DamageAccumulator.h revision a447d29c65fb811cd184775a3476101a1cede929
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16#ifndef DAMAGEACCUMULATOR_H 17#define DAMAGEACCUMULATOR_H 18 19#include <cutils/compiler.h> 20#include <utils/LinearAllocator.h> 21 22#include <SkMatrix.h> 23#include <SkRect.h> 24 25#include "utils/Macros.h" 26 27namespace android { 28namespace uirenderer { 29 30struct DirtyStack; 31class RenderNode; 32class Matrix4; 33 34class IDamageAccumulator { 35public: 36 virtual void pushTransform(const RenderNode* transform) = 0; 37 virtual void pushTransform(const Matrix4* transform) = 0; 38 virtual void popTransform() = 0; 39 virtual void dirty(float left, float top, float right, float bottom) = 0; 40protected: 41 virtual ~IDamageAccumulator() {} 42}; 43 44class DamageAccumulator : public IDamageAccumulator { 45 PREVENT_COPY_AND_ASSIGN(DamageAccumulator); 46public: 47 DamageAccumulator(); 48 // mAllocator will clean everything up for us, no need for a dtor 49 50 // Push a transform node onto the stack. This should be called prior 51 // to any dirty() calls. Subsequent calls to dirty() 52 // will be affected by the transform when popTransform() is called. 53 virtual void pushTransform(const RenderNode* transform); 54 virtual void pushTransform(const Matrix4* transform); 55 56 // Pops a transform node from the stack, propagating the dirty rect 57 // up to the parent node. Returns the IDamageTransform that was just applied 58 virtual void popTransform(); 59 60 virtual void dirty(float left, float top, float right, float bottom); 61 62 void finish(SkRect* totalDirty); 63 64private: 65 void pushCommon(); 66 void applyMatrix4Transform(DirtyStack* frame); 67 void applyRenderNodeTransform(DirtyStack* frame); 68 69 LinearAllocator mAllocator; 70 DirtyStack* mHead; 71}; 72 73class NullDamageAccumulator : public IDamageAccumulator { 74 PREVENT_COPY_AND_ASSIGN(NullDamageAccumulator); 75public: 76 virtual void pushTransform(const RenderNode* transform) { } 77 virtual void pushTransform(const Matrix4* transform) { } 78 virtual void popTransform() { } 79 virtual void dirty(float left, float top, float right, float bottom) { } 80 81 ANDROID_API static NullDamageAccumulator* instance(); 82 83private: 84 NullDamageAccumulator() {} 85 ~NullDamageAccumulator() {} 86 87 static NullDamageAccumulator sInstance; 88}; 89 90} /* namespace uirenderer */ 91} /* namespace android */ 92 93#endif /* DAMAGEACCUMULATOR_H */ 94