Caches.cpp revision bfd1cd620991ac2fa9202fdce6c00ec47d071935
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "DisplayListRenderer.h" 24#include "Properties.h" 25#include "LayerRenderer.h" 26#include "ShadowTessellator.h" 27#include "RenderState.h" 28 29namespace android { 30 31#ifdef USE_OPENGL_RENDERER 32using namespace uirenderer; 33ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 34#endif 35 36namespace uirenderer { 37 38/////////////////////////////////////////////////////////////////////////////// 39// Macros 40/////////////////////////////////////////////////////////////////////////////// 41 42#if DEBUG_CACHE_FLUSH 43 #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) 44#else 45 #define FLUSH_LOGD(...) 46#endif 47 48/////////////////////////////////////////////////////////////////////////////// 49// Constructors/destructor 50/////////////////////////////////////////////////////////////////////////////// 51 52Caches::Caches(): Singleton<Caches>(), 53 mExtensions(Extensions::getInstance()), mInitialized(false), mRenderState(NULL) { 54 init(); 55 initFont(); 56 initConstraints(); 57 initProperties(); 58 initStaticProperties(); 59 initExtensions(); 60 initTempProperties(); 61 62 mDebugLevel = readDebugLevel(); 63 ALOGD("Enabling debug mode %d", mDebugLevel); 64} 65 66bool Caches::init() { 67 if (mInitialized) return false; 68 69 glGenBuffers(1, &meshBuffer); 70 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 71 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 72 73 mCurrentBuffer = meshBuffer; 74 mCurrentIndicesBuffer = 0; 75 mCurrentPositionPointer = this; 76 mCurrentPositionStride = 0; 77 mCurrentTexCoordsPointer = this; 78 mCurrentPixelBuffer = 0; 79 80 mTexCoordsArrayEnabled = false; 81 82 glDisable(GL_SCISSOR_TEST); 83 scissorEnabled = false; 84 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 85 86 glActiveTexture(gTextureUnits[0]); 87 mTextureUnit = 0; 88 89 mRegionMesh = NULL; 90 mMeshIndices = 0; 91 mShadowStripsIndices = 0; 92 blend = false; 93 lastSrcMode = GL_ZERO; 94 lastDstMode = GL_ZERO; 95 currentProgram = NULL; 96 97 mFunctorsCount = 0; 98 99 debugLayersUpdates = false; 100 debugOverdraw = false; 101 debugStencilClip = kStencilHide; 102 103 patchCache.init(*this); 104 105 mInitialized = true; 106 107 resetBoundTextures(); 108 109 return true; 110} 111 112void Caches::initFont() { 113 fontRenderer = GammaFontRenderer::createRenderer(); 114} 115 116void Caches::initExtensions() { 117 if (mExtensions.hasDebugMarker()) { 118 eventMark = glInsertEventMarkerEXT; 119 120 startMark = glPushGroupMarkerEXT; 121 endMark = glPopGroupMarkerEXT; 122 } else { 123 eventMark = eventMarkNull; 124 startMark = startMarkNull; 125 endMark = endMarkNull; 126 } 127 128 if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) { 129 setLabel = glLabelObjectEXT; 130 getLabel = glGetObjectLabelEXT; 131 } else { 132 setLabel = setLabelNull; 133 getLabel = getLabelNull; 134 } 135} 136 137void Caches::initConstraints() { 138 GLint maxTextureUnits; 139 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 140 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 141 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 142 } 143 144 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 145} 146 147void Caches::initStaticProperties() { 148 gpuPixelBuffersEnabled = false; 149 150 // OpenGL ES 3.0+ specific features 151 if (mExtensions.hasPixelBufferObjects()) { 152 char property[PROPERTY_VALUE_MAX]; 153 if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) { 154 gpuPixelBuffersEnabled = !strcmp(property, "true"); 155 } 156 } 157} 158 159bool Caches::initProperties() { 160 bool prevDebugLayersUpdates = debugLayersUpdates; 161 bool prevDebugOverdraw = debugOverdraw; 162 StencilClipDebug prevDebugStencilClip = debugStencilClip; 163 164 char property[PROPERTY_VALUE_MAX]; 165 if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) { 166 INIT_LOGD(" Layers updates debug enabled: %s", property); 167 debugLayersUpdates = !strcmp(property, "true"); 168 } else { 169 debugLayersUpdates = false; 170 } 171 172 debugOverdraw = false; 173 if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { 174 INIT_LOGD(" Overdraw debug enabled: %s", property); 175 if (!strcmp(property, "show")) { 176 debugOverdraw = true; 177 mOverdrawDebugColorSet = kColorSet_Default; 178 } else if (!strcmp(property, "show_deuteranomaly")) { 179 debugOverdraw = true; 180 mOverdrawDebugColorSet = kColorSet_Deuteranomaly; 181 } 182 } 183 184 // See Properties.h for valid values 185 if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) { 186 INIT_LOGD(" Stencil clip debug enabled: %s", property); 187 if (!strcmp(property, "hide")) { 188 debugStencilClip = kStencilHide; 189 } else if (!strcmp(property, "highlight")) { 190 debugStencilClip = kStencilShowHighlight; 191 } else if (!strcmp(property, "region")) { 192 debugStencilClip = kStencilShowRegion; 193 } 194 } else { 195 debugStencilClip = kStencilHide; 196 } 197 198 if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) { 199 drawDeferDisabled = !strcasecmp(property, "true"); 200 INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled"); 201 } else { 202 drawDeferDisabled = false; 203 INIT_LOGD(" Draw defer enabled"); 204 } 205 206 if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) { 207 drawReorderDisabled = !strcasecmp(property, "true"); 208 INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled"); 209 } else { 210 drawReorderDisabled = false; 211 INIT_LOGD(" Draw reorder enabled"); 212 } 213 214 return (prevDebugLayersUpdates != debugLayersUpdates) || 215 (prevDebugOverdraw != debugOverdraw) || 216 (prevDebugStencilClip != debugStencilClip); 217} 218 219void Caches::terminate() { 220 if (!mInitialized) return; 221 222 glDeleteBuffers(1, &meshBuffer); 223 mCurrentBuffer = 0; 224 225 glDeleteBuffers(1, &mMeshIndices); 226 delete[] mRegionMesh; 227 mMeshIndices = 0; 228 mRegionMesh = NULL; 229 230 glDeleteBuffers(1, &mShadowStripsIndices); 231 mShadowStripsIndices = 0; 232 233 fboCache.clear(); 234 235 programCache.clear(); 236 currentProgram = NULL; 237 238 assetAtlas.terminate(); 239 240 patchCache.clear(); 241 242 clearGarbage(); 243 244 mInitialized = false; 245} 246 247/////////////////////////////////////////////////////////////////////////////// 248// Debug 249/////////////////////////////////////////////////////////////////////////////// 250 251uint32_t Caches::getOverdrawColor(uint32_t amount) const { 252 static uint32_t sOverdrawColors[2][4] = { 253 { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 }, 254 { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 } 255 }; 256 if (amount < 1) amount = 1; 257 if (amount > 4) amount = 4; 258 return sOverdrawColors[mOverdrawDebugColorSet][amount - 1]; 259} 260 261void Caches::dumpMemoryUsage() { 262 String8 stringLog; 263 dumpMemoryUsage(stringLog); 264 ALOGD("%s", stringLog.string()); 265} 266 267void Caches::dumpMemoryUsage(String8 &log) { 268 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 269 log.appendFormat(" TextureCache %8d / %8d\n", 270 textureCache.getSize(), textureCache.getMaxSize()); 271 log.appendFormat(" LayerCache %8d / %8d (numLayers = %zu)\n", 272 layerCache.getSize(), layerCache.getMaxSize(), layerCache.getCount()); 273 log.appendFormat(" Garbage layers %8zu\n", mLayerGarbage.size()); 274 log.appendFormat(" Active layers %8zu\n", 275 mRenderState ? mRenderState->mActiveLayers.size() : 0); 276 log.appendFormat(" RenderBufferCache %8d / %8d\n", 277 renderBufferCache.getSize(), renderBufferCache.getMaxSize()); 278 log.appendFormat(" GradientCache %8d / %8d\n", 279 gradientCache.getSize(), gradientCache.getMaxSize()); 280 log.appendFormat(" PathCache %8d / %8d\n", 281 pathCache.getSize(), pathCache.getMaxSize()); 282 log.appendFormat(" TessellationCache %8d / %8d\n", 283 tessellationCache.getSize(), tessellationCache.getMaxSize()); 284 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 285 dropShadowCache.getMaxSize()); 286 log.appendFormat(" PatchCache %8d / %8d\n", 287 patchCache.getSize(), patchCache.getMaxSize()); 288 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 289 const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA); 290 const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA); 291 log.appendFormat(" FontRenderer %d A8 %8d / %8d\n", i, sizeA8, sizeA8); 292 log.appendFormat(" FontRenderer %d RGBA %8d / %8d\n", i, sizeRGBA, sizeRGBA); 293 log.appendFormat(" FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA, 294 sizeA8 + sizeRGBA); 295 } 296 log.appendFormat("Other:\n"); 297 log.appendFormat(" FboCache %8d / %8d\n", 298 fboCache.getSize(), fboCache.getMaxSize()); 299 300 uint32_t total = 0; 301 total += textureCache.getSize(); 302 total += layerCache.getSize(); 303 total += renderBufferCache.getSize(); 304 total += gradientCache.getSize(); 305 total += pathCache.getSize(); 306 total += tessellationCache.getSize(); 307 total += dropShadowCache.getSize(); 308 total += patchCache.getSize(); 309 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 310 total += fontRenderer->getFontRendererSize(i, GL_ALPHA); 311 total += fontRenderer->getFontRendererSize(i, GL_RGBA); 312 } 313 314 log.appendFormat("Total memory usage:\n"); 315 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 316} 317 318/////////////////////////////////////////////////////////////////////////////// 319// Memory management 320/////////////////////////////////////////////////////////////////////////////// 321 322void Caches::clearGarbage() { 323 textureCache.clearGarbage(); 324 pathCache.clearGarbage(); 325 patchCache.clearGarbage(); 326 327 Vector<Layer*> layers; 328 329 { // scope for the lock 330 Mutex::Autolock _l(mGarbageLock); 331 layers = mLayerGarbage; 332 mLayerGarbage.clear(); 333 } 334 335 size_t count = layers.size(); 336 for (size_t i = 0; i < count; i++) { 337 Layer* layer = layers.itemAt(i); 338 delete layer; 339 } 340 layers.clear(); 341} 342 343void Caches::deleteLayerDeferred(Layer* layer) { 344 Mutex::Autolock _l(mGarbageLock); 345 layer->state = Layer::kState_InGarbageList; 346 mLayerGarbage.push(layer); 347} 348 349void Caches::flush(FlushMode mode) { 350 FLUSH_LOGD("Flushing caches (mode %d)", mode); 351 352 // We must stop tasks before clearing caches 353 if (mode > kFlushMode_Layers) { 354 tasks.stop(); 355 } 356 357 switch (mode) { 358 case kFlushMode_Full: 359 textureCache.clear(); 360 patchCache.clear(); 361 dropShadowCache.clear(); 362 gradientCache.clear(); 363 fontRenderer->clear(); 364 fboCache.clear(); 365 dither.clear(); 366 // fall through 367 case kFlushMode_Moderate: 368 fontRenderer->flush(); 369 textureCache.flush(); 370 pathCache.clear(); 371 tessellationCache.clear(); 372 // fall through 373 case kFlushMode_Layers: 374 layerCache.clear(); 375 renderBufferCache.clear(); 376 break; 377 } 378 379 clearGarbage(); 380} 381 382/////////////////////////////////////////////////////////////////////////////// 383// VBO 384/////////////////////////////////////////////////////////////////////////////// 385 386bool Caches::bindMeshBuffer() { 387 return bindMeshBuffer(meshBuffer); 388} 389 390bool Caches::bindMeshBuffer(const GLuint buffer) { 391 if (mCurrentBuffer != buffer) { 392 glBindBuffer(GL_ARRAY_BUFFER, buffer); 393 mCurrentBuffer = buffer; 394 return true; 395 } 396 return false; 397} 398 399bool Caches::unbindMeshBuffer() { 400 if (mCurrentBuffer) { 401 glBindBuffer(GL_ARRAY_BUFFER, 0); 402 mCurrentBuffer = 0; 403 return true; 404 } 405 return false; 406} 407 408bool Caches::bindIndicesBufferInternal(const GLuint buffer) { 409 if (mCurrentIndicesBuffer != buffer) { 410 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 411 mCurrentIndicesBuffer = buffer; 412 return true; 413 } 414 return false; 415} 416 417bool Caches::bindQuadIndicesBuffer() { 418 if (!mMeshIndices) { 419 uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6]; 420 for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) { 421 uint16_t quad = i * 4; 422 int index = i * 6; 423 regionIndices[index ] = quad; // top-left 424 regionIndices[index + 1] = quad + 1; // top-right 425 regionIndices[index + 2] = quad + 2; // bottom-left 426 regionIndices[index + 3] = quad + 2; // bottom-left 427 regionIndices[index + 4] = quad + 1; // top-right 428 regionIndices[index + 5] = quad + 3; // bottom-right 429 } 430 431 glGenBuffers(1, &mMeshIndices); 432 bool force = bindIndicesBufferInternal(mMeshIndices); 433 glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t), 434 regionIndices, GL_STATIC_DRAW); 435 436 delete[] regionIndices; 437 return force; 438 } 439 440 return bindIndicesBufferInternal(mMeshIndices); 441} 442 443bool Caches::bindShadowIndicesBuffer() { 444 if (!mShadowStripsIndices) { 445 uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT]; 446 ShadowTessellator::generateShadowIndices(shadowIndices); 447 glGenBuffers(1, &mShadowStripsIndices); 448 bool force = bindIndicesBufferInternal(mShadowStripsIndices); 449 glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t), 450 shadowIndices, GL_STATIC_DRAW); 451 452 delete[] shadowIndices; 453 return force; 454 } 455 456 return bindIndicesBufferInternal(mShadowStripsIndices); 457} 458 459bool Caches::unbindIndicesBuffer() { 460 if (mCurrentIndicesBuffer) { 461 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 462 mCurrentIndicesBuffer = 0; 463 return true; 464 } 465 return false; 466} 467 468/////////////////////////////////////////////////////////////////////////////// 469// PBO 470/////////////////////////////////////////////////////////////////////////////// 471 472bool Caches::bindPixelBuffer(const GLuint buffer) { 473 if (mCurrentPixelBuffer != buffer) { 474 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); 475 mCurrentPixelBuffer = buffer; 476 return true; 477 } 478 return false; 479} 480 481bool Caches::unbindPixelBuffer() { 482 if (mCurrentPixelBuffer) { 483 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); 484 mCurrentPixelBuffer = 0; 485 return true; 486 } 487 return false; 488} 489 490/////////////////////////////////////////////////////////////////////////////// 491// Meshes and textures 492/////////////////////////////////////////////////////////////////////////////// 493 494void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { 495 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { 496 GLuint slot = currentProgram->position; 497 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 498 mCurrentPositionPointer = vertices; 499 mCurrentPositionStride = stride; 500 } 501} 502 503void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { 504 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { 505 GLuint slot = currentProgram->texCoords; 506 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 507 mCurrentTexCoordsPointer = vertices; 508 mCurrentTexCoordsStride = stride; 509 } 510} 511 512void Caches::resetVertexPointers() { 513 mCurrentPositionPointer = this; 514 mCurrentTexCoordsPointer = this; 515} 516 517void Caches::resetTexCoordsVertexPointer() { 518 mCurrentTexCoordsPointer = this; 519} 520 521void Caches::enableTexCoordsVertexArray() { 522 if (!mTexCoordsArrayEnabled) { 523 glEnableVertexAttribArray(Program::kBindingTexCoords); 524 mCurrentTexCoordsPointer = this; 525 mTexCoordsArrayEnabled = true; 526 } 527} 528 529void Caches::disableTexCoordsVertexArray() { 530 if (mTexCoordsArrayEnabled) { 531 glDisableVertexAttribArray(Program::kBindingTexCoords); 532 mTexCoordsArrayEnabled = false; 533 } 534} 535 536void Caches::activeTexture(GLuint textureUnit) { 537 if (mTextureUnit != textureUnit) { 538 glActiveTexture(gTextureUnits[textureUnit]); 539 mTextureUnit = textureUnit; 540 } 541} 542 543void Caches::resetActiveTexture() { 544 mTextureUnit = -1; 545} 546 547void Caches::bindTexture(GLuint texture) { 548 if (mBoundTextures[mTextureUnit] != texture) { 549 glBindTexture(GL_TEXTURE_2D, texture); 550 mBoundTextures[mTextureUnit] = texture; 551 } 552} 553 554void Caches::bindTexture(GLenum target, GLuint texture) { 555 if (target == GL_TEXTURE_2D) { 556 bindTexture(texture); 557 } else { 558 // GLConsumer directly calls glBindTexture() with 559 // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target 560 // since the cached state could be stale 561 glBindTexture(target, texture); 562 } 563} 564 565void Caches::deleteTexture(GLuint texture) { 566 // When glDeleteTextures() is called on a currently bound texture, 567 // OpenGL ES specifies that the texture is then considered unbound 568 // Consider the following series of calls: 569 // 570 // glGenTextures -> creates texture name 2 571 // glBindTexture(2) 572 // glDeleteTextures(2) -> 2 is now unbound 573 // glGenTextures -> can return 2 again 574 // 575 // If we don't call glBindTexture(2) after the second glGenTextures 576 // call, any texture operation will be performed on the default 577 // texture (name=0) 578 579 unbindTexture(texture); 580 581 glDeleteTextures(1, &texture); 582} 583 584void Caches::resetBoundTextures() { 585 memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint)); 586} 587 588void Caches::unbindTexture(GLuint texture) { 589 for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) { 590 if (mBoundTextures[i] == texture) { 591 mBoundTextures[i] = 0; 592 } 593 } 594} 595 596/////////////////////////////////////////////////////////////////////////////// 597// Scissor 598/////////////////////////////////////////////////////////////////////////////// 599 600bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { 601 if (scissorEnabled && (x != mScissorX || y != mScissorY || 602 width != mScissorWidth || height != mScissorHeight)) { 603 604 if (x < 0) { 605 width += x; 606 x = 0; 607 } 608 if (y < 0) { 609 height += y; 610 y = 0; 611 } 612 if (width < 0) { 613 width = 0; 614 } 615 if (height < 0) { 616 height = 0; 617 } 618 glScissor(x, y, width, height); 619 620 mScissorX = x; 621 mScissorY = y; 622 mScissorWidth = width; 623 mScissorHeight = height; 624 625 return true; 626 } 627 return false; 628} 629 630bool Caches::enableScissor() { 631 if (!scissorEnabled) { 632 glEnable(GL_SCISSOR_TEST); 633 scissorEnabled = true; 634 resetScissor(); 635 return true; 636 } 637 return false; 638} 639 640bool Caches::disableScissor() { 641 if (scissorEnabled) { 642 glDisable(GL_SCISSOR_TEST); 643 scissorEnabled = false; 644 return true; 645 } 646 return false; 647} 648 649void Caches::setScissorEnabled(bool enabled) { 650 if (scissorEnabled != enabled) { 651 if (enabled) glEnable(GL_SCISSOR_TEST); 652 else glDisable(GL_SCISSOR_TEST); 653 scissorEnabled = enabled; 654 } 655} 656 657void Caches::resetScissor() { 658 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 659} 660 661/////////////////////////////////////////////////////////////////////////////// 662// Tiling 663/////////////////////////////////////////////////////////////////////////////// 664 665void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { 666 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 667 glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); 668 } 669} 670 671void Caches::endTiling() { 672 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 673 glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); 674 } 675} 676 677bool Caches::hasRegisteredFunctors() { 678 return mFunctorsCount > 0; 679} 680 681void Caches::registerFunctors(uint32_t functorCount) { 682 mFunctorsCount += functorCount; 683} 684 685void Caches::unregisterFunctors(uint32_t functorCount) { 686 if (functorCount > mFunctorsCount) { 687 mFunctorsCount = 0; 688 } else { 689 mFunctorsCount -= functorCount; 690 } 691} 692 693/////////////////////////////////////////////////////////////////////////////// 694// Regions 695/////////////////////////////////////////////////////////////////////////////// 696 697TextureVertex* Caches::getRegionMesh() { 698 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 699 if (!mRegionMesh) { 700 mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4]; 701 } 702 703 return mRegionMesh; 704} 705 706/////////////////////////////////////////////////////////////////////////////// 707// Temporary Properties 708/////////////////////////////////////////////////////////////////////////////// 709 710void Caches::initTempProperties() { 711 propertyLightDiameter = -1.0f; 712 propertyLightPosY = -1.0f; 713 propertyLightPosZ = -1.0f; 714 propertyAmbientRatio = -1.0f; 715 propertyAmbientShadowStrength = -1; 716 propertySpotShadowStrength = -1; 717} 718 719void Caches::setTempProperty(const char* name, const char* value) { 720 ALOGD("setting property %s to %s", name, value); 721 if (!strcmp(name, "ambientRatio")) { 722 propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0); 723 ALOGD("ambientRatio = %.2f", propertyAmbientRatio); 724 return; 725 } else if (!strcmp(name, "lightDiameter")) { 726 propertyLightDiameter = fmin(fmax(atof(value), 0.0), 3000.0); 727 ALOGD("lightDiameter = %.2f", propertyLightDiameter); 728 return; 729 } else if (!strcmp(name, "lightPosY")) { 730 propertyLightPosY = fmin(fmax(atof(value), 0.0), 3000.0); 731 ALOGD("lightPos Y = %.2f", propertyLightPosY); 732 return; 733 } else if (!strcmp(name, "lightPosZ")) { 734 propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0); 735 ALOGD("lightPos Z = %.2f", propertyLightPosZ); 736 return; 737 } else if (!strcmp(name, "ambientShadowStrength")) { 738 propertyAmbientShadowStrength = atoi(value); 739 ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength); 740 return; 741 } else if (!strcmp(name, "spotShadowStrength")) { 742 propertySpotShadowStrength = atoi(value); 743 ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength); 744 return; 745 } 746 ALOGD(" failed"); 747} 748 749}; // namespace uirenderer 750}; // namespace android 751