Caches.cpp revision fe48f65922d4a3cc4aefe058cee5acec51504a20
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20 21#include "Caches.h" 22#include "Properties.h" 23 24namespace android { 25 26#ifdef USE_OPENGL_RENDERER 27using namespace uirenderer; 28ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 29#endif 30 31namespace uirenderer { 32 33/////////////////////////////////////////////////////////////////////////////// 34// Constructors/destructor 35/////////////////////////////////////////////////////////////////////////////// 36 37Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), 38 lastDstMode(GL_ZERO), currentProgram(NULL) { 39 GLint maxTextureUnits; 40 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 41 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 42 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 43 } 44 45 glGenBuffers(1, &meshBuffer); 46 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 47 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 48 49 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 50 51 mCurrentBuffer = meshBuffer; 52 mRegionMesh = NULL; 53 54 mDebugLevel = readDebugLevel(); 55 LOGD("Enabling debug mode %d", mDebugLevel); 56} 57 58Caches::~Caches() { 59 delete[] mRegionMesh; 60} 61 62/////////////////////////////////////////////////////////////////////////////// 63// Debug 64/////////////////////////////////////////////////////////////////////////////// 65 66void Caches::dumpMemoryUsage() { 67 LOGD("Current memory usage / total memory usage (bytes):"); 68 LOGD(" TextureCache %8d / %8d", textureCache.getSize(), textureCache.getMaxSize()); 69 LOGD(" LayerCache %8d / %8d", layerCache.getSize(), layerCache.getMaxSize()); 70 LOGD(" GradientCache %8d / %8d", gradientCache.getSize(), gradientCache.getMaxSize()); 71 LOGD(" PathCache %8d / %8d", pathCache.getSize(), pathCache.getMaxSize()); 72 LOGD(" TextDropShadowCache %8d / %8d", dropShadowCache.getSize(), 73 dropShadowCache.getMaxSize()); 74 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 75 const uint32_t size = fontRenderer.getFontRendererSize(i); 76 LOGD(" FontRenderer %d %8d / %8d", i, size, size); 77 } 78 LOGD("Other:"); 79 LOGD(" FboCache %8d / %8d", fboCache.getSize(), fboCache.getMaxSize()); 80 LOGD(" PatchCache %8d / %8d", patchCache.getSize(), patchCache.getMaxSize()); 81 82 uint32_t total = 0; 83 total += textureCache.getSize(); 84 total += layerCache.getSize(); 85 total += gradientCache.getSize(); 86 total += pathCache.getSize(); 87 total += dropShadowCache.getSize(); 88 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 89 total += fontRenderer.getFontRendererSize(i); 90 } 91 92 LOGD("Total memory usage:"); 93 LOGD(" %d bytes, %.2f MB", total, total / 1024.0f / 1024.0f); 94 LOGD("\n"); 95} 96 97/////////////////////////////////////////////////////////////////////////////// 98// Memory management 99/////////////////////////////////////////////////////////////////////////////// 100 101void Caches::clearGarbage() { 102 textureCache.clearGarbage(); 103 gradientCache.clearGarbage(); 104 pathCache.clearGarbage(); 105} 106 107/////////////////////////////////////////////////////////////////////////////// 108// VBO 109/////////////////////////////////////////////////////////////////////////////// 110 111void Caches::bindMeshBuffer() { 112 bindMeshBuffer(meshBuffer); 113} 114 115void Caches::bindMeshBuffer(const GLuint buffer) { 116 if (mCurrentBuffer != buffer) { 117 glBindBuffer(GL_ARRAY_BUFFER, buffer); 118 mCurrentBuffer = buffer; 119 } 120} 121 122void Caches::unbindMeshBuffer() { 123 if (mCurrentBuffer) { 124 glBindBuffer(GL_ARRAY_BUFFER, 0); 125 mCurrentBuffer = 0; 126 } 127} 128 129TextureVertex* Caches::getRegionMesh() { 130 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 131 if (!mRegionMesh) { 132 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; 133 134 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; 135 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { 136 uint16_t quad = i * 4; 137 int index = i * 6; 138 regionIndices[index ] = quad; // top-left 139 regionIndices[index + 1] = quad + 1; // top-right 140 regionIndices[index + 2] = quad + 2; // bottom-left 141 regionIndices[index + 3] = quad + 2; // bottom-left 142 regionIndices[index + 4] = quad + 1; // top-right 143 regionIndices[index + 5] = quad + 3; // bottom-right 144 } 145 146 glGenBuffers(1, &mRegionMeshIndices); 147 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices); 148 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), 149 regionIndices, GL_STATIC_DRAW); 150 151 delete[] regionIndices; 152 } else { 153 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices); 154 } 155 156 return mRegionMesh; 157} 158 159}; // namespace uirenderer 160}; // namespace android 161