DeferredDisplayList.cpp revision 0e87f00f8cb79635aa70b9a2dfa02bf19dc7473d
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23#include <ui/Rect.h>
24#include <ui/Region.h>
25
26#include "Caches.h"
27#include "Debug.h"
28#include "DeferredDisplayList.h"
29#include "DisplayListOp.h"
30#include "OpenGLRenderer.h"
31
32#if DEBUG_DEFER
33    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
34#else
35    #define DEFER_LOGD(...)
36#endif
37
38namespace android {
39namespace uirenderer {
40
41// Depth of the save stack at the beginning of batch playback at flush time
42#define FLUSH_SAVE_STACK_DEPTH 2
43
44#define DEBUG_COLOR_BARRIER          0x1f000000
45#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
46#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
47
48/////////////////////////////////////////////////////////////////////////////////
49// Operation Batches
50/////////////////////////////////////////////////////////////////////////////////
51
52class Batch {
53public:
54    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
55    virtual ~Batch() {}
56    virtual bool purelyDrawBatch() { return false; }
57    virtual bool coversBounds(const Rect& bounds) { return false; }
58};
59
60class DrawBatch : public Batch {
61public:
62    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
63            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
64        mOps.clear();
65    }
66
67    virtual ~DrawBatch() { mOps.clear(); }
68
69    virtual void add(DrawOp* op, bool opaqueOverBounds) {
70        // NOTE: ignore empty bounds special case, since we don't merge across those ops
71        mBounds.unionWith(op->state.mBounds);
72        mAllOpsOpaque &= opaqueOverBounds;
73        mOps.add(op);
74    }
75
76    bool intersects(Rect& rect) {
77        if (!rect.intersects(mBounds)) return false;
78
79        for (unsigned int i = 0; i < mOps.size(); i++) {
80            if (rect.intersects(mOps[i]->state.mBounds)) {
81#if DEBUG_DEFER
82                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i],
83                        mOps[i]->state.mBounds.left, mOps[i]->state.mBounds.top,
84                        mOps[i]->state.mBounds.right, mOps[i]->state.mBounds.bottom);
85                mOps[i]->output(2);
86#endif
87                return true;
88            }
89        }
90        return false;
91    }
92
93    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
94        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
95                index, this, mOps.size(), getBatchId(), getMergeId());
96
97        status_t status = DrawGlInfo::kStatusDone;
98        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
99        for (unsigned int i = 0; i < mOps.size(); i++) {
100            DrawOp* op = mOps[i];
101
102            renderer.restoreDisplayState(op->state);
103
104#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
105            renderer.eventMark(op->name());
106#endif
107            logBuffer.writeCommand(0, op->name());
108            status |= op->applyDraw(renderer, dirty);
109
110#if DEBUG_MERGE_BEHAVIOR
111            Rect& bounds = mOps[i]->state.mBounds;
112            int batchColor = 0x1f000000;
113            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
114            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
115            if (getBatchId() & 0x4) batchColor |= 0xff0000;
116            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
117                    batchColor);
118#endif
119        }
120        return status;
121    }
122
123    virtual bool purelyDrawBatch() { return true; }
124
125    virtual bool coversBounds(const Rect& bounds) {
126        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
127
128        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
129        for (unsigned int i = 0; i < mOps.size(); i++) {
130            Rect &r = mOps[i]->state.mBounds;
131            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
132        }
133        return uncovered.isEmpty();
134    }
135
136    inline int getBatchId() const { return mBatchId; }
137    inline mergeid_t getMergeId() const { return mMergeId; }
138    inline int count() const { return mOps.size(); }
139
140protected:
141    Vector<DrawOp*> mOps;
142    Rect mBounds; // union of bounds of contained ops
143private:
144    bool mAllOpsOpaque;
145    int mBatchId;
146    mergeid_t mMergeId;
147};
148
149// compare alphas approximately, with a small margin
150#define NEQ_FALPHA(lhs, rhs) \
151        fabs((float)lhs - (float)rhs) > 0.001f
152
153class MergingDrawBatch : public DrawBatch {
154public:
155    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
156            DrawBatch(deferInfo), mClipRect(width, height),
157            mClipSideFlags(kClipSide_None) {}
158
159    /*
160     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
161     * and clip side flags. Positive bounds delta means new bounds fit in old.
162     */
163    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
164            float boundsDelta) {
165        bool currentClipExists = currentFlags & side;
166        bool newClipExists = newFlags & side;
167
168        // if current is clipped, we must be able to fit new bounds in current
169        if (boundsDelta > 0 && currentClipExists) return false;
170
171        // if new is clipped, we must be able to fit current bounds in new
172        if (boundsDelta < 0 && newClipExists) return false;
173
174        return true;
175    }
176
177    /*
178     * Checks if a (mergeable) op can be merged into this batch
179     *
180     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
181     * important to consider all paint attributes used in the draw calls in deciding both a) if an
182     * op tries to merge at all, and b) if the op can merge with another set of ops
183     *
184     * False positives can lead to information from the paints of subsequent merged operations being
185     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
186     */
187    bool canMergeWith(DrawOp* op) {
188        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
189                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
190
191        // Overlapping other operations is only allowed for text without shadow. For other ops,
192        // multiDraw isn't guaranteed to overdraw correctly
193        if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) {
194            if (intersects(op->state.mBounds)) return false;
195        }
196        const DeferredDisplayState& lhs = op->state;
197        const DeferredDisplayState& rhs = mOps[0]->state;
198
199        if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false;
200
201        /* Clipping compatibility check
202         *
203         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
204         * clip for that side.
205         */
206        const int currentFlags = mClipSideFlags;
207        const int newFlags = op->state.mClipSideFlags;
208        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
209            const Rect& opBounds = op->state.mBounds;
210            float boundsDelta = mBounds.left - opBounds.left;
211            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
212            boundsDelta = mBounds.top - opBounds.top;
213            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
214
215            // right and bottom delta calculation reversed to account for direction
216            boundsDelta = opBounds.right - mBounds.right;
217            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
218            boundsDelta = opBounds.bottom - mBounds.bottom;
219            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
220        }
221
222        // if paints are equal, then modifiers + paint attribs don't need to be compared
223        if (op->mPaint == mOps[0]->mPaint) return true;
224
225        if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false;
226
227        /* Draw Modifiers compatibility check
228         *
229         * Shadows are ignored, as only text uses them, and in that case they are drawn
230         * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
231         * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
232         * above with the intersection check.
233         *
234         * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
235         * merged.
236         *
237         * These ignore cases prevent us from simply memcmp'ing the drawModifiers
238         */
239        const DrawModifiers& lhsMod = lhs.mDrawModifiers;
240        const DrawModifiers& rhsMod = rhs.mDrawModifiers;
241        if (lhsMod.mShader != rhsMod.mShader) return false;
242        if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
243
244        // Draw filter testing expects bit fields to be clear if filter not set.
245        if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
246        if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
247        if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
248
249        return true;
250    }
251
252    virtual void add(DrawOp* op, bool opaqueOverBounds) {
253        DrawBatch::add(op, opaqueOverBounds);
254
255        const int newClipSideFlags = op->state.mClipSideFlags;
256        mClipSideFlags |= newClipSideFlags;
257        if (newClipSideFlags & kClipSide_Left) mClipRect.left = op->state.mClip.left;
258        if (newClipSideFlags & kClipSide_Top) mClipRect.top = op->state.mClip.top;
259        if (newClipSideFlags & kClipSide_Right) mClipRect.right = op->state.mClip.right;
260        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = op->state.mClip.bottom;
261    }
262
263    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
264        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
265                " clip flags %x (batch id %x, merge id %p)",
266                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
267        if (mOps.size() == 1) {
268            return DrawBatch::replay(renderer, dirty, -1);
269        }
270
271        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
272        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
273
274        DrawOp* op = mOps[0];
275        DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
276        buffer.writeCommand(0, "multiDraw");
277        buffer.writeCommand(1, op->name());
278        status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
279
280#if DEBUG_MERGE_BEHAVIOR
281        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
282                DEBUG_COLOR_MERGEDBATCH);
283#endif
284        return status;
285    }
286
287private:
288    /*
289     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
290     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
291     * mClipSideFlags.
292     */
293    Rect mClipRect;
294    int mClipSideFlags;
295};
296
297class StateOpBatch : public Batch {
298public:
299    // creates a single operation batch
300    StateOpBatch(StateOp* op) : mOp(op) {}
301
302    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
303        DEFER_LOGD("replaying state op batch %p", this);
304        renderer.restoreDisplayState(mOp->state);
305
306        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
307        // only one to use it, and we don't use that class at flush time, instead calling
308        // renderer.restoreToCount directly
309        int saveCount = -1;
310        mOp->applyState(renderer, saveCount);
311        return DrawGlInfo::kStatusDone;
312    }
313
314private:
315    const StateOp* mOp;
316};
317
318class RestoreToCountBatch : public Batch {
319public:
320    RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}
321
322    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
323        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
324
325        renderer.restoreDisplayState(mOp->state);
326        renderer.restoreToCount(mRestoreCount);
327        return DrawGlInfo::kStatusDone;
328    }
329
330private:
331    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
332    const StateOp* mOp;
333    /*
334     * The count used here represents the flush() time saveCount. This is as opposed to the
335     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
336     * (saveCount + mCount) respectively). Since the count is different from the original
337     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
338     */
339    const int mRestoreCount;
340};
341
342#if DEBUG_MERGE_BEHAVIOR
343class BarrierDebugBatch : public Batch {
344    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
345        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
346        return DrawGlInfo::kStatusDrew;
347    }
348};
349#endif
350
351/////////////////////////////////////////////////////////////////////////////////
352// DeferredDisplayList
353/////////////////////////////////////////////////////////////////////////////////
354
355void DeferredDisplayList::resetBatchingState() {
356    for (int i = 0; i < kOpBatch_Count; i++) {
357        mBatchLookup[i] = NULL;
358        mMergingBatches[i].clear();
359    }
360#if DEBUG_MERGE_BEHAVIOR
361    if (mBatches.size() != 0) {
362        mBatches.add(new BarrierDebugBatch());
363    }
364#endif
365    mEarliestBatchIndex = mBatches.size();
366}
367
368void DeferredDisplayList::clear() {
369    resetBatchingState();
370    mComplexClipStackStart = -1;
371
372    for (unsigned int i = 0; i < mBatches.size(); i++) {
373        delete mBatches[i];
374    }
375    mBatches.clear();
376    mSaveStack.clear();
377    mEarliestBatchIndex = 0;
378    mEarliestUnclearedIndex = 0;
379}
380
381/////////////////////////////////////////////////////////////////////////////////
382// Operation adding
383/////////////////////////////////////////////////////////////////////////////////
384
385int DeferredDisplayList::getStateOpDeferFlags() const {
386    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
387    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
388    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
389}
390
391int DeferredDisplayList::getDrawOpDeferFlags() const {
392    return kStateDeferFlag_Draw | getStateOpDeferFlags();
393}
394
395/**
396 * When an clipping operation occurs that could cause a complex clip, record the operation and all
397 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
398 * the clip from deferred state, we play back all of the relevant state operations that generated
399 * the complex clip.
400 *
401 * Note that we don't need to record the associated restore operation, since operations at defer
402 * time record whether they should store the renderer's current clip
403 */
404void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
405    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
406        DEFER_LOGD("%p Received complex clip operation %p", this, op);
407
408        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
409        storeStateOpBarrier(renderer, op);
410
411        if (!recordingComplexClip()) {
412            mComplexClipStackStart = renderer.getSaveCount() - 1;
413            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
414        }
415    }
416}
417
418/**
419 * For now, we record save layer operations as barriers in the batch list, preventing drawing
420 * operations from reordering around the saveLayer and it's associated restore()
421 *
422 * In the future, we should send saveLayer commands (if they can be played out of order) and their
423 * contained drawing operations to a seperate list of batches, so that they may draw at the
424 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
425 *
426 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
427 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
428 */
429void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
430        SaveLayerOp* op, int newSaveCount) {
431    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
432            this, op, op->getFlags(), newSaveCount);
433
434    storeStateOpBarrier(renderer, op);
435    mSaveStack.push(newSaveCount);
436}
437
438/**
439 * Takes save op and it's return value - the new save count - and stores it into the stream as a
440 * barrier if it's needed to properly modify a complex clip
441 */
442void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
443    int saveFlags = op->getFlags();
444    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
445
446    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
447        // store and replay the save operation, as it may be needed to correctly playback the clip
448        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
449        storeStateOpBarrier(renderer, op);
450        mSaveStack.push(newSaveCount);
451    }
452}
453
454/**
455 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
456 * the layer in the deferred list
457 *
458 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
459 * and must be restored
460 *
461 * Either will act as a barrier to draw operation reordering, as we want to play back layer
462 * save/restore and complex canvas modifications (including save/restore) in order.
463 */
464void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
465        int newSaveCount) {
466    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
467
468    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
469        mComplexClipStackStart = -1;
470        resetBatchingState();
471    }
472
473    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
474        return;
475    }
476
477    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
478
479    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
480}
481
482void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
483    if (renderer.storeDisplayState(op->state, getDrawOpDeferFlags())) {
484        return; // quick rejected
485    }
486
487    DeferInfo deferInfo;
488    op->onDefer(renderer, deferInfo);
489
490    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
491    // the merge path in those cases
492    deferInfo.mergeable &= !recordingComplexClip();
493    deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
494
495    if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
496            op->state.mClipSideFlags != kClipSide_ConservativeFull &&
497            deferInfo.opaqueOverBounds && op->state.mBounds.contains(mBounds)) {
498        // avoid overdraw by resetting drawing state + discarding drawing ops
499        discardDrawingBatches(mBatches.size() - 1);
500        resetBatchingState();
501    }
502
503    if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
504        // TODO: elegant way to reuse batches?
505        DrawBatch* b = new DrawBatch(deferInfo);
506        b->add(op, deferInfo.opaqueOverBounds);
507        mBatches.add(b);
508        return;
509    }
510
511    // find the latest batch of the new op's type, and try to merge the new op into it
512    DrawBatch* targetBatch = NULL;
513
514    // insertion point of a new batch, will hopefully be immediately after similar batch
515    // (eventually, should be similar shader)
516    int insertBatchIndex = mBatches.size();
517    if (!mBatches.isEmpty()) {
518        if (op->state.mBounds.isEmpty()) {
519            // don't know the bounds for op, so add to last batch and start from scratch on next op
520            DrawBatch* b = new DrawBatch(deferInfo);
521            b->add(op, deferInfo.opaqueOverBounds);
522            mBatches.add(b);
523            resetBatchingState();
524#if DEBUG_DEFER
525            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
526            op->output(2);
527#endif
528            return;
529        }
530
531        if (deferInfo.mergeable) {
532            // Try to merge with any existing batch with same mergeId.
533            if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
534                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) {
535                    targetBatch = NULL;
536                }
537            }
538        } else {
539            // join with similar, non-merging batch
540            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
541        }
542
543        if (targetBatch || deferInfo.mergeable) {
544            // iterate back toward target to see if anything drawn since should overlap the new op
545            // if no target, merging ops still interate to find similar batch to insert after
546            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
547                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
548
549                if (overBatch == targetBatch) break;
550
551                // TODO: also consider shader shared between batch types
552                if (deferInfo.batchId == overBatch->getBatchId()) {
553                    insertBatchIndex = i + 1;
554                    if (!targetBatch) break; // found insert position, quit
555                }
556
557                if (overBatch->intersects(op->state.mBounds)) {
558                    // NOTE: it may be possible to optimize for special cases where two operations
559                    // of the same batch/paint could swap order, such as with a non-mergeable
560                    // (clipped) and a mergeable text operation
561                    targetBatch = NULL;
562#if DEBUG_DEFER
563                    DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
564                            targetIndex, i);
565                    op->output(2);
566#endif
567                    break;
568                }
569            }
570        }
571    }
572
573    if (!targetBatch) {
574        if (deferInfo.mergeable) {
575            targetBatch = new MergingDrawBatch(deferInfo,
576                    renderer.getViewportWidth(), renderer.getViewportHeight());
577            mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
578        } else {
579            targetBatch = new DrawBatch(deferInfo);
580            mBatchLookup[deferInfo.batchId] = targetBatch;
581        }
582
583        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
584                deferInfo.mergeable ? "Merg" : "Draw",
585                targetBatch, deferInfo.batchId, insertBatchIndex);
586        mBatches.insertAt(targetBatch, insertBatchIndex);
587    }
588
589    targetBatch->add(op, deferInfo.opaqueOverBounds);
590}
591
592void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
593    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
594
595    renderer.storeDisplayState(op->state, getStateOpDeferFlags());
596    mBatches.add(new StateOpBatch(op));
597    resetBatchingState();
598}
599
600void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
601        int newSaveCount) {
602    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
603            this, newSaveCount, mBatches.size());
604
605    // store displayState for the restore operation, as it may be associated with a saveLayer that
606    // doesn't have kClip_SaveFlag set
607    renderer.storeDisplayState(op->state, getStateOpDeferFlags());
608    mBatches.add(new RestoreToCountBatch(op, newSaveCount));
609    resetBatchingState();
610}
611
612/////////////////////////////////////////////////////////////////////////////////
613// Replay / flush
614/////////////////////////////////////////////////////////////////////////////////
615
616static status_t replayBatchList(const Vector<Batch*>& batchList,
617        OpenGLRenderer& renderer, Rect& dirty) {
618    status_t status = DrawGlInfo::kStatusDone;
619
620    for (unsigned int i = 0; i < batchList.size(); i++) {
621        if (batchList[i]) {
622            status |= batchList[i]->replay(renderer, dirty, i);
623        }
624    }
625    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
626    return status;
627}
628
629status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
630    ATRACE_NAME("flush drawing commands");
631    Caches::getInstance().fontRenderer->endPrecaching();
632
633    status_t status = DrawGlInfo::kStatusDone;
634
635    if (isEmpty()) return status; // nothing to flush
636    renderer.restoreToCount(1);
637
638    DEFER_LOGD("--flushing");
639    renderer.eventMark("Flush");
640
641    // save and restore (with draw modifiers) so that reordering doesn't affect final state
642    DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
643    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
644
645    if (CC_LIKELY(mAvoidOverdraw)) {
646        for (unsigned int i = 1; i < mBatches.size(); i++) {
647            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
648                discardDrawingBatches(i - 1);
649            }
650        }
651    }
652    // NOTE: depth of the save stack at this point, before playback, should be reflected in
653    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
654    status |= replayBatchList(mBatches, renderer, dirty);
655
656    renderer.restoreToCount(1);
657    renderer.setDrawModifiers(restoreDrawModifiers);
658
659    DEFER_LOGD("--flush complete, returning %x", status);
660    clear();
661    return status;
662}
663
664void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
665    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
666        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
667        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
668            DrawBatch* b = (DrawBatch*) mBatches[i];
669            delete mBatches[i];
670            mBatches.replaceAt(NULL, i);
671        }
672    }
673    mEarliestUnclearedIndex = maxIndex + 1;
674}
675
676}; // namespace uirenderer
677}; // namespace android
678