DeferredDisplayList.cpp revision a42ceb03cf6a1cbcd9f526afb02d806b2c200ee3
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23#include <ui/Rect.h>
24#include <ui/Region.h>
25
26#include "Caches.h"
27#include "Debug.h"
28#include "DeferredDisplayList.h"
29#include "DisplayListOp.h"
30#include "OpenGLRenderer.h"
31
32#if DEBUG_DEFER
33    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
34#else
35    #define DEFER_LOGD(...)
36#endif
37
38namespace android {
39namespace uirenderer {
40
41// Depth of the save stack at the beginning of batch playback at flush time
42#define FLUSH_SAVE_STACK_DEPTH 2
43
44#define DEBUG_COLOR_BARRIER          0x1f000000
45#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
46#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
47
48/////////////////////////////////////////////////////////////////////////////////
49// Operation Batches
50/////////////////////////////////////////////////////////////////////////////////
51
52class Batch {
53public:
54    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
55    virtual ~Batch() {}
56    virtual bool purelyDrawBatch() { return false; }
57    virtual bool coversBounds(const Rect& bounds) { return false; }
58};
59
60class DrawBatch : public Batch {
61public:
62    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
63            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
64        mOps.clear();
65    }
66
67    virtual ~DrawBatch() { mOps.clear(); }
68
69    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
70        // NOTE: ignore empty bounds special case, since we don't merge across those ops
71        mBounds.unionWith(state->mBounds);
72        mAllOpsOpaque &= opaqueOverBounds;
73        mOps.add(OpStatePair(op, state));
74    }
75
76    bool intersects(const Rect& rect) {
77        if (!rect.intersects(mBounds)) return false;
78
79        for (unsigned int i = 0; i < mOps.size(); i++) {
80            if (rect.intersects(mOps[i].state->mBounds)) {
81#if DEBUG_DEFER
82                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
83                        mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
84                        mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
85                mOps[i].op->output(2);
86#endif
87                return true;
88            }
89        }
90        return false;
91    }
92
93    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
94        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
95                index, this, mOps.size(), getBatchId(), getMergeId());
96
97        status_t status = DrawGlInfo::kStatusDone;
98        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
99        for (unsigned int i = 0; i < mOps.size(); i++) {
100            DrawOp* op = mOps[i].op;
101            const DeferredDisplayState* state = mOps[i].state;
102            renderer.restoreDisplayState(*state);
103
104#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
105            renderer.eventMark(op->name());
106#endif
107            logBuffer.writeCommand(0, op->name());
108            status |= op->applyDraw(renderer, dirty);
109
110#if DEBUG_MERGE_BEHAVIOR
111            const Rect& bounds = state->mBounds;
112            int batchColor = 0x1f000000;
113            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
114            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
115            if (getBatchId() & 0x4) batchColor |= 0xff0000;
116            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
117                    batchColor);
118#endif
119        }
120        return status;
121    }
122
123    virtual bool purelyDrawBatch() { return true; }
124
125    virtual bool coversBounds(const Rect& bounds) {
126        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
127
128        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
129        for (unsigned int i = 0; i < mOps.size(); i++) {
130            const Rect &r = mOps[i].state->mBounds;
131            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
132        }
133        return uncovered.isEmpty();
134    }
135
136    inline int getBatchId() const { return mBatchId; }
137    inline mergeid_t getMergeId() const { return mMergeId; }
138    inline int count() const { return mOps.size(); }
139
140protected:
141    Vector<OpStatePair> mOps;
142    Rect mBounds; // union of bounds of contained ops
143private:
144    bool mAllOpsOpaque;
145    int mBatchId;
146    mergeid_t mMergeId;
147};
148
149// compare alphas approximately, with a small margin
150#define NEQ_FALPHA(lhs, rhs) \
151        fabs((float)lhs - (float)rhs) > 0.001f
152
153class MergingDrawBatch : public DrawBatch {
154public:
155    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
156            DrawBatch(deferInfo), mClipRect(width, height),
157            mClipSideFlags(kClipSide_None) {}
158
159    /*
160     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
161     * and clip side flags. Positive bounds delta means new bounds fit in old.
162     */
163    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
164            float boundsDelta) {
165        bool currentClipExists = currentFlags & side;
166        bool newClipExists = newFlags & side;
167
168        // if current is clipped, we must be able to fit new bounds in current
169        if (boundsDelta > 0 && currentClipExists) return false;
170
171        // if new is clipped, we must be able to fit current bounds in new
172        if (boundsDelta < 0 && newClipExists) return false;
173
174        return true;
175    }
176
177    /*
178     * Checks if a (mergeable) op can be merged into this batch
179     *
180     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
181     * important to consider all paint attributes used in the draw calls in deciding both a) if an
182     * op tries to merge at all, and b) if the op can merge with another set of ops
183     *
184     * False positives can lead to information from the paints of subsequent merged operations being
185     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
186     */
187    bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
188        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
189                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
190
191        // Overlapping other operations is only allowed for text without shadow. For other ops,
192        // multiDraw isn't guaranteed to overdraw correctly
193        if (!isTextBatch || state->mDrawModifiers.mHasShadow) {
194            if (intersects(state->mBounds)) return false;
195        }
196        const DeferredDisplayState* lhs = state;
197        const DeferredDisplayState* rhs = mOps[0].state;
198
199        if (NEQ_FALPHA(lhs->mAlpha, rhs->mAlpha)) return false;
200
201        /* Clipping compatibility check
202         *
203         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
204         * clip for that side.
205         */
206        const int currentFlags = mClipSideFlags;
207        const int newFlags = state->mClipSideFlags;
208        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
209            const Rect& opBounds = state->mBounds;
210            float boundsDelta = mBounds.left - opBounds.left;
211            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
212            boundsDelta = mBounds.top - opBounds.top;
213            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
214
215            // right and bottom delta calculation reversed to account for direction
216            boundsDelta = opBounds.right - mBounds.right;
217            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
218            boundsDelta = opBounds.bottom - mBounds.bottom;
219            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
220        }
221
222        // if paints are equal, then modifiers + paint attribs don't need to be compared
223        if (op->mPaint == mOps[0].op->mPaint) return true;
224
225        if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
226
227        /* Draw Modifiers compatibility check
228         *
229         * Shadows are ignored, as only text uses them, and in that case they are drawn
230         * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
231         * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
232         * above with the intersection check.
233         *
234         * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
235         * merged.
236         *
237         * These ignore cases prevent us from simply memcmp'ing the drawModifiers
238         */
239        const DrawModifiers& lhsMod = lhs->mDrawModifiers;
240        const DrawModifiers& rhsMod = rhs->mDrawModifiers;
241        if (lhsMod.mShader != rhsMod.mShader) return false;
242        if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
243
244        // Draw filter testing expects bit fields to be clear if filter not set.
245        if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
246        if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
247        if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
248
249        return true;
250    }
251
252    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
253        DrawBatch::add(op, state, opaqueOverBounds);
254
255        const int newClipSideFlags = state->mClipSideFlags;
256        mClipSideFlags |= newClipSideFlags;
257        if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
258        if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
259        if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
260        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
261    }
262
263    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
264        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
265                " clip flags %x (batch id %x, merge id %p)",
266                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
267        if (mOps.size() == 1) {
268            return DrawBatch::replay(renderer, dirty, -1);
269        }
270
271        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
272        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
273
274        DrawOp* op = mOps[0].op;
275        DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
276        buffer.writeCommand(0, "multiDraw");
277        buffer.writeCommand(1, op->name());
278
279#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
280        renderer.eventMark("multiDraw");
281        renderer.eventMark(op->name());
282#endif
283        status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
284
285#if DEBUG_MERGE_BEHAVIOR
286        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
287                DEBUG_COLOR_MERGEDBATCH);
288#endif
289        return status;
290    }
291
292private:
293    /*
294     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
295     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
296     * mClipSideFlags.
297     */
298    Rect mClipRect;
299    int mClipSideFlags;
300};
301
302class StateOpBatch : public Batch {
303public:
304    // creates a single operation batch
305    StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
306
307    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
308        DEFER_LOGD("replaying state op batch %p", this);
309        renderer.restoreDisplayState(*mState);
310
311        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
312        // only one to use it, and we don't use that class at flush time, instead calling
313        // renderer.restoreToCount directly
314        int saveCount = -1;
315        mOp->applyState(renderer, saveCount);
316        return DrawGlInfo::kStatusDone;
317    }
318
319private:
320    const StateOp* mOp;
321    const DeferredDisplayState* mState;
322};
323
324class RestoreToCountBatch : public Batch {
325public:
326    RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
327            mOp(op), mState(state), mRestoreCount(restoreCount) {}
328
329    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
330        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
331
332        renderer.restoreDisplayState(*mState);
333        renderer.restoreToCount(mRestoreCount);
334        return DrawGlInfo::kStatusDone;
335    }
336
337private:
338    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
339    const StateOp* mOp;
340    const DeferredDisplayState* mState;
341
342    /*
343     * The count used here represents the flush() time saveCount. This is as opposed to the
344     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
345     * (saveCount + mCount) respectively). Since the count is different from the original
346     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
347     */
348    const int mRestoreCount;
349};
350
351#if DEBUG_MERGE_BEHAVIOR
352class BarrierDebugBatch : public Batch {
353    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
354        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
355        return DrawGlInfo::kStatusDrew;
356    }
357};
358#endif
359
360/////////////////////////////////////////////////////////////////////////////////
361// DeferredDisplayList
362/////////////////////////////////////////////////////////////////////////////////
363
364void DeferredDisplayList::resetBatchingState() {
365    for (int i = 0; i < kOpBatch_Count; i++) {
366        mBatchLookup[i] = NULL;
367        mMergingBatches[i].clear();
368    }
369#if DEBUG_MERGE_BEHAVIOR
370    if (mBatches.size() != 0) {
371        mBatches.add(new BarrierDebugBatch());
372    }
373#endif
374    mEarliestBatchIndex = mBatches.size();
375}
376
377void DeferredDisplayList::clear() {
378    resetBatchingState();
379    mComplexClipStackStart = -1;
380
381    for (unsigned int i = 0; i < mBatches.size(); i++) {
382        delete mBatches[i];
383    }
384    mBatches.clear();
385    mSaveStack.clear();
386    mEarliestBatchIndex = 0;
387    mEarliestUnclearedIndex = 0;
388}
389
390/////////////////////////////////////////////////////////////////////////////////
391// Operation adding
392/////////////////////////////////////////////////////////////////////////////////
393
394int DeferredDisplayList::getStateOpDeferFlags() const {
395    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
396    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
397    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
398}
399
400int DeferredDisplayList::getDrawOpDeferFlags() const {
401    return kStateDeferFlag_Draw | getStateOpDeferFlags();
402}
403
404/**
405 * When an clipping operation occurs that could cause a complex clip, record the operation and all
406 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
407 * the clip from deferred state, we play back all of the relevant state operations that generated
408 * the complex clip.
409 *
410 * Note that we don't need to record the associated restore operation, since operations at defer
411 * time record whether they should store the renderer's current clip
412 */
413void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
414    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
415        DEFER_LOGD("%p Received complex clip operation %p", this, op);
416
417        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
418        storeStateOpBarrier(renderer, op);
419
420        if (!recordingComplexClip()) {
421            mComplexClipStackStart = renderer.getSaveCount() - 1;
422            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
423        }
424    }
425}
426
427/**
428 * For now, we record save layer operations as barriers in the batch list, preventing drawing
429 * operations from reordering around the saveLayer and it's associated restore()
430 *
431 * In the future, we should send saveLayer commands (if they can be played out of order) and their
432 * contained drawing operations to a seperate list of batches, so that they may draw at the
433 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
434 *
435 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
436 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
437 */
438void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
439        SaveLayerOp* op, int newSaveCount) {
440    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
441            this, op, op->getFlags(), newSaveCount);
442
443    storeStateOpBarrier(renderer, op);
444    mSaveStack.push(newSaveCount);
445}
446
447/**
448 * Takes save op and it's return value - the new save count - and stores it into the stream as a
449 * barrier if it's needed to properly modify a complex clip
450 */
451void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
452    int saveFlags = op->getFlags();
453    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
454
455    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
456        // store and replay the save operation, as it may be needed to correctly playback the clip
457        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
458        storeStateOpBarrier(renderer, op);
459        mSaveStack.push(newSaveCount);
460    }
461}
462
463/**
464 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
465 * the layer in the deferred list
466 *
467 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
468 * and must be restored
469 *
470 * Either will act as a barrier to draw operation reordering, as we want to play back layer
471 * save/restore and complex canvas modifications (including save/restore) in order.
472 */
473void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
474        int newSaveCount) {
475    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
476
477    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
478        mComplexClipStackStart = -1;
479        resetBatchingState();
480    }
481
482    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
483        return;
484    }
485
486    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
487
488    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
489}
490
491void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
492    /* 1: op calculates local bounds */
493    DeferredDisplayState* const state = createState();
494    if (op->getLocalBounds(renderer.getDrawModifiers(), state->mBounds)) {
495        if (state->mBounds.isEmpty()) {
496            // valid empty bounds, don't bother deferring
497            tryRecycleState(state);
498            return;
499        }
500    } else {
501        state->mBounds.setEmpty();
502    }
503
504    /* 2: renderer calculates global bounds + stores state */
505    if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
506        tryRecycleState(state);
507        return; // quick rejected
508    }
509
510    /* 3: ask op for defer info, given renderer state */
511    DeferInfo deferInfo;
512    op->onDefer(renderer, deferInfo, *state);
513
514    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
515    // the merge path in those cases
516    deferInfo.mergeable &= !recordingComplexClip();
517    deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
518
519    if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
520            state->mClipSideFlags != kClipSide_ConservativeFull &&
521            deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
522        // avoid overdraw by resetting drawing state + discarding drawing ops
523        discardDrawingBatches(mBatches.size() - 1);
524        resetBatchingState();
525    }
526
527    if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
528        // TODO: elegant way to reuse batches?
529        DrawBatch* b = new DrawBatch(deferInfo);
530        b->add(op, state, deferInfo.opaqueOverBounds);
531        mBatches.add(b);
532        return;
533    }
534
535    // find the latest batch of the new op's type, and try to merge the new op into it
536    DrawBatch* targetBatch = NULL;
537
538    // insertion point of a new batch, will hopefully be immediately after similar batch
539    // (eventually, should be similar shader)
540    int insertBatchIndex = mBatches.size();
541    if (!mBatches.isEmpty()) {
542        if (state->mBounds.isEmpty()) {
543            // don't know the bounds for op, so add to last batch and start from scratch on next op
544            DrawBatch* b = new DrawBatch(deferInfo);
545            b->add(op, state, deferInfo.opaqueOverBounds);
546            mBatches.add(b);
547            resetBatchingState();
548#if DEBUG_DEFER
549            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
550            op->output(2);
551#endif
552            return;
553        }
554
555        if (deferInfo.mergeable) {
556            // Try to merge with any existing batch with same mergeId.
557            if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
558                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
559                    targetBatch = NULL;
560                }
561            }
562        } else {
563            // join with similar, non-merging batch
564            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
565        }
566
567        if (targetBatch || deferInfo.mergeable) {
568            // iterate back toward target to see if anything drawn since should overlap the new op
569            // if no target, merging ops still interate to find similar batch to insert after
570            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
571                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
572
573                if (overBatch == targetBatch) break;
574
575                // TODO: also consider shader shared between batch types
576                if (deferInfo.batchId == overBatch->getBatchId()) {
577                    insertBatchIndex = i + 1;
578                    if (!targetBatch) break; // found insert position, quit
579                }
580
581                if (overBatch->intersects(state->mBounds)) {
582                    // NOTE: it may be possible to optimize for special cases where two operations
583                    // of the same batch/paint could swap order, such as with a non-mergeable
584                    // (clipped) and a mergeable text operation
585                    targetBatch = NULL;
586#if DEBUG_DEFER
587                    DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
588                            targetBatch, i);
589                    op->output(2);
590#endif
591                    break;
592                }
593            }
594        }
595    }
596
597    if (!targetBatch) {
598        if (deferInfo.mergeable) {
599            targetBatch = new MergingDrawBatch(deferInfo,
600                    renderer.getViewportWidth(), renderer.getViewportHeight());
601            mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
602        } else {
603            targetBatch = new DrawBatch(deferInfo);
604            mBatchLookup[deferInfo.batchId] = targetBatch;
605        }
606
607        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
608                deferInfo.mergeable ? "Merg" : "Draw",
609                targetBatch, deferInfo.batchId, insertBatchIndex);
610        mBatches.insertAt(targetBatch, insertBatchIndex);
611    }
612
613    targetBatch->add(op, state, deferInfo.opaqueOverBounds);
614}
615
616void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
617    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
618
619    DeferredDisplayState* state = createState();
620    renderer.storeDisplayState(*state, getStateOpDeferFlags());
621    mBatches.add(new StateOpBatch(op, state));
622    resetBatchingState();
623}
624
625void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
626        int newSaveCount) {
627    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
628            this, newSaveCount, mBatches.size());
629
630    // store displayState for the restore operation, as it may be associated with a saveLayer that
631    // doesn't have kClip_SaveFlag set
632    DeferredDisplayState* state = createState();
633    renderer.storeDisplayState(*state, getStateOpDeferFlags());
634    mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
635    resetBatchingState();
636}
637
638/////////////////////////////////////////////////////////////////////////////////
639// Replay / flush
640/////////////////////////////////////////////////////////////////////////////////
641
642static status_t replayBatchList(const Vector<Batch*>& batchList,
643        OpenGLRenderer& renderer, Rect& dirty) {
644    status_t status = DrawGlInfo::kStatusDone;
645
646    for (unsigned int i = 0; i < batchList.size(); i++) {
647        if (batchList[i]) {
648            status |= batchList[i]->replay(renderer, dirty, i);
649        }
650    }
651    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
652    return status;
653}
654
655status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
656    ATRACE_NAME("flush drawing commands");
657    Caches::getInstance().fontRenderer->endPrecaching();
658
659    status_t status = DrawGlInfo::kStatusDone;
660
661    if (isEmpty()) return status; // nothing to flush
662    renderer.restoreToCount(1);
663
664    DEFER_LOGD("--flushing");
665    renderer.eventMark("Flush");
666
667    // save and restore (with draw modifiers) so that reordering doesn't affect final state
668    DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
669    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
670
671    if (CC_LIKELY(mAvoidOverdraw)) {
672        for (unsigned int i = 1; i < mBatches.size(); i++) {
673            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
674                discardDrawingBatches(i - 1);
675            }
676        }
677    }
678    // NOTE: depth of the save stack at this point, before playback, should be reflected in
679    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
680    status |= replayBatchList(mBatches, renderer, dirty);
681
682    renderer.restoreToCount(1);
683    renderer.setDrawModifiers(restoreDrawModifiers);
684
685    DEFER_LOGD("--flush complete, returning %x", status);
686    clear();
687    return status;
688}
689
690void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
691    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
692        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
693        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
694            DrawBatch* b = (DrawBatch*) mBatches[i];
695            delete mBatches[i];
696            mBatches.replaceAt(NULL, i);
697        }
698    }
699    mEarliestUnclearedIndex = maxIndex + 1;
700}
701
702}; // namespace uirenderer
703}; // namespace android
704