DeferredDisplayList.cpp revision 3b20251a355c88193c439f928a84ae69483fb488
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23#include <ui/Rect.h>
24#include <ui/Region.h>
25
26#include "Caches.h"
27#include "Debug.h"
28#include "DeferredDisplayList.h"
29#include "DisplayListOp.h"
30#include "OpenGLRenderer.h"
31#include "utils/MathUtils.h"
32
33#if DEBUG_DEFER
34    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
35#else
36    #define DEFER_LOGD(...)
37#endif
38
39namespace android {
40namespace uirenderer {
41
42// Depth of the save stack at the beginning of batch playback at flush time
43#define FLUSH_SAVE_STACK_DEPTH 2
44
45#define DEBUG_COLOR_BARRIER          0x1f000000
46#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
47#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
48
49/////////////////////////////////////////////////////////////////////////////////
50// Operation Batches
51/////////////////////////////////////////////////////////////////////////////////
52
53class Batch {
54public:
55    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
56    virtual ~Batch() {}
57    virtual bool purelyDrawBatch() { return false; }
58    virtual bool coversBounds(const Rect& bounds) { return false; }
59};
60
61class DrawBatch : public Batch {
62public:
63    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
64            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
65        mOps.clear();
66    }
67
68    virtual ~DrawBatch() { mOps.clear(); }
69
70    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
71        // NOTE: ignore empty bounds special case, since we don't merge across those ops
72        mBounds.unionWith(state->mBounds);
73        mAllOpsOpaque &= opaqueOverBounds;
74        mOps.add(OpStatePair(op, state));
75    }
76
77    bool intersects(const Rect& rect) {
78        if (!rect.intersects(mBounds)) return false;
79
80        for (unsigned int i = 0; i < mOps.size(); i++) {
81            if (rect.intersects(mOps[i].state->mBounds)) {
82#if DEBUG_DEFER
83                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
84                        mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
85                        mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
86                mOps[i].op->output(2);
87#endif
88                return true;
89            }
90        }
91        return false;
92    }
93
94    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
95        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
96                index, this, mOps.size(), getBatchId(), getMergeId());
97
98        status_t status = DrawGlInfo::kStatusDone;
99        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
100        for (unsigned int i = 0; i < mOps.size(); i++) {
101            DrawOp* op = mOps[i].op;
102            const DeferredDisplayState* state = mOps[i].state;
103            renderer.restoreDisplayState(*state);
104
105#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
106            renderer.eventMark(op->name());
107#endif
108            logBuffer.writeCommand(0, op->name());
109            status |= op->applyDraw(renderer, dirty);
110
111#if DEBUG_MERGE_BEHAVIOR
112            const Rect& bounds = state->mBounds;
113            int batchColor = 0x1f000000;
114            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
115            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
116            if (getBatchId() & 0x4) batchColor |= 0xff0000;
117            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
118                    batchColor);
119#endif
120        }
121        return status;
122    }
123
124    virtual bool purelyDrawBatch() { return true; }
125
126    virtual bool coversBounds(const Rect& bounds) {
127        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
128
129        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
130        for (unsigned int i = 0; i < mOps.size(); i++) {
131            const Rect &r = mOps[i].state->mBounds;
132            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
133        }
134        return uncovered.isEmpty();
135    }
136
137    inline int getBatchId() const { return mBatchId; }
138    inline mergeid_t getMergeId() const { return mMergeId; }
139    inline int count() const { return mOps.size(); }
140
141protected:
142    Vector<OpStatePair> mOps;
143    Rect mBounds; // union of bounds of contained ops
144private:
145    bool mAllOpsOpaque;
146    int mBatchId;
147    mergeid_t mMergeId;
148};
149
150class MergingDrawBatch : public DrawBatch {
151public:
152    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
153            DrawBatch(deferInfo), mClipRect(width, height),
154            mClipSideFlags(kClipSide_None) {}
155
156    /*
157     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
158     * and clip side flags. Positive bounds delta means new bounds fit in old.
159     */
160    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
161            float boundsDelta) {
162        bool currentClipExists = currentFlags & side;
163        bool newClipExists = newFlags & side;
164
165        // if current is clipped, we must be able to fit new bounds in current
166        if (boundsDelta > 0 && currentClipExists) return false;
167
168        // if new is clipped, we must be able to fit current bounds in new
169        if (boundsDelta < 0 && newClipExists) return false;
170
171        return true;
172    }
173
174    /*
175     * Checks if a (mergeable) op can be merged into this batch
176     *
177     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
178     * important to consider all paint attributes used in the draw calls in deciding both a) if an
179     * op tries to merge at all, and b) if the op can merge with another set of ops
180     *
181     * False positives can lead to information from the paints of subsequent merged operations being
182     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
183     */
184    bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
185        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
186                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
187
188        // Overlapping other operations is only allowed for text without shadow. For other ops,
189        // multiDraw isn't guaranteed to overdraw correctly
190        if (!isTextBatch || op->hasTextShadow()) {
191            if (intersects(state->mBounds)) return false;
192        }
193        const DeferredDisplayState* lhs = state;
194        const DeferredDisplayState* rhs = mOps[0].state;
195
196        if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
197
198        // Identical round rect clip state means both ops will clip in the same way, or not at all.
199        // As the state objects are const, we can compare their pointers to determine mergeability
200        if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
201
202        /* Clipping compatibility check
203         *
204         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
205         * clip for that side.
206         */
207        const int currentFlags = mClipSideFlags;
208        const int newFlags = state->mClipSideFlags;
209        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
210            const Rect& opBounds = state->mBounds;
211            float boundsDelta = mBounds.left - opBounds.left;
212            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
213            boundsDelta = mBounds.top - opBounds.top;
214            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
215
216            // right and bottom delta calculation reversed to account for direction
217            boundsDelta = opBounds.right - mBounds.right;
218            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
219            boundsDelta = opBounds.bottom - mBounds.bottom;
220            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
221        }
222
223        // if paints are equal, then modifiers + paint attribs don't need to be compared
224        if (op->mPaint == mOps[0].op->mPaint) return true;
225
226        if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
227
228        if (op->mPaint && mOps[0].op->mPaint &&
229            op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
230            return false;
231        }
232
233        if (op->mPaint && mOps[0].op->mPaint &&
234            op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
235            return false;
236        }
237
238        /* Draw Modifiers compatibility check
239         *
240         * Shadows are ignored, as only text uses them, and in that case they are drawn
241         * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
242         * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
243         * above with the intersection check.
244         *
245         * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
246         * merged.
247         *
248         * These ignore cases prevent us from simply memcmp'ing the drawModifiers
249         */
250        const DrawModifiers& lhsMod = lhs->mDrawModifiers;
251        const DrawModifiers& rhsMod = rhs->mDrawModifiers;
252
253        // Draw filter testing expects bit fields to be clear if filter not set.
254        if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
255        if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
256        if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
257
258        return true;
259    }
260
261    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
262        DrawBatch::add(op, state, opaqueOverBounds);
263
264        const int newClipSideFlags = state->mClipSideFlags;
265        mClipSideFlags |= newClipSideFlags;
266        if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
267        if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
268        if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
269        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
270    }
271
272    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
273        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
274                " clip flags %x (batch id %x, merge id %p)",
275                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
276        if (mOps.size() == 1) {
277            return DrawBatch::replay(renderer, dirty, -1);
278        }
279
280        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
281        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
282
283        DrawOp* op = mOps[0].op;
284        DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
285        buffer.writeCommand(0, "multiDraw");
286        buffer.writeCommand(1, op->name());
287
288#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
289        renderer.eventMark("multiDraw");
290        renderer.eventMark(op->name());
291#endif
292        status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
293
294#if DEBUG_MERGE_BEHAVIOR
295        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
296                DEBUG_COLOR_MERGEDBATCH);
297#endif
298        return status;
299    }
300
301private:
302    /*
303     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
304     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
305     * mClipSideFlags.
306     */
307    Rect mClipRect;
308    int mClipSideFlags;
309};
310
311class StateOpBatch : public Batch {
312public:
313    // creates a single operation batch
314    StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
315
316    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
317        DEFER_LOGD("replaying state op batch %p", this);
318        renderer.restoreDisplayState(*mState);
319
320        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
321        // only one to use it, and we don't use that class at flush time, instead calling
322        // renderer.restoreToCount directly
323        int saveCount = -1;
324        mOp->applyState(renderer, saveCount);
325        return DrawGlInfo::kStatusDone;
326    }
327
328private:
329    const StateOp* mOp;
330    const DeferredDisplayState* mState;
331};
332
333class RestoreToCountBatch : public Batch {
334public:
335    RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
336            mOp(op), mState(state), mRestoreCount(restoreCount) {}
337
338    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
339        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
340
341        renderer.restoreDisplayState(*mState);
342        renderer.restoreToCount(mRestoreCount);
343        return DrawGlInfo::kStatusDone;
344    }
345
346private:
347    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
348    const StateOp* mOp;
349    const DeferredDisplayState* mState;
350
351    /*
352     * The count used here represents the flush() time saveCount. This is as opposed to the
353     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
354     * (saveCount + mCount) respectively). Since the count is different from the original
355     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
356     */
357    const int mRestoreCount;
358};
359
360#if DEBUG_MERGE_BEHAVIOR
361class BarrierDebugBatch : public Batch {
362    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
363        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
364        return DrawGlInfo::kStatusDrew;
365    }
366};
367#endif
368
369/////////////////////////////////////////////////////////////////////////////////
370// DeferredDisplayList
371/////////////////////////////////////////////////////////////////////////////////
372
373void DeferredDisplayList::resetBatchingState() {
374    for (int i = 0; i < kOpBatch_Count; i++) {
375        mBatchLookup[i] = NULL;
376        mMergingBatches[i].clear();
377    }
378#if DEBUG_MERGE_BEHAVIOR
379    if (mBatches.size() != 0) {
380        mBatches.add(new BarrierDebugBatch());
381    }
382#endif
383    mEarliestBatchIndex = mBatches.size();
384}
385
386void DeferredDisplayList::clear() {
387    resetBatchingState();
388    mComplexClipStackStart = -1;
389
390    for (unsigned int i = 0; i < mBatches.size(); i++) {
391        delete mBatches[i];
392    }
393    mBatches.clear();
394    mSaveStack.clear();
395    mEarliestBatchIndex = 0;
396    mEarliestUnclearedIndex = 0;
397}
398
399/////////////////////////////////////////////////////////////////////////////////
400// Operation adding
401/////////////////////////////////////////////////////////////////////////////////
402
403int DeferredDisplayList::getStateOpDeferFlags() const {
404    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
405    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
406    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
407}
408
409int DeferredDisplayList::getDrawOpDeferFlags() const {
410    return kStateDeferFlag_Draw | getStateOpDeferFlags();
411}
412
413/**
414 * When an clipping operation occurs that could cause a complex clip, record the operation and all
415 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
416 * the clip from deferred state, we play back all of the relevant state operations that generated
417 * the complex clip.
418 *
419 * Note that we don't need to record the associated restore operation, since operations at defer
420 * time record whether they should store the renderer's current clip
421 */
422void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
423    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
424        DEFER_LOGD("%p Received complex clip operation %p", this, op);
425
426        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
427        storeStateOpBarrier(renderer, op);
428
429        if (!recordingComplexClip()) {
430            mComplexClipStackStart = renderer.getSaveCount() - 1;
431            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
432        }
433    }
434}
435
436/**
437 * For now, we record save layer operations as barriers in the batch list, preventing drawing
438 * operations from reordering around the saveLayer and it's associated restore()
439 *
440 * In the future, we should send saveLayer commands (if they can be played out of order) and their
441 * contained drawing operations to a seperate list of batches, so that they may draw at the
442 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
443 *
444 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
445 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
446 */
447void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
448        SaveLayerOp* op, int newSaveCount) {
449    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
450            this, op, op->getFlags(), newSaveCount);
451
452    storeStateOpBarrier(renderer, op);
453    mSaveStack.push(newSaveCount);
454}
455
456/**
457 * Takes save op and it's return value - the new save count - and stores it into the stream as a
458 * barrier if it's needed to properly modify a complex clip
459 */
460void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
461    int saveFlags = op->getFlags();
462    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
463
464    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
465        // store and replay the save operation, as it may be needed to correctly playback the clip
466        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
467        storeStateOpBarrier(renderer, op);
468        mSaveStack.push(newSaveCount);
469    }
470}
471
472/**
473 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
474 * the layer in the deferred list
475 *
476 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
477 * and must be restored
478 *
479 * Either will act as a barrier to draw operation reordering, as we want to play back layer
480 * save/restore and complex canvas modifications (including save/restore) in order.
481 */
482void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
483        int newSaveCount) {
484    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
485
486    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
487        mComplexClipStackStart = -1;
488        resetBatchingState();
489    }
490
491    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
492        return;
493    }
494
495    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
496
497    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
498}
499
500void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
501    /* 1: op calculates local bounds */
502    DeferredDisplayState* const state = createState();
503    if (op->getLocalBounds(state->mBounds)) {
504        if (state->mBounds.isEmpty()) {
505            // valid empty bounds, don't bother deferring
506            tryRecycleState(state);
507            return;
508        }
509    } else {
510        state->mBounds.setEmpty();
511    }
512
513    /* 2: renderer calculates global bounds + stores state */
514    if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
515        tryRecycleState(state);
516        return; // quick rejected
517    }
518
519    /* 3: ask op for defer info, given renderer state */
520    DeferInfo deferInfo;
521    op->onDefer(renderer, deferInfo, *state);
522
523    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
524    // the merge path in those cases
525    deferInfo.mergeable &= !recordingComplexClip();
526    deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
527
528    if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
529            state->mClipSideFlags != kClipSide_ConservativeFull &&
530            deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
531        // avoid overdraw by resetting drawing state + discarding drawing ops
532        discardDrawingBatches(mBatches.size() - 1);
533        resetBatchingState();
534    }
535
536    if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
537        // TODO: elegant way to reuse batches?
538        DrawBatch* b = new DrawBatch(deferInfo);
539        b->add(op, state, deferInfo.opaqueOverBounds);
540        mBatches.add(b);
541        return;
542    }
543
544    // find the latest batch of the new op's type, and try to merge the new op into it
545    DrawBatch* targetBatch = NULL;
546
547    // insertion point of a new batch, will hopefully be immediately after similar batch
548    // (eventually, should be similar shader)
549    int insertBatchIndex = mBatches.size();
550    if (!mBatches.isEmpty()) {
551        if (state->mBounds.isEmpty()) {
552            // don't know the bounds for op, so add to last batch and start from scratch on next op
553            DrawBatch* b = new DrawBatch(deferInfo);
554            b->add(op, state, deferInfo.opaqueOverBounds);
555            mBatches.add(b);
556            resetBatchingState();
557#if DEBUG_DEFER
558            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
559            op->output(2);
560#endif
561            return;
562        }
563
564        if (deferInfo.mergeable) {
565            // Try to merge with any existing batch with same mergeId.
566            if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
567                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
568                    targetBatch = NULL;
569                }
570            }
571        } else {
572            // join with similar, non-merging batch
573            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
574        }
575
576        if (targetBatch || deferInfo.mergeable) {
577            // iterate back toward target to see if anything drawn since should overlap the new op
578            // if no target, merging ops still interate to find similar batch to insert after
579            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
580                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
581
582                if (overBatch == targetBatch) break;
583
584                // TODO: also consider shader shared between batch types
585                if (deferInfo.batchId == overBatch->getBatchId()) {
586                    insertBatchIndex = i + 1;
587                    if (!targetBatch) break; // found insert position, quit
588                }
589
590                if (overBatch->intersects(state->mBounds)) {
591                    // NOTE: it may be possible to optimize for special cases where two operations
592                    // of the same batch/paint could swap order, such as with a non-mergeable
593                    // (clipped) and a mergeable text operation
594                    targetBatch = NULL;
595#if DEBUG_DEFER
596                    DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
597                            targetBatch, i);
598                    op->output(2);
599#endif
600                    break;
601                }
602            }
603        }
604    }
605
606    if (!targetBatch) {
607        if (deferInfo.mergeable) {
608            targetBatch = new MergingDrawBatch(deferInfo,
609                    renderer.getViewportWidth(), renderer.getViewportHeight());
610            mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
611        } else {
612            targetBatch = new DrawBatch(deferInfo);
613            mBatchLookup[deferInfo.batchId] = targetBatch;
614        }
615
616        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
617                deferInfo.mergeable ? "Merg" : "Draw",
618                targetBatch, deferInfo.batchId, insertBatchIndex);
619        mBatches.insertAt(targetBatch, insertBatchIndex);
620    }
621
622    targetBatch->add(op, state, deferInfo.opaqueOverBounds);
623}
624
625void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
626    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
627
628    DeferredDisplayState* state = createState();
629    renderer.storeDisplayState(*state, getStateOpDeferFlags());
630    mBatches.add(new StateOpBatch(op, state));
631    resetBatchingState();
632}
633
634void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
635        int newSaveCount) {
636    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
637            this, newSaveCount, mBatches.size());
638
639    // store displayState for the restore operation, as it may be associated with a saveLayer that
640    // doesn't have kClip_SaveFlag set
641    DeferredDisplayState* state = createState();
642    renderer.storeDisplayState(*state, getStateOpDeferFlags());
643    mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
644    resetBatchingState();
645}
646
647/////////////////////////////////////////////////////////////////////////////////
648// Replay / flush
649/////////////////////////////////////////////////////////////////////////////////
650
651static status_t replayBatchList(const Vector<Batch*>& batchList,
652        OpenGLRenderer& renderer, Rect& dirty) {
653    status_t status = DrawGlInfo::kStatusDone;
654
655    for (unsigned int i = 0; i < batchList.size(); i++) {
656        if (batchList[i]) {
657            status |= batchList[i]->replay(renderer, dirty, i);
658        }
659    }
660    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
661    return status;
662}
663
664status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
665    ATRACE_NAME("flush drawing commands");
666    Caches::getInstance().fontRenderer->endPrecaching();
667
668    status_t status = DrawGlInfo::kStatusDone;
669
670    if (isEmpty()) return status; // nothing to flush
671    renderer.restoreToCount(1);
672
673    DEFER_LOGD("--flushing");
674    renderer.eventMark("Flush");
675
676    // save and restore (with draw modifiers) so that reordering doesn't affect final state
677    DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
678    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
679
680    if (CC_LIKELY(mAvoidOverdraw)) {
681        for (unsigned int i = 1; i < mBatches.size(); i++) {
682            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
683                discardDrawingBatches(i - 1);
684            }
685        }
686    }
687    // NOTE: depth of the save stack at this point, before playback, should be reflected in
688    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
689    status |= replayBatchList(mBatches, renderer, dirty);
690
691    renderer.restoreToCount(1);
692    renderer.setDrawModifiers(restoreDrawModifiers);
693
694    DEFER_LOGD("--flush complete, returning %x", status);
695    clear();
696    return status;
697}
698
699void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
700    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
701        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
702        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
703            DrawBatch* b = (DrawBatch*) mBatches[i];
704            delete mBatches[i];
705            mBatches.replaceAt(NULL, i);
706        }
707    }
708    mEarliestUnclearedIndex = maxIndex + 1;
709}
710
711}; // namespace uirenderer
712}; // namespace android
713