Caches.h revision a736cd9d3587a120e5233d627cd8bf06353be107
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_CACHES_H 18#define ANDROID_HWUI_CACHES_H 19 20#ifndef LOG_TAG 21 #define LOG_TAG "OpenGLRenderer" 22#endif 23 24#include <vector> 25 26#include <GLES3/gl3.h> 27 28#include <utils/KeyedVector.h> 29#include <utils/Singleton.h> 30#include <utils/Vector.h> 31 32#include <cutils/compiler.h> 33 34#include "thread/TaskProcessor.h" 35#include "thread/TaskManager.h" 36 37#include "AssetAtlas.h" 38#include "Extensions.h" 39#include "FontRenderer.h" 40#include "GammaFontRenderer.h" 41#include "TextureCache.h" 42#include "LayerCache.h" 43#include "RenderBufferCache.h" 44#include "GradientCache.h" 45#include "PatchCache.h" 46#include "ProgramCache.h" 47#include "PathCache.h" 48#include "TessellationCache.h" 49#include "TextDropShadowCache.h" 50#include "FboCache.h" 51#include "ResourceCache.h" 52#include "Stencil.h" 53#include "Dither.h" 54 55namespace android { 56namespace uirenderer { 57 58/////////////////////////////////////////////////////////////////////////////// 59// Globals 60/////////////////////////////////////////////////////////////////////////////// 61 62// GL ES 2.0 defines that at least 16 texture units must be supported 63#define REQUIRED_TEXTURE_UNITS_COUNT 3 64 65// Maximum number of quads that pre-allocated meshes can draw 66static const uint32_t gMaxNumberOfQuads = 2048; 67 68// Generates simple and textured vertices 69#define FV(x, y, u, v) { x, y, u, v } 70 71// This array is never used directly but used as a memcpy source in the 72// OpenGLRenderer constructor 73static const TextureVertex gMeshVertices[] = { 74 FV(0.0f, 0.0f, 0.0f, 0.0f), 75 FV(1.0f, 0.0f, 1.0f, 0.0f), 76 FV(0.0f, 1.0f, 0.0f, 1.0f), 77 FV(1.0f, 1.0f, 1.0f, 1.0f) 78}; 79static const GLsizei gMeshStride = sizeof(TextureVertex); 80static const GLsizei gVertexStride = sizeof(Vertex); 81static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex); 82static const GLsizei gMeshTextureOffset = 2 * sizeof(float); 83static const GLsizei gVertexAlphaOffset = 2 * sizeof(float); 84static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float); 85static const GLsizei gVertexAALengthOffset = 3 * sizeof(float); 86static const GLsizei gMeshCount = 4; 87 88// Must define as many texture units as specified by REQUIRED_TEXTURE_UNITS_COUNT 89static const GLenum gTextureUnits[] = { 90 GL_TEXTURE0, 91 GL_TEXTURE1, 92 GL_TEXTURE2 93}; 94 95/////////////////////////////////////////////////////////////////////////////// 96// Debug 97/////////////////////////////////////////////////////////////////////////////// 98 99struct CacheLogger { 100 CacheLogger() { 101 INIT_LOGD("Creating OpenGL renderer caches"); 102 } 103}; // struct CacheLogger 104 105/////////////////////////////////////////////////////////////////////////////// 106// Caches 107/////////////////////////////////////////////////////////////////////////////// 108 109class RenderNode; 110 111class ANDROID_API Caches: public Singleton<Caches> { 112 Caches(); 113 114 friend class Singleton<Caches>; 115 116 CacheLogger mLogger; 117 118public: 119 enum FlushMode { 120 kFlushMode_Layers = 0, 121 kFlushMode_Moderate, 122 kFlushMode_Full 123 }; 124 125 /** 126 * Initialize caches. 127 */ 128 bool init(); 129 130 /** 131 * Initialize global system properties. 132 */ 133 bool initProperties(); 134 135 /** 136 * Flush the cache. 137 * 138 * @param mode Indicates how much of the cache should be flushed 139 */ 140 void flush(FlushMode mode); 141 142 /** 143 * Destroys all resources associated with this cache. This should 144 * be called after a flush(kFlushMode_Full). 145 */ 146 void terminate(); 147 148 /** 149 * Indicates whether the renderer is in debug mode. 150 * This debug mode provides limited information to app developers. 151 */ 152 DebugLevel getDebugLevel() const { 153 return mDebugLevel; 154 } 155 156 /** 157 * Returns a non-premultiplied ARGB color for the specified 158 * amount of overdraw (1 for 1x, 2 for 2x, etc.) 159 */ 160 uint32_t getOverdrawColor(uint32_t amount) const; 161 162 /** 163 * Call this on each frame to ensure that garbage is deleted from 164 * GPU memory. 165 */ 166 void clearGarbage(); 167 168 /** 169 * Can be used to delete a layer from a non EGL thread. 170 */ 171 void deleteLayerDeferred(Layer* layer); 172 173 /** 174 * Binds the VBO used to render simple textured quads. 175 */ 176 bool bindMeshBuffer(); 177 178 /** 179 * Binds the specified VBO if needed. 180 */ 181 bool bindMeshBuffer(const GLuint buffer); 182 183 /** 184 * Unbinds the VBO used to render simple textured quads. 185 */ 186 bool unbindMeshBuffer(); 187 188 /** 189 * Binds a global indices buffer that can draw up to 190 * gMaxNumberOfQuads quads. 191 */ 192 bool bindQuadIndicesBuffer(); 193 bool bindShadowIndicesBuffer(); 194 bool unbindIndicesBuffer(); 195 196 /** 197 * Binds the specified buffer as the current GL unpack pixel buffer. 198 */ 199 bool bindPixelBuffer(const GLuint buffer); 200 201 /** 202 * Resets the current unpack pixel buffer to 0 (default value.) 203 */ 204 bool unbindPixelBuffer(); 205 206 /** 207 * Binds an attrib to the specified float vertex pointer. 208 * Assumes a stride of gMeshStride and a size of 2. 209 */ 210 void bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride); 211 212 /** 213 * Binds an attrib to the specified float vertex pointer. 214 * Assumes a stride of gMeshStride and a size of 2. 215 */ 216 void bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride = gMeshStride); 217 218 /** 219 * Resets the vertex pointers. 220 */ 221 void resetVertexPointers(); 222 void resetTexCoordsVertexPointer(); 223 224 void enableTexCoordsVertexArray(); 225 void disableTexCoordsVertexArray(); 226 227 /** 228 * Activate the specified texture unit. The texture unit must 229 * be specified using an integer number (0 for GL_TEXTURE0 etc.) 230 */ 231 void activeTexture(GLuint textureUnit); 232 233 /** 234 * Invalidate the cached value of the active texture unit. 235 */ 236 void resetActiveTexture(); 237 238 /** 239 * Binds the specified texture as a GL_TEXTURE_2D texture. 240 * All texture bindings must be performed with this method or 241 * bindTexture(GLenum, GLuint). 242 */ 243 void bindTexture(GLuint texture); 244 245 /** 246 * Binds the specified texture with the specified render target. 247 * All texture bindings must be performed with this method or 248 * bindTexture(GLuint). 249 */ 250 void bindTexture(GLenum target, GLuint texture); 251 252 /** 253 * Deletes the specified texture and clears it from the cache 254 * of bound textures. 255 * All textures must be deleted using this method. 256 */ 257 void deleteTexture(GLuint texture); 258 259 /** 260 * Signals that the cache of bound textures should be cleared. 261 * Other users of the context may have altered which textures are bound. 262 */ 263 void resetBoundTextures(); 264 265 /** 266 * Clear the cache of bound textures. 267 */ 268 void unbindTexture(GLuint texture); 269 270 /** 271 * Sets the scissor for the current surface. 272 */ 273 bool setScissor(GLint x, GLint y, GLint width, GLint height); 274 275 /** 276 * Resets the scissor state. 277 */ 278 void resetScissor(); 279 280 bool enableScissor(); 281 bool disableScissor(); 282 void setScissorEnabled(bool enabled); 283 284 void startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard); 285 void endTiling(); 286 287 /** 288 * Returns the mesh used to draw regions. Calling this method will 289 * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the 290 * indices for the region mesh. 291 */ 292 TextureVertex* getRegionMesh(); 293 294 /** 295 * Displays the memory usage of each cache and the total sum. 296 */ 297 void dumpMemoryUsage(); 298 void dumpMemoryUsage(String8& log); 299 300 bool hasRegisteredFunctors(); 301 void registerFunctors(uint32_t functorCount); 302 void unregisterFunctors(uint32_t functorCount); 303 304 bool blend; 305 GLenum lastSrcMode; 306 GLenum lastDstMode; 307 Program* currentProgram; 308 bool scissorEnabled; 309 310 bool drawDeferDisabled; 311 bool drawReorderDisabled; 312 313 // VBO to draw with 314 GLuint meshBuffer; 315 316 // Misc 317 GLint maxTextureSize; 318 319 // Debugging 320 bool debugLayersUpdates; 321 bool debugOverdraw; 322 323 enum StencilClipDebug { 324 kStencilHide, 325 kStencilShowHighlight, 326 kStencilShowRegion 327 }; 328 StencilClipDebug debugStencilClip; 329 330 TextureCache textureCache; 331 LayerCache layerCache; 332 RenderBufferCache renderBufferCache; 333 GradientCache gradientCache; 334 ProgramCache programCache; 335 PathCache pathCache; 336 PatchCache patchCache; 337 TessellationCache tessellationCache; 338 TextDropShadowCache dropShadowCache; 339 FboCache fboCache; 340 ResourceCache resourceCache; 341 342 GammaFontRenderer* fontRenderer; 343 344 TaskManager tasks; 345 346 Dither dither; 347 Stencil stencil; 348 349 AssetAtlas assetAtlas; 350 351 bool gpuPixelBuffersEnabled; 352 353 // Debug methods 354 PFNGLINSERTEVENTMARKEREXTPROC eventMark; 355 PFNGLPUSHGROUPMARKEREXTPROC startMark; 356 PFNGLPOPGROUPMARKEREXTPROC endMark; 357 358 PFNGLLABELOBJECTEXTPROC setLabel; 359 PFNGLGETOBJECTLABELEXTPROC getLabel; 360 361 // TEMPORARY properties 362 void initTempProperties(); 363 void setTempProperty(const char* name, const char* value); 364 365 float propertyLightDiameter; 366 float propertyLightPosY; 367 float propertyLightPosZ; 368 float propertyAmbientRatio; 369private: 370 enum OverdrawColorSet { 371 kColorSet_Default = 0, 372 kColorSet_Deuteranomaly 373 }; 374 375 void initFont(); 376 void initExtensions(); 377 void initConstraints(); 378 void initStaticProperties(); 379 380 bool bindIndicesBufferInternal(const GLuint buffer); 381 382 static void eventMarkNull(GLsizei length, const GLchar* marker) { } 383 static void startMarkNull(GLsizei length, const GLchar* marker) { } 384 static void endMarkNull() { } 385 386 static void setLabelNull(GLenum type, uint object, GLsizei length, 387 const char* label) { } 388 static void getLabelNull(GLenum type, uint object, GLsizei bufferSize, 389 GLsizei* length, char* label) { 390 if (length) *length = 0; 391 if (label) *label = '\0'; 392 } 393 394 GLuint mCurrentBuffer; 395 GLuint mCurrentIndicesBuffer; 396 GLuint mCurrentPixelBuffer; 397 const void* mCurrentPositionPointer; 398 GLsizei mCurrentPositionStride; 399 const void* mCurrentTexCoordsPointer; 400 GLsizei mCurrentTexCoordsStride; 401 402 bool mTexCoordsArrayEnabled; 403 404 GLuint mTextureUnit; 405 406 GLint mScissorX; 407 GLint mScissorY; 408 GLint mScissorWidth; 409 GLint mScissorHeight; 410 411 Extensions& mExtensions; 412 413 // Used to render layers 414 TextureVertex* mRegionMesh; 415 416 // Global index buffer 417 GLuint mMeshIndices; 418 GLuint mShadowStripsIndices; 419 420 mutable Mutex mGarbageLock; 421 Vector<Layer*> mLayerGarbage; 422 423 DebugLevel mDebugLevel; 424 bool mInitialized; 425 426 uint32_t mFunctorsCount; 427 428 GLuint mBoundTextures[REQUIRED_TEXTURE_UNITS_COUNT]; 429 430 OverdrawColorSet mOverdrawDebugColorSet; 431}; // class Caches 432 433}; // namespace uirenderer 434}; // namespace android 435 436#endif // ANDROID_HWUI_CACHES_H 437