Caches.h revision 087bc0c14bdccf7c258dce0cdef46a69a839b427
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_CACHES_H 18#define ANDROID_HWUI_CACHES_H 19 20#ifndef LOG_TAG 21 #define LOG_TAG "OpenGLRenderer" 22#endif 23 24#include <GLES3/gl3.h> 25 26#include <utils/KeyedVector.h> 27#include <utils/Singleton.h> 28#include <utils/Vector.h> 29 30#include <cutils/compiler.h> 31 32#include "thread/TaskProcessor.h" 33#include "thread/TaskManager.h" 34 35#include "AssetAtlas.h" 36#include "FontRenderer.h" 37#include "GammaFontRenderer.h" 38#include "TextureCache.h" 39#include "LayerCache.h" 40#include "RenderBufferCache.h" 41#include "GradientCache.h" 42#include "PatchCache.h" 43#include "ProgramCache.h" 44#include "PathCache.h" 45#include "TextDropShadowCache.h" 46#include "FboCache.h" 47#include "ResourceCache.h" 48#include "Stencil.h" 49#include "Dither.h" 50 51namespace android { 52namespace uirenderer { 53 54/////////////////////////////////////////////////////////////////////////////// 55// Globals 56/////////////////////////////////////////////////////////////////////////////// 57 58// GL ES 2.0 defines that at least 16 texture units must be supported 59#define REQUIRED_TEXTURE_UNITS_COUNT 3 60 61// Maximum number of quads that pre-allocated meshes can draw 62static const uint32_t gMaxNumberOfQuads = 2048; 63 64// Generates simple and textured vertices 65#define FV(x, y, u, v) { x, y, u, v } 66 67// This array is never used directly but used as a memcpy source in the 68// OpenGLRenderer constructor 69static const TextureVertex gMeshVertices[] = { 70 FV(0.0f, 0.0f, 0.0f, 0.0f), 71 FV(1.0f, 0.0f, 1.0f, 0.0f), 72 FV(0.0f, 1.0f, 0.0f, 1.0f), 73 FV(1.0f, 1.0f, 1.0f, 1.0f) 74}; 75static const GLsizei gMeshStride = sizeof(TextureVertex); 76static const GLsizei gVertexStride = sizeof(Vertex); 77static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex); 78static const GLsizei gMeshTextureOffset = 2 * sizeof(float); 79static const GLsizei gVertexAlphaOffset = 2 * sizeof(float); 80static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float); 81static const GLsizei gVertexAALengthOffset = 3 * sizeof(float); 82static const GLsizei gMeshCount = 4; 83 84// Must define as many texture units as specified by REQUIRED_TEXTURE_UNITS_COUNT 85static const GLenum gTextureUnits[] = { 86 GL_TEXTURE0, 87 GL_TEXTURE1, 88 GL_TEXTURE2 89}; 90 91/////////////////////////////////////////////////////////////////////////////// 92// Debug 93/////////////////////////////////////////////////////////////////////////////// 94 95struct CacheLogger { 96 CacheLogger() { 97 INIT_LOGD("Creating OpenGL renderer caches"); 98 } 99}; // struct CacheLogger 100 101/////////////////////////////////////////////////////////////////////////////// 102// Caches 103/////////////////////////////////////////////////////////////////////////////// 104 105class RenderNode; 106 107class ANDROID_API Caches: public Singleton<Caches> { 108 Caches(); 109 110 friend class Singleton<Caches>; 111 112 CacheLogger mLogger; 113 114public: 115 enum FlushMode { 116 kFlushMode_Layers = 0, 117 kFlushMode_Moderate, 118 kFlushMode_Full 119 }; 120 121 /** 122 * Initialize caches. 123 */ 124 bool init(); 125 126 /** 127 * Initialize global system properties. 128 */ 129 bool initProperties(); 130 131 /** 132 * Flush the cache. 133 * 134 * @param mode Indicates how much of the cache should be flushed 135 */ 136 void flush(FlushMode mode); 137 138 /** 139 * Destroys all resources associated with this cache. This should 140 * be called after a flush(kFlushMode_Full). 141 */ 142 void terminate(); 143 144 /** 145 * Indicates whether the renderer is in debug mode. 146 * This debug mode provides limited information to app developers. 147 */ 148 DebugLevel getDebugLevel() const { 149 return mDebugLevel; 150 } 151 152 /** 153 * Returns a non-premultiplied ARGB color for the specified 154 * amount of overdraw (1 for 1x, 2 for 2x, etc.) 155 */ 156 uint32_t getOverdrawColor(uint32_t amount) const; 157 158 /** 159 * Call this on each frame to ensure that garbage is deleted from 160 * GPU memory. 161 */ 162 void clearGarbage(); 163 164 /** 165 * Can be used to delete a layer from a non EGL thread. 166 */ 167 void deleteLayerDeferred(Layer* layer); 168 169 /** 170 * Binds the VBO used to render simple textured quads. 171 */ 172 bool bindMeshBuffer(); 173 174 /** 175 * Binds the specified VBO if needed. 176 */ 177 bool bindMeshBuffer(const GLuint buffer); 178 179 /** 180 * Unbinds the VBO used to render simple textured quads. 181 */ 182 bool unbindMeshBuffer(); 183 184 /** 185 * Binds a global indices buffer that can draw up to 186 * gMaxNumberOfQuads quads. 187 */ 188 bool bindQuadIndicesBuffer(); 189 bool bindShadowIndicesBuffer(); 190 bool unbindIndicesBuffer(); 191 192 /** 193 * Binds the specified buffer as the current GL unpack pixel buffer. 194 */ 195 bool bindPixelBuffer(const GLuint buffer); 196 197 /** 198 * Resets the current unpack pixel buffer to 0 (default value.) 199 */ 200 bool unbindPixelBuffer(); 201 202 /** 203 * Binds an attrib to the specified float vertex pointer. 204 * Assumes a stride of gMeshStride and a size of 2. 205 */ 206 void bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride); 207 208 /** 209 * Binds an attrib to the specified float vertex pointer. 210 * Assumes a stride of gMeshStride and a size of 2. 211 */ 212 void bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride); 213 214 /** 215 * Resets the vertex pointers. 216 */ 217 void resetVertexPointers(); 218 void resetTexCoordsVertexPointer(); 219 220 void enableTexCoordsVertexArray(); 221 void disableTexCoordsVertexArray(); 222 223 /** 224 * Activate the specified texture unit. The texture unit must 225 * be specified using an integer number (0 for GL_TEXTURE0 etc.) 226 */ 227 void activeTexture(GLuint textureUnit); 228 229 /** 230 * Invalidate the cached value of the active texture unit. 231 */ 232 void resetActiveTexture(); 233 234 /** 235 * Binds the specified texture as a GL_TEXTURE_2D texture. 236 * All texture bindings must be performed with this method or 237 * bindTexture(GLenum, GLuint). 238 */ 239 void bindTexture(GLuint texture); 240 241 /** 242 * Binds the specified texture with the specified render target. 243 * All texture bindings must be performed with this method or 244 * bindTexture(GLuint). 245 */ 246 void bindTexture(GLenum target, GLuint texture); 247 248 /** 249 * Deletes the specified texture and clears it from the cache 250 * of bound textures. 251 * All textures must be deleted using this method. 252 */ 253 void deleteTexture(GLuint texture); 254 255 /** 256 * Signals that the cache of bound textures should be cleared. 257 * Other users of the context may have altered which textures are bound. 258 */ 259 void resetBoundTextures(); 260 261 /** 262 * Sets the scissor for the current surface. 263 */ 264 bool setScissor(GLint x, GLint y, GLint width, GLint height); 265 266 /** 267 * Resets the scissor state. 268 */ 269 void resetScissor(); 270 271 bool enableScissor(); 272 bool disableScissor(); 273 void setScissorEnabled(bool enabled); 274 275 void startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard); 276 void endTiling(); 277 278 /** 279 * Returns the mesh used to draw regions. Calling this method will 280 * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the 281 * indices for the region mesh. 282 */ 283 TextureVertex* getRegionMesh(); 284 285 /** 286 * Displays the memory usage of each cache and the total sum. 287 */ 288 void dumpMemoryUsage(); 289 void dumpMemoryUsage(String8& log); 290 291 bool hasRegisteredFunctors(); 292 void registerFunctors(uint32_t functorCount); 293 void unregisterFunctors(uint32_t functorCount); 294 295 bool blend; 296 GLenum lastSrcMode; 297 GLenum lastDstMode; 298 Program* currentProgram; 299 bool scissorEnabled; 300 301 bool drawDeferDisabled; 302 bool drawReorderDisabled; 303 304 // VBO to draw with 305 GLuint meshBuffer; 306 307 // Misc 308 GLint maxTextureSize; 309 310 // Debugging 311 bool debugLayersUpdates; 312 bool debugOverdraw; 313 314 enum StencilClipDebug { 315 kStencilHide, 316 kStencilShowHighlight, 317 kStencilShowRegion 318 }; 319 StencilClipDebug debugStencilClip; 320 321 TextureCache textureCache; 322 LayerCache layerCache; 323 RenderBufferCache renderBufferCache; 324 GradientCache gradientCache; 325 ProgramCache programCache; 326 PathCache pathCache; 327 PatchCache patchCache; 328 TextDropShadowCache dropShadowCache; 329 FboCache fboCache; 330 ResourceCache resourceCache; 331 332 GammaFontRenderer* fontRenderer; 333 334 TaskManager tasks; 335 336 Dither dither; 337 Stencil stencil; 338 339 AssetAtlas assetAtlas; 340 341 bool gpuPixelBuffersEnabled; 342 343 // Debug methods 344 PFNGLINSERTEVENTMARKEREXTPROC eventMark; 345 PFNGLPUSHGROUPMARKEREXTPROC startMark; 346 PFNGLPOPGROUPMARKEREXTPROC endMark; 347 348 PFNGLLABELOBJECTEXTPROC setLabel; 349 PFNGLGETOBJECTLABELEXTPROC getLabel; 350 351 // TEMPORARY properties 352 void initTempProperties(); 353 void setTempProperty(const char* name, const char* value); 354 355 // These scaling factors range from 0 to 1, to scale the light position 356 // within the bound of (screenwidth, screenheight, max(screenwidth, screenheight)); 357 // The default scale is (0.5, 0, 1) which put the light at 358 // (screenwidth / 2, 0, max(screenwidth, screenheight)). 359 float propertyLightPosXScale; 360 float propertyLightPosYScale; 361 float propertyLightPosZScale; 362 int propertyAmbientShadowStrength; 363 int propertySpotShadowStrength; 364 365private: 366 enum OverdrawColorSet { 367 kColorSet_Default = 0, 368 kColorSet_Deuteranomaly 369 }; 370 371 void initFont(); 372 void initExtensions(); 373 void initConstraints(); 374 void initStaticProperties(); 375 376 bool bindIndicesBufferInternal(const GLuint buffer); 377 378 static void eventMarkNull(GLsizei length, const GLchar* marker) { } 379 static void startMarkNull(GLsizei length, const GLchar* marker) { } 380 static void endMarkNull() { } 381 382 static void setLabelNull(GLenum type, uint object, GLsizei length, 383 const char* label) { } 384 static void getLabelNull(GLenum type, uint object, GLsizei bufferSize, 385 GLsizei* length, char* label) { 386 if (length) *length = 0; 387 if (label) *label = '\0'; 388 } 389 390 GLuint mCurrentBuffer; 391 GLuint mCurrentIndicesBuffer; 392 GLuint mCurrentPixelBuffer; 393 const void* mCurrentPositionPointer; 394 GLsizei mCurrentPositionStride; 395 const void* mCurrentTexCoordsPointer; 396 GLsizei mCurrentTexCoordsStride; 397 398 bool mTexCoordsArrayEnabled; 399 400 GLuint mTextureUnit; 401 402 GLint mScissorX; 403 GLint mScissorY; 404 GLint mScissorWidth; 405 GLint mScissorHeight; 406 407 Extensions& mExtensions; 408 409 // Used to render layers 410 TextureVertex* mRegionMesh; 411 412 // Global index buffer 413 GLuint mMeshIndices; 414 GLuint mShadowStripsIndices; 415 416 mutable Mutex mGarbageLock; 417 Vector<Layer*> mLayerGarbage; 418 419 DebugLevel mDebugLevel; 420 bool mInitialized; 421 422 uint32_t mFunctorsCount; 423 424 GLuint mBoundTextures[REQUIRED_TEXTURE_UNITS_COUNT]; 425 426 OverdrawColorSet mOverdrawDebugColorSet; 427}; // class Caches 428 429}; // namespace uirenderer 430}; // namespace android 431 432#endif // ANDROID_HWUI_CACHES_H 433