Caches.h revision 05f3d6e5111fd08df5cd9aae2c3d28399dc0e7f5
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_CACHES_H 18#define ANDROID_HWUI_CACHES_H 19 20#ifndef LOG_TAG 21 #define LOG_TAG "OpenGLRenderer" 22#endif 23 24#include <GLES3/gl3.h> 25 26#include <utils/KeyedVector.h> 27#include <utils/Singleton.h> 28#include <utils/Vector.h> 29 30#include <cutils/compiler.h> 31 32#include "thread/TaskProcessor.h" 33#include "thread/TaskManager.h" 34 35#include "AssetAtlas.h" 36#include "Extensions.h" 37#include "FontRenderer.h" 38#include "GammaFontRenderer.h" 39#include "TextureCache.h" 40#include "LayerCache.h" 41#include "RenderBufferCache.h" 42#include "GradientCache.h" 43#include "PatchCache.h" 44#include "ProgramCache.h" 45#include "PathCache.h" 46#include "TessellationCache.h" 47#include "TextDropShadowCache.h" 48#include "FboCache.h" 49#include "ResourceCache.h" 50#include "Stencil.h" 51#include "Dither.h" 52 53namespace android { 54namespace uirenderer { 55 56/////////////////////////////////////////////////////////////////////////////// 57// Globals 58/////////////////////////////////////////////////////////////////////////////// 59 60// GL ES 2.0 defines that at least 16 texture units must be supported 61#define REQUIRED_TEXTURE_UNITS_COUNT 3 62 63// Maximum number of quads that pre-allocated meshes can draw 64static const uint32_t gMaxNumberOfQuads = 2048; 65 66// Generates simple and textured vertices 67#define FV(x, y, u, v) { x, y, u, v } 68 69// This array is never used directly but used as a memcpy source in the 70// OpenGLRenderer constructor 71static const TextureVertex gMeshVertices[] = { 72 FV(0.0f, 0.0f, 0.0f, 0.0f), 73 FV(1.0f, 0.0f, 1.0f, 0.0f), 74 FV(0.0f, 1.0f, 0.0f, 1.0f), 75 FV(1.0f, 1.0f, 1.0f, 1.0f) 76}; 77static const GLsizei gMeshStride = sizeof(TextureVertex); 78static const GLsizei gVertexStride = sizeof(Vertex); 79static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex); 80static const GLsizei gMeshTextureOffset = 2 * sizeof(float); 81static const GLsizei gVertexAlphaOffset = 2 * sizeof(float); 82static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float); 83static const GLsizei gVertexAALengthOffset = 3 * sizeof(float); 84static const GLsizei gMeshCount = 4; 85 86// Must define as many texture units as specified by REQUIRED_TEXTURE_UNITS_COUNT 87static const GLenum gTextureUnits[] = { 88 GL_TEXTURE0, 89 GL_TEXTURE1, 90 GL_TEXTURE2 91}; 92 93/////////////////////////////////////////////////////////////////////////////// 94// Debug 95/////////////////////////////////////////////////////////////////////////////// 96 97struct CacheLogger { 98 CacheLogger() { 99 INIT_LOGD("Creating OpenGL renderer caches"); 100 } 101}; // struct CacheLogger 102 103/////////////////////////////////////////////////////////////////////////////// 104// Caches 105/////////////////////////////////////////////////////////////////////////////// 106 107class RenderNode; 108 109class ANDROID_API Caches: public Singleton<Caches> { 110 Caches(); 111 112 friend class Singleton<Caches>; 113 114 CacheLogger mLogger; 115 116public: 117 enum FlushMode { 118 kFlushMode_Layers = 0, 119 kFlushMode_Moderate, 120 kFlushMode_Full 121 }; 122 123 /** 124 * Initialize caches. 125 */ 126 bool init(); 127 128 /** 129 * Initialize global system properties. 130 */ 131 bool initProperties(); 132 133 /** 134 * Flush the cache. 135 * 136 * @param mode Indicates how much of the cache should be flushed 137 */ 138 void flush(FlushMode mode); 139 140 /** 141 * Destroys all resources associated with this cache. This should 142 * be called after a flush(kFlushMode_Full). 143 */ 144 void terminate(); 145 146 /** 147 * Indicates whether the renderer is in debug mode. 148 * This debug mode provides limited information to app developers. 149 */ 150 DebugLevel getDebugLevel() const { 151 return mDebugLevel; 152 } 153 154 /** 155 * Returns a non-premultiplied ARGB color for the specified 156 * amount of overdraw (1 for 1x, 2 for 2x, etc.) 157 */ 158 uint32_t getOverdrawColor(uint32_t amount) const; 159 160 /** 161 * Call this on each frame to ensure that garbage is deleted from 162 * GPU memory. 163 */ 164 void clearGarbage(); 165 166 /** 167 * Can be used to delete a layer from a non EGL thread. 168 */ 169 void deleteLayerDeferred(Layer* layer); 170 171 /** 172 * Binds the VBO used to render simple textured quads. 173 */ 174 bool bindMeshBuffer(); 175 176 /** 177 * Binds the specified VBO if needed. 178 */ 179 bool bindMeshBuffer(const GLuint buffer); 180 181 /** 182 * Unbinds the VBO used to render simple textured quads. 183 */ 184 bool unbindMeshBuffer(); 185 186 /** 187 * Binds a global indices buffer that can draw up to 188 * gMaxNumberOfQuads quads. 189 */ 190 bool bindQuadIndicesBuffer(); 191 bool bindShadowIndicesBuffer(); 192 bool unbindIndicesBuffer(); 193 194 /** 195 * Binds the specified buffer as the current GL unpack pixel buffer. 196 */ 197 bool bindPixelBuffer(const GLuint buffer); 198 199 /** 200 * Resets the current unpack pixel buffer to 0 (default value.) 201 */ 202 bool unbindPixelBuffer(); 203 204 /** 205 * Binds an attrib to the specified float vertex pointer. 206 * Assumes a stride of gMeshStride and a size of 2. 207 */ 208 void bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride); 209 210 /** 211 * Binds an attrib to the specified float vertex pointer. 212 * Assumes a stride of gMeshStride and a size of 2. 213 */ 214 void bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride); 215 216 /** 217 * Resets the vertex pointers. 218 */ 219 void resetVertexPointers(); 220 void resetTexCoordsVertexPointer(); 221 222 void enableTexCoordsVertexArray(); 223 void disableTexCoordsVertexArray(); 224 225 /** 226 * Activate the specified texture unit. The texture unit must 227 * be specified using an integer number (0 for GL_TEXTURE0 etc.) 228 */ 229 void activeTexture(GLuint textureUnit); 230 231 /** 232 * Invalidate the cached value of the active texture unit. 233 */ 234 void resetActiveTexture(); 235 236 /** 237 * Binds the specified texture as a GL_TEXTURE_2D texture. 238 * All texture bindings must be performed with this method or 239 * bindTexture(GLenum, GLuint). 240 */ 241 void bindTexture(GLuint texture); 242 243 /** 244 * Binds the specified texture with the specified render target. 245 * All texture bindings must be performed with this method or 246 * bindTexture(GLuint). 247 */ 248 void bindTexture(GLenum target, GLuint texture); 249 250 /** 251 * Deletes the specified texture and clears it from the cache 252 * of bound textures. 253 * All textures must be deleted using this method. 254 */ 255 void deleteTexture(GLuint texture); 256 257 /** 258 * Signals that the cache of bound textures should be cleared. 259 * Other users of the context may have altered which textures are bound. 260 */ 261 void resetBoundTextures(); 262 263 /** 264 * Sets the scissor for the current surface. 265 */ 266 bool setScissor(GLint x, GLint y, GLint width, GLint height); 267 268 /** 269 * Resets the scissor state. 270 */ 271 void resetScissor(); 272 273 bool enableScissor(); 274 bool disableScissor(); 275 void setScissorEnabled(bool enabled); 276 277 void startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard); 278 void endTiling(); 279 280 /** 281 * Returns the mesh used to draw regions. Calling this method will 282 * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the 283 * indices for the region mesh. 284 */ 285 TextureVertex* getRegionMesh(); 286 287 /** 288 * Displays the memory usage of each cache and the total sum. 289 */ 290 void dumpMemoryUsage(); 291 void dumpMemoryUsage(String8& log); 292 293 bool hasRegisteredFunctors(); 294 void registerFunctors(uint32_t functorCount); 295 void unregisterFunctors(uint32_t functorCount); 296 297 bool blend; 298 GLenum lastSrcMode; 299 GLenum lastDstMode; 300 Program* currentProgram; 301 bool scissorEnabled; 302 303 bool drawDeferDisabled; 304 bool drawReorderDisabled; 305 306 // VBO to draw with 307 GLuint meshBuffer; 308 309 // Misc 310 GLint maxTextureSize; 311 312 // Debugging 313 bool debugLayersUpdates; 314 bool debugOverdraw; 315 316 enum StencilClipDebug { 317 kStencilHide, 318 kStencilShowHighlight, 319 kStencilShowRegion 320 }; 321 StencilClipDebug debugStencilClip; 322 323 TextureCache textureCache; 324 LayerCache layerCache; 325 RenderBufferCache renderBufferCache; 326 GradientCache gradientCache; 327 ProgramCache programCache; 328 PathCache pathCache; 329 PatchCache patchCache; 330 TessellationCache tessellationCache; 331 TextDropShadowCache dropShadowCache; 332 FboCache fboCache; 333 ResourceCache resourceCache; 334 335 GammaFontRenderer* fontRenderer; 336 337 TaskManager tasks; 338 339 Dither dither; 340 Stencil stencil; 341 342 AssetAtlas assetAtlas; 343 344 bool gpuPixelBuffersEnabled; 345 346 // Debug methods 347 PFNGLINSERTEVENTMARKEREXTPROC eventMark; 348 PFNGLPUSHGROUPMARKEREXTPROC startMark; 349 PFNGLPOPGROUPMARKEREXTPROC endMark; 350 351 PFNGLLABELOBJECTEXTPROC setLabel; 352 PFNGLGETOBJECTLABELEXTPROC getLabel; 353 354 // TEMPORARY properties 355 void initTempProperties(); 356 void setTempProperty(const char* name, const char* value); 357 358 float propertyLightDiameter; 359 float propertyLightPosY; 360 float propertyLightPosZ; 361 float propertyAmbientRatio; 362 int propertyAmbientShadowStrength; 363 int propertySpotShadowStrength; 364 365private: 366 enum OverdrawColorSet { 367 kColorSet_Default = 0, 368 kColorSet_Deuteranomaly 369 }; 370 371 void initFont(); 372 void initExtensions(); 373 void initConstraints(); 374 void initStaticProperties(); 375 376 bool bindIndicesBufferInternal(const GLuint buffer); 377 378 static void eventMarkNull(GLsizei length, const GLchar* marker) { } 379 static void startMarkNull(GLsizei length, const GLchar* marker) { } 380 static void endMarkNull() { } 381 382 static void setLabelNull(GLenum type, uint object, GLsizei length, 383 const char* label) { } 384 static void getLabelNull(GLenum type, uint object, GLsizei bufferSize, 385 GLsizei* length, char* label) { 386 if (length) *length = 0; 387 if (label) *label = '\0'; 388 } 389 390 GLuint mCurrentBuffer; 391 GLuint mCurrentIndicesBuffer; 392 GLuint mCurrentPixelBuffer; 393 const void* mCurrentPositionPointer; 394 GLsizei mCurrentPositionStride; 395 const void* mCurrentTexCoordsPointer; 396 GLsizei mCurrentTexCoordsStride; 397 398 bool mTexCoordsArrayEnabled; 399 400 GLuint mTextureUnit; 401 402 GLint mScissorX; 403 GLint mScissorY; 404 GLint mScissorWidth; 405 GLint mScissorHeight; 406 407 Extensions& mExtensions; 408 409 // Used to render layers 410 TextureVertex* mRegionMesh; 411 412 // Global index buffer 413 GLuint mMeshIndices; 414 GLuint mShadowStripsIndices; 415 416 mutable Mutex mGarbageLock; 417 Vector<Layer*> mLayerGarbage; 418 419 DebugLevel mDebugLevel; 420 bool mInitialized; 421 422 uint32_t mFunctorsCount; 423 424 GLuint mBoundTextures[REQUIRED_TEXTURE_UNITS_COUNT]; 425 426 OverdrawColorSet mOverdrawDebugColorSet; 427}; // class Caches 428 429}; // namespace uirenderer 430}; // namespace android 431 432#endif // ANDROID_HWUI_CACHES_H 433