DeferredDisplayList.cpp revision 1673035f051aa5da7e98bf7ad6acc5ae4e27a5df
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23#include <ui/Rect.h>
24#include <ui/Region.h>
25
26#include "Caches.h"
27#include "Debug.h"
28#include "DeferredDisplayList.h"
29#include "DisplayListOp.h"
30#include "OpenGLRenderer.h"
31#include "utils/MathUtils.h"
32
33#if DEBUG_DEFER
34    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
35#else
36    #define DEFER_LOGD(...)
37#endif
38
39namespace android {
40namespace uirenderer {
41
42// Depth of the save stack at the beginning of batch playback at flush time
43#define FLUSH_SAVE_STACK_DEPTH 2
44
45#define DEBUG_COLOR_BARRIER          0x1f000000
46#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
47#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
48
49/////////////////////////////////////////////////////////////////////////////////
50// Operation Batches
51/////////////////////////////////////////////////////////////////////////////////
52
53class Batch {
54public:
55    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
56    virtual ~Batch() {}
57    virtual bool purelyDrawBatch() { return false; }
58    virtual bool coversBounds(const Rect& bounds) { return false; }
59};
60
61class DrawBatch : public Batch {
62public:
63    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
64            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
65        mOps.clear();
66    }
67
68    virtual ~DrawBatch() { mOps.clear(); }
69
70    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
71        // NOTE: ignore empty bounds special case, since we don't merge across those ops
72        mBounds.unionWith(state->mBounds);
73        mAllOpsOpaque &= opaqueOverBounds;
74        mOps.add(OpStatePair(op, state));
75    }
76
77    bool intersects(const Rect& rect) {
78        if (!rect.intersects(mBounds)) return false;
79
80        for (unsigned int i = 0; i < mOps.size(); i++) {
81            if (rect.intersects(mOps[i].state->mBounds)) {
82#if DEBUG_DEFER
83                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
84                        mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
85                        mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
86                mOps[i].op->output(2);
87#endif
88                return true;
89            }
90        }
91        return false;
92    }
93
94    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
95        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
96                index, this, mOps.size(), getBatchId(), getMergeId());
97
98        status_t status = DrawGlInfo::kStatusDone;
99        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
100        for (unsigned int i = 0; i < mOps.size(); i++) {
101            DrawOp* op = mOps[i].op;
102            const DeferredDisplayState* state = mOps[i].state;
103            renderer.restoreDisplayState(*state);
104
105#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
106            renderer.eventMark(op->name());
107#endif
108            logBuffer.writeCommand(0, op->name());
109            status |= op->applyDraw(renderer, dirty);
110
111#if DEBUG_MERGE_BEHAVIOR
112            const Rect& bounds = state->mBounds;
113            int batchColor = 0x1f000000;
114            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
115            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
116            if (getBatchId() & 0x4) batchColor |= 0xff0000;
117            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
118                    batchColor);
119#endif
120        }
121        return status;
122    }
123
124    virtual bool purelyDrawBatch() { return true; }
125
126    virtual bool coversBounds(const Rect& bounds) {
127        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
128
129        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
130        for (unsigned int i = 0; i < mOps.size(); i++) {
131            const Rect &r = mOps[i].state->mBounds;
132            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
133        }
134        return uncovered.isEmpty();
135    }
136
137    inline int getBatchId() const { return mBatchId; }
138    inline mergeid_t getMergeId() const { return mMergeId; }
139    inline int count() const { return mOps.size(); }
140
141protected:
142    Vector<OpStatePair> mOps;
143    Rect mBounds; // union of bounds of contained ops
144private:
145    bool mAllOpsOpaque;
146    int mBatchId;
147    mergeid_t mMergeId;
148};
149
150class MergingDrawBatch : public DrawBatch {
151public:
152    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
153            DrawBatch(deferInfo), mClipRect(width, height),
154            mClipSideFlags(kClipSide_None) {}
155
156    /*
157     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
158     * and clip side flags. Positive bounds delta means new bounds fit in old.
159     */
160    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
161            float boundsDelta) {
162        bool currentClipExists = currentFlags & side;
163        bool newClipExists = newFlags & side;
164
165        // if current is clipped, we must be able to fit new bounds in current
166        if (boundsDelta > 0 && currentClipExists) return false;
167
168        // if new is clipped, we must be able to fit current bounds in new
169        if (boundsDelta < 0 && newClipExists) return false;
170
171        return true;
172    }
173
174    /*
175     * Checks if a (mergeable) op can be merged into this batch
176     *
177     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
178     * important to consider all paint attributes used in the draw calls in deciding both a) if an
179     * op tries to merge at all, and b) if the op can merge with another set of ops
180     *
181     * False positives can lead to information from the paints of subsequent merged operations being
182     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
183     */
184    bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
185        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
186                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
187
188        // Overlapping other operations is only allowed for text without shadow. For other ops,
189        // multiDraw isn't guaranteed to overdraw correctly
190        if (!isTextBatch || op->hasTextShadow()) {
191            if (intersects(state->mBounds)) return false;
192        }
193        const DeferredDisplayState* lhs = state;
194        const DeferredDisplayState* rhs = mOps[0].state;
195
196        if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
197
198        // Identical round rect clip state means both ops will clip in the same way, or not at all.
199        // As the state objects are const, we can compare their pointers to determine mergeability
200        if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
201
202        /* Clipping compatibility check
203         *
204         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
205         * clip for that side.
206         */
207        const int currentFlags = mClipSideFlags;
208        const int newFlags = state->mClipSideFlags;
209        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
210            const Rect& opBounds = state->mBounds;
211            float boundsDelta = mBounds.left - opBounds.left;
212            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
213            boundsDelta = mBounds.top - opBounds.top;
214            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
215
216            // right and bottom delta calculation reversed to account for direction
217            boundsDelta = opBounds.right - mBounds.right;
218            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
219            boundsDelta = opBounds.bottom - mBounds.bottom;
220            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
221        }
222
223        // if paints are equal, then modifiers + paint attribs don't need to be compared
224        if (op->mPaint == mOps[0].op->mPaint) return true;
225
226        if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
227
228        if (op->mPaint && mOps[0].op->mPaint &&
229            op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
230            return false;
231        }
232
233        if (op->mPaint && mOps[0].op->mPaint &&
234            op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
235            return false;
236        }
237
238        /* Draw Modifiers compatibility check
239         *
240         * Shadows are ignored, as only text uses them, and in that case they are drawn
241         * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
242         * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
243         * above with the intersection check.
244         *
245         * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
246         * merged.
247         *
248         * These ignore cases prevent us from simply memcmp'ing the drawModifiers
249         */
250        const DrawModifiers& lhsMod = lhs->mDrawModifiers;
251        const DrawModifiers& rhsMod = rhs->mDrawModifiers;
252
253        // Draw filter testing expects bit fields to be clear if filter not set.
254        if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
255        if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
256        if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
257
258        return true;
259    }
260
261    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
262        DrawBatch::add(op, state, opaqueOverBounds);
263
264        const int newClipSideFlags = state->mClipSideFlags;
265        mClipSideFlags |= newClipSideFlags;
266        if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
267        if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
268        if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
269        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
270    }
271
272    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
273        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
274                " clip flags %x (batch id %x, merge id %p)",
275                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
276        if (mOps.size() == 1) {
277            return DrawBatch::replay(renderer, dirty, -1);
278        }
279
280        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
281        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
282
283        DrawOp* op = mOps[0].op;
284        DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
285        buffer.writeCommand(0, "multiDraw");
286        buffer.writeCommand(1, op->name());
287
288#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
289        renderer.eventMark("multiDraw");
290        renderer.eventMark(op->name());
291#endif
292        status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
293
294#if DEBUG_MERGE_BEHAVIOR
295        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
296                DEBUG_COLOR_MERGEDBATCH);
297#endif
298        return status;
299    }
300
301private:
302    /*
303     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
304     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
305     * mClipSideFlags.
306     */
307    Rect mClipRect;
308    int mClipSideFlags;
309};
310
311class StateOpBatch : public Batch {
312public:
313    // creates a single operation batch
314    StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
315
316    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
317        DEFER_LOGD("replaying state op batch %p", this);
318        renderer.restoreDisplayState(*mState);
319
320        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
321        // only one to use it, and we don't use that class at flush time, instead calling
322        // renderer.restoreToCount directly
323        int saveCount = -1;
324        mOp->applyState(renderer, saveCount);
325        return DrawGlInfo::kStatusDone;
326    }
327
328private:
329    const StateOp* mOp;
330    const DeferredDisplayState* mState;
331};
332
333class RestoreToCountBatch : public Batch {
334public:
335    RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state,
336                        int restoreCount) : mState(state), mRestoreCount(restoreCount) {}
337
338    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
339        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
340
341        renderer.restoreDisplayState(*mState);
342        renderer.restoreToCount(mRestoreCount);
343        return DrawGlInfo::kStatusDone;
344    }
345
346private:
347    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
348    const DeferredDisplayState* mState;
349
350    /*
351     * The count used here represents the flush() time saveCount. This is as opposed to the
352     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
353     * (saveCount + mCount) respectively). Since the count is different from the original
354     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
355     */
356    const int mRestoreCount;
357};
358
359#if DEBUG_MERGE_BEHAVIOR
360class BarrierDebugBatch : public Batch {
361    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
362        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
363        return DrawGlInfo::kStatusDrew;
364    }
365};
366#endif
367
368/////////////////////////////////////////////////////////////////////////////////
369// DeferredDisplayList
370/////////////////////////////////////////////////////////////////////////////////
371
372void DeferredDisplayList::resetBatchingState() {
373    for (int i = 0; i < kOpBatch_Count; i++) {
374        mBatchLookup[i] = NULL;
375        mMergingBatches[i].clear();
376    }
377#if DEBUG_MERGE_BEHAVIOR
378    if (mBatches.size() != 0) {
379        mBatches.add(new BarrierDebugBatch());
380    }
381#endif
382    mEarliestBatchIndex = mBatches.size();
383}
384
385void DeferredDisplayList::clear() {
386    resetBatchingState();
387    mComplexClipStackStart = -1;
388
389    for (unsigned int i = 0; i < mBatches.size(); i++) {
390        delete mBatches[i];
391    }
392    mBatches.clear();
393    mSaveStack.clear();
394    mEarliestBatchIndex = 0;
395    mEarliestUnclearedIndex = 0;
396}
397
398/////////////////////////////////////////////////////////////////////////////////
399// Operation adding
400/////////////////////////////////////////////////////////////////////////////////
401
402int DeferredDisplayList::getStateOpDeferFlags() const {
403    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
404    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
405    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
406}
407
408int DeferredDisplayList::getDrawOpDeferFlags() const {
409    return kStateDeferFlag_Draw | getStateOpDeferFlags();
410}
411
412/**
413 * When an clipping operation occurs that could cause a complex clip, record the operation and all
414 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
415 * the clip from deferred state, we play back all of the relevant state operations that generated
416 * the complex clip.
417 *
418 * Note that we don't need to record the associated restore operation, since operations at defer
419 * time record whether they should store the renderer's current clip
420 */
421void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
422    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
423        DEFER_LOGD("%p Received complex clip operation %p", this, op);
424
425        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
426        storeStateOpBarrier(renderer, op);
427
428        if (!recordingComplexClip()) {
429            mComplexClipStackStart = renderer.getSaveCount() - 1;
430            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
431        }
432    }
433}
434
435/**
436 * For now, we record save layer operations as barriers in the batch list, preventing drawing
437 * operations from reordering around the saveLayer and it's associated restore()
438 *
439 * In the future, we should send saveLayer commands (if they can be played out of order) and their
440 * contained drawing operations to a seperate list of batches, so that they may draw at the
441 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
442 *
443 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
444 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
445 */
446void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
447        SaveLayerOp* op, int newSaveCount) {
448    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
449            this, op, op->getFlags(), newSaveCount);
450
451    storeStateOpBarrier(renderer, op);
452    mSaveStack.push(newSaveCount);
453}
454
455/**
456 * Takes save op and it's return value - the new save count - and stores it into the stream as a
457 * barrier if it's needed to properly modify a complex clip
458 */
459void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
460    int saveFlags = op->getFlags();
461    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
462
463    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
464        // store and replay the save operation, as it may be needed to correctly playback the clip
465        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
466        storeStateOpBarrier(renderer, op);
467        mSaveStack.push(newSaveCount);
468    }
469}
470
471/**
472 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
473 * the layer in the deferred list
474 *
475 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
476 * and must be restored
477 *
478 * Either will act as a barrier to draw operation reordering, as we want to play back layer
479 * save/restore and complex canvas modifications (including save/restore) in order.
480 */
481void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
482        int newSaveCount) {
483    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
484
485    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
486        mComplexClipStackStart = -1;
487        resetBatchingState();
488    }
489
490    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
491        return;
492    }
493
494    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
495
496    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
497}
498
499void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
500    /* 1: op calculates local bounds */
501    DeferredDisplayState* const state = createState();
502    if (op->getLocalBounds(state->mBounds)) {
503        if (state->mBounds.isEmpty()) {
504            // valid empty bounds, don't bother deferring
505            tryRecycleState(state);
506            return;
507        }
508    } else {
509        state->mBounds.setEmpty();
510    }
511
512    /* 2: renderer calculates global bounds + stores state */
513    if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
514        tryRecycleState(state);
515        return; // quick rejected
516    }
517
518    /* 3: ask op for defer info, given renderer state */
519    DeferInfo deferInfo;
520    op->onDefer(renderer, deferInfo, *state);
521
522    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
523    // the merge path in those cases
524    deferInfo.mergeable &= !recordingComplexClip();
525    deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
526
527    if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
528            state->mClipSideFlags != kClipSide_ConservativeFull &&
529            deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
530        // avoid overdraw by resetting drawing state + discarding drawing ops
531        discardDrawingBatches(mBatches.size() - 1);
532        resetBatchingState();
533    }
534
535    if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
536        // TODO: elegant way to reuse batches?
537        DrawBatch* b = new DrawBatch(deferInfo);
538        b->add(op, state, deferInfo.opaqueOverBounds);
539        mBatches.add(b);
540        return;
541    }
542
543    // find the latest batch of the new op's type, and try to merge the new op into it
544    DrawBatch* targetBatch = NULL;
545
546    // insertion point of a new batch, will hopefully be immediately after similar batch
547    // (eventually, should be similar shader)
548    int insertBatchIndex = mBatches.size();
549    if (!mBatches.isEmpty()) {
550        if (state->mBounds.isEmpty()) {
551            // don't know the bounds for op, so add to last batch and start from scratch on next op
552            DrawBatch* b = new DrawBatch(deferInfo);
553            b->add(op, state, deferInfo.opaqueOverBounds);
554            mBatches.add(b);
555            resetBatchingState();
556#if DEBUG_DEFER
557            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
558            op->output(2);
559#endif
560            return;
561        }
562
563        if (deferInfo.mergeable) {
564            // Try to merge with any existing batch with same mergeId.
565            std::unordered_map<mergeid_t, DrawBatch*>& mergingBatch
566                    = mMergingBatches[deferInfo.batchId];
567            auto getResult = mergingBatch.find(deferInfo.mergeId);
568            if (getResult != mergingBatch.end()) {
569                targetBatch = getResult->second;
570                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
571                    targetBatch = NULL;
572                }
573            }
574        } else {
575            // join with similar, non-merging batch
576            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
577        }
578
579        if (targetBatch || deferInfo.mergeable) {
580            // iterate back toward target to see if anything drawn since should overlap the new op
581            // if no target, merging ops still interate to find similar batch to insert after
582            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
583                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
584
585                if (overBatch == targetBatch) break;
586
587                // TODO: also consider shader shared between batch types
588                if (deferInfo.batchId == overBatch->getBatchId()) {
589                    insertBatchIndex = i + 1;
590                    if (!targetBatch) break; // found insert position, quit
591                }
592
593                if (overBatch->intersects(state->mBounds)) {
594                    // NOTE: it may be possible to optimize for special cases where two operations
595                    // of the same batch/paint could swap order, such as with a non-mergeable
596                    // (clipped) and a mergeable text operation
597                    targetBatch = NULL;
598#if DEBUG_DEFER
599                    DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
600                            targetBatch, i);
601                    op->output(2);
602#endif
603                    break;
604                }
605            }
606        }
607    }
608
609    if (!targetBatch) {
610        if (deferInfo.mergeable) {
611            targetBatch = new MergingDrawBatch(deferInfo,
612                    renderer.getViewportWidth(), renderer.getViewportHeight());
613            mMergingBatches[deferInfo.batchId].insert(
614                    std::make_pair(deferInfo.mergeId, targetBatch));
615        } else {
616            targetBatch = new DrawBatch(deferInfo);
617            mBatchLookup[deferInfo.batchId] = targetBatch;
618        }
619
620        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
621                deferInfo.mergeable ? "Merg" : "Draw",
622                targetBatch, deferInfo.batchId, insertBatchIndex);
623        mBatches.insertAt(targetBatch, insertBatchIndex);
624    }
625
626    targetBatch->add(op, state, deferInfo.opaqueOverBounds);
627}
628
629void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
630    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
631
632    DeferredDisplayState* state = createState();
633    renderer.storeDisplayState(*state, getStateOpDeferFlags());
634    mBatches.add(new StateOpBatch(op, state));
635    resetBatchingState();
636}
637
638void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
639        int newSaveCount) {
640    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
641            this, newSaveCount, mBatches.size());
642
643    // store displayState for the restore operation, as it may be associated with a saveLayer that
644    // doesn't have kClip_SaveFlag set
645    DeferredDisplayState* state = createState();
646    renderer.storeDisplayState(*state, getStateOpDeferFlags());
647    mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
648    resetBatchingState();
649}
650
651/////////////////////////////////////////////////////////////////////////////////
652// Replay / flush
653/////////////////////////////////////////////////////////////////////////////////
654
655static status_t replayBatchList(const Vector<Batch*>& batchList,
656        OpenGLRenderer& renderer, Rect& dirty) {
657    status_t status = DrawGlInfo::kStatusDone;
658
659    for (unsigned int i = 0; i < batchList.size(); i++) {
660        if (batchList[i]) {
661            status |= batchList[i]->replay(renderer, dirty, i);
662        }
663    }
664    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
665    return status;
666}
667
668status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
669    ATRACE_NAME("flush drawing commands");
670    Caches::getInstance().fontRenderer->endPrecaching();
671
672    status_t status = DrawGlInfo::kStatusDone;
673
674    if (isEmpty()) return status; // nothing to flush
675    renderer.restoreToCount(1);
676
677    DEFER_LOGD("--flushing");
678    renderer.eventMark("Flush");
679
680    // save and restore (with draw modifiers) so that reordering doesn't affect final state
681    DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
682    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
683
684    if (CC_LIKELY(mAvoidOverdraw)) {
685        for (unsigned int i = 1; i < mBatches.size(); i++) {
686            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
687                discardDrawingBatches(i - 1);
688            }
689        }
690    }
691    // NOTE: depth of the save stack at this point, before playback, should be reflected in
692    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
693    status |= replayBatchList(mBatches, renderer, dirty);
694
695    renderer.restoreToCount(1);
696    renderer.setDrawModifiers(restoreDrawModifiers);
697
698    DEFER_LOGD("--flush complete, returning %x", status);
699    clear();
700    return status;
701}
702
703void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
704    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
705        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
706        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
707            delete mBatches[i];
708            mBatches.replaceAt(NULL, i);
709        }
710    }
711    mEarliestUnclearedIndex = maxIndex + 1;
712}
713
714}; // namespace uirenderer
715}; // namespace android
716