DeferredDisplayList.cpp revision 527a3aace1dd72432c2e0472a570e030ad04bf16
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23
24#include "Caches.h"
25#include "Debug.h"
26#include "DeferredDisplayList.h"
27#include "DisplayListOp.h"
28#include "OpenGLRenderer.h"
29
30#if DEBUG_DEFER
31    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
32#else
33    #define DEFER_LOGD(...)
34#endif
35
36namespace android {
37namespace uirenderer {
38
39// Depth of the save stack at the beginning of batch playback at flush time
40#define FLUSH_SAVE_STACK_DEPTH 2
41
42#define DEBUG_COLOR_BARRIER          0x1f000000
43#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
44#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
45
46/////////////////////////////////////////////////////////////////////////////////
47// Operation Batches
48/////////////////////////////////////////////////////////////////////////////////
49
50class Batch {
51public:
52    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
53    virtual ~Batch() {}
54};
55
56class DrawBatch : public Batch {
57public:
58    DrawBatch(int batchId, mergeid_t mergeId) : mBatchId(batchId), mMergeId(mergeId) {
59        mOps.clear();
60    }
61
62    virtual ~DrawBatch() { mOps.clear(); }
63
64    void add(DrawOp* op) {
65        // NOTE: ignore empty bounds special case, since we don't merge across those ops
66        mBounds.unionWith(op->state.mBounds);
67        mOps.add(op);
68    }
69
70    bool intersects(Rect& rect) {
71        if (!rect.intersects(mBounds)) return false;
72
73        for (unsigned int i = 0; i < mOps.size(); i++) {
74            if (rect.intersects(mOps[i]->state.mBounds)) {
75#if DEBUG_DEFER
76                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i],
77                        mOps[i]->state.mBounds.left, mOps[i]->state.mBounds.top,
78                        mOps[i]->state.mBounds.right, mOps[i]->state.mBounds.bottom);
79                mOps[i]->output(2);
80#endif
81                return true;
82            }
83        }
84        return false;
85    }
86
87    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
88        DEFER_LOGD("%d  replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
89                index, this, mOps.size(), mOps[0]->getBatchId(), mOps[0]->getMergeId());
90
91        status_t status = DrawGlInfo::kStatusDone;
92        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
93        for (unsigned int i = 0; i < mOps.size(); i++) {
94            DrawOp* op = mOps[i];
95
96            renderer.restoreDisplayState(op->state);
97
98#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
99            renderer.eventMark(op->name());
100#endif
101            status |= op->applyDraw(renderer, dirty);
102            logBuffer.writeCommand(0, op->name());
103
104#if DEBUG_MERGE_BEHAVIOR
105            Rect& bounds = mOps[i]->state.mBounds;
106            int batchColor = 0x1f000000;
107            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
108            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
109            if (getBatchId() & 0x4) batchColor |= 0xff0000;
110            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
111                    batchColor);
112#endif
113        }
114        return status;
115    }
116
117    inline int getBatchId() const { return mBatchId; }
118    inline mergeid_t getMergeId() const { return mMergeId; }
119    inline int count() const { return mOps.size(); }
120
121protected:
122    Vector<DrawOp*> mOps;
123    Rect mBounds;
124private:
125    int mBatchId;
126    mergeid_t mMergeId;
127};
128
129// compare alphas approximately, with a small margin
130#define NEQ_FALPHA(lhs, rhs) \
131        fabs((float)lhs - (float)rhs) > 0.001f
132
133class MergingDrawBatch : public DrawBatch {
134public:
135    MergingDrawBatch(int batchId, mergeid_t mergeId) : DrawBatch(batchId, mergeId) {}
136
137    /*
138     * Checks if a (mergeable) op can be merged into this batch
139     *
140     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
141     * important to consider all paint attributes used in the draw calls in deciding both a) if an
142     * op tries to merge at all, and b) if the op
143     *
144     * False positives can lead to information from the paints of subsequent merged operations being
145     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
146     */
147    bool canMergeWith(DrawOp* op) {
148        if (!op->state.mMatrix.isPureTranslate()) return false;
149
150        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
151                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
152
153        // Overlapping other operations is only allowed for text without shadow. For other ops,
154        // multiDraw isn't guaranteed to overdraw correctly
155        if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) {
156            if (intersects(op->state.mBounds)) return false;
157        }
158
159        const DeferredDisplayState& lhs = op->state;
160        const DeferredDisplayState& rhs = mOps[0]->state;
161
162        if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false;
163
164        // if paints are equal, then modifiers + paint attribs don't need to be compared
165        if (op->mPaint == mOps[0]->mPaint) return true;
166
167        if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false;
168
169        /* Draw Modifiers compatibility check
170         *
171         * Shadows are ignored, as only text uses them, and in that case they are drawn
172         * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
173         * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
174         * above with the intersection check.
175         *
176         * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
177         * merged.
178         *
179         * These ignore cases prevent us from simply memcmp'ing the drawModifiers
180         */
181
182        const DrawModifiers& lhsMod = lhs.mDrawModifiers;
183        const DrawModifiers& rhsMod = rhs.mDrawModifiers;
184        if (lhsMod.mShader != rhsMod.mShader) return false;
185        if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
186
187        // Draw filter testing expects bit fields to be clear if filter not set.
188        if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
189        if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
190        if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
191
192        return true;
193    }
194
195    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
196        DEFER_LOGD("%d  replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
197                index, this, mOps.size(), getBatchId(), getMergeId());
198        if (mOps.size() == 1) {
199            return DrawBatch::replay(renderer, dirty, false);
200        }
201
202        DrawOp* op = mOps[0];
203        status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
204        DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
205        buffer.writeCommand(0, "multiDraw");
206        buffer.writeCommand(1, op->name());
207
208#if DEBUG_MERGE_BEHAVIOR
209        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
210                DEBUG_COLOR_MERGEDBATCH);
211#endif
212        return status;
213    }
214};
215
216class StateOpBatch : public Batch {
217public:
218    // creates a single operation batch
219    StateOpBatch(StateOp* op) : mOp(op) {}
220
221    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
222        DEFER_LOGD("replaying state op batch %p", this);
223        renderer.restoreDisplayState(mOp->state);
224
225        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
226        // only one to use it, and we don't use that class at flush time, instead calling
227        // renderer.restoreToCount directly
228        int saveCount = -1;
229        mOp->applyState(renderer, saveCount);
230        return DrawGlInfo::kStatusDone;
231    }
232
233private:
234    const StateOp* mOp;
235};
236
237class RestoreToCountBatch : public Batch {
238public:
239    RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}
240
241    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
242        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
243
244        renderer.restoreDisplayState(mOp->state);
245        renderer.restoreToCount(mRestoreCount);
246        return DrawGlInfo::kStatusDone;
247    }
248
249private:
250    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
251    const StateOp* mOp;
252    /*
253     * The count used here represents the flush() time saveCount. This is as opposed to the
254     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
255     * (saveCount + mCount) respectively). Since the count is different from the original
256     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
257     */
258    const int mRestoreCount;
259};
260
261#if DEBUG_MERGE_BEHAVIOR
262class BarrierDebugBatch : public Batch {
263    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
264        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
265        return DrawGlInfo::kStatusDrew;
266    }
267};
268#endif
269
270/////////////////////////////////////////////////////////////////////////////////
271// DeferredDisplayList
272/////////////////////////////////////////////////////////////////////////////////
273
274void DeferredDisplayList::resetBatchingState() {
275    for (int i = 0; i < kOpBatch_Count; i++) {
276        mBatchLookup[i] = NULL;
277        mMergingBatches[i].clear();
278    }
279#if DEBUG_MERGE_BEHAVIOR
280    if (mBatches.size() != 0) {
281        mBatches.add(new BarrierDebugBatch());
282    }
283#endif
284    mEarliestBatchIndex = mBatches.size();
285}
286
287void DeferredDisplayList::clear() {
288    resetBatchingState();
289    mComplexClipStackStart = -1;
290
291    for (unsigned int i = 0; i < mBatches.size(); i++) {
292        delete mBatches[i];
293    }
294    mBatches.clear();
295    mSaveStack.clear();
296    mEarliestBatchIndex = 0;
297}
298
299/////////////////////////////////////////////////////////////////////////////////
300// Operation adding
301/////////////////////////////////////////////////////////////////////////////////
302
303int DeferredDisplayList::getStateOpDeferFlags() const {
304    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
305    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
306    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
307}
308
309int DeferredDisplayList::getDrawOpDeferFlags() const {
310    return kStateDeferFlag_Draw | getStateOpDeferFlags();
311}
312
313/**
314 * When an clipping operation occurs that could cause a complex clip, record the operation and all
315 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
316 * the clip from deferred state, we play back all of the relevant state operations that generated
317 * the complex clip.
318 *
319 * Note that we don't need to record the associated restore operation, since operations at defer
320 * time record whether they should store the renderer's current clip
321 */
322void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
323    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
324        DEFER_LOGD("%p Received complex clip operation %p", this, op);
325
326        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
327        storeStateOpBarrier(renderer, op);
328
329        if (!recordingComplexClip()) {
330            mComplexClipStackStart = renderer.getSaveCount() - 1;
331            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
332        }
333    }
334}
335
336/**
337 * For now, we record save layer operations as barriers in the batch list, preventing drawing
338 * operations from reordering around the saveLayer and it's associated restore()
339 *
340 * In the future, we should send saveLayer commands (if they can be played out of order) and their
341 * contained drawing operations to a seperate list of batches, so that they may draw at the
342 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
343 *
344 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
345 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
346 */
347void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
348        SaveLayerOp* op, int newSaveCount) {
349    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
350            this, op, op->getFlags(), newSaveCount);
351
352    storeStateOpBarrier(renderer, op);
353    mSaveStack.push(newSaveCount);
354}
355
356/**
357 * Takes save op and it's return value - the new save count - and stores it into the stream as a
358 * barrier if it's needed to properly modify a complex clip
359 */
360void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
361    int saveFlags = op->getFlags();
362    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
363
364    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
365        // store and replay the save operation, as it may be needed to correctly playback the clip
366        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
367        storeStateOpBarrier(renderer, op);
368        mSaveStack.push(newSaveCount);
369    }
370}
371
372/**
373 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
374 * the layer in the deferred list
375 *
376 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
377 * and must be restored
378 *
379 * Either will act as a barrier to draw operation reordering, as we want to play back layer
380 * save/restore and complex canvas modifications (including save/restore) in order.
381 */
382void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
383        int newSaveCount) {
384    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
385
386    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
387        mComplexClipStackStart = -1;
388        resetBatchingState();
389    }
390
391    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
392        return;
393    }
394
395    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
396
397    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
398}
399
400void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
401    if (renderer.storeDisplayState(op->state, getDrawOpDeferFlags())) {
402        return; // quick rejected
403    }
404
405    int batchId = kOpBatch_None;
406    mergeid_t mergeId = (mergeid_t) -1;
407    bool mergeable = op->onDefer(renderer, &batchId, &mergeId);
408
409    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
410    // the merge path in those cases
411    mergeable &= !recordingComplexClip();
412
413    if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
414        // TODO: elegant way to reuse batches?
415        DrawBatch* b = new DrawBatch(batchId, mergeId);
416        b->add(op);
417        mBatches.add(b);
418        return;
419    }
420
421    // find the latest batch of the new op's type, and try to merge the new op into it
422    DrawBatch* targetBatch = NULL;
423
424    // insertion point of a new batch, will hopefully be immediately after similar batch
425    // (eventually, should be similar shader)
426    int insertBatchIndex = mBatches.size();
427    if (!mBatches.isEmpty()) {
428        if (op->state.mBounds.isEmpty()) {
429            // don't know the bounds for op, so add to last batch and start from scratch on next op
430            DrawBatch* b = new DrawBatch(batchId, mergeId);
431            b->add(op);
432            mBatches.add(b);
433            resetBatchingState();
434#if DEBUG_DEFER
435            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
436            op->output(2);
437#endif
438            return;
439        }
440
441        if (mergeable) {
442            // Try to merge with any existing batch with same mergeId.
443            if (mMergingBatches[batchId].get(mergeId, targetBatch)) {
444                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) {
445                    targetBatch = NULL;
446                }
447            }
448        } else {
449            // join with similar, non-merging batch
450            targetBatch = (DrawBatch*)mBatchLookup[batchId];
451        }
452
453        if (targetBatch || mergeable) {
454            // iterate back toward target to see if anything drawn since should overlap the new op
455            // if no target, merging ops still interate to find similar batch to insert after
456            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
457                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
458
459                if (overBatch == targetBatch) break;
460
461                // TODO: also consider shader shared between batch types
462                if (batchId == overBatch->getBatchId()) {
463                    insertBatchIndex = i + 1;
464                    if (!targetBatch) break; // found insert position, quit
465                }
466
467                if (overBatch->intersects(op->state.mBounds)) {
468                    // NOTE: it may be possible to optimize for special cases where two operations
469                    // of the same batch/paint could swap order, such as with a non-mergeable
470                    // (clipped) and a mergeable text operation
471                    targetBatch = NULL;
472#if DEBUG_DEFER
473                    DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
474                            targetIndex, i);
475                    op->output(2);
476#endif
477                    break;
478                }
479            }
480        }
481    }
482
483    if (!targetBatch) {
484        if (mergeable) {
485            targetBatch = new MergingDrawBatch(batchId, mergeId);
486            mMergingBatches[batchId].put(mergeId, targetBatch);
487        } else {
488            targetBatch = new DrawBatch(batchId, mergeId);
489            mBatchLookup[batchId] = targetBatch;
490            DEFER_LOGD("creating Batch %p, bid %x, at %d",
491                    targetBatch, batchId, insertBatchIndex);
492        }
493
494        mBatches.insertAt(targetBatch, insertBatchIndex);
495    }
496
497    targetBatch->add(op);
498}
499
500void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
501    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
502
503    renderer.storeDisplayState(op->state, getStateOpDeferFlags());
504    mBatches.add(new StateOpBatch(op));
505    resetBatchingState();
506}
507
508void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
509        int newSaveCount) {
510    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
511            this, newSaveCount, mBatches.size());
512
513    // store displayState for the restore operation, as it may be associated with a saveLayer that
514    // doesn't have kClip_SaveFlag set
515    renderer.storeDisplayState(op->state, getStateOpDeferFlags());
516    mBatches.add(new RestoreToCountBatch(op, newSaveCount));
517    resetBatchingState();
518}
519
520/////////////////////////////////////////////////////////////////////////////////
521// Replay / flush
522/////////////////////////////////////////////////////////////////////////////////
523
524static status_t replayBatchList(const Vector<Batch*>& batchList,
525        OpenGLRenderer& renderer, Rect& dirty) {
526    status_t status = DrawGlInfo::kStatusDone;
527
528    for (unsigned int i = 0; i < batchList.size(); i++) {
529        status |= batchList[i]->replay(renderer, dirty, i);
530    }
531    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
532    return status;
533}
534
535status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
536    ATRACE_NAME("flush drawing commands");
537    Caches::getInstance().fontRenderer->endPrecaching();
538
539    status_t status = DrawGlInfo::kStatusDone;
540
541    if (isEmpty()) return status; // nothing to flush
542    renderer.restoreToCount(1);
543
544    DEFER_LOGD("--flushing");
545    renderer.eventMark("Flush");
546
547    // save and restore (with draw modifiers) so that reordering doesn't affect final state
548    DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
549    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
550
551    // NOTE: depth of the save stack at this point, before playback, should be reflected in
552    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
553    status |= replayBatchList(mBatches, renderer, dirty);
554
555    renderer.restoreToCount(1);
556    renderer.setDrawModifiers(restoreDrawModifiers);
557
558    DEFER_LOGD("--flush complete, returning %x", status);
559    clear();
560    return status;
561}
562
563}; // namespace uirenderer
564}; // namespace android
565