DeferredDisplayList.cpp revision 2507c34d91bb0d722b6012e85cb47387b2aa6873
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23#include <ui/Rect.h>
24#include <ui/Region.h>
25
26#include "Caches.h"
27#include "Debug.h"
28#include "DeferredDisplayList.h"
29#include "DisplayListOp.h"
30#include "OpenGLRenderer.h"
31#include "Properties.h"
32#include "utils/MathUtils.h"
33
34#if DEBUG_DEFER
35    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
36#else
37    #define DEFER_LOGD(...)
38#endif
39
40namespace android {
41namespace uirenderer {
42
43// Depth of the save stack at the beginning of batch playback at flush time
44#define FLUSH_SAVE_STACK_DEPTH 2
45
46#define DEBUG_COLOR_BARRIER          0x1f000000
47#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
48#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
49
50/////////////////////////////////////////////////////////////////////////////////
51// Operation Batches
52/////////////////////////////////////////////////////////////////////////////////
53
54class Batch {
55public:
56    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
57    virtual ~Batch() {}
58    virtual bool purelyDrawBatch() { return false; }
59    virtual bool coversBounds(const Rect& bounds) { return false; }
60};
61
62class DrawBatch : public Batch {
63public:
64    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
65            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
66        mOps.clear();
67    }
68
69    virtual ~DrawBatch() { mOps.clear(); }
70
71    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
72        // NOTE: ignore empty bounds special case, since we don't merge across those ops
73        mBounds.unionWith(state->mBounds);
74        mAllOpsOpaque &= opaqueOverBounds;
75        mOps.add(OpStatePair(op, state));
76    }
77
78    bool intersects(const Rect& rect) {
79        if (!rect.intersects(mBounds)) return false;
80
81        for (unsigned int i = 0; i < mOps.size(); i++) {
82            if (rect.intersects(mOps[i].state->mBounds)) {
83#if DEBUG_DEFER
84                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
85                        mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
86                        mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
87                mOps[i].op->output(2);
88#endif
89                return true;
90            }
91        }
92        return false;
93    }
94
95    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
96        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
97                index, this, mOps.size(), getBatchId(), getMergeId());
98
99        for (unsigned int i = 0; i < mOps.size(); i++) {
100            DrawOp* op = mOps[i].op;
101            const DeferredDisplayState* state = mOps[i].state;
102            renderer.restoreDisplayState(*state);
103
104#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
105            renderer.eventMark(op->name());
106#endif
107            op->applyDraw(renderer, dirty);
108
109#if DEBUG_MERGE_BEHAVIOR
110            const Rect& bounds = state->mBounds;
111            int batchColor = 0x1f000000;
112            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
113            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
114            if (getBatchId() & 0x4) batchColor |= 0xff0000;
115            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
116                    batchColor);
117#endif
118        }
119    }
120
121    virtual bool purelyDrawBatch() override { return true; }
122
123    virtual bool coversBounds(const Rect& bounds) override {
124        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
125
126        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
127        for (unsigned int i = 0; i < mOps.size(); i++) {
128            const Rect &r = mOps[i].state->mBounds;
129            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
130        }
131        return uncovered.isEmpty();
132    }
133
134    inline int getBatchId() const { return mBatchId; }
135    inline mergeid_t getMergeId() const { return mMergeId; }
136    inline int count() const { return mOps.size(); }
137
138protected:
139    Vector<OpStatePair> mOps;
140    Rect mBounds; // union of bounds of contained ops
141private:
142    bool mAllOpsOpaque;
143    int mBatchId;
144    mergeid_t mMergeId;
145};
146
147class MergingDrawBatch : public DrawBatch {
148public:
149    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
150            DrawBatch(deferInfo), mClipRect(width, height),
151            mClipSideFlags(kClipSide_None) {}
152
153    /*
154     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
155     * and clip side flags. Positive bounds delta means new bounds fit in old.
156     */
157    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
158            float boundsDelta) {
159        bool currentClipExists = currentFlags & side;
160        bool newClipExists = newFlags & side;
161
162        // if current is clipped, we must be able to fit new bounds in current
163        if (boundsDelta > 0 && currentClipExists) return false;
164
165        // if new is clipped, we must be able to fit current bounds in new
166        if (boundsDelta < 0 && newClipExists) return false;
167
168        return true;
169    }
170
171    /*
172     * Checks if a (mergeable) op can be merged into this batch
173     *
174     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
175     * important to consider all paint attributes used in the draw calls in deciding both a) if an
176     * op tries to merge at all, and b) if the op can merge with another set of ops
177     *
178     * False positives can lead to information from the paints of subsequent merged operations being
179     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
180     */
181    bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
182        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
183                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
184
185        // Overlapping other operations is only allowed for text without shadow. For other ops,
186        // multiDraw isn't guaranteed to overdraw correctly
187        if (!isTextBatch || op->hasTextShadow()) {
188            if (intersects(state->mBounds)) return false;
189        }
190        const DeferredDisplayState* lhs = state;
191        const DeferredDisplayState* rhs = mOps[0].state;
192
193        if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
194
195        // Identical round rect clip state means both ops will clip in the same way, or not at all.
196        // As the state objects are const, we can compare their pointers to determine mergeability
197        if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
198
199        /* Clipping compatibility check
200         *
201         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
202         * clip for that side.
203         */
204        const int currentFlags = mClipSideFlags;
205        const int newFlags = state->mClipSideFlags;
206        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
207            const Rect& opBounds = state->mBounds;
208            float boundsDelta = mBounds.left - opBounds.left;
209            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
210            boundsDelta = mBounds.top - opBounds.top;
211            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
212
213            // right and bottom delta calculation reversed to account for direction
214            boundsDelta = opBounds.right - mBounds.right;
215            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
216            boundsDelta = opBounds.bottom - mBounds.bottom;
217            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
218        }
219
220        // if paints are equal, then modifiers + paint attribs don't need to be compared
221        if (op->mPaint == mOps[0].op->mPaint) return true;
222
223        if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
224
225        if (op->mPaint && mOps[0].op->mPaint &&
226            op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
227            return false;
228        }
229
230        if (op->mPaint && mOps[0].op->mPaint &&
231            op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
232            return false;
233        }
234
235        return true;
236    }
237
238    virtual void add(DrawOp* op, const DeferredDisplayState* state,
239            bool opaqueOverBounds) override {
240        DrawBatch::add(op, state, opaqueOverBounds);
241
242        const int newClipSideFlags = state->mClipSideFlags;
243        mClipSideFlags |= newClipSideFlags;
244        if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
245        if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
246        if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
247        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
248    }
249
250    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
251        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
252                " clip flags %x (batch id %x, merge id %p)",
253                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
254        if (mOps.size() == 1) {
255            DrawBatch::replay(renderer, dirty, -1);
256            return;
257        }
258
259        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
260        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr);
261
262        DrawOp* op = mOps[0].op;
263#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
264        renderer.eventMark("multiDraw");
265        renderer.eventMark(op->name());
266#endif
267        op->multiDraw(renderer, dirty, mOps, mBounds);
268
269#if DEBUG_MERGE_BEHAVIOR
270        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
271                DEBUG_COLOR_MERGEDBATCH);
272#endif
273    }
274
275private:
276    /*
277     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
278     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
279     * mClipSideFlags.
280     */
281    Rect mClipRect;
282    int mClipSideFlags;
283};
284
285class StateOpBatch : public Batch {
286public:
287    // creates a single operation batch
288    StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
289
290    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
291        DEFER_LOGD("replaying state op batch %p", this);
292        renderer.restoreDisplayState(*mState);
293
294        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
295        // only one to use it, and we don't use that class at flush time, instead calling
296        // renderer.restoreToCount directly
297        int saveCount = -1;
298        mOp->applyState(renderer, saveCount);
299    }
300
301private:
302    const StateOp* mOp;
303    const DeferredDisplayState* mState;
304};
305
306class RestoreToCountBatch : public Batch {
307public:
308    RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
309            mState(state), mRestoreCount(restoreCount) {}
310
311    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
312        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
313
314        renderer.restoreDisplayState(*mState);
315        renderer.restoreToCount(mRestoreCount);
316    }
317
318private:
319    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
320    const DeferredDisplayState* mState;
321
322    /*
323     * The count used here represents the flush() time saveCount. This is as opposed to the
324     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
325     * (saveCount + mCount) respectively). Since the count is different from the original
326     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
327     */
328    const int mRestoreCount;
329};
330
331#if DEBUG_MERGE_BEHAVIOR
332class BarrierDebugBatch : public Batch {
333    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
334        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
335    }
336};
337#endif
338
339/////////////////////////////////////////////////////////////////////////////////
340// DeferredDisplayList
341/////////////////////////////////////////////////////////////////////////////////
342
343void DeferredDisplayList::resetBatchingState() {
344    for (int i = 0; i < kOpBatch_Count; i++) {
345        mBatchLookup[i] = nullptr;
346        mMergingBatches[i].clear();
347    }
348#if DEBUG_MERGE_BEHAVIOR
349    if (mBatches.size() != 0) {
350        mBatches.add(new BarrierDebugBatch());
351    }
352#endif
353    mEarliestBatchIndex = mBatches.size();
354}
355
356void DeferredDisplayList::clear() {
357    resetBatchingState();
358    mComplexClipStackStart = -1;
359
360    for (unsigned int i = 0; i < mBatches.size(); i++) {
361        delete mBatches[i];
362    }
363    mBatches.clear();
364    mSaveStack.clear();
365    mEarliestBatchIndex = 0;
366    mEarliestUnclearedIndex = 0;
367}
368
369/////////////////////////////////////////////////////////////////////////////////
370// Operation adding
371/////////////////////////////////////////////////////////////////////////////////
372
373int DeferredDisplayList::getStateOpDeferFlags() const {
374    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
375    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
376    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
377}
378
379int DeferredDisplayList::getDrawOpDeferFlags() const {
380    return kStateDeferFlag_Draw | getStateOpDeferFlags();
381}
382
383/**
384 * When an clipping operation occurs that could cause a complex clip, record the operation and all
385 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
386 * the clip from deferred state, we play back all of the relevant state operations that generated
387 * the complex clip.
388 *
389 * Note that we don't need to record the associated restore operation, since operations at defer
390 * time record whether they should store the renderer's current clip
391 */
392void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
393    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
394        DEFER_LOGD("%p Received complex clip operation %p", this, op);
395
396        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
397        storeStateOpBarrier(renderer, op);
398
399        if (!recordingComplexClip()) {
400            mComplexClipStackStart = renderer.getSaveCount() - 1;
401            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
402        }
403    }
404}
405
406/**
407 * For now, we record save layer operations as barriers in the batch list, preventing drawing
408 * operations from reordering around the saveLayer and it's associated restore()
409 *
410 * In the future, we should send saveLayer commands (if they can be played out of order) and their
411 * contained drawing operations to a seperate list of batches, so that they may draw at the
412 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
413 *
414 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
415 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
416 */
417void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
418        SaveLayerOp* op, int newSaveCount) {
419    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
420            this, op, op->getFlags(), newSaveCount);
421
422    storeStateOpBarrier(renderer, op);
423    mSaveStack.push(newSaveCount);
424}
425
426/**
427 * Takes save op and it's return value - the new save count - and stores it into the stream as a
428 * barrier if it's needed to properly modify a complex clip
429 */
430void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
431    int saveFlags = op->getFlags();
432    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
433
434    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
435        // store and replay the save operation, as it may be needed to correctly playback the clip
436        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
437        storeStateOpBarrier(renderer, op);
438        mSaveStack.push(newSaveCount);
439    }
440}
441
442/**
443 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
444 * the layer in the deferred list
445 *
446 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
447 * and must be restored
448 *
449 * Either will act as a barrier to draw operation reordering, as we want to play back layer
450 * save/restore and complex canvas modifications (including save/restore) in order.
451 */
452void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
453        int newSaveCount) {
454    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
455
456    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
457        mComplexClipStackStart = -1;
458        resetBatchingState();
459    }
460
461    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
462        return;
463    }
464
465    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
466
467    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
468}
469
470void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
471    /* 1: op calculates local bounds */
472    DeferredDisplayState* const state = createState();
473    if (op->getLocalBounds(state->mBounds)) {
474        if (state->mBounds.isEmpty()) {
475            // valid empty bounds, don't bother deferring
476            tryRecycleState(state);
477            return;
478        }
479    } else {
480        state->mBounds.setEmpty();
481    }
482
483    /* 2: renderer calculates global bounds + stores state */
484    if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
485        tryRecycleState(state);
486        return; // quick rejected
487    }
488
489    /* 3: ask op for defer info, given renderer state */
490    DeferInfo deferInfo;
491    op->onDefer(renderer, deferInfo, *state);
492
493    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
494    // the merge path in those cases
495    deferInfo.mergeable &= !recordingComplexClip();
496    deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
497
498    if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
499            state->mClipSideFlags != kClipSide_ConservativeFull &&
500            deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
501        // avoid overdraw by resetting drawing state + discarding drawing ops
502        discardDrawingBatches(mBatches.size() - 1);
503        resetBatchingState();
504    }
505
506    if (CC_UNLIKELY(Properties::drawReorderDisabled)) {
507        // TODO: elegant way to reuse batches?
508        DrawBatch* b = new DrawBatch(deferInfo);
509        b->add(op, state, deferInfo.opaqueOverBounds);
510        mBatches.add(b);
511        return;
512    }
513
514    // find the latest batch of the new op's type, and try to merge the new op into it
515    DrawBatch* targetBatch = nullptr;
516
517    // insertion point of a new batch, will hopefully be immediately after similar batch
518    // (eventually, should be similar shader)
519    int insertBatchIndex = mBatches.size();
520    if (!mBatches.isEmpty()) {
521        if (state->mBounds.isEmpty()) {
522            // don't know the bounds for op, so add to last batch and start from scratch on next op
523            DrawBatch* b = new DrawBatch(deferInfo);
524            b->add(op, state, deferInfo.opaqueOverBounds);
525            mBatches.add(b);
526            resetBatchingState();
527#if DEBUG_DEFER
528            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
529            op->output(2);
530#endif
531            return;
532        }
533
534        if (deferInfo.mergeable) {
535            // Try to merge with any existing batch with same mergeId.
536            if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
537                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
538                    targetBatch = nullptr;
539                }
540            }
541        } else {
542            // join with similar, non-merging batch
543            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
544        }
545
546        if (targetBatch || deferInfo.mergeable) {
547            // iterate back toward target to see if anything drawn since should overlap the new op
548            // if no target, merging ops still interate to find similar batch to insert after
549            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
550                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
551
552                if (overBatch == targetBatch) break;
553
554                // TODO: also consider shader shared between batch types
555                if (deferInfo.batchId == overBatch->getBatchId()) {
556                    insertBatchIndex = i + 1;
557                    if (!targetBatch) break; // found insert position, quit
558                }
559
560                if (overBatch->intersects(state->mBounds)) {
561                    // NOTE: it may be possible to optimize for special cases where two operations
562                    // of the same batch/paint could swap order, such as with a non-mergeable
563                    // (clipped) and a mergeable text operation
564                    targetBatch = nullptr;
565#if DEBUG_DEFER
566                    DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
567                            targetBatch, i);
568                    op->output(2);
569#endif
570                    break;
571                }
572            }
573        }
574    }
575
576    if (!targetBatch) {
577        if (deferInfo.mergeable) {
578            targetBatch = new MergingDrawBatch(deferInfo,
579                    renderer.getViewportWidth(), renderer.getViewportHeight());
580            mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
581        } else {
582            targetBatch = new DrawBatch(deferInfo);
583            mBatchLookup[deferInfo.batchId] = targetBatch;
584        }
585
586        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
587                deferInfo.mergeable ? "Merg" : "Draw",
588                targetBatch, deferInfo.batchId, insertBatchIndex);
589        mBatches.insertAt(targetBatch, insertBatchIndex);
590    }
591
592    targetBatch->add(op, state, deferInfo.opaqueOverBounds);
593}
594
595void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
596    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
597
598    DeferredDisplayState* state = createState();
599    renderer.storeDisplayState(*state, getStateOpDeferFlags());
600    mBatches.add(new StateOpBatch(op, state));
601    resetBatchingState();
602}
603
604void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
605        int newSaveCount) {
606    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
607            this, newSaveCount, mBatches.size());
608
609    // store displayState for the restore operation, as it may be associated with a saveLayer that
610    // doesn't have kClip_SaveFlag set
611    DeferredDisplayState* state = createState();
612    renderer.storeDisplayState(*state, getStateOpDeferFlags());
613    mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
614    resetBatchingState();
615}
616
617/////////////////////////////////////////////////////////////////////////////////
618// Replay / flush
619/////////////////////////////////////////////////////////////////////////////////
620
621static void replayBatchList(const Vector<Batch*>& batchList,
622        OpenGLRenderer& renderer, Rect& dirty) {
623
624    for (unsigned int i = 0; i < batchList.size(); i++) {
625        if (batchList[i]) {
626            batchList[i]->replay(renderer, dirty, i);
627        }
628    }
629    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
630}
631
632void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
633    ATRACE_NAME("flush drawing commands");
634    Caches::getInstance().fontRenderer->endPrecaching();
635
636    if (isEmpty()) return; // nothing to flush
637    renderer.restoreToCount(1);
638
639    DEFER_LOGD("--flushing");
640    renderer.eventMark("Flush");
641
642    // save and restore so that reordering doesn't affect final state
643    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
644
645    if (CC_LIKELY(mAvoidOverdraw)) {
646        for (unsigned int i = 1; i < mBatches.size(); i++) {
647            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
648                discardDrawingBatches(i - 1);
649            }
650        }
651    }
652    // NOTE: depth of the save stack at this point, before playback, should be reflected in
653    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
654    replayBatchList(mBatches, renderer, dirty);
655
656    renderer.restoreToCount(1);
657
658    DEFER_LOGD("--flush complete, returning %x", status);
659    clear();
660}
661
662void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
663    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
664        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
665        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
666            delete mBatches[i];
667            mBatches.replaceAt(nullptr, i);
668        }
669    }
670    mEarliestUnclearedIndex = maxIndex + 1;
671}
672
673}; // namespace uirenderer
674}; // namespace android
675