DeferredDisplayList.cpp revision 1ed30c907ffbb71d1bc448ee57c66b0d16f600ef
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23
24#include "Debug.h"
25#include "DisplayListOp.h"
26#include "OpenGLRenderer.h"
27
28#if DEBUG_DEFER
29    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
30#else
31    #define DEFER_LOGD(...)
32#endif
33
34namespace android {
35namespace uirenderer {
36
37// Depth of the save stack at the beginning of batch playback at flush time
38#define FLUSH_SAVE_STACK_DEPTH 2
39
40/////////////////////////////////////////////////////////////////////////////////
41// Operation Batches
42/////////////////////////////////////////////////////////////////////////////////
43
44class DrawOpBatch {
45public:
46    DrawOpBatch() { mOps.clear(); }
47
48    virtual ~DrawOpBatch() { mOps.clear(); }
49
50    void add(DrawOp* op) {
51        // NOTE: ignore empty bounds special case, since we don't merge across those ops
52        mBounds.unionWith(op->state.mBounds);
53        mOps.add(op);
54    }
55
56    virtual bool intersects(Rect& rect) {
57        if (!rect.intersects(mBounds)) return false;
58
59        for (unsigned int i = 0; i < mOps.size(); i++) {
60            if (rect.intersects(mOps[i]->state.mBounds)) {
61#if DEBUG_DEFER
62                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i],
63                        mOps[i]->state.mBounds.left, mOps[i]->state.mBounds.top,
64                        mOps[i]->state.mBounds.right, mOps[i]->state.mBounds.bottom);
65                mOps[i]->output(2);
66#endif
67                return true;
68            }
69        }
70        return false;
71    }
72
73    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
74        DEFER_LOGD("replaying draw batch %p", this);
75
76        status_t status = DrawGlInfo::kStatusDone;
77        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
78        for (unsigned int i = 0; i < mOps.size(); i++) {
79            DrawOp* op = mOps[i];
80
81            renderer.restoreDisplayState(op->state);
82
83#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
84            renderer.eventMark(op->name());
85#endif
86            status |= op->applyDraw(renderer, dirty, 0);
87            logBuffer.writeCommand(0, op->name());
88        }
89        return status;
90    }
91
92    inline int count() const { return mOps.size(); }
93private:
94    Vector<DrawOp*> mOps;
95    Rect mBounds;
96};
97
98class StateOpBatch : public DrawOpBatch {
99public:
100    // creates a single operation batch
101    StateOpBatch(StateOp* op) : mOp(op) {}
102
103    bool intersects(Rect& rect) {
104        // if something checks for intersection, it's trying to go backwards across a state op,
105        // something not currently supported - state ops are always barriers
106        CRASH();
107        return false;
108    }
109
110    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
111        DEFER_LOGD("replaying state op batch %p", this);
112        renderer.restoreDisplayState(mOp->state);
113
114        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
115        // only one to use it, and we don't use that class at flush time, instead calling
116        // renderer.restoreToCount directly
117        int saveCount = -1;
118        mOp->applyState(renderer, saveCount);
119        return DrawGlInfo::kStatusDone;
120    }
121
122private:
123    const StateOp* mOp;
124};
125
126class RestoreToCountBatch : public DrawOpBatch {
127public:
128    RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}
129
130    bool intersects(Rect& rect) {
131        // if something checks for intersection, it's trying to go backwards across a state op,
132        // something not currently supported - state ops are always barriers
133        CRASH();
134        return false;
135    }
136
137    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
138        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
139
140        renderer.restoreDisplayState(mOp->state);
141        renderer.restoreToCount(mRestoreCount);
142        return DrawGlInfo::kStatusDone;
143    }
144
145private:
146    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
147    const StateOp* mOp;
148    /*
149     * The count used here represents the flush() time saveCount. This is as opposed to the
150     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
151     * (saveCount + mCount) respectively). Since the count is different from the original
152     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
153     */
154    const int mRestoreCount;
155};
156
157/////////////////////////////////////////////////////////////////////////////////
158// DeferredDisplayList
159/////////////////////////////////////////////////////////////////////////////////
160
161void DeferredDisplayList::resetBatchingState() {
162    for (int i = 0; i < kOpBatch_Count; i++) {
163        mBatchIndices[i] = -1;
164    }
165}
166
167void DeferredDisplayList::clear() {
168    resetBatchingState();
169    mComplexClipStackStart = -1;
170
171    for (unsigned int i = 0; i < mBatches.size(); i++) {
172        delete mBatches[i];
173    }
174    mBatches.clear();
175    mSaveStack.clear();
176}
177
178/////////////////////////////////////////////////////////////////////////////////
179// Operation adding
180/////////////////////////////////////////////////////////////////////////////////
181
182int DeferredDisplayList::getStateOpDeferFlags() const {
183    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
184    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
185    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
186}
187
188int DeferredDisplayList::getDrawOpDeferFlags() const {
189    return kStateDeferFlag_Draw | getStateOpDeferFlags();
190}
191
192/**
193 * When an clipping operation occurs that could cause a complex clip, record the operation and all
194 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
195 * the clip from deferred state, we play back all of the relevant state operations that generated
196 * the complex clip.
197 *
198 * Note that we don't need to record the associated restore operation, since operations at defer
199 * time record whether they should store the renderer's current clip
200 */
201void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
202    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
203        DEFER_LOGD("%p Received complex clip operation %p", this, op);
204
205        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
206        storeStateOpBarrier(renderer, op);
207
208        if (!recordingComplexClip()) {
209            mComplexClipStackStart = renderer.getSaveCount() - 1;
210            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
211        }
212    }
213}
214
215/**
216 * For now, we record save layer operations as barriers in the batch list, preventing drawing
217 * operations from reordering around the saveLayer and it's associated restore()
218 *
219 * In the future, we should send saveLayer commands (if they can be played out of order) and their
220 * contained drawing operations to a seperate list of batches, so that they may draw at the
221 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
222 *
223 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
224 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
225 */
226void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
227        SaveLayerOp* op, int newSaveCount) {
228    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
229            this, op, op->getFlags(), newSaveCount);
230
231    storeStateOpBarrier(renderer, op);
232    mSaveStack.push(newSaveCount);
233}
234
235/**
236 * Takes save op and it's return value - the new save count - and stores it into the stream as a
237 * barrier if it's needed to properly modify a complex clip
238 */
239void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
240    int saveFlags = op->getFlags();
241    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
242
243    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
244        // store and replay the save operation, as it may be needed to correctly playback the clip
245        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
246        storeStateOpBarrier(renderer, op);
247        mSaveStack.push(newSaveCount);
248    }
249}
250
251/**
252 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
253 * the layer in the deferred list
254 *
255 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
256 * and must be restored
257 *
258 * Either will act as a barrier to draw operation reordering, as we want to play back layer
259 * save/restore and complex canvas modifications (including save/restore) in order.
260 */
261void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
262        int newSaveCount) {
263    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
264
265    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
266        mComplexClipStackStart = -1;
267        resetBatchingState();
268    }
269
270    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
271        return;
272    }
273
274    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
275
276    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
277}
278
279void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
280    if (renderer.storeDisplayState(op->state, getDrawOpDeferFlags())) {
281        return; // quick rejected
282    }
283
284    op->onDrawOpDeferred(renderer);
285
286    if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
287        // TODO: elegant way to reuse batches?
288        DrawOpBatch* b = new DrawOpBatch();
289        b->add(op);
290        mBatches.add(b);
291        return;
292    }
293
294    // disallowReorder isn't set, so find the latest batch of the new op's type, and try to merge
295    // the new op into it
296    DrawOpBatch* targetBatch = NULL;
297    int batchId = op->getBatchId();
298
299    if (!mBatches.isEmpty()) {
300        if (op->state.mBounds.isEmpty()) {
301            // don't know the bounds for op, so add to last batch and start from scratch on next op
302            mBatches.top()->add(op);
303            for (int i = 0; i < kOpBatch_Count; i++) {
304                mBatchIndices[i] = -1;
305            }
306#if DEBUG_DEFER
307            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
308            op->output(2);
309#endif
310            return;
311        }
312
313        if (batchId >= 0 && mBatchIndices[batchId] != -1) {
314            int targetIndex = mBatchIndices[batchId];
315            targetBatch = mBatches[targetIndex];
316            // iterate back toward target to see if anything drawn since should overlap the new op
317            for (int i = mBatches.size() - 1; i > targetIndex; i--) {
318                DrawOpBatch* overBatch = mBatches[i];
319                if (overBatch->intersects(op->state.mBounds)) {
320                    targetBatch = NULL;
321#if DEBUG_DEFER
322                    DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
323                            targetIndex, i);
324                    op->output(2);
325#endif
326                    break;
327                }
328            }
329        }
330    }
331    if (!targetBatch) {
332        targetBatch = new DrawOpBatch();
333        mBatches.add(targetBatch);
334        if (batchId >= 0) {
335            mBatchIndices[batchId] = mBatches.size() - 1;
336        }
337    }
338    targetBatch->add(op);
339}
340
341void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
342    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
343
344    renderer.storeDisplayState(op->state, getStateOpDeferFlags());
345    mBatches.add(new StateOpBatch(op));
346    resetBatchingState();
347}
348
349void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
350        int newSaveCount) {
351    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
352            this, newSaveCount, mBatches.size());
353
354    // store displayState for the restore operation, as it may be associated with a saveLayer that
355    // doesn't have kClip_SaveFlag set
356    renderer.storeDisplayState(op->state, getStateOpDeferFlags());
357    mBatches.add(new RestoreToCountBatch(op, newSaveCount));
358    resetBatchingState();
359}
360
361/////////////////////////////////////////////////////////////////////////////////
362// Replay / flush
363/////////////////////////////////////////////////////////////////////////////////
364
365static status_t replayBatchList(Vector<DrawOpBatch*>& batchList,
366        OpenGLRenderer& renderer, Rect& dirty) {
367    status_t status = DrawGlInfo::kStatusDone;
368
369    int opCount = 0;
370    for (unsigned int i = 0; i < batchList.size(); i++) {
371        status |= batchList[i]->replay(renderer, dirty);
372        opCount += batchList[i]->count();
373    }
374    DEFER_LOGD("--flushed, drew %d batches (total %d ops)", batchList.size(), opCount);
375    return status;
376}
377
378status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
379    ATRACE_NAME("flush drawing commands");
380    status_t status = DrawGlInfo::kStatusDone;
381
382    if (isEmpty()) return status; // nothing to flush
383    renderer.restoreToCount(1);
384
385    DEFER_LOGD("--flushing");
386    renderer.eventMark("Flush");
387
388    // save and restore (with draw modifiers) so that reordering doesn't affect final state
389    DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
390    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
391
392    // NOTE: depth of the save stack at this point, before playback, should be reflected in
393    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
394    status |= replayBatchList(mBatches, renderer, dirty);
395
396    renderer.restoreToCount(1);
397    renderer.setDrawModifiers(restoreDrawModifiers);
398
399    DEFER_LOGD("--flush complete, returning %x", status);
400
401    clear();
402    return status;
403}
404
405}; // namespace uirenderer
406}; // namespace android
407