram->position; 496 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 497 mCurrentPositionPointer = vertices; 498 mCurrentPositionStride = stride; 499 } 500} 501 502void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { 503 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { 504 GLuint slot = currentProgram->texCoords; 505 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 506 mCurrentTexCoordsPointer = vertices; 507 mCurrentTexCoordsStride = stride; 508 } 509} 510 511void Caches::resetVertexPointers() { 512 mCurrentPositionPointer = this; 513 mCurrentTexCoordsPointer = this; 514} 515 516void Caches::resetTexCoordsVertexPointer() { 517 mCurrentTexCoordsPointer = this; 518} 519 520void Caches::enableTexCoordsVertexArray() { 521 if (!mTexCoordsArrayEnabled) { 522 glEnableVertexAttribArray(Program::kBindingTexCoords); 523 mCurrentTexCoordsPointer = this; 524 mTexCoordsArrayEnabled = true; 525 } 526} 527 528void Caches::disableTexCoordsVertexArray() { 529 if (mTexCoordsArrayEnabled) { 530 glDisableVertexAttribArray(Program::kBindingTexCoords); 531 mTexCoordsArrayEnabled = false; 532 } 533} 534 535void Caches::activeTexture(GLuint textureUnit) { 536 if (mTextureUnit != textureUnit) { 537 glActiveTexture(gTextureUnits[textureUnit]); 538 mTextureUnit = textureUnit; 539 } 540} 541 542void Caches::resetActiveTexture() { 543 mTextureUnit = -1; 544} 545 546void Caches::bindTexture(GLuint texture) { 547 if (mBoundTextures[mTextureUnit] != texture) { 548 glBindTexture(GL_TEXTURE_2D, texture); 549 mBoundTextures[mTextureUnit] = texture; 550 } 551} 552 553void Caches::bindTexture(GLenum target, GLuint texture) { 554 if (mBoundTextures[mTextureUnit] != texture) { 555 glBindTexture(target, texture); 556 mBoundTextures[mTextureUnit] = texture; 557 } 558} 559 560void Caches::deleteTexture(GLuint texture) { 561 // When glDeleteTextures() is called on a currently bound texture, 562 // OpenGL ES specifies that the texture is then considered unbound 563 // Consider the following series of calls: 564 // 565 // glGenTextures -> creates texture name 2 566 // glBindTexture(2) 567 // glDeleteTextures(2) -> 2 is now unbound 568 // glGenTextures -> can return 2 again 569 // 570 // If we don't call glBindTexture(2) after the second glGenTextures 571 // call, any texture operation will be performed on the default 572 // texture (name=0) 573 574 unbindTexture(texture); 575 576 glDeleteTextures(1, &texture); 577} 578 579void Caches::resetBoundTextures() { 580 memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint)); 581} 582 583void Caches::unbindTexture(GLuint texture) { 584 for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) { 585 if (mBoundTextures[i] == texture) { 586 mBoundTextures[i] = 0; 587 } 588 } 589} 590 591/////////////////////////////////////////////////////////////////////////////// 592// Scissor 593/////////////////////////////////////////////////////////////////////////////// 594 595bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { 596 if (scissorEnabled && (x != mScissorX || y != mScissorY || 597 width != mScissorWidth || height != mScissorHeight)) { 598 599 if (x < 0) { 600 width += x; 601 x = 0; 602 } 603 if (y < 0) { 604 height += y; 605 y = 0; 606 } 607 if (width < 0) { 608 width = 0; 609 } 610 if (height < 0) { 611 height = 0; 612 } 613 glScissor(x, y, width, height); 614 615 mScissorX = x; 616 mScissorY = y; 617 mScissorWidth = width; 618 mScissorHeight = height; 619 620 return true; 621 } 622 return false; 623} 624 625bool Caches::enableScissor() { 626 if (!scissorEnabled) { 627 glEnable(GL_SCISSOR_TEST); 628 scissorEnabled = true; 629 resetScissor(); 630 return true; 631 } 632 return false; 633} 634 635bool Caches::disableScissor() { 636 if (scissorEnabled) { 637 glDisable(GL_SCISSOR_TEST); 638 scissorEnabled = false; 639 return true; 640 } 641 return false; 642} 643 644void Caches::setScissorEnabled(bool enabled) { 645 if (scissorEnabled != enabled) { 646 if (enabled) glEnable(GL_SCISSOR_TEST); 647 else glDisable(GL_SCISSOR_TEST); 648 scissorEnabled = enabled; 649 } 650} 651 652void Caches::resetScissor() { 653 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 654} 655 656/////////////////////////////////////////////////////////////////////////////// 657// Tiling 658/////////////////////////////////////////////////////////////////////////////// 659 660void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { 661 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 662 glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); 663 } 664} 665 666void Caches::endTiling() { 667 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 668 glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); 669 } 670} 671 672bool Caches::hasRegisteredFunctors() { 673 return mFunctorsCount > 0; 674} 675 676void Caches::registerFunctors(uint32_t functorCount) { 677 mFunctorsCount += functorCount; 678} 679 680void Caches::unregisterFunctors(uint32_t functorCount) { 681 if (functorCount > mFunctorsCount) { 682 mFunctorsCount = 0; 683 } else { 684 mFunctorsCount -= functorCount; 685 } 686} 687 688/////////////////////////////////////////////////////////////////////////////// 689// Regions 690/////////////////////////////////////////////////////////////////////////////// 691 692TextureVertex* Caches::getRegionMesh() { 693 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 694 if (!mRegionMesh) { 695 mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4]; 696 } 697 698 return mRegionMesh; 699} 700 701/////////////////////////////////////////////////////////////////////////////// 702// Temporary Properties 703/////////////////////////////////////////////////////////////////////////////// 704 705void Caches::initTempProperties() { 706 propertyLightDiameter = -1.0f; 707 propertyLightPosY = -1.0f; 708 propertyLightPosZ = -1.0f; 709 propertyAmbientRatio = -1.0f; 710 propertyAmbientShadowStrength = -1; 711 propertySpotShadowStrength = -1; 712} 713 714void Caches::setTempProperty(const char* name, const char* value) { 715 ALOGD("setting property %s to %s", name, value); 716 if (!strcmp(name, "ambientRatio")) { 717 propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0); 718 ALOGD("ambientRatio = %.2f", propertyAmbientRatio); 719 return; 720 } else if (!strcmp(name, "lightDiameter")) { 721 propertyLightDiameter = fmin(fmax(atof(value), 0.0), 3000.0); 722 ALOGD("lightDiameter = %.2f", propertyLightDiameter); 723 return; 724 } else if (!strcmp(name, "lightPosY")) { 725 propertyLightPosY = fmin(fmax(atof(value), 0.0), 3000.0); 726 ALOGD("lightPos Y = %.2f", propertyLightPosY); 727 return; 728 } else if (!strcmp(name, "lightPosZ")) { 729 propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0); 730 ALOGD("lightPos Z = %.2f", propertyLightPosZ); 731 return; 732 } else if (!strcmp(name, "ambientShadowStrength")) { 733 propertyAmbientShadowStrength = atoi(value); 734 ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength); 735 return; 736 } else if (!strcmp(name, "spotShadowStrength")) { 737 propertySpotShadowStrength = atoi(value); 738 ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength); 739 return; 740 } 741 ALOGD(" failed"); 742} 743 744}; // namespace uirenderer 745}; // namespace android 746