Caches.h revision cf51a4199835e9604aa4c8b3854306f8fbabbf33
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_CACHES_H
18#define ANDROID_HWUI_CACHES_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <utils/Singleton.h>
25
26#include <cutils/compiler.h>
27
28#include "thread/TaskProcessor.h"
29#include "thread/TaskManager.h"
30
31#include "FontRenderer.h"
32#include "GammaFontRenderer.h"
33#include "TextureCache.h"
34#include "LayerCache.h"
35#include "RenderBufferCache.h"
36#include "GradientCache.h"
37#include "PatchCache.h"
38#include "ProgramCache.h"
39#include "PathCache.h"
40#include "TextDropShadowCache.h"
41#include "FboCache.h"
42#include "ResourceCache.h"
43#include "Stencil.h"
44#include "Dither.h"
45
46namespace android {
47namespace uirenderer {
48
49///////////////////////////////////////////////////////////////////////////////
50// Globals
51///////////////////////////////////////////////////////////////////////////////
52
53#define REQUIRED_TEXTURE_UNITS_COUNT 3
54
55#define REGION_MESH_QUAD_COUNT 512
56
57// Generates simple and textured vertices
58#define FV(x, y, u, v) { { x, y }, { u, v } }
59
60// This array is never used directly but used as a memcpy source in the
61// OpenGLRenderer constructor
62static const TextureVertex gMeshVertices[] = {
63        FV(0.0f, 0.0f, 0.0f, 0.0f),
64        FV(1.0f, 0.0f, 1.0f, 0.0f),
65        FV(0.0f, 1.0f, 0.0f, 1.0f),
66        FV(1.0f, 1.0f, 1.0f, 1.0f)
67};
68static const GLsizei gMeshStride = sizeof(TextureVertex);
69static const GLsizei gVertexStride = sizeof(Vertex);
70static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex);
71static const GLsizei gMeshTextureOffset = 2 * sizeof(float);
72static const GLsizei gVertexAlphaOffset = 2 * sizeof(float);
73static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float);
74static const GLsizei gVertexAALengthOffset = 3 * sizeof(float);
75static const GLsizei gMeshCount = 4;
76
77static const GLenum gTextureUnits[] = {
78    GL_TEXTURE0,
79    GL_TEXTURE1,
80    GL_TEXTURE2
81};
82
83///////////////////////////////////////////////////////////////////////////////
84// Debug
85///////////////////////////////////////////////////////////////////////////////
86
87struct CacheLogger {
88    CacheLogger() {
89        INIT_LOGD("Creating OpenGL renderer caches");
90    }
91}; // struct CacheLogger
92
93///////////////////////////////////////////////////////////////////////////////
94// Caches
95///////////////////////////////////////////////////////////////////////////////
96
97class DisplayList;
98
99class ANDROID_API Caches: public Singleton<Caches> {
100    Caches();
101
102    friend class Singleton<Caches>;
103
104    CacheLogger mLogger;
105
106public:
107    enum FlushMode {
108        kFlushMode_Layers = 0,
109        kFlushMode_Moderate,
110        kFlushMode_Full
111    };
112
113    /**
114     * Initialize caches.
115     */
116    void init();
117
118    /**
119     * Initialize global system properties.
120     */
121    bool initProperties();
122
123    /**
124     * Flush the cache.
125     *
126     * @param mode Indicates how much of the cache should be flushed
127     */
128    void flush(FlushMode mode);
129
130    /**
131     * Destroys all resources associated with this cache. This should
132     * be called after a flush(kFlushMode_Full).
133     */
134    void terminate();
135
136    /**
137     * Indicates whether the renderer is in debug mode.
138     * This debug mode provides limited information to app developers.
139     */
140    DebugLevel getDebugLevel() const {
141        return mDebugLevel;
142    }
143
144    /**
145     * Call this on each frame to ensure that garbage is deleted from
146     * GPU memory.
147     */
148    void clearGarbage();
149
150    /**
151     * Can be used to delete a layer from a non EGL thread.
152     */
153    void deleteLayerDeferred(Layer* layer);
154
155    /*
156     * Can be used to delete a display list from a non EGL thread.
157     */
158    void deleteDisplayListDeferred(DisplayList* layer);
159
160    /**
161     * Binds the VBO used to render simple textured quads.
162     */
163    bool bindMeshBuffer();
164
165    /**
166     * Binds the specified VBO if needed.
167     */
168    bool bindMeshBuffer(const GLuint buffer);
169
170    /**
171     * Unbinds the VBO used to render simple textured quads.
172     */
173    bool unbindMeshBuffer();
174
175    bool bindIndicesBuffer(const GLuint buffer);
176    bool unbindIndicesBuffer();
177
178    /**
179     * Binds the specified buffer as the current GL unpack pixel buffer.
180     */
181    bool bindPixelBuffer(const GLuint buffer);
182
183    /**
184     * Resets the current unpack pixel buffer to 0 (default value.)
185     */
186    bool unbindPixelBuffer();
187
188    /**
189     * Binds an attrib to the specified float vertex pointer.
190     * Assumes a stride of gMeshStride and a size of 2.
191     */
192    void bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride = gMeshStride);
193
194    /**
195     * Binds an attrib to the specified float vertex pointer.
196     * Assumes a stride of gMeshStride and a size of 2.
197     */
198    void bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride = gMeshStride);
199
200    /**
201     * Resets the vertex pointers.
202     */
203    void resetVertexPointers();
204    void resetTexCoordsVertexPointer();
205
206    void enableTexCoordsVertexArray();
207    void disableTexCoordsVertexArray();
208
209    /**
210     * Activate the specified texture unit. The texture unit must
211     * be specified using an integer number (0 for GL_TEXTURE0 etc.)
212     */
213    void activeTexture(GLuint textureUnit);
214
215    /**
216     * Sets the scissor for the current surface.
217     */
218    bool setScissor(GLint x, GLint y, GLint width, GLint height);
219
220    /**
221     * Resets the scissor state.
222     */
223    void resetScissor();
224
225    bool enableScissor();
226    bool disableScissor();
227    void setScissorEnabled(bool enabled);
228
229    void startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard);
230    void endTiling();
231
232    /**
233     * Returns the mesh used to draw regions. Calling this method will
234     * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the
235     * indices for the region mesh.
236     */
237    TextureVertex* getRegionMesh();
238
239    /**
240     * Displays the memory usage of each cache and the total sum.
241     */
242    void dumpMemoryUsage();
243    void dumpMemoryUsage(String8& log);
244
245    bool hasRegisteredFunctors();
246    void registerFunctors(uint32_t functorCount);
247    void unregisterFunctors(uint32_t functorCount);
248
249    bool blend;
250    GLenum lastSrcMode;
251    GLenum lastDstMode;
252    Program* currentProgram;
253    bool scissorEnabled;
254
255    bool drawDeferDisabled;
256    bool drawReorderDisabled;
257
258    // VBO to draw with
259    GLuint meshBuffer;
260
261    // Misc
262    GLint maxTextureSize;
263
264    // Debugging
265    bool debugLayersUpdates;
266    bool debugOverdraw;
267
268    enum StencilClipDebug {
269        kStencilHide,
270        kStencilShowHighlight,
271        kStencilShowRegion
272    };
273    StencilClipDebug debugStencilClip;
274
275    TextureCache textureCache;
276    LayerCache layerCache;
277    RenderBufferCache renderBufferCache;
278    GradientCache gradientCache;
279    ProgramCache programCache;
280    PathCache pathCache;
281    PatchCache patchCache;
282    TextDropShadowCache dropShadowCache;
283    FboCache fboCache;
284    ResourceCache resourceCache;
285
286    GammaFontRenderer* fontRenderer;
287
288    TaskManager tasks;
289
290    Dither dither;
291    Stencil stencil;
292
293    // Debug methods
294    PFNGLINSERTEVENTMARKEREXTPROC eventMark;
295    PFNGLPUSHGROUPMARKEREXTPROC startMark;
296    PFNGLPOPGROUPMARKEREXTPROC endMark;
297
298    PFNGLLABELOBJECTEXTPROC setLabel;
299    PFNGLGETOBJECTLABELEXTPROC getLabel;
300
301private:
302    void initFont();
303    void initExtensions();
304    void initConstraints();
305
306    static void eventMarkNull(GLsizei length, const GLchar* marker) { }
307    static void startMarkNull(GLsizei length, const GLchar* marker) { }
308    static void endMarkNull() { }
309
310    static void setLabelNull(GLenum type, uint object, GLsizei length,
311            const char* label) { }
312    static void getLabelNull(GLenum type, uint object, GLsizei bufferSize,
313            GLsizei* length, char* label) {
314        if (length) *length = 0;
315        if (label) *label = '\0';
316    }
317
318    GLuint mCurrentBuffer;
319    GLuint mCurrentIndicesBuffer;
320    GLuint mCurrentPixelBuffer;
321    void* mCurrentPositionPointer;
322    GLsizei mCurrentPositionStride;
323    void* mCurrentTexCoordsPointer;
324    GLsizei mCurrentTexCoordsStride;
325
326    bool mTexCoordsArrayEnabled;
327
328    GLuint mTextureUnit;
329
330    GLint mScissorX;
331    GLint mScissorY;
332    GLint mScissorWidth;
333    GLint mScissorHeight;
334
335    Extensions& mExtensions;
336
337    // Used to render layers
338    TextureVertex* mRegionMesh;
339    GLuint mRegionMeshIndices;
340
341    mutable Mutex mGarbageLock;
342    Vector<Layer*> mLayerGarbage;
343    Vector<DisplayList*> mDisplayListGarbage;
344
345    DebugLevel mDebugLevel;
346    bool mInitialized;
347
348    uint32_t mFunctorsCount;
349}; // class Caches
350
351}; // namespace uirenderer
352}; // namespace android
353
354#endif // ANDROID_HWUI_CACHES_H
355