Caches.cpp revision c5cbee7d78513527e89450e6369a30a04b2d5e7a
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20#include <utils/String8.h>
21
22#include "Caches.h"
23#include "DisplayListRenderer.h"
24#include "Properties.h"
25#include "LayerRenderer.h"
26
27namespace android {
28
29#ifdef USE_OPENGL_RENDERER
30using namespace uirenderer;
31ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
32#endif
33
34namespace uirenderer {
35
36///////////////////////////////////////////////////////////////////////////////
37// Macros
38///////////////////////////////////////////////////////////////////////////////
39
40#if DEBUG_CACHE_FLUSH
41    #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
42#else
43    #define FLUSH_LOGD(...)
44#endif
45
46///////////////////////////////////////////////////////////////////////////////
47// Constructors/destructor
48///////////////////////////////////////////////////////////////////////////////
49
50Caches::Caches(): Singleton<Caches>(), mExtensions(Extensions::getInstance()), mInitialized(false) {
51    init();
52    initFont();
53    initConstraints();
54    initProperties();
55    initExtensions();
56
57    mDebugLevel = readDebugLevel();
58    ALOGD("Enabling debug mode %d", mDebugLevel);
59}
60
61void Caches::init() {
62    if (mInitialized) return;
63
64    glGenBuffers(1, &meshBuffer);
65    glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
66    glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
67
68    mCurrentBuffer = meshBuffer;
69    mCurrentIndicesBuffer = 0;
70    mCurrentPositionPointer = this;
71    mCurrentPositionStride = 0;
72    mCurrentTexCoordsPointer = this;
73
74    mTexCoordsArrayEnabled = false;
75
76    glDisable(GL_SCISSOR_TEST);
77    scissorEnabled = false;
78    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
79
80    glActiveTexture(gTextureUnits[0]);
81    mTextureUnit = 0;
82
83    mRegionMesh = NULL;
84
85    blend = false;
86    lastSrcMode = GL_ZERO;
87    lastDstMode = GL_ZERO;
88    currentProgram = NULL;
89
90    mFunctorsCount = 0;
91
92    debugLayersUpdates = false;
93    debugOverdraw = false;
94    debugStencilClip = kStencilHide;
95
96    mInitialized = true;
97}
98
99void Caches::initFont() {
100    fontRenderer = GammaFontRenderer::createRenderer();
101}
102
103void Caches::initExtensions() {
104    if (mExtensions.hasDebugMarker()) {
105        eventMark = glInsertEventMarkerEXT;
106
107        startMark = glPushGroupMarkerEXT;
108        endMark = glPopGroupMarkerEXT;
109    } else {
110        eventMark = eventMarkNull;
111        startMark = startMarkNull;
112        endMark = endMarkNull;
113    }
114
115    if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) {
116        setLabel = glLabelObjectEXT;
117        getLabel = glGetObjectLabelEXT;
118    } else {
119        setLabel = setLabelNull;
120        getLabel = getLabelNull;
121    }
122}
123
124void Caches::initConstraints() {
125    GLint maxTextureUnits;
126    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
127    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
128        ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
129    }
130
131    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
132}
133
134bool Caches::initProperties() {
135    bool prevDebugLayersUpdates = debugLayersUpdates;
136    bool prevDebugOverdraw = debugOverdraw;
137    StencilClipDebug prevDebugStencilClip = debugStencilClip;
138
139    char property[PROPERTY_VALUE_MAX];
140    if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) {
141        INIT_LOGD("  Layers updates debug enabled: %s", property);
142        debugLayersUpdates = !strcmp(property, "true");
143    } else {
144        debugLayersUpdates = false;
145    }
146
147    if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) {
148        INIT_LOGD("  Overdraw debug enabled: %s", property);
149        debugOverdraw = !strcmp(property, "true");
150    } else {
151        debugOverdraw = false;
152    }
153
154    // See Properties.h for valid values
155    if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) {
156        INIT_LOGD("  Stencil clip debug enabled: %s", property);
157        if (!strcmp(property, "hide")) {
158            debugStencilClip = kStencilHide;
159        } else if (!strcmp(property, "highlight")) {
160            debugStencilClip = kStencilShowHighlight;
161        } else if (!strcmp(property, "region")) {
162            debugStencilClip = kStencilShowRegion;
163        }
164    } else {
165        debugStencilClip = kStencilHide;
166    }
167
168    if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) {
169        drawDeferDisabled = !strcasecmp(property, "true");
170        INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
171    } else {
172        INIT_LOGD("  Draw defer enabled");
173    }
174
175    if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) {
176        drawReorderDisabled = !strcasecmp(property, "true");
177        INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
178    } else {
179        INIT_LOGD("  Draw reorder enabled");
180    }
181
182    return (prevDebugLayersUpdates != debugLayersUpdates) ||
183            (prevDebugOverdraw != debugOverdraw) ||
184            (prevDebugStencilClip != debugStencilClip);
185}
186
187void Caches::terminate() {
188    if (!mInitialized) return;
189
190    glDeleteBuffers(1, &meshBuffer);
191    mCurrentBuffer = 0;
192
193    glDeleteBuffers(1, &mRegionMeshIndices);
194    delete[] mRegionMesh;
195    mRegionMesh = NULL;
196
197    fboCache.clear();
198
199    programCache.clear();
200    currentProgram = NULL;
201
202    mInitialized = false;
203}
204
205///////////////////////////////////////////////////////////////////////////////
206// Debug
207///////////////////////////////////////////////////////////////////////////////
208
209void Caches::dumpMemoryUsage() {
210    String8 stringLog;
211    dumpMemoryUsage(stringLog);
212    ALOGD("%s", stringLog.string());
213}
214
215void Caches::dumpMemoryUsage(String8 &log) {
216    log.appendFormat("Current memory usage / total memory usage (bytes):\n");
217    log.appendFormat("  TextureCache         %8d / %8d\n",
218            textureCache.getSize(), textureCache.getMaxSize());
219    log.appendFormat("  LayerCache           %8d / %8d\n",
220            layerCache.getSize(), layerCache.getMaxSize());
221    log.appendFormat("  RenderBufferCache    %8d / %8d\n",
222            renderBufferCache.getSize(), renderBufferCache.getMaxSize());
223    log.appendFormat("  GradientCache        %8d / %8d\n",
224            gradientCache.getSize(), gradientCache.getMaxSize());
225    log.appendFormat("  PathCache            %8d / %8d\n",
226            pathCache.getSize(), pathCache.getMaxSize());
227    log.appendFormat("  TextDropShadowCache  %8d / %8d\n", dropShadowCache.getSize(),
228            dropShadowCache.getMaxSize());
229    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
230        const uint32_t size = fontRenderer->getFontRendererSize(i);
231        log.appendFormat("  FontRenderer %d       %8d / %8d\n", i, size, size);
232    }
233    log.appendFormat("Other:\n");
234    log.appendFormat("  FboCache             %8d / %8d\n",
235            fboCache.getSize(), fboCache.getMaxSize());
236    log.appendFormat("  PatchCache           %8d / %8d\n",
237            patchCache.getSize(), patchCache.getMaxSize());
238
239    uint32_t total = 0;
240    total += textureCache.getSize();
241    total += layerCache.getSize();
242    total += renderBufferCache.getSize();
243    total += gradientCache.getSize();
244    total += pathCache.getSize();
245    total += dropShadowCache.getSize();
246    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
247        total += fontRenderer->getFontRendererSize(i);
248    }
249
250    log.appendFormat("Total memory usage:\n");
251    log.appendFormat("  %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
252}
253
254///////////////////////////////////////////////////////////////////////////////
255// Memory management
256///////////////////////////////////////////////////////////////////////////////
257
258void Caches::clearGarbage() {
259    textureCache.clearGarbage();
260    pathCache.clearGarbage();
261
262    Vector<DisplayList*> displayLists;
263    Vector<Layer*> layers;
264
265    { // scope for the lock
266        Mutex::Autolock _l(mGarbageLock);
267        displayLists = mDisplayListGarbage;
268        layers = mLayerGarbage;
269        mDisplayListGarbage.clear();
270        mLayerGarbage.clear();
271    }
272
273    size_t count = displayLists.size();
274    for (size_t i = 0; i < count; i++) {
275        DisplayList* displayList = displayLists.itemAt(i);
276        delete displayList;
277    }
278
279    count = layers.size();
280    for (size_t i = 0; i < count; i++) {
281        Layer* layer = layers.itemAt(i);
282        delete layer;
283    }
284    layers.clear();
285}
286
287void Caches::deleteLayerDeferred(Layer* layer) {
288    Mutex::Autolock _l(mGarbageLock);
289    mLayerGarbage.push(layer);
290}
291
292void Caches::deleteDisplayListDeferred(DisplayList* displayList) {
293    Mutex::Autolock _l(mGarbageLock);
294    mDisplayListGarbage.push(displayList);
295}
296
297void Caches::flush(FlushMode mode) {
298    FLUSH_LOGD("Flushing caches (mode %d)", mode);
299
300    switch (mode) {
301        case kFlushMode_Full:
302            textureCache.clear();
303            patchCache.clear();
304            dropShadowCache.clear();
305            gradientCache.clear();
306            fontRenderer->clear();
307            dither.clear();
308            // fall through
309        case kFlushMode_Moderate:
310            fontRenderer->flush();
311            textureCache.flush();
312            pathCache.clear();
313            tasks.stop();
314            // fall through
315        case kFlushMode_Layers:
316            layerCache.clear();
317            renderBufferCache.clear();
318            break;
319    }
320
321    clearGarbage();
322}
323
324///////////////////////////////////////////////////////////////////////////////
325// VBO
326///////////////////////////////////////////////////////////////////////////////
327
328bool Caches::bindMeshBuffer() {
329    return bindMeshBuffer(meshBuffer);
330}
331
332bool Caches::bindMeshBuffer(const GLuint buffer) {
333    if (mCurrentBuffer != buffer) {
334        glBindBuffer(GL_ARRAY_BUFFER, buffer);
335        mCurrentBuffer = buffer;
336        return true;
337    }
338    return false;
339}
340
341bool Caches::unbindMeshBuffer() {
342    if (mCurrentBuffer) {
343        glBindBuffer(GL_ARRAY_BUFFER, 0);
344        mCurrentBuffer = 0;
345        return true;
346    }
347    return false;
348}
349
350bool Caches::bindIndicesBuffer(const GLuint buffer) {
351    if (mCurrentIndicesBuffer != buffer) {
352        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
353        mCurrentIndicesBuffer = buffer;
354        return true;
355    }
356    return false;
357}
358
359bool Caches::unbindIndicesBuffer() {
360    if (mCurrentIndicesBuffer) {
361        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
362        mCurrentIndicesBuffer = 0;
363        return true;
364    }
365    return false;
366}
367
368///////////////////////////////////////////////////////////////////////////////
369// Meshes and textures
370///////////////////////////////////////////////////////////////////////////////
371
372void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) {
373    if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
374        GLuint slot = currentProgram->position;
375        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
376        mCurrentPositionPointer = vertices;
377        mCurrentPositionStride = stride;
378    }
379}
380
381void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) {
382    if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) {
383        GLuint slot = currentProgram->texCoords;
384        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
385        mCurrentTexCoordsPointer = vertices;
386        mCurrentTexCoordsStride = stride;
387    }
388}
389
390void Caches::resetVertexPointers() {
391    mCurrentPositionPointer = this;
392    mCurrentTexCoordsPointer = this;
393}
394
395void Caches::resetTexCoordsVertexPointer() {
396    mCurrentTexCoordsPointer = this;
397}
398
399void Caches::enableTexCoordsVertexArray() {
400    if (!mTexCoordsArrayEnabled) {
401        glEnableVertexAttribArray(Program::kBindingTexCoords);
402        mCurrentTexCoordsPointer = this;
403        mTexCoordsArrayEnabled = true;
404    }
405}
406
407void Caches::disableTexCoordsVertexArray() {
408    if (mTexCoordsArrayEnabled) {
409        glDisableVertexAttribArray(Program::kBindingTexCoords);
410        mTexCoordsArrayEnabled = false;
411    }
412}
413
414void Caches::activeTexture(GLuint textureUnit) {
415    if (mTextureUnit != textureUnit) {
416        glActiveTexture(gTextureUnits[textureUnit]);
417        mTextureUnit = textureUnit;
418    }
419}
420
421///////////////////////////////////////////////////////////////////////////////
422// Scissor
423///////////////////////////////////////////////////////////////////////////////
424
425bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
426    if (scissorEnabled && (x != mScissorX || y != mScissorY ||
427            width != mScissorWidth || height != mScissorHeight)) {
428
429        if (x < 0) {
430            width += x;
431            x = 0;
432        }
433        if (y < 0) {
434            height += y;
435            y = 0;
436        }
437        if (width < 0) {
438            width = 0;
439        }
440        if (height < 0) {
441            height = 0;
442        }
443        glScissor(x, y, width, height);
444
445        mScissorX = x;
446        mScissorY = y;
447        mScissorWidth = width;
448        mScissorHeight = height;
449
450        return true;
451    }
452    return false;
453}
454
455bool Caches::enableScissor() {
456    if (!scissorEnabled) {
457        glEnable(GL_SCISSOR_TEST);
458        scissorEnabled = true;
459        resetScissor();
460        return true;
461    }
462    return false;
463}
464
465bool Caches::disableScissor() {
466    if (scissorEnabled) {
467        glDisable(GL_SCISSOR_TEST);
468        scissorEnabled = false;
469        return true;
470    }
471    return false;
472}
473
474void Caches::setScissorEnabled(bool enabled) {
475    if (scissorEnabled != enabled) {
476        if (enabled) glEnable(GL_SCISSOR_TEST);
477        else glDisable(GL_SCISSOR_TEST);
478        scissorEnabled = enabled;
479    }
480}
481
482void Caches::resetScissor() {
483    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
484}
485
486///////////////////////////////////////////////////////////////////////////////
487// Tiling
488///////////////////////////////////////////////////////////////////////////////
489
490void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) {
491    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
492        glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM));
493    }
494}
495
496void Caches::endTiling() {
497    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
498        glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
499    }
500}
501
502bool Caches::hasRegisteredFunctors() {
503    return mFunctorsCount > 0;
504}
505
506void Caches::registerFunctors(uint32_t functorCount) {
507    mFunctorsCount += functorCount;
508}
509
510void Caches::unregisterFunctors(uint32_t functorCount) {
511    if (functorCount > mFunctorsCount) {
512        mFunctorsCount = 0;
513    } else {
514        mFunctorsCount -= functorCount;
515    }
516}
517
518///////////////////////////////////////////////////////////////////////////////
519// Regions
520///////////////////////////////////////////////////////////////////////////////
521
522TextureVertex* Caches::getRegionMesh() {
523    // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
524    if (!mRegionMesh) {
525        mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
526
527        uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
528        for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
529            uint16_t quad = i * 4;
530            int index = i * 6;
531            regionIndices[index    ] = quad;       // top-left
532            regionIndices[index + 1] = quad + 1;   // top-right
533            regionIndices[index + 2] = quad + 2;   // bottom-left
534            regionIndices[index + 3] = quad + 2;   // bottom-left
535            regionIndices[index + 4] = quad + 1;   // top-right
536            regionIndices[index + 5] = quad + 3;   // bottom-right
537        }
538
539        glGenBuffers(1, &mRegionMeshIndices);
540        bindIndicesBuffer(mRegionMeshIndices);
541        glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
542                regionIndices, GL_STATIC_DRAW);
543
544        delete[] regionIndices;
545    } else {
546        bindIndicesBuffer(mRegionMeshIndices);
547    }
548
549    return mRegionMesh;
550}
551
552}; // namespace uirenderer
553}; // namespace android
554