Caches.cpp revision 9481684560b2815d2706512086bb36467ef6acc0
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20#include <utils/String8.h>
21
22#include "Caches.h"
23#include "DisplayListRenderer.h"
24#include "GammaFontRenderer.h"
25#include "Properties.h"
26#include "LayerRenderer.h"
27#include "ShadowTessellator.h"
28#include "RenderState.h"
29
30namespace android {
31
32#ifdef USE_OPENGL_RENDERER
33using namespace uirenderer;
34ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
35#endif
36
37namespace uirenderer {
38
39///////////////////////////////////////////////////////////////////////////////
40// Macros
41///////////////////////////////////////////////////////////////////////////////
42
43#if DEBUG_CACHE_FLUSH
44    #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
45#else
46    #define FLUSH_LOGD(...)
47#endif
48
49///////////////////////////////////////////////////////////////////////////////
50// Constructors/destructor
51///////////////////////////////////////////////////////////////////////////////
52
53Caches::Caches(): Singleton<Caches>(),
54        mExtensions(Extensions::getInstance()), mInitialized(false), mRenderState(NULL) {
55    init();
56    initFont();
57    initConstraints();
58    initProperties();
59    initStaticProperties();
60    initExtensions();
61    initTempProperties();
62
63    mDebugLevel = readDebugLevel();
64    ALOGD("Enabling debug mode %d", mDebugLevel);
65}
66
67bool Caches::init() {
68    if (mInitialized) return false;
69
70    glGenBuffers(1, &meshBuffer);
71    glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
72    glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
73
74    mCurrentBuffer = meshBuffer;
75    mCurrentIndicesBuffer = 0;
76    mCurrentPositionPointer = this;
77    mCurrentPositionStride = 0;
78    mCurrentTexCoordsPointer = this;
79    mCurrentPixelBuffer = 0;
80
81    mTexCoordsArrayEnabled = false;
82
83    glDisable(GL_SCISSOR_TEST);
84    scissorEnabled = false;
85    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
86
87    glActiveTexture(gTextureUnits[0]);
88    mTextureUnit = 0;
89
90    mRegionMesh = NULL;
91    mMeshIndices = 0;
92    mShadowStripsIndices = 0;
93    blend = false;
94    lastSrcMode = GL_ZERO;
95    lastDstMode = GL_ZERO;
96    currentProgram = NULL;
97
98    mFunctorsCount = 0;
99
100    debugLayersUpdates = false;
101    debugOverdraw = false;
102    debugStencilClip = kStencilHide;
103
104    patchCache.init(*this);
105
106    mInitialized = true;
107
108    resetBoundTextures();
109
110    return true;
111}
112
113void Caches::initFont() {
114    fontRenderer = GammaFontRenderer::createRenderer();
115}
116
117void Caches::initExtensions() {
118    if (mExtensions.hasDebugMarker()) {
119        eventMark = glInsertEventMarkerEXT;
120
121        startMark = glPushGroupMarkerEXT;
122        endMark = glPopGroupMarkerEXT;
123    } else {
124        eventMark = eventMarkNull;
125        startMark = startMarkNull;
126        endMark = endMarkNull;
127    }
128
129    if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) {
130        setLabel = glLabelObjectEXT;
131        getLabel = glGetObjectLabelEXT;
132    } else {
133        setLabel = setLabelNull;
134        getLabel = getLabelNull;
135    }
136}
137
138void Caches::initConstraints() {
139    GLint maxTextureUnits;
140    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
141    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
142        ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
143    }
144
145    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
146}
147
148void Caches::initStaticProperties() {
149    gpuPixelBuffersEnabled = false;
150
151    // OpenGL ES 3.0+ specific features
152    if (mExtensions.hasPixelBufferObjects()) {
153        char property[PROPERTY_VALUE_MAX];
154        if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) {
155            gpuPixelBuffersEnabled = !strcmp(property, "true");
156        }
157    }
158}
159
160bool Caches::initProperties() {
161    bool prevDebugLayersUpdates = debugLayersUpdates;
162    bool prevDebugOverdraw = debugOverdraw;
163    StencilClipDebug prevDebugStencilClip = debugStencilClip;
164
165    char property[PROPERTY_VALUE_MAX];
166    if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) {
167        INIT_LOGD("  Layers updates debug enabled: %s", property);
168        debugLayersUpdates = !strcmp(property, "true");
169    } else {
170        debugLayersUpdates = false;
171    }
172
173    debugOverdraw = false;
174    if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) {
175        INIT_LOGD("  Overdraw debug enabled: %s", property);
176        if (!strcmp(property, "show")) {
177            debugOverdraw = true;
178            mOverdrawDebugColorSet = kColorSet_Default;
179        } else if (!strcmp(property, "show_deuteranomaly")) {
180            debugOverdraw = true;
181            mOverdrawDebugColorSet = kColorSet_Deuteranomaly;
182        }
183    }
184
185    // See Properties.h for valid values
186    if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) {
187        INIT_LOGD("  Stencil clip debug enabled: %s", property);
188        if (!strcmp(property, "hide")) {
189            debugStencilClip = kStencilHide;
190        } else if (!strcmp(property, "highlight")) {
191            debugStencilClip = kStencilShowHighlight;
192        } else if (!strcmp(property, "region")) {
193            debugStencilClip = kStencilShowRegion;
194        }
195    } else {
196        debugStencilClip = kStencilHide;
197    }
198
199    if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) {
200        drawDeferDisabled = !strcasecmp(property, "true");
201        INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
202    } else {
203        drawDeferDisabled = false;
204        INIT_LOGD("  Draw defer enabled");
205    }
206
207    if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) {
208        drawReorderDisabled = !strcasecmp(property, "true");
209        INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
210    } else {
211        drawReorderDisabled = false;
212        INIT_LOGD("  Draw reorder enabled");
213    }
214
215    return (prevDebugLayersUpdates != debugLayersUpdates) ||
216            (prevDebugOverdraw != debugOverdraw) ||
217            (prevDebugStencilClip != debugStencilClip);
218}
219
220void Caches::terminate() {
221    if (!mInitialized) return;
222
223    glDeleteBuffers(1, &meshBuffer);
224    mCurrentBuffer = 0;
225
226    glDeleteBuffers(1, &mMeshIndices);
227    delete[] mRegionMesh;
228    mMeshIndices = 0;
229    mRegionMesh = NULL;
230
231    glDeleteBuffers(1, &mShadowStripsIndices);
232    mShadowStripsIndices = 0;
233
234    fboCache.clear();
235
236    programCache.clear();
237    currentProgram = NULL;
238
239    assetAtlas.terminate();
240
241    patchCache.clear();
242
243    clearGarbage();
244
245    mInitialized = false;
246}
247
248///////////////////////////////////////////////////////////////////////////////
249// Debug
250///////////////////////////////////////////////////////////////////////////////
251
252uint32_t Caches::getOverdrawColor(uint32_t amount) const {
253    static uint32_t sOverdrawColors[2][4] = {
254            { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 },
255            { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 }
256    };
257    if (amount < 1) amount = 1;
258    if (amount > 4) amount = 4;
259    return sOverdrawColors[mOverdrawDebugColorSet][amount - 1];
260}
261
262void Caches::dumpMemoryUsage() {
263    String8 stringLog;
264    dumpMemoryUsage(stringLog);
265    ALOGD("%s", stringLog.string());
266}
267
268void Caches::dumpMemoryUsage(String8 &log) {
269    uint32_t total = 0;
270    log.appendFormat("Current memory usage / total memory usage (bytes):\n");
271    log.appendFormat("  TextureCache         %8d / %8d\n",
272            textureCache.getSize(), textureCache.getMaxSize());
273    log.appendFormat("  LayerCache           %8d / %8d (numLayers = %zu)\n",
274            layerCache.getSize(), layerCache.getMaxSize(), layerCache.getCount());
275    if (mRenderState) {
276        int memused = 0;
277        for (std::set<const Layer*>::iterator it = mRenderState->mActiveLayers.begin();
278                it != mRenderState->mActiveLayers.end(); it++) {
279            const Layer* layer = *it;
280            log.appendFormat("    Layer size %dx%d; isTextureLayer()=%d; texid=%u fbo=%u; refs=%d\n",
281                    layer->getWidth(), layer->getHeight(),
282                    layer->isTextureLayer(), layer->getTexture(),
283                    layer->getFbo(), layer->getStrongCount());
284            memused = layer->getWidth() * layer->getHeight() * 4;
285        }
286        log.appendFormat("  Layers total   %8d (numLayers = %zu)\n",
287                memused, mRenderState->mActiveLayers.size());
288        total += memused;
289    }
290    log.appendFormat("  RenderBufferCache    %8d / %8d\n",
291            renderBufferCache.getSize(), renderBufferCache.getMaxSize());
292    log.appendFormat("  GradientCache        %8d / %8d\n",
293            gradientCache.getSize(), gradientCache.getMaxSize());
294    log.appendFormat("  PathCache            %8d / %8d\n",
295            pathCache.getSize(), pathCache.getMaxSize());
296    log.appendFormat("  TessellationCache    %8d / %8d\n",
297            tessellationCache.getSize(), tessellationCache.getMaxSize());
298    log.appendFormat("  TextDropShadowCache  %8d / %8d\n", dropShadowCache.getSize(),
299            dropShadowCache.getMaxSize());
300    log.appendFormat("  PatchCache           %8d / %8d\n",
301            patchCache.getSize(), patchCache.getMaxSize());
302    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
303        const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA);
304        const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA);
305        log.appendFormat("  FontRenderer %d A8    %8d / %8d\n", i, sizeA8, sizeA8);
306        log.appendFormat("  FontRenderer %d RGBA  %8d / %8d\n", i, sizeRGBA, sizeRGBA);
307        log.appendFormat("  FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA,
308                sizeA8 + sizeRGBA);
309    }
310    log.appendFormat("Other:\n");
311    log.appendFormat("  FboCache             %8d / %8d\n",
312            fboCache.getSize(), fboCache.getMaxSize());
313
314    total += textureCache.getSize();
315    total += renderBufferCache.getSize();
316    total += gradientCache.getSize();
317    total += pathCache.getSize();
318    total += tessellationCache.getSize();
319    total += dropShadowCache.getSize();
320    total += patchCache.getSize();
321    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
322        total += fontRenderer->getFontRendererSize(i, GL_ALPHA);
323        total += fontRenderer->getFontRendererSize(i, GL_RGBA);
324    }
325
326    log.appendFormat("Total memory usage:\n");
327    log.appendFormat("  %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
328}
329
330///////////////////////////////////////////////////////////////////////////////
331// Memory management
332///////////////////////////////////////////////////////////////////////////////
333
334void Caches::clearGarbage() {
335    textureCache.clearGarbage();
336    pathCache.clearGarbage();
337    patchCache.clearGarbage();
338}
339
340void Caches::flush(FlushMode mode) {
341    FLUSH_LOGD("Flushing caches (mode %d)", mode);
342
343    // We must stop tasks before clearing caches
344    if (mode > kFlushMode_Layers) {
345        tasks.stop();
346    }
347
348    switch (mode) {
349        case kFlushMode_Full:
350            textureCache.clear();
351            patchCache.clear();
352            dropShadowCache.clear();
353            gradientCache.clear();
354            fontRenderer->clear();
355            fboCache.clear();
356            dither.clear();
357            // fall through
358        case kFlushMode_Moderate:
359            fontRenderer->flush();
360            textureCache.flush();
361            pathCache.clear();
362            tessellationCache.clear();
363            // fall through
364        case kFlushMode_Layers:
365            layerCache.clear();
366            renderBufferCache.clear();
367            break;
368    }
369
370    clearGarbage();
371    glFinish();
372}
373
374///////////////////////////////////////////////////////////////////////////////
375// VBO
376///////////////////////////////////////////////////////////////////////////////
377
378bool Caches::bindMeshBuffer() {
379    return bindMeshBuffer(meshBuffer);
380}
381
382bool Caches::bindMeshBuffer(const GLuint buffer) {
383    if (mCurrentBuffer != buffer) {
384        glBindBuffer(GL_ARRAY_BUFFER, buffer);
385        mCurrentBuffer = buffer;
386        return true;
387    }
388    return false;
389}
390
391bool Caches::unbindMeshBuffer() {
392    if (mCurrentBuffer) {
393        glBindBuffer(GL_ARRAY_BUFFER, 0);
394        mCurrentBuffer = 0;
395        return true;
396    }
397    return false;
398}
399
400bool Caches::bindIndicesBufferInternal(const GLuint buffer) {
401    if (mCurrentIndicesBuffer != buffer) {
402        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
403        mCurrentIndicesBuffer = buffer;
404        return true;
405    }
406    return false;
407}
408
409bool Caches::bindQuadIndicesBuffer() {
410    if (!mMeshIndices) {
411        uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6];
412        for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) {
413            uint16_t quad = i * 4;
414            int index = i * 6;
415            regionIndices[index    ] = quad;       // top-left
416            regionIndices[index + 1] = quad + 1;   // top-right
417            regionIndices[index + 2] = quad + 2;   // bottom-left
418            regionIndices[index + 3] = quad + 2;   // bottom-left
419            regionIndices[index + 4] = quad + 1;   // top-right
420            regionIndices[index + 5] = quad + 3;   // bottom-right
421        }
422
423        glGenBuffers(1, &mMeshIndices);
424        bool force = bindIndicesBufferInternal(mMeshIndices);
425        glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t),
426                regionIndices, GL_STATIC_DRAW);
427
428        delete[] regionIndices;
429        return force;
430    }
431
432    return bindIndicesBufferInternal(mMeshIndices);
433}
434
435bool Caches::bindShadowIndicesBuffer() {
436    if (!mShadowStripsIndices) {
437        uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT];
438        ShadowTessellator::generateShadowIndices(shadowIndices);
439        glGenBuffers(1, &mShadowStripsIndices);
440        bool force = bindIndicesBufferInternal(mShadowStripsIndices);
441        glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t),
442            shadowIndices, GL_STATIC_DRAW);
443
444        delete[] shadowIndices;
445        return force;
446    }
447
448    return bindIndicesBufferInternal(mShadowStripsIndices);
449}
450
451bool Caches::unbindIndicesBuffer() {
452    if (mCurrentIndicesBuffer) {
453        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
454        mCurrentIndicesBuffer = 0;
455        return true;
456    }
457    return false;
458}
459
460///////////////////////////////////////////////////////////////////////////////
461// PBO
462///////////////////////////////////////////////////////////////////////////////
463
464bool Caches::bindPixelBuffer(const GLuint buffer) {
465    if (mCurrentPixelBuffer != buffer) {
466        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
467        mCurrentPixelBuffer = buffer;
468        return true;
469    }
470    return false;
471}
472
473bool Caches::unbindPixelBuffer() {
474    if (mCurrentPixelBuffer) {
475        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
476        mCurrentPixelBuffer = 0;
477        return true;
478    }
479    return false;
480}
481
482///////////////////////////////////////////////////////////////////////////////
483// Meshes and textures
484///////////////////////////////////////////////////////////////////////////////
485
486void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) {
487    if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
488        GLuint slot = currentProgram->position;
489        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
490        mCurrentPositionPointer = vertices;
491        mCurrentPositionStride = stride;
492    }
493}
494
495void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) {
496    if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) {
497        GLuint slot = currentProgram->texCoords;
498        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
499        mCurrentTexCoordsPointer = vertices;
500        mCurrentTexCoordsStride = stride;
501    }
502}
503
504void Caches::resetVertexPointers() {
505    mCurrentPositionPointer = this;
506    mCurrentTexCoordsPointer = this;
507}
508
509void Caches::resetTexCoordsVertexPointer() {
510    mCurrentTexCoordsPointer = this;
511}
512
513void Caches::enableTexCoordsVertexArray() {
514    if (!mTexCoordsArrayEnabled) {
515        glEnableVertexAttribArray(Program::kBindingTexCoords);
516        mCurrentTexCoordsPointer = this;
517        mTexCoordsArrayEnabled = true;
518    }
519}
520
521void Caches::disableTexCoordsVertexArray() {
522    if (mTexCoordsArrayEnabled) {
523        glDisableVertexAttribArray(Program::kBindingTexCoords);
524        mTexCoordsArrayEnabled = false;
525    }
526}
527
528void Caches::activeTexture(GLuint textureUnit) {
529    if (mTextureUnit != textureUnit) {
530        glActiveTexture(gTextureUnits[textureUnit]);
531        mTextureUnit = textureUnit;
532    }
533}
534
535void Caches::resetActiveTexture() {
536    mTextureUnit = -1;
537}
538
539void Caches::bindTexture(GLuint texture) {
540    if (mBoundTextures[mTextureUnit] != texture) {
541        glBindTexture(GL_TEXTURE_2D, texture);
542        mBoundTextures[mTextureUnit] = texture;
543    }
544}
545
546void Caches::bindTexture(GLenum target, GLuint texture) {
547    if (target == GL_TEXTURE_2D) {
548        bindTexture(texture);
549    } else {
550        // GLConsumer directly calls glBindTexture() with
551        // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
552        // since the cached state could be stale
553        glBindTexture(target, texture);
554    }
555}
556
557void Caches::deleteTexture(GLuint texture) {
558    // When glDeleteTextures() is called on a currently bound texture,
559    // OpenGL ES specifies that the texture is then considered unbound
560    // Consider the following series of calls:
561    //
562    // glGenTextures -> creates texture name 2
563    // glBindTexture(2)
564    // glDeleteTextures(2) -> 2 is now unbound
565    // glGenTextures -> can return 2 again
566    //
567    // If we don't call glBindTexture(2) after the second glGenTextures
568    // call, any texture operation will be performed on the default
569    // texture (name=0)
570
571    unbindTexture(texture);
572
573    glDeleteTextures(1, &texture);
574}
575
576void Caches::resetBoundTextures() {
577    memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint));
578}
579
580void Caches::unbindTexture(GLuint texture) {
581    for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) {
582        if (mBoundTextures[i] == texture) {
583            mBoundTextures[i] = 0;
584        }
585    }
586}
587
588///////////////////////////////////////////////////////////////////////////////
589// Scissor
590///////////////////////////////////////////////////////////////////////////////
591
592bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
593    if (scissorEnabled && (x != mScissorX || y != mScissorY ||
594            width != mScissorWidth || height != mScissorHeight)) {
595
596        if (x < 0) {
597            width += x;
598            x = 0;
599        }
600        if (y < 0) {
601            height += y;
602            y = 0;
603        }
604        if (width < 0) {
605            width = 0;
606        }
607        if (height < 0) {
608            height = 0;
609        }
610        glScissor(x, y, width, height);
611
612        mScissorX = x;
613        mScissorY = y;
614        mScissorWidth = width;
615        mScissorHeight = height;
616
617        return true;
618    }
619    return false;
620}
621
622bool Caches::enableScissor() {
623    if (!scissorEnabled) {
624        glEnable(GL_SCISSOR_TEST);
625        scissorEnabled = true;
626        resetScissor();
627        return true;
628    }
629    return false;
630}
631
632bool Caches::disableScissor() {
633    if (scissorEnabled) {
634        glDisable(GL_SCISSOR_TEST);
635        scissorEnabled = false;
636        return true;
637    }
638    return false;
639}
640
641void Caches::setScissorEnabled(bool enabled) {
642    if (scissorEnabled != enabled) {
643        if (enabled) glEnable(GL_SCISSOR_TEST);
644        else glDisable(GL_SCISSOR_TEST);
645        scissorEnabled = enabled;
646    }
647}
648
649void Caches::resetScissor() {
650    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
651}
652
653///////////////////////////////////////////////////////////////////////////////
654// Tiling
655///////////////////////////////////////////////////////////////////////////////
656
657void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) {
658    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
659        glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM));
660    }
661}
662
663void Caches::endTiling() {
664    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
665        glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
666    }
667}
668
669bool Caches::hasRegisteredFunctors() {
670    return mFunctorsCount > 0;
671}
672
673void Caches::registerFunctors(uint32_t functorCount) {
674    mFunctorsCount += functorCount;
675}
676
677void Caches::unregisterFunctors(uint32_t functorCount) {
678    if (functorCount > mFunctorsCount) {
679        mFunctorsCount = 0;
680    } else {
681        mFunctorsCount -= functorCount;
682    }
683}
684
685///////////////////////////////////////////////////////////////////////////////
686// Regions
687///////////////////////////////////////////////////////////////////////////////
688
689TextureVertex* Caches::getRegionMesh() {
690    // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
691    if (!mRegionMesh) {
692        mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4];
693    }
694
695    return mRegionMesh;
696}
697
698///////////////////////////////////////////////////////////////////////////////
699// Temporary Properties
700///////////////////////////////////////////////////////////////////////////////
701
702void Caches::initTempProperties() {
703    propertyLightDiameter = -1.0f;
704    propertyLightPosY = -1.0f;
705    propertyLightPosZ = -1.0f;
706    propertyAmbientRatio = -1.0f;
707    propertyAmbientShadowStrength = -1;
708    propertySpotShadowStrength = -1;
709}
710
711void Caches::setTempProperty(const char* name, const char* value) {
712    ALOGD("setting property %s to %s", name, value);
713    if (!strcmp(name, "ambientRatio")) {
714        propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0);
715        ALOGD("ambientRatio = %.2f", propertyAmbientRatio);
716        return;
717    } else if (!strcmp(name, "lightDiameter")) {
718        propertyLightDiameter = fmin(fmax(atof(value), 0.0), 3000.0);
719        ALOGD("lightDiameter = %.2f", propertyLightDiameter);
720        return;
721    } else if (!strcmp(name, "lightPosY")) {
722        propertyLightPosY = fmin(fmax(atof(value), 0.0), 3000.0);
723        ALOGD("lightPos Y = %.2f", propertyLightPosY);
724        return;
725    } else if (!strcmp(name, "lightPosZ")) {
726        propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0);
727        ALOGD("lightPos Z = %.2f", propertyLightPosZ);
728        return;
729    } else if (!strcmp(name, "ambientShadowStrength")) {
730        propertyAmbientShadowStrength = atoi(value);
731        ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength);
732        return;
733    } else if (!strcmp(name, "spotShadowStrength")) {
734        propertySpotShadowStrength = atoi(value);
735        ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength);
736        return;
737    }
738    ALOGD("    failed");
739}
740
741}; // namespace uirenderer
742}; // namespace android
743