Caches.cpp revision 31e08e953fe7bdb1b1cbc247156cb6a19917a2f1
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "DisplayListRenderer.h" 24#include "Properties.h" 25#include "LayerRenderer.h" 26 27namespace android { 28 29#ifdef USE_OPENGL_RENDERER 30using namespace uirenderer; 31ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 32#endif 33 34namespace uirenderer { 35 36/////////////////////////////////////////////////////////////////////////////// 37// Macros 38/////////////////////////////////////////////////////////////////////////////// 39 40#if DEBUG_CACHE_FLUSH 41 #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) 42#else 43 #define FLUSH_LOGD(...) 44#endif 45 46/////////////////////////////////////////////////////////////////////////////// 47// Constructors/destructor 48/////////////////////////////////////////////////////////////////////////////// 49 50Caches::Caches(): Singleton<Caches>(), 51 mExtensions(Extensions::getInstance()), mInitialized(false) { 52 init(); 53 initFont(); 54 initConstraints(); 55 initProperties(); 56 initStaticProperties(); 57 initExtensions(); 58 59 mDebugLevel = readDebugLevel(); 60 ALOGD("Enabling debug mode %d", mDebugLevel); 61} 62 63bool Caches::init() { 64 if (mInitialized) return false; 65 66 glGenBuffers(1, &meshBuffer); 67 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 68 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 69 70 mCurrentBuffer = meshBuffer; 71 mCurrentIndicesBuffer = 0; 72 mCurrentPositionPointer = this; 73 mCurrentPositionStride = 0; 74 mCurrentTexCoordsPointer = this; 75 mCurrentPixelBuffer = 0; 76 77 mTexCoordsArrayEnabled = false; 78 79 glDisable(GL_SCISSOR_TEST); 80 scissorEnabled = false; 81 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 82 83 glActiveTexture(gTextureUnits[0]); 84 mTextureUnit = 0; 85 86 mRegionMesh = NULL; 87 mMeshIndices = 0; 88 89 blend = false; 90 lastSrcMode = GL_ZERO; 91 lastDstMode = GL_ZERO; 92 currentProgram = NULL; 93 94 mFunctorsCount = 0; 95 96 debugLayersUpdates = false; 97 debugOverdraw = false; 98 debugStencilClip = kStencilHide; 99 100 patchCache.init(*this); 101 102 mInitialized = true; 103 104 resetBoundTextures(); 105 106 return true; 107} 108 109void Caches::initFont() { 110 fontRenderer = GammaFontRenderer::createRenderer(); 111} 112 113void Caches::initExtensions() { 114 if (mExtensions.hasDebugMarker()) { 115 eventMark = glInsertEventMarkerEXT; 116 117 startMark = glPushGroupMarkerEXT; 118 endMark = glPopGroupMarkerEXT; 119 } else { 120 eventMark = eventMarkNull; 121 startMark = startMarkNull; 122 endMark = endMarkNull; 123 } 124 125 if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) { 126 setLabel = glLabelObjectEXT; 127 getLabel = glGetObjectLabelEXT; 128 } else { 129 setLabel = setLabelNull; 130 getLabel = getLabelNull; 131 } 132} 133 134void Caches::initConstraints() { 135 GLint maxTextureUnits; 136 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 137 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 138 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 139 } 140 141 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 142} 143 144void Caches::initStaticProperties() { 145 gpuPixelBuffersEnabled = false; 146 147 // OpenGL ES 3.0+ specific features 148 if (mExtensions.hasPixelBufferObjects()) { 149 char property[PROPERTY_VALUE_MAX]; 150 if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) { 151 gpuPixelBuffersEnabled = !strcmp(property, "true"); 152 } 153 } 154} 155 156bool Caches::initProperties() { 157 bool prevDebugLayersUpdates = debugLayersUpdates; 158 bool prevDebugOverdraw = debugOverdraw; 159 StencilClipDebug prevDebugStencilClip = debugStencilClip; 160 161 char property[PROPERTY_VALUE_MAX]; 162 if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) { 163 INIT_LOGD(" Layers updates debug enabled: %s", property); 164 debugLayersUpdates = !strcmp(property, "true"); 165 } else { 166 debugLayersUpdates = false; 167 } 168 169 if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { 170 INIT_LOGD(" Overdraw debug enabled: %s", property); 171 debugOverdraw = !strcmp(property, "show"); 172 } else { 173 debugOverdraw = false; 174 } 175 176 // See Properties.h for valid values 177 if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) { 178 INIT_LOGD(" Stencil clip debug enabled: %s", property); 179 if (!strcmp(property, "hide")) { 180 debugStencilClip = kStencilHide; 181 } else if (!strcmp(property, "highlight")) { 182 debugStencilClip = kStencilShowHighlight; 183 } else if (!strcmp(property, "region")) { 184 debugStencilClip = kStencilShowRegion; 185 } 186 } else { 187 debugStencilClip = kStencilHide; 188 } 189 190 if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) { 191 drawDeferDisabled = !strcasecmp(property, "true"); 192 INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled"); 193 } else { 194 INIT_LOGD(" Draw defer enabled"); 195 } 196 197 if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) { 198 drawReorderDisabled = !strcasecmp(property, "true"); 199 INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled"); 200 } else { 201 INIT_LOGD(" Draw reorder enabled"); 202 } 203 204 return (prevDebugLayersUpdates != debugLayersUpdates) || 205 (prevDebugOverdraw != debugOverdraw) || 206 (prevDebugStencilClip != debugStencilClip); 207} 208 209void Caches::terminate() { 210 if (!mInitialized) return; 211 212 glDeleteBuffers(1, &meshBuffer); 213 mCurrentBuffer = 0; 214 215 glDeleteBuffers(1, &mMeshIndices); 216 delete[] mRegionMesh; 217 mMeshIndices = 0; 218 mRegionMesh = NULL; 219 220 fboCache.clear(); 221 222 programCache.clear(); 223 currentProgram = NULL; 224 225 assetAtlas.terminate(); 226 227 patchCache.clear(); 228 229 mInitialized = false; 230} 231 232/////////////////////////////////////////////////////////////////////////////// 233// Debug 234/////////////////////////////////////////////////////////////////////////////// 235 236void Caches::dumpMemoryUsage() { 237 String8 stringLog; 238 dumpMemoryUsage(stringLog); 239 ALOGD("%s", stringLog.string()); 240} 241 242void Caches::dumpMemoryUsage(String8 &log) { 243 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 244 log.appendFormat(" TextureCache %8d / %8d\n", 245 textureCache.getSize(), textureCache.getMaxSize()); 246 log.appendFormat(" LayerCache %8d / %8d\n", 247 layerCache.getSize(), layerCache.getMaxSize()); 248 log.appendFormat(" RenderBufferCache %8d / %8d\n", 249 renderBufferCache.getSize(), renderBufferCache.getMaxSize()); 250 log.appendFormat(" GradientCache %8d / %8d\n", 251 gradientCache.getSize(), gradientCache.getMaxSize()); 252 log.appendFormat(" PathCache %8d / %8d\n", 253 pathCache.getSize(), pathCache.getMaxSize()); 254 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 255 dropShadowCache.getMaxSize()); 256 log.appendFormat(" PatchCache %8d / %8d\n", 257 patchCache.getSize(), patchCache.getMaxSize()); 258 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 259 const uint32_t size = fontRenderer->getFontRendererSize(i); 260 log.appendFormat(" FontRenderer %d %8d / %8d\n", i, size, size); 261 } 262 log.appendFormat("Other:\n"); 263 log.appendFormat(" FboCache %8d / %8d\n", 264 fboCache.getSize(), fboCache.getMaxSize()); 265 266 uint32_t total = 0; 267 total += textureCache.getSize(); 268 total += layerCache.getSize(); 269 total += renderBufferCache.getSize(); 270 total += gradientCache.getSize(); 271 total += pathCache.getSize(); 272 total += dropShadowCache.getSize(); 273 total += patchCache.getSize(); 274 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 275 total += fontRenderer->getFontRendererSize(i); 276 } 277 278 log.appendFormat("Total memory usage:\n"); 279 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 280} 281 282/////////////////////////////////////////////////////////////////////////////// 283// Memory management 284/////////////////////////////////////////////////////////////////////////////// 285 286void Caches::clearGarbage() { 287 textureCache.clearGarbage(); 288 pathCache.clearGarbage(); 289 290 Vector<DisplayList*> displayLists; 291 Vector<Layer*> layers; 292 293 { // scope for the lock 294 Mutex::Autolock _l(mGarbageLock); 295 displayLists = mDisplayListGarbage; 296 layers = mLayerGarbage; 297 mDisplayListGarbage.clear(); 298 mLayerGarbage.clear(); 299 } 300 301 size_t count = displayLists.size(); 302 for (size_t i = 0; i < count; i++) { 303 DisplayList* displayList = displayLists.itemAt(i); 304 delete displayList; 305 } 306 307 count = layers.size(); 308 for (size_t i = 0; i < count; i++) { 309 Layer* layer = layers.itemAt(i); 310 delete layer; 311 } 312 layers.clear(); 313} 314 315void Caches::deleteLayerDeferred(Layer* layer) { 316 Mutex::Autolock _l(mGarbageLock); 317 mLayerGarbage.push(layer); 318} 319 320void Caches::deleteDisplayListDeferred(DisplayList* displayList) { 321 Mutex::Autolock _l(mGarbageLock); 322 mDisplayListGarbage.push(displayList); 323} 324 325void Caches::flush(FlushMode mode) { 326 FLUSH_LOGD("Flushing caches (mode %d)", mode); 327 328 switch (mode) { 329 case kFlushMode_Full: 330 textureCache.clear(); 331 patchCache.clear(); 332 dropShadowCache.clear(); 333 gradientCache.clear(); 334 fontRenderer->clear(); 335 dither.clear(); 336 // fall through 337 case kFlushMode_Moderate: 338 fontRenderer->flush(); 339 textureCache.flush(); 340 pathCache.clear(); 341 tasks.stop(); 342 // fall through 343 case kFlushMode_Layers: 344 layerCache.clear(); 345 renderBufferCache.clear(); 346 break; 347 } 348 349 clearGarbage(); 350} 351 352/////////////////////////////////////////////////////////////////////////////// 353// VBO 354/////////////////////////////////////////////////////////////////////////////// 355 356bool Caches::bindMeshBuffer() { 357 return bindMeshBuffer(meshBuffer); 358} 359 360bool Caches::bindMeshBuffer(const GLuint buffer) { 361 if (mCurrentBuffer != buffer) { 362 glBindBuffer(GL_ARRAY_BUFFER, buffer); 363 mCurrentBuffer = buffer; 364 return true; 365 } 366 return false; 367} 368 369bool Caches::unbindMeshBuffer() { 370 if (mCurrentBuffer) { 371 glBindBuffer(GL_ARRAY_BUFFER, 0); 372 mCurrentBuffer = 0; 373 return true; 374 } 375 return false; 376} 377 378bool Caches::bindIndicesBuffer(const GLuint buffer) { 379 if (mCurrentIndicesBuffer != buffer) { 380 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 381 mCurrentIndicesBuffer = buffer; 382 return true; 383 } 384 return false; 385} 386 387bool Caches::bindIndicesBuffer() { 388 if (!mMeshIndices) { 389 uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6]; 390 for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) { 391 uint16_t quad = i * 4; 392 int index = i * 6; 393 regionIndices[index ] = quad; // top-left 394 regionIndices[index + 1] = quad + 1; // top-right 395 regionIndices[index + 2] = quad + 2; // bottom-left 396 regionIndices[index + 3] = quad + 2; // bottom-left 397 regionIndices[index + 4] = quad + 1; // top-right 398 regionIndices[index + 5] = quad + 3; // bottom-right 399 } 400 401 glGenBuffers(1, &mMeshIndices); 402 bool force = bindIndicesBuffer(mMeshIndices); 403 glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t), 404 regionIndices, GL_STATIC_DRAW); 405 406 delete[] regionIndices; 407 return force; 408 } 409 410 return bindIndicesBuffer(mMeshIndices); 411} 412 413bool Caches::unbindIndicesBuffer() { 414 if (mCurrentIndicesBuffer) { 415 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 416 mCurrentIndicesBuffer = 0; 417 return true; 418 } 419 return false; 420} 421 422/////////////////////////////////////////////////////////////////////////////// 423// PBO 424/////////////////////////////////////////////////////////////////////////////// 425 426bool Caches::bindPixelBuffer(const GLuint buffer) { 427 if (mCurrentPixelBuffer != buffer) { 428 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); 429 mCurrentPixelBuffer = buffer; 430 return true; 431 } 432 return false; 433} 434 435bool Caches::unbindPixelBuffer() { 436 if (mCurrentPixelBuffer) { 437 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); 438 mCurrentPixelBuffer = 0; 439 return true; 440 } 441 return false; 442} 443 444/////////////////////////////////////////////////////////////////////////////// 445// Meshes and textures 446/////////////////////////////////////////////////////////////////////////////// 447 448void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { 449 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { 450 GLuint slot = currentProgram->position; 451 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 452 mCurrentPositionPointer = vertices; 453 mCurrentPositionStride = stride; 454 } 455} 456 457void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { 458 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { 459 GLuint slot = currentProgram->texCoords; 460 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 461 mCurrentTexCoordsPointer = vertices; 462 mCurrentTexCoordsStride = stride; 463 } 464} 465 466void Caches::resetVertexPointers() { 467 mCurrentPositionPointer = this; 468 mCurrentTexCoordsPointer = this; 469} 470 471void Caches::resetTexCoordsVertexPointer() { 472 mCurrentTexCoordsPointer = this; 473} 474 475void Caches::enableTexCoordsVertexArray() { 476 if (!mTexCoordsArrayEnabled) { 477 glEnableVertexAttribArray(Program::kBindingTexCoords); 478 mCurrentTexCoordsPointer = this; 479 mTexCoordsArrayEnabled = true; 480 } 481} 482 483void Caches::disableTexCoordsVertexArray() { 484 if (mTexCoordsArrayEnabled) { 485 glDisableVertexAttribArray(Program::kBindingTexCoords); 486 mTexCoordsArrayEnabled = false; 487 } 488} 489 490void Caches::activeTexture(GLuint textureUnit) { 491 if (mTextureUnit != textureUnit) { 492 glActiveTexture(gTextureUnits[textureUnit]); 493 mTextureUnit = textureUnit; 494 } 495} 496 497void Caches::bindTexture(GLuint texture) { 498 if (mBoundTextures[mTextureUnit] != texture) { 499 glBindTexture(GL_TEXTURE_2D, texture); 500 mBoundTextures[mTextureUnit] = texture; 501 } 502} 503 504void Caches::bindTexture(GLenum target, GLuint texture) { 505 if (mBoundTextures[mTextureUnit] != texture) { 506 glBindTexture(target, texture); 507 mBoundTextures[mTextureUnit] = texture; 508 } 509} 510 511void Caches::deleteTexture(GLuint texture) { 512 // When glDeleteTextures() is called on a currently bound texture, 513 // OpenGL ES specifies that the texture is then considered unbound 514 // Consider the following series of calls: 515 // 516 // glGenTextures -> creates texture name 2 517 // glBindTexture(2) 518 // glDeleteTextures(2) -> 2 is now unbound 519 // glGenTextures -> can return 2 again 520 // 521 // If we don't call glBindTexture(2) after the second glGenTextures 522 // call, any texture operation will be performed on the default 523 // texture (name=0) 524 525 for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) { 526 if (mBoundTextures[i] == texture) { 527 mBoundTextures[i] = 0; 528 } 529 } 530 glDeleteTextures(1, &texture); 531} 532 533void Caches::resetBoundTextures() { 534 memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint)); 535} 536 537/////////////////////////////////////////////////////////////////////////////// 538// Scissor 539/////////////////////////////////////////////////////////////////////////////// 540 541bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { 542 if (scissorEnabled && (x != mScissorX || y != mScissorY || 543 width != mScissorWidth || height != mScissorHeight)) { 544 545 if (x < 0) { 546 width += x; 547 x = 0; 548 } 549 if (y < 0) { 550 height += y; 551 y = 0; 552 } 553 if (width < 0) { 554 width = 0; 555 } 556 if (height < 0) { 557 height = 0; 558 } 559 glScissor(x, y, width, height); 560 561 mScissorX = x; 562 mScissorY = y; 563 mScissorWidth = width; 564 mScissorHeight = height; 565 566 return true; 567 } 568 return false; 569} 570 571bool Caches::enableScissor() { 572 if (!scissorEnabled) { 573 glEnable(GL_SCISSOR_TEST); 574 scissorEnabled = true; 575 resetScissor(); 576 return true; 577 } 578 return false; 579} 580 581bool Caches::disableScissor() { 582 if (scissorEnabled) { 583 glDisable(GL_SCISSOR_TEST); 584 scissorEnabled = false; 585 return true; 586 } 587 return false; 588} 589 590void Caches::setScissorEnabled(bool enabled) { 591 if (scissorEnabled != enabled) { 592 if (enabled) glEnable(GL_SCISSOR_TEST); 593 else glDisable(GL_SCISSOR_TEST); 594 scissorEnabled = enabled; 595 } 596} 597 598void Caches::resetScissor() { 599 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 600} 601 602/////////////////////////////////////////////////////////////////////////////// 603// Tiling 604/////////////////////////////////////////////////////////////////////////////// 605 606void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { 607 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 608 glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); 609 } 610} 611 612void Caches::endTiling() { 613 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 614 glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); 615 } 616} 617 618bool Caches::hasRegisteredFunctors() { 619 return mFunctorsCount > 0; 620} 621 622void Caches::registerFunctors(uint32_t functorCount) { 623 mFunctorsCount += functorCount; 624} 625 626void Caches::unregisterFunctors(uint32_t functorCount) { 627 if (functorCount > mFunctorsCount) { 628 mFunctorsCount = 0; 629 } else { 630 mFunctorsCount -= functorCount; 631 } 632} 633 634/////////////////////////////////////////////////////////////////////////////// 635// Regions 636/////////////////////////////////////////////////////////////////////////////// 637 638TextureVertex* Caches::getRegionMesh() { 639 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 640 if (!mRegionMesh) { 641 mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4]; 642 } 643 644 return mRegionMesh; 645} 646 647}; // namespace uirenderer 648}; // namespace android 649