Caches.h revision a852ff3a4b637e8101c2f54e110467586fe604cf
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_CACHES_H
18#define ANDROID_HWUI_CACHES_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <utils/Singleton.h>
25
26#include <cutils/compiler.h>
27
28#include "Extensions.h"
29#include "FontRenderer.h"
30#include "GammaFontRenderer.h"
31#include "TextureCache.h"
32#include "LayerCache.h"
33#include "GradientCache.h"
34#include "PatchCache.h"
35#include "ProgramCache.h"
36#include "ShapeCache.h"
37#include "PathCache.h"
38#include "TextDropShadowCache.h"
39#include "FboCache.h"
40#include "ResourceCache.h"
41#include "Stencil.h"
42#include "Dither.h"
43
44namespace android {
45namespace uirenderer {
46
47///////////////////////////////////////////////////////////////////////////////
48// Globals
49///////////////////////////////////////////////////////////////////////////////
50
51#define REQUIRED_TEXTURE_UNITS_COUNT 3
52
53#define REGION_MESH_QUAD_COUNT 512
54
55// Generates simple and textured vertices
56#define FV(x, y, u, v) { { x, y }, { u, v } }
57
58// This array is never used directly but used as a memcpy source in the
59// OpenGLRenderer constructor
60static const TextureVertex gMeshVertices[] = {
61        FV(0.0f, 0.0f, 0.0f, 0.0f),
62        FV(1.0f, 0.0f, 1.0f, 0.0f),
63        FV(0.0f, 1.0f, 0.0f, 1.0f),
64        FV(1.0f, 1.0f, 1.0f, 1.0f)
65};
66static const GLsizei gMeshStride = sizeof(TextureVertex);
67static const GLsizei gVertexStride = sizeof(Vertex);
68static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex);
69static const GLsizei gAAVertexStride = sizeof(AAVertex);
70static const GLsizei gMeshTextureOffset = 2 * sizeof(float);
71static const GLsizei gVertexAlphaOffset = 2 * sizeof(float);
72static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float);
73static const GLsizei gVertexAALengthOffset = 3 * sizeof(float);
74static const GLsizei gMeshCount = 4;
75
76static const GLenum gTextureUnits[] = {
77    GL_TEXTURE0,
78    GL_TEXTURE1,
79    GL_TEXTURE2
80};
81
82///////////////////////////////////////////////////////////////////////////////
83// Debug
84///////////////////////////////////////////////////////////////////////////////
85
86struct CacheLogger {
87    CacheLogger() {
88        INIT_LOGD("Creating OpenGL renderer caches");
89    }
90}; // struct CacheLogger
91
92///////////////////////////////////////////////////////////////////////////////
93// Caches
94///////////////////////////////////////////////////////////////////////////////
95
96class DisplayList;
97
98class ANDROID_API Caches: public Singleton<Caches> {
99    Caches();
100
101    friend class Singleton<Caches>;
102
103    CacheLogger mLogger;
104
105public:
106    enum FlushMode {
107        kFlushMode_Layers = 0,
108        kFlushMode_Moderate,
109        kFlushMode_Full
110    };
111
112    /**
113     * Initialize caches.
114     */
115    void init();
116
117    /**
118     * Flush the cache.
119     *
120     * @param mode Indicates how much of the cache should be flushed
121     */
122    void flush(FlushMode mode);
123
124    /**
125     * Destroys all resources associated with this cache. This should
126     * be called after a flush(kFlushMode_Full).
127     */
128    void terminate();
129
130    /**
131     * Indicates whether the renderer is in debug mode.
132     * This debug mode provides limited information to app developers.
133     */
134    DebugLevel getDebugLevel() const {
135        return mDebugLevel;
136    }
137
138    /**
139     * Call this on each frame to ensure that garbage is deleted from
140     * GPU memory.
141     */
142    void clearGarbage();
143
144    /**
145     * Can be used to delete a layer from a non EGL thread.
146     */
147    void deleteLayerDeferred(Layer* layer);
148
149    /*
150     * Can be used to delete a display list from a non EGL thread.
151     */
152    void deleteDisplayListDeferred(DisplayList* layer);
153
154    /**
155     * Binds the VBO used to render simple textured quads.
156     */
157    bool bindMeshBuffer();
158
159    /**
160     * Binds the specified VBO if needed.
161     */
162    bool bindMeshBuffer(const GLuint buffer);
163
164    /**
165     * Unbinds the VBO used to render simple textured quads.
166     */
167    bool unbindMeshBuffer();
168
169    bool bindIndicesBuffer(const GLuint buffer);
170    bool unbindIndicesBuffer();
171
172    /**
173     * Binds an attrib to the specified float vertex pointer.
174     * Assumes a stride of gMeshStride and a size of 2.
175     */
176    void bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride = gMeshStride);
177
178    /**
179     * Binds an attrib to the specified float vertex pointer.
180     * Assumes a stride of gMeshStride and a size of 2.
181     */
182    void bindTexCoordsVertexPointer(bool force, GLvoid* vertices);
183
184    /**
185     * Resets the vertex pointers.
186     */
187    void resetVertexPointers();
188    void resetTexCoordsVertexPointer();
189
190    void enableTexCoordsVertexArray();
191    void disbaleTexCoordsVertexArray();
192
193    /**
194     * Activate the specified texture unit. The texture unit must
195     * be specified using an integer number (0 for GL_TEXTURE0 etc.)
196     */
197    void activeTexture(GLuint textureUnit);
198
199    /**
200     * Sets the scissor for the current surface.
201     */
202    bool setScissor(GLint x, GLint y, GLint width, GLint height);
203
204    /**
205     * Resets the scissor state.
206     */
207    void resetScissor();
208
209    bool enableScissor();
210    bool disableScissor();
211    void setScissorEnabled(bool enabled);
212
213    void startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool opaque);
214    void endTiling();
215
216    /**
217     * Returns the mesh used to draw regions. Calling this method will
218     * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the
219     * indices for the region mesh.
220     */
221    TextureVertex* getRegionMesh();
222
223    /**
224     * Displays the memory usage of each cache and the total sum.
225     */
226    void dumpMemoryUsage();
227    void dumpMemoryUsage(String8& log);
228
229    bool hasRegisteredFunctors();
230    void registerFunctors(uint32_t functorCount);
231    void unregisterFunctors(uint32_t functorCount);
232
233    bool blend;
234    GLenum lastSrcMode;
235    GLenum lastDstMode;
236    Program* currentProgram;
237    bool scissorEnabled;
238
239    // VBO to draw with
240    GLuint meshBuffer;
241
242    // GL extensions
243    Extensions extensions;
244
245    // Misc
246    GLint maxTextureSize;
247    bool debugLayersUpdates;
248    bool debugOverdraw;
249
250    TextureCache textureCache;
251    LayerCache layerCache;
252    GradientCache gradientCache;
253    ProgramCache programCache;
254    PathCache pathCache;
255    RoundRectShapeCache roundRectShapeCache;
256    CircleShapeCache circleShapeCache;
257    OvalShapeCache ovalShapeCache;
258    RectShapeCache rectShapeCache;
259    ArcShapeCache arcShapeCache;
260    PatchCache patchCache;
261    TextDropShadowCache dropShadowCache;
262    FboCache fboCache;
263    ResourceCache resourceCache;
264
265    GammaFontRenderer* fontRenderer;
266
267    Dither dither;
268#if STENCIL_BUFFER_SIZE
269    Stencil stencil;
270#endif
271
272    // Debug methods
273    PFNGLINSERTEVENTMARKEREXTPROC eventMark;
274    PFNGLPUSHGROUPMARKEREXTPROC startMark;
275    PFNGLPOPGROUPMARKEREXTPROC endMark;
276
277    PFNGLLABELOBJECTEXTPROC setLabel;
278    PFNGLGETOBJECTLABELEXTPROC getLabel;
279
280private:
281    void initFont();
282    void initExtensions();
283    void initConstraints();
284    void initProperties();
285
286    static void eventMarkNull(GLsizei length, const GLchar* marker) { }
287    static void startMarkNull(GLsizei length, const GLchar* marker) { }
288    static void endMarkNull() { }
289
290    static void setLabelNull(GLenum type, uint object, GLsizei length,
291            const char* label) { }
292    static void getLabelNull(GLenum type, uint object, GLsizei bufferSize,
293            GLsizei* length, char* label) {
294        if (length) *length = 0;
295        if (label) *label = '\0';
296    }
297
298    GLuint mCurrentBuffer;
299    GLuint mCurrentIndicesBuffer;
300    void* mCurrentPositionPointer;
301    GLsizei mCurrentPositionStride;
302    void* mCurrentTexCoordsPointer;
303
304    bool mTexCoordsArrayEnabled;
305
306    GLuint mTextureUnit;
307
308    GLint mScissorX;
309    GLint mScissorY;
310    GLint mScissorWidth;
311    GLint mScissorHeight;
312
313    // Used to render layers
314    TextureVertex* mRegionMesh;
315    GLuint mRegionMeshIndices;
316
317    mutable Mutex mGarbageLock;
318    Vector<Layer*> mLayerGarbage;
319    Vector<DisplayList*> mDisplayListGarbage;
320
321    DebugLevel mDebugLevel;
322    bool mInitialized;
323
324    uint32_t mFunctorsCount;
325}; // class Caches
326
327}; // namespace uirenderer
328}; // namespace android
329
330#endif // ANDROID_HWUI_CACHES_H
331