Caches.cpp revision 746b7401ceb86b5f2805f8c0d3b39ac739152015
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include "Caches.h" 20 21namespace android { 22 23#ifdef USE_OPENGL_RENDERER 24using namespace uirenderer; 25ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 26#endif 27 28namespace uirenderer { 29 30/////////////////////////////////////////////////////////////////////////////// 31// Constructors/destructor 32/////////////////////////////////////////////////////////////////////////////// 33 34Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), 35 lastDstMode(GL_ZERO), currentProgram(NULL) { 36 GLint maxTextureUnits; 37 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 38 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 39 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 40 } 41 42 glGenBuffers(1, &meshBuffer); 43 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 44 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 45 46 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 47 48 mCurrentBuffer = meshBuffer; 49} 50 51/** 52 * Binds the VBO used to render simple textured quads. 53 */ 54void Caches::bindMeshBuffer() { 55 bindMeshBuffer(meshBuffer); 56} 57 58/** 59 * Binds the specified VBO. 60 */ 61void Caches::bindMeshBuffer(const GLuint buffer) { 62 if (mCurrentBuffer != buffer) { 63 glBindBuffer(GL_ARRAY_BUFFER, buffer); 64 mCurrentBuffer = buffer; 65 } 66} 67 68/** 69 * Unbinds the VBO used to render simple textured quads. 70 */ 71void Caches::unbindMeshBuffer() { 72 if (mCurrentBuffer) { 73 glBindBuffer(GL_ARRAY_BUFFER, 0); 74 mCurrentBuffer = 0; 75 } 76} 77 78}; // namespace uirenderer 79}; // namespace android 80