DeferredDisplayList.cpp revision 09c2d4fe15fbac2faf8a97ba2cc59132ee12222a
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23#include <ui/Rect.h>
24#include <ui/Region.h>
25
26#include "Caches.h"
27#include "Debug.h"
28#include "DeferredDisplayList.h"
29#include "DisplayListOp.h"
30#include "OpenGLRenderer.h"
31#include "utils/MathUtils.h"
32
33#if DEBUG_DEFER
34    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
35#else
36    #define DEFER_LOGD(...)
37#endif
38
39namespace android {
40namespace uirenderer {
41
42// Depth of the save stack at the beginning of batch playback at flush time
43#define FLUSH_SAVE_STACK_DEPTH 2
44
45#define DEBUG_COLOR_BARRIER          0x1f000000
46#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
47#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
48
49/////////////////////////////////////////////////////////////////////////////////
50// Operation Batches
51/////////////////////////////////////////////////////////////////////////////////
52
53class Batch {
54public:
55    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
56    virtual ~Batch() {}
57    virtual bool purelyDrawBatch() { return false; }
58    virtual bool coversBounds(const Rect& bounds) { return false; }
59};
60
61class DrawBatch : public Batch {
62public:
63    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
64            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
65        mOps.clear();
66    }
67
68    virtual ~DrawBatch() { mOps.clear(); }
69
70    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
71        // NOTE: ignore empty bounds special case, since we don't merge across those ops
72        mBounds.unionWith(state->mBounds);
73        mAllOpsOpaque &= opaqueOverBounds;
74        mOps.add(OpStatePair(op, state));
75    }
76
77    bool intersects(const Rect& rect) {
78        if (!rect.intersects(mBounds)) return false;
79
80        for (unsigned int i = 0; i < mOps.size(); i++) {
81            if (rect.intersects(mOps[i].state->mBounds)) {
82#if DEBUG_DEFER
83                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
84                        mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
85                        mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
86                mOps[i].op->output(2);
87#endif
88                return true;
89            }
90        }
91        return false;
92    }
93
94    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
95        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
96                index, this, mOps.size(), getBatchId(), getMergeId());
97
98        status_t status = DrawGlInfo::kStatusDone;
99        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
100        for (unsigned int i = 0; i < mOps.size(); i++) {
101            DrawOp* op = mOps[i].op;
102            const DeferredDisplayState* state = mOps[i].state;
103            renderer.restoreDisplayState(*state);
104
105#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
106            renderer.eventMark(op->name());
107#endif
108            logBuffer.writeCommand(0, op->name());
109            status |= op->applyDraw(renderer, dirty);
110
111#if DEBUG_MERGE_BEHAVIOR
112            const Rect& bounds = state->mBounds;
113            int batchColor = 0x1f000000;
114            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
115            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
116            if (getBatchId() & 0x4) batchColor |= 0xff0000;
117            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
118                    batchColor);
119#endif
120        }
121        return status;
122    }
123
124    virtual bool purelyDrawBatch() { return true; }
125
126    virtual bool coversBounds(const Rect& bounds) {
127        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
128
129        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
130        for (unsigned int i = 0; i < mOps.size(); i++) {
131            const Rect &r = mOps[i].state->mBounds;
132            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
133        }
134        return uncovered.isEmpty();
135    }
136
137    inline int getBatchId() const { return mBatchId; }
138    inline mergeid_t getMergeId() const { return mMergeId; }
139    inline int count() const { return mOps.size(); }
140
141protected:
142    Vector<OpStatePair> mOps;
143    Rect mBounds; // union of bounds of contained ops
144private:
145    bool mAllOpsOpaque;
146    int mBatchId;
147    mergeid_t mMergeId;
148};
149
150class MergingDrawBatch : public DrawBatch {
151public:
152    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
153            DrawBatch(deferInfo), mClipRect(width, height),
154            mClipSideFlags(kClipSide_None) {}
155
156    /*
157     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
158     * and clip side flags. Positive bounds delta means new bounds fit in old.
159     */
160    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
161            float boundsDelta) {
162        bool currentClipExists = currentFlags & side;
163        bool newClipExists = newFlags & side;
164
165        // if current is clipped, we must be able to fit new bounds in current
166        if (boundsDelta > 0 && currentClipExists) return false;
167
168        // if new is clipped, we must be able to fit current bounds in new
169        if (boundsDelta < 0 && newClipExists) return false;
170
171        return true;
172    }
173
174    /*
175     * Checks if a (mergeable) op can be merged into this batch
176     *
177     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
178     * important to consider all paint attributes used in the draw calls in deciding both a) if an
179     * op tries to merge at all, and b) if the op can merge with another set of ops
180     *
181     * False positives can lead to information from the paints of subsequent merged operations being
182     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
183     */
184    bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
185        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
186                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
187
188        // Overlapping other operations is only allowed for text without shadow. For other ops,
189        // multiDraw isn't guaranteed to overdraw correctly
190        if (!isTextBatch || op->hasTextShadow()) {
191            if (intersects(state->mBounds)) return false;
192        }
193        const DeferredDisplayState* lhs = state;
194        const DeferredDisplayState* rhs = mOps[0].state;
195
196        if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
197
198        // Identical round rect clip state means both ops will clip in the same way, or not at all.
199        // As the state objects are const, we can compare their pointers to determine mergeability
200        if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
201
202        /* Clipping compatibility check
203         *
204         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
205         * clip for that side.
206         */
207        const int currentFlags = mClipSideFlags;
208        const int newFlags = state->mClipSideFlags;
209        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
210            const Rect& opBounds = state->mBounds;
211            float boundsDelta = mBounds.left - opBounds.left;
212            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
213            boundsDelta = mBounds.top - opBounds.top;
214            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
215
216            // right and bottom delta calculation reversed to account for direction
217            boundsDelta = opBounds.right - mBounds.right;
218            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
219            boundsDelta = opBounds.bottom - mBounds.bottom;
220            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
221        }
222
223        // if paints are equal, then modifiers + paint attribs don't need to be compared
224        if (op->mPaint == mOps[0].op->mPaint) return true;
225
226        if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
227
228        if (op->mPaint && mOps[0].op->mPaint &&
229            op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
230            return false;
231        }
232
233        if (op->mPaint && mOps[0].op->mPaint &&
234            op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
235            return false;
236        }
237
238        return true;
239    }
240
241    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
242        DrawBatch::add(op, state, opaqueOverBounds);
243
244        const int newClipSideFlags = state->mClipSideFlags;
245        mClipSideFlags |= newClipSideFlags;
246        if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
247        if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
248        if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
249        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
250    }
251
252    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
253        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
254                " clip flags %x (batch id %x, merge id %p)",
255                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
256        if (mOps.size() == 1) {
257            return DrawBatch::replay(renderer, dirty, -1);
258        }
259
260        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
261        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
262
263        DrawOp* op = mOps[0].op;
264        DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
265        buffer.writeCommand(0, "multiDraw");
266        buffer.writeCommand(1, op->name());
267
268#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
269        renderer.eventMark("multiDraw");
270        renderer.eventMark(op->name());
271#endif
272        status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
273
274#if DEBUG_MERGE_BEHAVIOR
275        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
276                DEBUG_COLOR_MERGEDBATCH);
277#endif
278        return status;
279    }
280
281private:
282    /*
283     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
284     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
285     * mClipSideFlags.
286     */
287    Rect mClipRect;
288    int mClipSideFlags;
289};
290
291class StateOpBatch : public Batch {
292public:
293    // creates a single operation batch
294    StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
295
296    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
297        DEFER_LOGD("replaying state op batch %p", this);
298        renderer.restoreDisplayState(*mState);
299
300        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
301        // only one to use it, and we don't use that class at flush time, instead calling
302        // renderer.restoreToCount directly
303        int saveCount = -1;
304        mOp->applyState(renderer, saveCount);
305        return DrawGlInfo::kStatusDone;
306    }
307
308private:
309    const StateOp* mOp;
310    const DeferredDisplayState* mState;
311};
312
313class RestoreToCountBatch : public Batch {
314public:
315    RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
316            mOp(op), mState(state), mRestoreCount(restoreCount) {}
317
318    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
319        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
320
321        renderer.restoreDisplayState(*mState);
322        renderer.restoreToCount(mRestoreCount);
323        return DrawGlInfo::kStatusDone;
324    }
325
326private:
327    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
328    const StateOp* mOp;
329    const DeferredDisplayState* mState;
330
331    /*
332     * The count used here represents the flush() time saveCount. This is as opposed to the
333     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
334     * (saveCount + mCount) respectively). Since the count is different from the original
335     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
336     */
337    const int mRestoreCount;
338};
339
340#if DEBUG_MERGE_BEHAVIOR
341class BarrierDebugBatch : public Batch {
342    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
343        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
344        return DrawGlInfo::kStatusDrew;
345    }
346};
347#endif
348
349/////////////////////////////////////////////////////////////////////////////////
350// DeferredDisplayList
351/////////////////////////////////////////////////////////////////////////////////
352
353void DeferredDisplayList::resetBatchingState() {
354    for (int i = 0; i < kOpBatch_Count; i++) {
355        mBatchLookup[i] = NULL;
356        mMergingBatches[i].clear();
357    }
358#if DEBUG_MERGE_BEHAVIOR
359    if (mBatches.size() != 0) {
360        mBatches.add(new BarrierDebugBatch());
361    }
362#endif
363    mEarliestBatchIndex = mBatches.size();
364}
365
366void DeferredDisplayList::clear() {
367    resetBatchingState();
368    mComplexClipStackStart = -1;
369
370    for (unsigned int i = 0; i < mBatches.size(); i++) {
371        delete mBatches[i];
372    }
373    mBatches.clear();
374    mSaveStack.clear();
375    mEarliestBatchIndex = 0;
376    mEarliestUnclearedIndex = 0;
377}
378
379/////////////////////////////////////////////////////////////////////////////////
380// Operation adding
381/////////////////////////////////////////////////////////////////////////////////
382
383int DeferredDisplayList::getStateOpDeferFlags() const {
384    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
385    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
386    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
387}
388
389int DeferredDisplayList::getDrawOpDeferFlags() const {
390    return kStateDeferFlag_Draw | getStateOpDeferFlags();
391}
392
393/**
394 * When an clipping operation occurs that could cause a complex clip, record the operation and all
395 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
396 * the clip from deferred state, we play back all of the relevant state operations that generated
397 * the complex clip.
398 *
399 * Note that we don't need to record the associated restore operation, since operations at defer
400 * time record whether they should store the renderer's current clip
401 */
402void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
403    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
404        DEFER_LOGD("%p Received complex clip operation %p", this, op);
405
406        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
407        storeStateOpBarrier(renderer, op);
408
409        if (!recordingComplexClip()) {
410            mComplexClipStackStart = renderer.getSaveCount() - 1;
411            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
412        }
413    }
414}
415
416/**
417 * For now, we record save layer operations as barriers in the batch list, preventing drawing
418 * operations from reordering around the saveLayer and it's associated restore()
419 *
420 * In the future, we should send saveLayer commands (if they can be played out of order) and their
421 * contained drawing operations to a seperate list of batches, so that they may draw at the
422 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
423 *
424 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
425 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
426 */
427void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
428        SaveLayerOp* op, int newSaveCount) {
429    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
430            this, op, op->getFlags(), newSaveCount);
431
432    storeStateOpBarrier(renderer, op);
433    mSaveStack.push(newSaveCount);
434}
435
436/**
437 * Takes save op and it's return value - the new save count - and stores it into the stream as a
438 * barrier if it's needed to properly modify a complex clip
439 */
440void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
441    int saveFlags = op->getFlags();
442    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
443
444    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
445        // store and replay the save operation, as it may be needed to correctly playback the clip
446        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
447        storeStateOpBarrier(renderer, op);
448        mSaveStack.push(newSaveCount);
449    }
450}
451
452/**
453 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
454 * the layer in the deferred list
455 *
456 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
457 * and must be restored
458 *
459 * Either will act as a barrier to draw operation reordering, as we want to play back layer
460 * save/restore and complex canvas modifications (including save/restore) in order.
461 */
462void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
463        int newSaveCount) {
464    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
465
466    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
467        mComplexClipStackStart = -1;
468        resetBatchingState();
469    }
470
471    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
472        return;
473    }
474
475    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
476
477    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
478}
479
480void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
481    /* 1: op calculates local bounds */
482    DeferredDisplayState* const state = createState();
483    if (op->getLocalBounds(state->mBounds)) {
484        if (state->mBounds.isEmpty()) {
485            // valid empty bounds, don't bother deferring
486            tryRecycleState(state);
487            return;
488        }
489    } else {
490        state->mBounds.setEmpty();
491    }
492
493    /* 2: renderer calculates global bounds + stores state */
494    if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
495        tryRecycleState(state);
496        return; // quick rejected
497    }
498
499    /* 3: ask op for defer info, given renderer state */
500    DeferInfo deferInfo;
501    op->onDefer(renderer, deferInfo, *state);
502
503    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
504    // the merge path in those cases
505    deferInfo.mergeable &= !recordingComplexClip();
506    deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
507
508    if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
509            state->mClipSideFlags != kClipSide_ConservativeFull &&
510            deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
511        // avoid overdraw by resetting drawing state + discarding drawing ops
512        discardDrawingBatches(mBatches.size() - 1);
513        resetBatchingState();
514    }
515
516    if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
517        // TODO: elegant way to reuse batches?
518        DrawBatch* b = new DrawBatch(deferInfo);
519        b->add(op, state, deferInfo.opaqueOverBounds);
520        mBatches.add(b);
521        return;
522    }
523
524    // find the latest batch of the new op's type, and try to merge the new op into it
525    DrawBatch* targetBatch = NULL;
526
527    // insertion point of a new batch, will hopefully be immediately after similar batch
528    // (eventually, should be similar shader)
529    int insertBatchIndex = mBatches.size();
530    if (!mBatches.isEmpty()) {
531        if (state->mBounds.isEmpty()) {
532            // don't know the bounds for op, so add to last batch and start from scratch on next op
533            DrawBatch* b = new DrawBatch(deferInfo);
534            b->add(op, state, deferInfo.opaqueOverBounds);
535            mBatches.add(b);
536            resetBatchingState();
537#if DEBUG_DEFER
538            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
539            op->output(2);
540#endif
541            return;
542        }
543
544        if (deferInfo.mergeable) {
545            // Try to merge with any existing batch with same mergeId.
546            if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
547                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
548                    targetBatch = NULL;
549                }
550            }
551        } else {
552            // join with similar, non-merging batch
553            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
554        }
555
556        if (targetBatch || deferInfo.mergeable) {
557            // iterate back toward target to see if anything drawn since should overlap the new op
558            // if no target, merging ops still interate to find similar batch to insert after
559            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
560                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
561
562                if (overBatch == targetBatch) break;
563
564                // TODO: also consider shader shared between batch types
565                if (deferInfo.batchId == overBatch->getBatchId()) {
566                    insertBatchIndex = i + 1;
567                    if (!targetBatch) break; // found insert position, quit
568                }
569
570                if (overBatch->intersects(state->mBounds)) {
571                    // NOTE: it may be possible to optimize for special cases where two operations
572                    // of the same batch/paint could swap order, such as with a non-mergeable
573                    // (clipped) and a mergeable text operation
574                    targetBatch = NULL;
575#if DEBUG_DEFER
576                    DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
577                            targetBatch, i);
578                    op->output(2);
579#endif
580                    break;
581                }
582            }
583        }
584    }
585
586    if (!targetBatch) {
587        if (deferInfo.mergeable) {
588            targetBatch = new MergingDrawBatch(deferInfo,
589                    renderer.getViewportWidth(), renderer.getViewportHeight());
590            mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
591        } else {
592            targetBatch = new DrawBatch(deferInfo);
593            mBatchLookup[deferInfo.batchId] = targetBatch;
594        }
595
596        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
597                deferInfo.mergeable ? "Merg" : "Draw",
598                targetBatch, deferInfo.batchId, insertBatchIndex);
599        mBatches.insertAt(targetBatch, insertBatchIndex);
600    }
601
602    targetBatch->add(op, state, deferInfo.opaqueOverBounds);
603}
604
605void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
606    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
607
608    DeferredDisplayState* state = createState();
609    renderer.storeDisplayState(*state, getStateOpDeferFlags());
610    mBatches.add(new StateOpBatch(op, state));
611    resetBatchingState();
612}
613
614void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
615        int newSaveCount) {
616    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
617            this, newSaveCount, mBatches.size());
618
619    // store displayState for the restore operation, as it may be associated with a saveLayer that
620    // doesn't have kClip_SaveFlag set
621    DeferredDisplayState* state = createState();
622    renderer.storeDisplayState(*state, getStateOpDeferFlags());
623    mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
624    resetBatchingState();
625}
626
627/////////////////////////////////////////////////////////////////////////////////
628// Replay / flush
629/////////////////////////////////////////////////////////////////////////////////
630
631static status_t replayBatchList(const Vector<Batch*>& batchList,
632        OpenGLRenderer& renderer, Rect& dirty) {
633    status_t status = DrawGlInfo::kStatusDone;
634
635    for (unsigned int i = 0; i < batchList.size(); i++) {
636        if (batchList[i]) {
637            status |= batchList[i]->replay(renderer, dirty, i);
638        }
639    }
640    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
641    return status;
642}
643
644status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
645    ATRACE_NAME("flush drawing commands");
646    Caches::getInstance().fontRenderer->endPrecaching();
647
648    status_t status = DrawGlInfo::kStatusDone;
649
650    if (isEmpty()) return status; // nothing to flush
651    renderer.restoreToCount(1);
652
653    DEFER_LOGD("--flushing");
654    renderer.eventMark("Flush");
655
656    // save and restore (with draw modifiers) so that reordering doesn't affect final state
657    DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
658    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
659
660    if (CC_LIKELY(mAvoidOverdraw)) {
661        for (unsigned int i = 1; i < mBatches.size(); i++) {
662            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
663                discardDrawingBatches(i - 1);
664            }
665        }
666    }
667    // NOTE: depth of the save stack at this point, before playback, should be reflected in
668    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
669    status |= replayBatchList(mBatches, renderer, dirty);
670
671    renderer.restoreToCount(1);
672    renderer.setDrawModifiers(restoreDrawModifiers);
673
674    DEFER_LOGD("--flush complete, returning %x", status);
675    clear();
676    return status;
677}
678
679void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
680    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
681        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
682        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
683            DrawBatch* b = (DrawBatch*) mBatches[i];
684            delete mBatches[i];
685            mBatches.replaceAt(NULL, i);
686        }
687    }
688    mEarliestUnclearedIndex = maxIndex + 1;
689}
690
691}; // namespace uirenderer
692}; // namespace android
693