Caches.cpp revision 96a5c4c7bab6718524de7253da8309143ab48bef
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "Caches.h"
20
21#include "DisplayListRenderer.h"
22#include "GammaFontRenderer.h"
23#include "LayerRenderer.h"
24#include "Properties.h"
25#include "renderstate/RenderState.h"
26#include "ShadowTessellator.h"
27
28#include <utils/Log.h>
29#include <utils/String8.h>
30
31namespace android {
32namespace uirenderer {
33
34Caches* Caches::sInstance = nullptr;
35
36///////////////////////////////////////////////////////////////////////////////
37// Macros
38///////////////////////////////////////////////////////////////////////////////
39
40#if DEBUG_CACHE_FLUSH
41    #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
42#else
43    #define FLUSH_LOGD(...)
44#endif
45
46///////////////////////////////////////////////////////////////////////////////
47// Constructors/destructor
48///////////////////////////////////////////////////////////////////////////////
49
50Caches::Caches(RenderState& renderState)
51        : patchCache(renderState)
52        , mRenderState(&renderState)
53        , mExtensions(Extensions::getInstance())
54        , mInitialized(false) {
55    INIT_LOGD("Creating OpenGL renderer caches");
56    init();
57    initFont();
58    initConstraints();
59    initProperties();
60    initStaticProperties();
61    initExtensions();
62    initTempProperties();
63
64    mDebugLevel = readDebugLevel();
65    ALOGD_IF(mDebugLevel != kDebugDisabled,
66            "Enabling debug mode %d", mDebugLevel);
67}
68
69bool Caches::init() {
70    if (mInitialized) return false;
71
72    ATRACE_NAME("Caches::init");
73
74    glActiveTexture(gTextureUnits[0]);
75    mTextureUnit = 0;
76
77    mRegionMesh = nullptr;
78    blend = false;
79    lastSrcMode = GL_ZERO;
80    lastDstMode = GL_ZERO;
81    currentProgram = nullptr;
82
83    mFunctorsCount = 0;
84
85    debugLayersUpdates = false;
86    debugOverdraw = false;
87    debugStencilClip = kStencilHide;
88
89    patchCache.init();
90
91    mInitialized = true;
92
93    resetBoundTextures();
94    mPixelBufferState.reset(new PixelBufferState());
95
96    return true;
97}
98
99void Caches::initFont() {
100    fontRenderer = GammaFontRenderer::createRenderer();
101}
102
103void Caches::initExtensions() {
104    if (mExtensions.hasDebugMarker()) {
105        eventMark = glInsertEventMarkerEXT;
106
107        startMark = glPushGroupMarkerEXT;
108        endMark = glPopGroupMarkerEXT;
109    } else {
110        eventMark = eventMarkNull;
111        startMark = startMarkNull;
112        endMark = endMarkNull;
113    }
114
115    if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) {
116        setLabel = glLabelObjectEXT;
117        getLabel = glGetObjectLabelEXT;
118    } else {
119        setLabel = setLabelNull;
120        getLabel = getLabelNull;
121    }
122}
123
124void Caches::initConstraints() {
125    GLint maxTextureUnits;
126    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
127    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
128        ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
129    }
130
131    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
132}
133
134void Caches::initStaticProperties() {
135    gpuPixelBuffersEnabled = false;
136
137    // OpenGL ES 3.0+ specific features
138    if (mExtensions.hasPixelBufferObjects()) {
139        char property[PROPERTY_VALUE_MAX];
140        if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) {
141            gpuPixelBuffersEnabled = !strcmp(property, "true");
142        }
143    }
144}
145
146bool Caches::initProperties() {
147    bool prevDebugLayersUpdates = debugLayersUpdates;
148    bool prevDebugOverdraw = debugOverdraw;
149    StencilClipDebug prevDebugStencilClip = debugStencilClip;
150
151    char property[PROPERTY_VALUE_MAX];
152    if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, nullptr) > 0) {
153        INIT_LOGD("  Layers updates debug enabled: %s", property);
154        debugLayersUpdates = !strcmp(property, "true");
155    } else {
156        debugLayersUpdates = false;
157    }
158
159    debugOverdraw = false;
160    if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
161        INIT_LOGD("  Overdraw debug enabled: %s", property);
162        if (!strcmp(property, "show")) {
163            debugOverdraw = true;
164            mOverdrawDebugColorSet = kColorSet_Default;
165        } else if (!strcmp(property, "show_deuteranomaly")) {
166            debugOverdraw = true;
167            mOverdrawDebugColorSet = kColorSet_Deuteranomaly;
168        }
169    }
170
171    // See Properties.h for valid values
172    if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, nullptr) > 0) {
173        INIT_LOGD("  Stencil clip debug enabled: %s", property);
174        if (!strcmp(property, "hide")) {
175            debugStencilClip = kStencilHide;
176        } else if (!strcmp(property, "highlight")) {
177            debugStencilClip = kStencilShowHighlight;
178        } else if (!strcmp(property, "region")) {
179            debugStencilClip = kStencilShowRegion;
180        }
181    } else {
182        debugStencilClip = kStencilHide;
183    }
184
185    if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) {
186        drawDeferDisabled = !strcasecmp(property, "true");
187        INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
188    } else {
189        drawDeferDisabled = false;
190        INIT_LOGD("  Draw defer enabled");
191    }
192
193    if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) {
194        drawReorderDisabled = !strcasecmp(property, "true");
195        INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
196    } else {
197        drawReorderDisabled = false;
198        INIT_LOGD("  Draw reorder enabled");
199    }
200
201    return (prevDebugLayersUpdates != debugLayersUpdates) ||
202            (prevDebugOverdraw != debugOverdraw) ||
203            (prevDebugStencilClip != debugStencilClip);
204}
205
206void Caches::terminate() {
207    if (!mInitialized) return;
208    mRegionMesh.release();
209
210    fboCache.clear();
211
212    programCache.clear();
213    currentProgram = nullptr;
214
215    patchCache.clear();
216
217    clearGarbage();
218
219    mPixelBufferState.release();
220
221    mInitialized = false;
222}
223
224///////////////////////////////////////////////////////////////////////////////
225// Debug
226///////////////////////////////////////////////////////////////////////////////
227
228uint32_t Caches::getOverdrawColor(uint32_t amount) const {
229    static uint32_t sOverdrawColors[2][4] = {
230            { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 },
231            { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 }
232    };
233    if (amount < 1) amount = 1;
234    if (amount > 4) amount = 4;
235    return sOverdrawColors[mOverdrawDebugColorSet][amount - 1];
236}
237
238void Caches::dumpMemoryUsage() {
239    String8 stringLog;
240    dumpMemoryUsage(stringLog);
241    ALOGD("%s", stringLog.string());
242}
243
244void Caches::dumpMemoryUsage(String8 &log) {
245    uint32_t total = 0;
246    log.appendFormat("Current memory usage / total memory usage (bytes):\n");
247    log.appendFormat("  TextureCache         %8d / %8d\n",
248            textureCache.getSize(), textureCache.getMaxSize());
249    log.appendFormat("  LayerCache           %8d / %8d (numLayers = %zu)\n",
250            layerCache.getSize(), layerCache.getMaxSize(), layerCache.getCount());
251    if (mRenderState) {
252        int memused = 0;
253        for (std::set<const Layer*>::iterator it = mRenderState->mActiveLayers.begin();
254                it != mRenderState->mActiveLayers.end(); it++) {
255            const Layer* layer = *it;
256            log.appendFormat("    Layer size %dx%d; isTextureLayer()=%d; texid=%u fbo=%u; refs=%d\n",
257                    layer->getWidth(), layer->getHeight(),
258                    layer->isTextureLayer(), layer->getTexture(),
259                    layer->getFbo(), layer->getStrongCount());
260            memused += layer->getWidth() * layer->getHeight() * 4;
261        }
262        log.appendFormat("  Layers total   %8d (numLayers = %zu)\n",
263                memused, mRenderState->mActiveLayers.size());
264        total += memused;
265    }
266    log.appendFormat("  RenderBufferCache    %8d / %8d\n",
267            renderBufferCache.getSize(), renderBufferCache.getMaxSize());
268    log.appendFormat("  GradientCache        %8d / %8d\n",
269            gradientCache.getSize(), gradientCache.getMaxSize());
270    log.appendFormat("  PathCache            %8d / %8d\n",
271            pathCache.getSize(), pathCache.getMaxSize());
272    log.appendFormat("  TessellationCache    %8d / %8d\n",
273            tessellationCache.getSize(), tessellationCache.getMaxSize());
274    log.appendFormat("  TextDropShadowCache  %8d / %8d\n", dropShadowCache.getSize(),
275            dropShadowCache.getMaxSize());
276    log.appendFormat("  PatchCache           %8d / %8d\n",
277            patchCache.getSize(), patchCache.getMaxSize());
278    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
279        const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA);
280        const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA);
281        log.appendFormat("  FontRenderer %d A8    %8d / %8d\n", i, sizeA8, sizeA8);
282        log.appendFormat("  FontRenderer %d RGBA  %8d / %8d\n", i, sizeRGBA, sizeRGBA);
283        log.appendFormat("  FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA,
284                sizeA8 + sizeRGBA);
285    }
286    log.appendFormat("Other:\n");
287    log.appendFormat("  FboCache             %8d / %8d\n",
288            fboCache.getSize(), fboCache.getMaxSize());
289
290    total += textureCache.getSize();
291    total += renderBufferCache.getSize();
292    total += gradientCache.getSize();
293    total += pathCache.getSize();
294    total += tessellationCache.getSize();
295    total += dropShadowCache.getSize();
296    total += patchCache.getSize();
297    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
298        total += fontRenderer->getFontRendererSize(i, GL_ALPHA);
299        total += fontRenderer->getFontRendererSize(i, GL_RGBA);
300    }
301
302    log.appendFormat("Total memory usage:\n");
303    log.appendFormat("  %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
304}
305
306///////////////////////////////////////////////////////////////////////////////
307// Memory management
308///////////////////////////////////////////////////////////////////////////////
309
310void Caches::clearGarbage() {
311    textureCache.clearGarbage();
312    pathCache.clearGarbage();
313    patchCache.clearGarbage();
314}
315
316void Caches::flush(FlushMode mode) {
317    FLUSH_LOGD("Flushing caches (mode %d)", mode);
318
319    // We must stop tasks before clearing caches
320    if (mode > kFlushMode_Layers) {
321        tasks.stop();
322    }
323
324    switch (mode) {
325        case kFlushMode_Full:
326            textureCache.clear();
327            patchCache.clear();
328            dropShadowCache.clear();
329            gradientCache.clear();
330            fontRenderer->clear();
331            fboCache.clear();
332            dither.clear();
333            // fall through
334        case kFlushMode_Moderate:
335            fontRenderer->flush();
336            textureCache.flush();
337            pathCache.clear();
338            tessellationCache.clear();
339            // fall through
340        case kFlushMode_Layers:
341            layerCache.clear();
342            renderBufferCache.clear();
343            break;
344    }
345
346    clearGarbage();
347    glFinish();
348}
349
350///////////////////////////////////////////////////////////////////////////////
351// Textures
352///////////////////////////////////////////////////////////////////////////////
353
354void Caches::activeTexture(GLuint textureUnit) {
355    if (mTextureUnit != textureUnit) {
356        glActiveTexture(gTextureUnits[textureUnit]);
357        mTextureUnit = textureUnit;
358    }
359}
360
361void Caches::resetActiveTexture() {
362    mTextureUnit = -1;
363}
364
365void Caches::bindTexture(GLuint texture) {
366    if (mBoundTextures[mTextureUnit] != texture) {
367        glBindTexture(GL_TEXTURE_2D, texture);
368        mBoundTextures[mTextureUnit] = texture;
369    }
370}
371
372void Caches::bindTexture(GLenum target, GLuint texture) {
373    if (target == GL_TEXTURE_2D) {
374        bindTexture(texture);
375    } else {
376        // GLConsumer directly calls glBindTexture() with
377        // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
378        // since the cached state could be stale
379        glBindTexture(target, texture);
380    }
381}
382
383void Caches::deleteTexture(GLuint texture) {
384    // When glDeleteTextures() is called on a currently bound texture,
385    // OpenGL ES specifies that the texture is then considered unbound
386    // Consider the following series of calls:
387    //
388    // glGenTextures -> creates texture name 2
389    // glBindTexture(2)
390    // glDeleteTextures(2) -> 2 is now unbound
391    // glGenTextures -> can return 2 again
392    //
393    // If we don't call glBindTexture(2) after the second glGenTextures
394    // call, any texture operation will be performed on the default
395    // texture (name=0)
396
397    unbindTexture(texture);
398
399    glDeleteTextures(1, &texture);
400}
401
402void Caches::resetBoundTextures() {
403    memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint));
404}
405
406void Caches::unbindTexture(GLuint texture) {
407    for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) {
408        if (mBoundTextures[i] == texture) {
409            mBoundTextures[i] = 0;
410        }
411    }
412}
413
414///////////////////////////////////////////////////////////////////////////////
415// Tiling
416///////////////////////////////////////////////////////////////////////////////
417
418void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) {
419    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
420        glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM));
421    }
422}
423
424void Caches::endTiling() {
425    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
426        glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
427    }
428}
429
430bool Caches::hasRegisteredFunctors() {
431    return mFunctorsCount > 0;
432}
433
434void Caches::registerFunctors(uint32_t functorCount) {
435    mFunctorsCount += functorCount;
436}
437
438void Caches::unregisterFunctors(uint32_t functorCount) {
439    if (functorCount > mFunctorsCount) {
440        mFunctorsCount = 0;
441    } else {
442        mFunctorsCount -= functorCount;
443    }
444}
445
446///////////////////////////////////////////////////////////////////////////////
447// Regions
448///////////////////////////////////////////////////////////////////////////////
449
450TextureVertex* Caches::getRegionMesh() {
451    // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
452    if (!mRegionMesh) {
453        mRegionMesh.reset(new TextureVertex[kMaxNumberOfQuads * 4]);
454    }
455
456    return mRegionMesh.get();
457}
458
459///////////////////////////////////////////////////////////////////////////////
460// Temporary Properties
461///////////////////////////////////////////////////////////////////////////////
462
463void Caches::initTempProperties() {
464    propertyLightDiameter = -1.0f;
465    propertyLightPosY = -1.0f;
466    propertyLightPosZ = -1.0f;
467    propertyAmbientRatio = -1.0f;
468    propertyAmbientShadowStrength = -1;
469    propertySpotShadowStrength = -1;
470}
471
472void Caches::setTempProperty(const char* name, const char* value) {
473    ALOGD("setting property %s to %s", name, value);
474    if (!strcmp(name, "ambientRatio")) {
475        propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0);
476        ALOGD("ambientRatio = %.2f", propertyAmbientRatio);
477        return;
478    } else if (!strcmp(name, "lightDiameter")) {
479        propertyLightDiameter = fmin(fmax(atof(value), 0.0), 3000.0);
480        ALOGD("lightDiameter = %.2f", propertyLightDiameter);
481        return;
482    } else if (!strcmp(name, "lightPosY")) {
483        propertyLightPosY = fmin(fmax(atof(value), 0.0), 3000.0);
484        ALOGD("lightPos Y = %.2f", propertyLightPosY);
485        return;
486    } else if (!strcmp(name, "lightPosZ")) {
487        propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0);
488        ALOGD("lightPos Z = %.2f", propertyLightPosZ);
489        return;
490    } else if (!strcmp(name, "ambientShadowStrength")) {
491        propertyAmbientShadowStrength = atoi(value);
492        ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength);
493        return;
494    } else if (!strcmp(name, "spotShadowStrength")) {
495        propertySpotShadowStrength = atoi(value);
496        ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength);
497        return;
498    }
499    ALOGD("    failed");
500}
501
502}; // namespace uirenderer
503}; // namespace android
504