DeferredDisplayList.cpp revision b45c6aa665624013ef3b207fffcfe265041f6bff
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <SkCanvas.h>
18
19#include <utils/Trace.h>
20#include <ui/Rect.h>
21#include <ui/Region.h>
22
23#include "Caches.h"
24#include "Debug.h"
25#include "DeferredDisplayList.h"
26#include "DisplayListOp.h"
27#include "OpenGLRenderer.h"
28#include "Properties.h"
29#include "utils/MathUtils.h"
30
31#if DEBUG_DEFER
32    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
33#else
34    #define DEFER_LOGD(...)
35#endif
36
37namespace android {
38namespace uirenderer {
39
40// Depth of the save stack at the beginning of batch playback at flush time
41#define FLUSH_SAVE_STACK_DEPTH 2
42
43#define DEBUG_COLOR_BARRIER          0x1f000000
44#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
45#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
46
47static bool avoidOverdraw() {
48    // Don't avoid overdraw when visualizing it, since that makes it harder to
49    // debug where it's coming from, and when the problem occurs.
50    return !Properties::debugOverdraw;
51};
52
53/////////////////////////////////////////////////////////////////////////////////
54// Operation Batches
55/////////////////////////////////////////////////////////////////////////////////
56
57class Batch {
58public:
59    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
60    virtual ~Batch() {}
61    virtual bool purelyDrawBatch() { return false; }
62    virtual bool coversBounds(const Rect& bounds) { return false; }
63};
64
65class DrawBatch : public Batch {
66public:
67    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
68            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
69        mOps.clear();
70    }
71
72    virtual ~DrawBatch() { mOps.clear(); }
73
74    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
75        // NOTE: ignore empty bounds special case, since we don't merge across those ops
76        mBounds.unionWith(state->mBounds);
77        mAllOpsOpaque &= opaqueOverBounds;
78        mOps.push_back(OpStatePair(op, state));
79    }
80
81    bool intersects(const Rect& rect) {
82        if (!rect.intersects(mBounds)) return false;
83
84        for (unsigned int i = 0; i < mOps.size(); i++) {
85            if (rect.intersects(mOps[i].state->mBounds)) {
86#if DEBUG_DEFER
87                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
88                        mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
89                        mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
90                mOps[i].op->output(2);
91#endif
92                return true;
93            }
94        }
95        return false;
96    }
97
98    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
99        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
100                index, this, mOps.size(), getBatchId(), getMergeId());
101
102        for (unsigned int i = 0; i < mOps.size(); i++) {
103            DrawOp* op = mOps[i].op;
104            const DeferredDisplayState* state = mOps[i].state;
105            renderer.restoreDisplayState(*state);
106
107#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
108            renderer.eventMark(op->name());
109#endif
110            op->applyDraw(renderer, dirty);
111
112#if DEBUG_MERGE_BEHAVIOR
113            const Rect& bounds = state->mBounds;
114            int batchColor = 0x1f000000;
115            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
116            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
117            if (getBatchId() & 0x4) batchColor |= 0xff0000;
118            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
119                    batchColor);
120#endif
121        }
122    }
123
124    virtual bool purelyDrawBatch() override { return true; }
125
126    virtual bool coversBounds(const Rect& bounds) override {
127        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
128
129        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
130        for (unsigned int i = 0; i < mOps.size(); i++) {
131            const Rect &r = mOps[i].state->mBounds;
132            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
133        }
134        return uncovered.isEmpty();
135    }
136
137    inline int getBatchId() const { return mBatchId; }
138    inline mergeid_t getMergeId() const { return mMergeId; }
139    inline int count() const { return mOps.size(); }
140
141protected:
142    std::vector<OpStatePair> mOps;
143    Rect mBounds; // union of bounds of contained ops
144private:
145    bool mAllOpsOpaque;
146    int mBatchId;
147    mergeid_t mMergeId;
148};
149
150class MergingDrawBatch : public DrawBatch {
151public:
152    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
153            DrawBatch(deferInfo), mClipRect(width, height),
154            mClipSideFlags(kClipSide_None) {}
155
156    /*
157     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
158     * and clip side flags. Positive bounds delta means new bounds fit in old.
159     */
160    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
161            float boundsDelta) {
162        bool currentClipExists = currentFlags & side;
163        bool newClipExists = newFlags & side;
164
165        // if current is clipped, we must be able to fit new bounds in current
166        if (boundsDelta > 0 && currentClipExists) return false;
167
168        // if new is clipped, we must be able to fit current bounds in new
169        if (boundsDelta < 0 && newClipExists) return false;
170
171        return true;
172    }
173
174    /*
175     * Checks if a (mergeable) op can be merged into this batch
176     *
177     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
178     * important to consider all paint attributes used in the draw calls in deciding both a) if an
179     * op tries to merge at all, and b) if the op can merge with another set of ops
180     *
181     * False positives can lead to information from the paints of subsequent merged operations being
182     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
183     */
184    bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
185        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
186                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
187
188        // Overlapping other operations is only allowed for text without shadow. For other ops,
189        // multiDraw isn't guaranteed to overdraw correctly
190        if (!isTextBatch || op->hasTextShadow()) {
191            if (intersects(state->mBounds)) return false;
192        }
193        const DeferredDisplayState* lhs = state;
194        const DeferredDisplayState* rhs = mOps[0].state;
195
196        if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
197
198        // Identical round rect clip state means both ops will clip in the same way, or not at all.
199        // As the state objects are const, we can compare their pointers to determine mergeability
200        if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
201        if (lhs->mProjectionPathMask != rhs->mProjectionPathMask) return false;
202
203        /* Clipping compatibility check
204         *
205         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
206         * clip for that side.
207         */
208        const int currentFlags = mClipSideFlags;
209        const int newFlags = state->mClipSideFlags;
210        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
211            const Rect& opBounds = state->mBounds;
212            float boundsDelta = mBounds.left - opBounds.left;
213            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
214            boundsDelta = mBounds.top - opBounds.top;
215            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
216
217            // right and bottom delta calculation reversed to account for direction
218            boundsDelta = opBounds.right - mBounds.right;
219            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
220            boundsDelta = opBounds.bottom - mBounds.bottom;
221            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
222        }
223
224        // if paints are equal, then modifiers + paint attribs don't need to be compared
225        if (op->mPaint == mOps[0].op->mPaint) return true;
226
227        if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
228
229        if (op->mPaint && mOps[0].op->mPaint &&
230            op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
231            return false;
232        }
233
234        if (op->mPaint && mOps[0].op->mPaint &&
235            op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
236            return false;
237        }
238
239        return true;
240    }
241
242    virtual void add(DrawOp* op, const DeferredDisplayState* state,
243            bool opaqueOverBounds) override {
244        DrawBatch::add(op, state, opaqueOverBounds);
245
246        const int newClipSideFlags = state->mClipSideFlags;
247        mClipSideFlags |= newClipSideFlags;
248        if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
249        if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
250        if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
251        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
252    }
253
254    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
255        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
256                " clip flags %x (batch id %x, merge id %p)",
257                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
258        if (mOps.size() == 1) {
259            DrawBatch::replay(renderer, dirty, -1);
260            return;
261        }
262
263        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
264        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr);
265
266        DrawOp* op = mOps[0].op;
267#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
268        renderer.eventMark("multiDraw");
269        renderer.eventMark(op->name());
270#endif
271        op->multiDraw(renderer, dirty, mOps, mBounds);
272
273#if DEBUG_MERGE_BEHAVIOR
274        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
275                DEBUG_COLOR_MERGEDBATCH);
276#endif
277    }
278
279private:
280    /*
281     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
282     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
283     * mClipSideFlags.
284     */
285    Rect mClipRect;
286    int mClipSideFlags;
287};
288
289class StateOpBatch : public Batch {
290public:
291    // creates a single operation batch
292    StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
293
294    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
295        DEFER_LOGD("replaying state op batch %p", this);
296        renderer.restoreDisplayState(*mState);
297
298        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
299        // only one to use it, and we don't use that class at flush time, instead calling
300        // renderer.restoreToCount directly
301        int saveCount = -1;
302        mOp->applyState(renderer, saveCount);
303    }
304
305private:
306    const StateOp* mOp;
307    const DeferredDisplayState* mState;
308};
309
310class RestoreToCountBatch : public Batch {
311public:
312    RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
313            mState(state), mRestoreCount(restoreCount) {}
314
315    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
316        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
317
318        renderer.restoreDisplayState(*mState);
319        renderer.restoreToCount(mRestoreCount);
320    }
321
322private:
323    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
324    const DeferredDisplayState* mState;
325
326    /*
327     * The count used here represents the flush() time saveCount. This is as opposed to the
328     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
329     * (saveCount + mCount) respectively). Since the count is different from the original
330     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
331     */
332    const int mRestoreCount;
333};
334
335#if DEBUG_MERGE_BEHAVIOR
336class BarrierDebugBatch : public Batch {
337    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
338        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
339    }
340};
341#endif
342
343/////////////////////////////////////////////////////////////////////////////////
344// DeferredDisplayList
345/////////////////////////////////////////////////////////////////////////////////
346
347void DeferredDisplayList::resetBatchingState() {
348    for (int i = 0; i < kOpBatch_Count; i++) {
349        mBatchLookup[i] = nullptr;
350        mMergingBatches[i].clear();
351    }
352#if DEBUG_MERGE_BEHAVIOR
353    if (mBatches.size() != 0) {
354        mBatches.add(new BarrierDebugBatch());
355    }
356#endif
357    mEarliestBatchIndex = mBatches.size();
358}
359
360void DeferredDisplayList::clear() {
361    resetBatchingState();
362    mComplexClipStackStart = -1;
363
364    for (unsigned int i = 0; i < mBatches.size(); i++) {
365        delete mBatches[i];
366    }
367    mBatches.clear();
368    mSaveStack.clear();
369    mEarliestBatchIndex = 0;
370    mEarliestUnclearedIndex = 0;
371}
372
373/////////////////////////////////////////////////////////////////////////////////
374// Operation adding
375/////////////////////////////////////////////////////////////////////////////////
376
377int DeferredDisplayList::getStateOpDeferFlags() const {
378    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
379    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
380    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
381}
382
383int DeferredDisplayList::getDrawOpDeferFlags() const {
384    return kStateDeferFlag_Draw | getStateOpDeferFlags();
385}
386
387/**
388 * When an clipping operation occurs that could cause a complex clip, record the operation and all
389 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
390 * the clip from deferred state, we play back all of the relevant state operations that generated
391 * the complex clip.
392 *
393 * Note that we don't need to record the associated restore operation, since operations at defer
394 * time record whether they should store the renderer's current clip
395 */
396void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
397    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
398        DEFER_LOGD("%p Received complex clip operation %p", this, op);
399
400        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
401        storeStateOpBarrier(renderer, op);
402
403        if (!recordingComplexClip()) {
404            mComplexClipStackStart = renderer.getSaveCount() - 1;
405            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
406        }
407    }
408}
409
410/**
411 * For now, we record save layer operations as barriers in the batch list, preventing drawing
412 * operations from reordering around the saveLayer and it's associated restore()
413 *
414 * In the future, we should send saveLayer commands (if they can be played out of order) and their
415 * contained drawing operations to a seperate list of batches, so that they may draw at the
416 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
417 *
418 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
419 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
420 */
421void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
422        SaveLayerOp* op, int newSaveCount) {
423    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
424            this, op, op->getFlags(), newSaveCount);
425
426    storeStateOpBarrier(renderer, op);
427    mSaveStack.push_back(newSaveCount);
428}
429
430/**
431 * Takes save op and it's return value - the new save count - and stores it into the stream as a
432 * barrier if it's needed to properly modify a complex clip
433 */
434void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
435    int saveFlags = op->getFlags();
436    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
437
438    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
439        // store and replay the save operation, as it may be needed to correctly playback the clip
440        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
441        storeStateOpBarrier(renderer, op);
442        mSaveStack.push_back(newSaveCount);
443    }
444}
445
446/**
447 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
448 * the layer in the deferred list
449 *
450 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
451 * and must be restored
452 *
453 * Either will act as a barrier to draw operation reordering, as we want to play back layer
454 * save/restore and complex canvas modifications (including save/restore) in order.
455 */
456void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
457        int newSaveCount) {
458    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
459
460    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
461        mComplexClipStackStart = -1;
462        resetBatchingState();
463    }
464
465    if (mSaveStack.empty() || newSaveCount > mSaveStack.back()) {
466        return;
467    }
468
469    while (!mSaveStack.empty() && mSaveStack.back() >= newSaveCount) mSaveStack.pop_back();
470
471    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
472}
473
474void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
475    /* 1: op calculates local bounds */
476    DeferredDisplayState* const state = createState();
477    if (op->getLocalBounds(state->mBounds)) {
478        if (state->mBounds.isEmpty()) {
479            // valid empty bounds, don't bother deferring
480            tryRecycleState(state);
481            return;
482        }
483    } else {
484        state->mBounds.setEmpty();
485    }
486
487    /* 2: renderer calculates global bounds + stores state */
488    if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
489        tryRecycleState(state);
490        return; // quick rejected
491    }
492
493    /* 3: ask op for defer info, given renderer state */
494    DeferInfo deferInfo;
495    op->onDefer(renderer, deferInfo, *state);
496
497    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
498    // the merge path in those cases
499    deferInfo.mergeable &= !recordingComplexClip();
500    deferInfo.opaqueOverBounds &= !recordingComplexClip()
501            && mSaveStack.empty()
502            && !state->mRoundRectClipState;
503
504    if (CC_LIKELY(avoidOverdraw()) && mBatches.size() &&
505            state->mClipSideFlags != kClipSide_ConservativeFull &&
506            deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
507        // avoid overdraw by resetting drawing state + discarding drawing ops
508        discardDrawingBatches(mBatches.size() - 1);
509        resetBatchingState();
510    }
511
512    if (CC_UNLIKELY(Properties::drawReorderDisabled)) {
513        // TODO: elegant way to reuse batches?
514        DrawBatch* b = new DrawBatch(deferInfo);
515        b->add(op, state, deferInfo.opaqueOverBounds);
516        mBatches.push_back(b);
517        return;
518    }
519
520    // find the latest batch of the new op's type, and try to merge the new op into it
521    DrawBatch* targetBatch = nullptr;
522
523    // insertion point of a new batch, will hopefully be immediately after similar batch
524    // (eventually, should be similar shader)
525    int insertBatchIndex = mBatches.size();
526    if (!mBatches.empty()) {
527        if (state->mBounds.isEmpty()) {
528            // don't know the bounds for op, so add to last batch and start from scratch on next op
529            DrawBatch* b = new DrawBatch(deferInfo);
530            b->add(op, state, deferInfo.opaqueOverBounds);
531            mBatches.push_back(b);
532            resetBatchingState();
533#if DEBUG_DEFER
534            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
535            op->output(2);
536#endif
537            return;
538        }
539
540        if (deferInfo.mergeable) {
541            // Try to merge with any existing batch with same mergeId.
542            if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
543                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
544                    targetBatch = nullptr;
545                }
546            }
547        } else {
548            // join with similar, non-merging batch
549            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
550        }
551
552        if (targetBatch || deferInfo.mergeable) {
553            // iterate back toward target to see if anything drawn since should overlap the new op
554            // if no target, merging ops still interate to find similar batch to insert after
555            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
556                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
557
558                if (overBatch == targetBatch) break;
559
560                // TODO: also consider shader shared between batch types
561                if (deferInfo.batchId == overBatch->getBatchId()) {
562                    insertBatchIndex = i + 1;
563                    if (!targetBatch) break; // found insert position, quit
564                }
565
566                if (overBatch->intersects(state->mBounds)) {
567                    // NOTE: it may be possible to optimize for special cases where two operations
568                    // of the same batch/paint could swap order, such as with a non-mergeable
569                    // (clipped) and a mergeable text operation
570                    targetBatch = nullptr;
571#if DEBUG_DEFER
572                    DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
573                            targetBatch, i);
574                    op->output(2);
575#endif
576                    break;
577                }
578            }
579        }
580    }
581
582    if (!targetBatch) {
583        if (deferInfo.mergeable) {
584            targetBatch = new MergingDrawBatch(deferInfo,
585                    renderer.getViewportWidth(), renderer.getViewportHeight());
586            mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
587        } else {
588            targetBatch = new DrawBatch(deferInfo);
589            mBatchLookup[deferInfo.batchId] = targetBatch;
590        }
591
592        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
593                deferInfo.mergeable ? "Merg" : "Draw",
594                targetBatch, deferInfo.batchId, insertBatchIndex);
595        mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch);
596    }
597
598    targetBatch->add(op, state, deferInfo.opaqueOverBounds);
599}
600
601void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
602    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
603
604    DeferredDisplayState* state = createState();
605    renderer.storeDisplayState(*state, getStateOpDeferFlags());
606    mBatches.push_back(new StateOpBatch(op, state));
607    resetBatchingState();
608}
609
610void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
611        int newSaveCount) {
612    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
613            this, newSaveCount, mBatches.size());
614
615    // store displayState for the restore operation, as it may be associated with a saveLayer that
616    // doesn't have kClip_SaveFlag set
617    DeferredDisplayState* state = createState();
618    renderer.storeDisplayState(*state, getStateOpDeferFlags());
619    mBatches.push_back(new RestoreToCountBatch(op, state, newSaveCount));
620    resetBatchingState();
621}
622
623/////////////////////////////////////////////////////////////////////////////////
624// Replay / flush
625/////////////////////////////////////////////////////////////////////////////////
626
627static void replayBatchList(const std::vector<Batch*>& batchList,
628        OpenGLRenderer& renderer, Rect& dirty) {
629
630    for (unsigned int i = 0; i < batchList.size(); i++) {
631        if (batchList[i]) {
632            batchList[i]->replay(renderer, dirty, i);
633        }
634    }
635    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
636}
637
638void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
639    ATRACE_NAME("flush drawing commands");
640    Caches::getInstance().fontRenderer.endPrecaching();
641
642    if (isEmpty()) return; // nothing to flush
643    renderer.restoreToCount(1);
644
645    DEFER_LOGD("--flushing");
646    renderer.eventMark("Flush");
647
648    // save and restore so that reordering doesn't affect final state
649    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
650
651    if (CC_LIKELY(avoidOverdraw())) {
652        for (unsigned int i = 1; i < mBatches.size(); i++) {
653            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
654                discardDrawingBatches(i - 1);
655            }
656        }
657    }
658    // NOTE: depth of the save stack at this point, before playback, should be reflected in
659    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
660    replayBatchList(mBatches, renderer, dirty);
661
662    renderer.restoreToCount(1);
663
664    DEFER_LOGD("--flush complete, returning %x", status);
665    clear();
666}
667
668void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
669    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
670        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
671        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
672            delete mBatches[i];
673            mBatches[i] = nullptr;
674        }
675    }
676    mEarliestUnclearedIndex = maxIndex + 1;
677}
678
679}; // namespace uirenderer
680}; // namespace android
681