Caches.cpp revision 5bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2e
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20#include <utils/String8.h>
21
22#include "Caches.h"
23#include "DisplayListRenderer.h"
24#include "Properties.h"
25#include "LayerRenderer.h"
26
27namespace android {
28
29#ifdef USE_OPENGL_RENDERER
30using namespace uirenderer;
31ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
32#endif
33
34namespace uirenderer {
35
36///////////////////////////////////////////////////////////////////////////////
37// Macros
38///////////////////////////////////////////////////////////////////////////////
39
40#if DEBUG_CACHE_FLUSH
41    #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
42#else
43    #define FLUSH_LOGD(...)
44#endif
45
46///////////////////////////////////////////////////////////////////////////////
47// Constructors/destructor
48///////////////////////////////////////////////////////////////////////////////
49
50Caches::Caches(): Singleton<Caches>(), mInitialized(false) {
51    init();
52    initFont();
53    initExtensions();
54    initConstraints();
55    initProperties();
56
57    mDebugLevel = readDebugLevel();
58    ALOGD("Enabling debug mode %d", mDebugLevel);
59}
60
61void Caches::init() {
62    if (mInitialized) return;
63
64    glGenBuffers(1, &meshBuffer);
65    glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
66    glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
67
68    mCurrentBuffer = meshBuffer;
69    mCurrentIndicesBuffer = 0;
70    mCurrentPositionPointer = this;
71    mCurrentPositionStride = 0;
72    mCurrentTexCoordsPointer = this;
73
74    mTexCoordsArrayEnabled = false;
75
76    glDisable(GL_SCISSOR_TEST);
77    scissorEnabled = false;
78    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
79
80    glActiveTexture(gTextureUnits[0]);
81    mTextureUnit = 0;
82
83    mRegionMesh = NULL;
84
85    blend = false;
86    lastSrcMode = GL_ZERO;
87    lastDstMode = GL_ZERO;
88    currentProgram = NULL;
89
90    mFunctorsCount = 0;
91
92    mInitialized = true;
93}
94
95void Caches::initFont() {
96    fontRenderer = GammaFontRenderer::createRenderer();
97}
98
99void Caches::initExtensions() {
100    if (extensions.hasDebugMarker()) {
101        eventMark = glInsertEventMarkerEXT;
102        startMark = glPushGroupMarkerEXT;
103        endMark = glPopGroupMarkerEXT;
104    } else {
105        eventMark = eventMarkNull;
106        startMark = startMarkNull;
107        endMark = endMarkNull;
108    }
109
110    if (extensions.hasDebugLabel()) {
111        setLabel = glLabelObjectEXT;
112        getLabel = glGetObjectLabelEXT;
113    } else {
114        setLabel = setLabelNull;
115        getLabel = getLabelNull;
116    }
117}
118
119void Caches::initConstraints() {
120    GLint maxTextureUnits;
121    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
122    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
123        ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
124    }
125
126    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
127}
128
129bool Caches::initProperties() {
130    bool prevDebugLayersUpdates = debugLayersUpdates;
131    bool prevDebugOverdraw = debugOverdraw;
132
133    char property[PROPERTY_VALUE_MAX];
134    if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) {
135        INIT_LOGD("  Layers updates debug enabled: %s", property);
136        debugLayersUpdates = !strcmp(property, "true");
137    } else {
138        debugLayersUpdates = false;
139    }
140
141    if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) {
142        INIT_LOGD("  Overdraw debug enabled: %s", property);
143        debugOverdraw = !strcmp(property, "true");
144    } else {
145        debugOverdraw = false;
146    }
147
148    return (prevDebugLayersUpdates != debugLayersUpdates) ||
149            (prevDebugOverdraw != debugOverdraw);
150}
151
152void Caches::terminate() {
153    if (!mInitialized) return;
154
155    glDeleteBuffers(1, &meshBuffer);
156    mCurrentBuffer = 0;
157
158    glDeleteBuffers(1, &mRegionMeshIndices);
159    delete[] mRegionMesh;
160    mRegionMesh = NULL;
161
162    fboCache.clear();
163
164    programCache.clear();
165    currentProgram = NULL;
166
167    mInitialized = false;
168}
169
170///////////////////////////////////////////////////////////////////////////////
171// Debug
172///////////////////////////////////////////////////////////////////////////////
173
174void Caches::dumpMemoryUsage() {
175    String8 stringLog;
176    dumpMemoryUsage(stringLog);
177    ALOGD("%s", stringLog.string());
178}
179
180void Caches::dumpMemoryUsage(String8 &log) {
181    log.appendFormat("Current memory usage / total memory usage (bytes):\n");
182    log.appendFormat("  TextureCache         %8d / %8d\n",
183            textureCache.getSize(), textureCache.getMaxSize());
184    log.appendFormat("  LayerCache           %8d / %8d\n",
185            layerCache.getSize(), layerCache.getMaxSize());
186    log.appendFormat("  GradientCache        %8d / %8d\n",
187            gradientCache.getSize(), gradientCache.getMaxSize());
188    log.appendFormat("  PathCache            %8d / %8d\n",
189            pathCache.getSize(), pathCache.getMaxSize());
190    log.appendFormat("  CircleShapeCache     %8d / %8d\n",
191            circleShapeCache.getSize(), circleShapeCache.getMaxSize());
192    log.appendFormat("  OvalShapeCache       %8d / %8d\n",
193            ovalShapeCache.getSize(), ovalShapeCache.getMaxSize());
194    log.appendFormat("  RoundRectShapeCache  %8d / %8d\n",
195            roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize());
196    log.appendFormat("  RectShapeCache       %8d / %8d\n",
197            rectShapeCache.getSize(), rectShapeCache.getMaxSize());
198    log.appendFormat("  ArcShapeCache        %8d / %8d\n",
199            arcShapeCache.getSize(), arcShapeCache.getMaxSize());
200    log.appendFormat("  TextDropShadowCache  %8d / %8d\n", dropShadowCache.getSize(),
201            dropShadowCache.getMaxSize());
202    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
203        const uint32_t size = fontRenderer->getFontRendererSize(i);
204        log.appendFormat("  FontRenderer %d       %8d / %8d\n", i, size, size);
205    }
206    log.appendFormat("Other:\n");
207    log.appendFormat("  FboCache             %8d / %8d\n",
208            fboCache.getSize(), fboCache.getMaxSize());
209    log.appendFormat("  PatchCache           %8d / %8d\n",
210            patchCache.getSize(), patchCache.getMaxSize());
211
212    uint32_t total = 0;
213    total += textureCache.getSize();
214    total += layerCache.getSize();
215    total += gradientCache.getSize();
216    total += pathCache.getSize();
217    total += dropShadowCache.getSize();
218    total += roundRectShapeCache.getSize();
219    total += circleShapeCache.getSize();
220    total += ovalShapeCache.getSize();
221    total += rectShapeCache.getSize();
222    total += arcShapeCache.getSize();
223    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
224        total += fontRenderer->getFontRendererSize(i);
225    }
226
227    log.appendFormat("Total memory usage:\n");
228    log.appendFormat("  %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
229}
230
231///////////////////////////////////////////////////////////////////////////////
232// Memory management
233///////////////////////////////////////////////////////////////////////////////
234
235void Caches::clearGarbage() {
236    textureCache.clearGarbage();
237    pathCache.clearGarbage();
238
239    Vector<DisplayList*> displayLists;
240    Vector<Layer*> layers;
241
242    { // scope for the lock
243        Mutex::Autolock _l(mGarbageLock);
244        displayLists = mDisplayListGarbage;
245        layers = mLayerGarbage;
246        mDisplayListGarbage.clear();
247        mLayerGarbage.clear();
248    }
249
250    size_t count = displayLists.size();
251    for (size_t i = 0; i < count; i++) {
252        DisplayList* displayList = displayLists.itemAt(i);
253        delete displayList;
254    }
255
256    count = layers.size();
257    for (size_t i = 0; i < count; i++) {
258        Layer* layer = layers.itemAt(i);
259        delete layer;
260    }
261    layers.clear();
262}
263
264void Caches::deleteLayerDeferred(Layer* layer) {
265    Mutex::Autolock _l(mGarbageLock);
266    mLayerGarbage.push(layer);
267}
268
269void Caches::deleteDisplayListDeferred(DisplayList* displayList) {
270    Mutex::Autolock _l(mGarbageLock);
271    mDisplayListGarbage.push(displayList);
272}
273
274void Caches::flush(FlushMode mode) {
275    FLUSH_LOGD("Flushing caches (mode %d)", mode);
276
277    switch (mode) {
278        case kFlushMode_Full:
279            textureCache.clear();
280            patchCache.clear();
281            dropShadowCache.clear();
282            gradientCache.clear();
283            fontRenderer->clear();
284            dither.clear();
285            // fall through
286        case kFlushMode_Moderate:
287            fontRenderer->flush();
288            textureCache.flush();
289            pathCache.clear();
290            roundRectShapeCache.clear();
291            circleShapeCache.clear();
292            ovalShapeCache.clear();
293            rectShapeCache.clear();
294            arcShapeCache.clear();
295            // fall through
296        case kFlushMode_Layers:
297            layerCache.clear();
298            break;
299    }
300
301    clearGarbage();
302}
303
304///////////////////////////////////////////////////////////////////////////////
305// VBO
306///////////////////////////////////////////////////////////////////////////////
307
308bool Caches::bindMeshBuffer() {
309    return bindMeshBuffer(meshBuffer);
310}
311
312bool Caches::bindMeshBuffer(const GLuint buffer) {
313    if (mCurrentBuffer != buffer) {
314        glBindBuffer(GL_ARRAY_BUFFER, buffer);
315        mCurrentBuffer = buffer;
316        return true;
317    }
318    return false;
319}
320
321bool Caches::unbindMeshBuffer() {
322    if (mCurrentBuffer) {
323        glBindBuffer(GL_ARRAY_BUFFER, 0);
324        mCurrentBuffer = 0;
325        return true;
326    }
327    return false;
328}
329
330bool Caches::bindIndicesBuffer(const GLuint buffer) {
331    if (mCurrentIndicesBuffer != buffer) {
332        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
333        mCurrentIndicesBuffer = buffer;
334        return true;
335    }
336    return false;
337}
338
339bool Caches::unbindIndicesBuffer() {
340    if (mCurrentIndicesBuffer) {
341        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
342        mCurrentIndicesBuffer = 0;
343        return true;
344    }
345    return false;
346}
347
348///////////////////////////////////////////////////////////////////////////////
349// Meshes and textures
350///////////////////////////////////////////////////////////////////////////////
351
352void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) {
353    if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
354        GLuint slot = currentProgram->position;
355        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
356        mCurrentPositionPointer = vertices;
357        mCurrentPositionStride = stride;
358    }
359}
360
361void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices) {
362    if (force || vertices != mCurrentTexCoordsPointer) {
363        GLuint slot = currentProgram->texCoords;
364        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices);
365        mCurrentTexCoordsPointer = vertices;
366    }
367}
368
369void Caches::resetVertexPointers() {
370    mCurrentPositionPointer = this;
371    mCurrentTexCoordsPointer = this;
372}
373
374void Caches::resetTexCoordsVertexPointer() {
375    mCurrentTexCoordsPointer = this;
376}
377
378void Caches::enableTexCoordsVertexArray() {
379    if (!mTexCoordsArrayEnabled) {
380        glEnableVertexAttribArray(Program::kBindingTexCoords);
381        mCurrentTexCoordsPointer = this;
382        mTexCoordsArrayEnabled = true;
383    }
384}
385
386void Caches::disbaleTexCoordsVertexArray() {
387    if (mTexCoordsArrayEnabled) {
388        glDisableVertexAttribArray(Program::kBindingTexCoords);
389        mTexCoordsArrayEnabled = false;
390    }
391}
392
393void Caches::activeTexture(GLuint textureUnit) {
394    if (mTextureUnit != textureUnit) {
395        glActiveTexture(gTextureUnits[textureUnit]);
396        mTextureUnit = textureUnit;
397    }
398}
399
400///////////////////////////////////////////////////////////////////////////////
401// Scissor
402///////////////////////////////////////////////////////////////////////////////
403
404bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
405    if (scissorEnabled && (x != mScissorX || y != mScissorY ||
406            width != mScissorWidth || height != mScissorHeight)) {
407
408        if (x < 0) {
409            width += x;
410            x = 0;
411        }
412        if (y < 0) {
413            height += y;
414            y = 0;
415        }
416        if (width < 0) {
417            width = 0;
418        }
419        if (height < 0) {
420            height = 0;
421        }
422        glScissor(x, y, width, height);
423
424        mScissorX = x;
425        mScissorY = y;
426        mScissorWidth = width;
427        mScissorHeight = height;
428
429        return true;
430    }
431    return false;
432}
433
434bool Caches::enableScissor() {
435    if (!scissorEnabled) {
436        glEnable(GL_SCISSOR_TEST);
437        scissorEnabled = true;
438        resetScissor();
439        return true;
440    }
441    return false;
442}
443
444bool Caches::disableScissor() {
445    if (scissorEnabled) {
446        glDisable(GL_SCISSOR_TEST);
447        scissorEnabled = false;
448        return true;
449    }
450    return false;
451}
452
453void Caches::setScissorEnabled(bool enabled) {
454    if (scissorEnabled != enabled) {
455        if (enabled) glEnable(GL_SCISSOR_TEST);
456        else glDisable(GL_SCISSOR_TEST);
457        scissorEnabled = enabled;
458    }
459}
460
461void Caches::resetScissor() {
462    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
463}
464
465///////////////////////////////////////////////////////////////////////////////
466// Tiling
467///////////////////////////////////////////////////////////////////////////////
468
469void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool opaque) {
470    if (extensions.hasTiledRendering() && !debugOverdraw) {
471        glStartTilingQCOM(x, y, width, height, (opaque ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM));
472    }
473}
474
475void Caches::endTiling() {
476    if (extensions.hasTiledRendering() && !debugOverdraw) {
477        glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
478    }
479}
480
481bool Caches::hasRegisteredFunctors() {
482    return mFunctorsCount > 0;
483}
484
485void Caches::registerFunctors(uint32_t functorCount) {
486    mFunctorsCount += functorCount;
487}
488
489void Caches::unregisterFunctors(uint32_t functorCount) {
490    if (functorCount > mFunctorsCount) {
491        mFunctorsCount = 0;
492    } else {
493        mFunctorsCount -= functorCount;
494    }
495}
496
497///////////////////////////////////////////////////////////////////////////////
498// Regions
499///////////////////////////////////////////////////////////////////////////////
500
501TextureVertex* Caches::getRegionMesh() {
502    // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
503    if (!mRegionMesh) {
504        mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
505
506        uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
507        for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
508            uint16_t quad = i * 4;
509            int index = i * 6;
510            regionIndices[index    ] = quad;       // top-left
511            regionIndices[index + 1] = quad + 1;   // top-right
512            regionIndices[index + 2] = quad + 2;   // bottom-left
513            regionIndices[index + 3] = quad + 2;   // bottom-left
514            regionIndices[index + 4] = quad + 1;   // top-right
515            regionIndices[index + 5] = quad + 3;   // bottom-right
516        }
517
518        glGenBuffers(1, &mRegionMeshIndices);
519        bindIndicesBuffer(mRegionMeshIndices);
520        glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
521                regionIndices, GL_STATIC_DRAW);
522
523        delete[] regionIndices;
524    } else {
525        bindIndicesBuffer(mRegionMeshIndices);
526    }
527
528    return mRegionMesh;
529}
530
531}; // namespace uirenderer
532}; // namespace android
533