DeferredDisplayList.cpp revision bf6f0f260886a04a1680c7f9917124a751322ca4
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <SkCanvas.h>
18
19#include <utils/Trace.h>
20#include <ui/Rect.h>
21#include <ui/Region.h>
22
23#include "Caches.h"
24#include "Debug.h"
25#include "DeferredDisplayList.h"
26#include "DisplayListOp.h"
27#include "OpenGLRenderer.h"
28#include "Properties.h"
29#include "utils/MathUtils.h"
30
31#if DEBUG_DEFER
32    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
33#else
34    #define DEFER_LOGD(...)
35#endif
36
37namespace android {
38namespace uirenderer {
39
40// Depth of the save stack at the beginning of batch playback at flush time
41#define FLUSH_SAVE_STACK_DEPTH 2
42
43#define DEBUG_COLOR_BARRIER          0x1f000000
44#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
45#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
46
47/////////////////////////////////////////////////////////////////////////////////
48// Operation Batches
49/////////////////////////////////////////////////////////////////////////////////
50
51class Batch {
52public:
53    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
54    virtual ~Batch() {}
55    virtual bool purelyDrawBatch() { return false; }
56    virtual bool coversBounds(const Rect& bounds) { return false; }
57};
58
59class DrawBatch : public Batch {
60public:
61    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
62            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
63        mOps.clear();
64    }
65
66    virtual ~DrawBatch() { mOps.clear(); }
67
68    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
69        // NOTE: ignore empty bounds special case, since we don't merge across those ops
70        mBounds.unionWith(state->mBounds);
71        mAllOpsOpaque &= opaqueOverBounds;
72        mOps.push_back(OpStatePair(op, state));
73    }
74
75    bool intersects(const Rect& rect) {
76        if (!rect.intersects(mBounds)) return false;
77
78        for (unsigned int i = 0; i < mOps.size(); i++) {
79            if (rect.intersects(mOps[i].state->mBounds)) {
80#if DEBUG_DEFER
81                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
82                        mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
83                        mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
84                mOps[i].op->output(2);
85#endif
86                return true;
87            }
88        }
89        return false;
90    }
91
92    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
93        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
94                index, this, mOps.size(), getBatchId(), getMergeId());
95
96        for (unsigned int i = 0; i < mOps.size(); i++) {
97            DrawOp* op = mOps[i].op;
98            const DeferredDisplayState* state = mOps[i].state;
99            renderer.restoreDisplayState(*state);
100
101#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
102            renderer.eventMark(op->name());
103#endif
104            op->applyDraw(renderer, dirty);
105
106#if DEBUG_MERGE_BEHAVIOR
107            const Rect& bounds = state->mBounds;
108            int batchColor = 0x1f000000;
109            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
110            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
111            if (getBatchId() & 0x4) batchColor |= 0xff0000;
112            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
113                    batchColor);
114#endif
115        }
116    }
117
118    virtual bool purelyDrawBatch() override { return true; }
119
120    virtual bool coversBounds(const Rect& bounds) override {
121        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
122
123        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
124        for (unsigned int i = 0; i < mOps.size(); i++) {
125            const Rect &r = mOps[i].state->mBounds;
126            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
127        }
128        return uncovered.isEmpty();
129    }
130
131    inline int getBatchId() const { return mBatchId; }
132    inline mergeid_t getMergeId() const { return mMergeId; }
133    inline int count() const { return mOps.size(); }
134
135protected:
136    std::vector<OpStatePair> mOps;
137    Rect mBounds; // union of bounds of contained ops
138private:
139    bool mAllOpsOpaque;
140    int mBatchId;
141    mergeid_t mMergeId;
142};
143
144class MergingDrawBatch : public DrawBatch {
145public:
146    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
147            DrawBatch(deferInfo), mClipRect(width, height),
148            mClipSideFlags(kClipSide_None) {}
149
150    /*
151     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
152     * and clip side flags. Positive bounds delta means new bounds fit in old.
153     */
154    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
155            float boundsDelta) {
156        bool currentClipExists = currentFlags & side;
157        bool newClipExists = newFlags & side;
158
159        // if current is clipped, we must be able to fit new bounds in current
160        if (boundsDelta > 0 && currentClipExists) return false;
161
162        // if new is clipped, we must be able to fit current bounds in new
163        if (boundsDelta < 0 && newClipExists) return false;
164
165        return true;
166    }
167
168    /*
169     * Checks if a (mergeable) op can be merged into this batch
170     *
171     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
172     * important to consider all paint attributes used in the draw calls in deciding both a) if an
173     * op tries to merge at all, and b) if the op can merge with another set of ops
174     *
175     * False positives can lead to information from the paints of subsequent merged operations being
176     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
177     */
178    bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
179        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
180                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
181
182        // Overlapping other operations is only allowed for text without shadow. For other ops,
183        // multiDraw isn't guaranteed to overdraw correctly
184        if (!isTextBatch || op->hasTextShadow()) {
185            if (intersects(state->mBounds)) return false;
186        }
187        const DeferredDisplayState* lhs = state;
188        const DeferredDisplayState* rhs = mOps[0].state;
189
190        if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
191
192        // Identical round rect clip state means both ops will clip in the same way, or not at all.
193        // As the state objects are const, we can compare their pointers to determine mergeability
194        if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
195        if (lhs->mProjectionPathMask != rhs->mProjectionPathMask) return false;
196
197        /* Clipping compatibility check
198         *
199         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
200         * clip for that side.
201         */
202        const int currentFlags = mClipSideFlags;
203        const int newFlags = state->mClipSideFlags;
204        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
205            const Rect& opBounds = state->mBounds;
206            float boundsDelta = mBounds.left - opBounds.left;
207            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
208            boundsDelta = mBounds.top - opBounds.top;
209            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
210
211            // right and bottom delta calculation reversed to account for direction
212            boundsDelta = opBounds.right - mBounds.right;
213            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
214            boundsDelta = opBounds.bottom - mBounds.bottom;
215            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
216        }
217
218        // if paints are equal, then modifiers + paint attribs don't need to be compared
219        if (op->mPaint == mOps[0].op->mPaint) return true;
220
221        if (PaintUtils::getAlphaDirect(op->mPaint)
222                != PaintUtils::getAlphaDirect(mOps[0].op->mPaint)) {
223            return false;
224        }
225
226        if (op->mPaint && mOps[0].op->mPaint &&
227            op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
228            return false;
229        }
230
231        if (op->mPaint && mOps[0].op->mPaint &&
232            op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
233            return false;
234        }
235
236        return true;
237    }
238
239    virtual void add(DrawOp* op, const DeferredDisplayState* state,
240            bool opaqueOverBounds) override {
241        DrawBatch::add(op, state, opaqueOverBounds);
242
243        const int newClipSideFlags = state->mClipSideFlags;
244        mClipSideFlags |= newClipSideFlags;
245        if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
246        if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
247        if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
248        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
249    }
250
251    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
252        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
253                " clip flags %x (batch id %x, merge id %p)",
254                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
255        if (mOps.size() == 1) {
256            DrawBatch::replay(renderer, dirty, -1);
257            return;
258        }
259
260        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
261        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr);
262
263        DrawOp* op = mOps[0].op;
264#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
265        renderer.eventMark("multiDraw");
266        renderer.eventMark(op->name());
267#endif
268        op->multiDraw(renderer, dirty, mOps, mBounds);
269
270#if DEBUG_MERGE_BEHAVIOR
271        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
272                DEBUG_COLOR_MERGEDBATCH);
273#endif
274    }
275
276private:
277    /*
278     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
279     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
280     * mClipSideFlags.
281     */
282    Rect mClipRect;
283    int mClipSideFlags;
284};
285
286class StateOpBatch : public Batch {
287public:
288    // creates a single operation batch
289    StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
290
291    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
292        DEFER_LOGD("replaying state op batch %p", this);
293        renderer.restoreDisplayState(*mState);
294
295        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
296        // only one to use it, and we don't use that class at flush time, instead calling
297        // renderer.restoreToCount directly
298        int saveCount = -1;
299        mOp->applyState(renderer, saveCount);
300    }
301
302private:
303    const StateOp* mOp;
304    const DeferredDisplayState* mState;
305};
306
307class RestoreToCountBatch : public Batch {
308public:
309    RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
310            mState(state), mRestoreCount(restoreCount) {}
311
312    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
313        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
314
315        renderer.restoreDisplayState(*mState);
316        renderer.restoreToCount(mRestoreCount);
317    }
318
319private:
320    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
321    const DeferredDisplayState* mState;
322
323    /*
324     * The count used here represents the flush() time saveCount. This is as opposed to the
325     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
326     * (saveCount + mCount) respectively). Since the count is different from the original
327     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
328     */
329    const int mRestoreCount;
330};
331
332#if DEBUG_MERGE_BEHAVIOR
333class BarrierDebugBatch : public Batch {
334    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
335        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
336    }
337};
338#endif
339
340/////////////////////////////////////////////////////////////////////////////////
341// DeferredDisplayList
342/////////////////////////////////////////////////////////////////////////////////
343
344void DeferredDisplayList::resetBatchingState() {
345    for (int i = 0; i < kOpBatch_Count; i++) {
346        mBatchLookup[i] = nullptr;
347        mMergingBatches[i].clear();
348    }
349#if DEBUG_MERGE_BEHAVIOR
350    if (mBatches.size() != 0) {
351        mBatches.add(new BarrierDebugBatch());
352    }
353#endif
354    mEarliestBatchIndex = mBatches.size();
355}
356
357void DeferredDisplayList::clear() {
358    resetBatchingState();
359    mComplexClipStackStart = -1;
360
361    for (unsigned int i = 0; i < mBatches.size(); i++) {
362        delete mBatches[i];
363    }
364    mBatches.clear();
365    mSaveStack.clear();
366    mEarliestBatchIndex = 0;
367    mEarliestUnclearedIndex = 0;
368}
369
370/////////////////////////////////////////////////////////////////////////////////
371// Operation adding
372/////////////////////////////////////////////////////////////////////////////////
373
374int DeferredDisplayList::getStateOpDeferFlags() const {
375    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
376    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
377    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
378}
379
380int DeferredDisplayList::getDrawOpDeferFlags() const {
381    return kStateDeferFlag_Draw | getStateOpDeferFlags();
382}
383
384/**
385 * When an clipping operation occurs that could cause a complex clip, record the operation and all
386 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
387 * the clip from deferred state, we play back all of the relevant state operations that generated
388 * the complex clip.
389 *
390 * Note that we don't need to record the associated restore operation, since operations at defer
391 * time record whether they should store the renderer's current clip
392 */
393void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
394    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
395        DEFER_LOGD("%p Received complex clip operation %p", this, op);
396
397        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
398        storeStateOpBarrier(renderer, op);
399
400        if (!recordingComplexClip()) {
401            mComplexClipStackStart = renderer.getSaveCount() - 1;
402            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
403        }
404    }
405}
406
407/**
408 * For now, we record save layer operations as barriers in the batch list, preventing drawing
409 * operations from reordering around the saveLayer and it's associated restore()
410 *
411 * In the future, we should send saveLayer commands (if they can be played out of order) and their
412 * contained drawing operations to a seperate list of batches, so that they may draw at the
413 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
414 *
415 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
416 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
417 */
418void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
419        SaveLayerOp* op, int newSaveCount) {
420    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
421            this, op, op->getFlags(), newSaveCount);
422
423    storeStateOpBarrier(renderer, op);
424    mSaveStack.push_back(newSaveCount);
425}
426
427/**
428 * Takes save op and it's return value - the new save count - and stores it into the stream as a
429 * barrier if it's needed to properly modify a complex clip
430 */
431void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
432    int saveFlags = op->getFlags();
433    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
434
435    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
436        // store and replay the save operation, as it may be needed to correctly playback the clip
437        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
438        storeStateOpBarrier(renderer, op);
439        mSaveStack.push_back(newSaveCount);
440    }
441}
442
443/**
444 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
445 * the layer in the deferred list
446 *
447 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
448 * and must be restored
449 *
450 * Either will act as a barrier to draw operation reordering, as we want to play back layer
451 * save/restore and complex canvas modifications (including save/restore) in order.
452 */
453void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
454        int newSaveCount) {
455    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
456
457    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
458        mComplexClipStackStart = -1;
459        resetBatchingState();
460    }
461
462    if (mSaveStack.empty() || newSaveCount > mSaveStack.back()) {
463        return;
464    }
465
466    while (!mSaveStack.empty() && mSaveStack.back() >= newSaveCount) mSaveStack.pop_back();
467
468    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
469}
470
471void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
472    /* 1: op calculates local bounds */
473    DeferredDisplayState* const state = createState();
474    if (op->getLocalBounds(state->mBounds)) {
475        if (state->mBounds.isEmpty()) {
476            // valid empty bounds, don't bother deferring
477            tryRecycleState(state);
478            return;
479        }
480    } else {
481        state->mBounds.setEmpty();
482    }
483
484    /* 2: renderer calculates global bounds + stores state */
485    if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
486        tryRecycleState(state);
487        return; // quick rejected
488    }
489
490    /* 3: ask op for defer info, given renderer state */
491    DeferInfo deferInfo;
492    op->onDefer(renderer, deferInfo, *state);
493
494    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
495    // the merge path in those cases
496    deferInfo.mergeable &= !recordingComplexClip();
497    deferInfo.opaqueOverBounds &= !recordingComplexClip()
498            && mSaveStack.empty()
499            && !state->mRoundRectClipState;
500
501    if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
502            state->mClipSideFlags != kClipSide_ConservativeFull &&
503            deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
504        // avoid overdraw by resetting drawing state + discarding drawing ops
505        discardDrawingBatches(mBatches.size() - 1);
506        resetBatchingState();
507    }
508
509    if (CC_UNLIKELY(Properties::drawReorderDisabled)) {
510        // TODO: elegant way to reuse batches?
511        DrawBatch* b = new DrawBatch(deferInfo);
512        b->add(op, state, deferInfo.opaqueOverBounds);
513        mBatches.push_back(b);
514        return;
515    }
516
517    // find the latest batch of the new op's type, and try to merge the new op into it
518    DrawBatch* targetBatch = nullptr;
519
520    // insertion point of a new batch, will hopefully be immediately after similar batch
521    // (eventually, should be similar shader)
522    int insertBatchIndex = mBatches.size();
523    if (!mBatches.empty()) {
524        if (state->mBounds.isEmpty()) {
525            // don't know the bounds for op, so add to last batch and start from scratch on next op
526            DrawBatch* b = new DrawBatch(deferInfo);
527            b->add(op, state, deferInfo.opaqueOverBounds);
528            mBatches.push_back(b);
529            resetBatchingState();
530#if DEBUG_DEFER
531            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
532            op->output(2);
533#endif
534            return;
535        }
536
537        if (deferInfo.mergeable) {
538            // Try to merge with any existing batch with same mergeId.
539            if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
540                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
541                    targetBatch = nullptr;
542                }
543            }
544        } else {
545            // join with similar, non-merging batch
546            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
547        }
548
549        if (targetBatch || deferInfo.mergeable) {
550            // iterate back toward target to see if anything drawn since should overlap the new op
551            // if no target, merging ops still interate to find similar batch to insert after
552            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
553                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
554
555                if (overBatch == targetBatch) break;
556
557                // TODO: also consider shader shared between batch types
558                if (deferInfo.batchId == overBatch->getBatchId()) {
559                    insertBatchIndex = i + 1;
560                    if (!targetBatch) break; // found insert position, quit
561                }
562
563                if (overBatch->intersects(state->mBounds)) {
564                    // NOTE: it may be possible to optimize for special cases where two operations
565                    // of the same batch/paint could swap order, such as with a non-mergeable
566                    // (clipped) and a mergeable text operation
567                    targetBatch = nullptr;
568#if DEBUG_DEFER
569                    DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
570                            targetBatch, i);
571                    op->output(2);
572#endif
573                    break;
574                }
575            }
576        }
577    }
578
579    if (!targetBatch) {
580        if (deferInfo.mergeable) {
581            targetBatch = new MergingDrawBatch(deferInfo,
582                    renderer.getViewportWidth(), renderer.getViewportHeight());
583            mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
584        } else {
585            targetBatch = new DrawBatch(deferInfo);
586            mBatchLookup[deferInfo.batchId] = targetBatch;
587        }
588
589        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
590                deferInfo.mergeable ? "Merg" : "Draw",
591                targetBatch, deferInfo.batchId, insertBatchIndex);
592        mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch);
593    }
594
595    targetBatch->add(op, state, deferInfo.opaqueOverBounds);
596}
597
598void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
599    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
600
601    DeferredDisplayState* state = createState();
602    renderer.storeDisplayState(*state, getStateOpDeferFlags());
603    mBatches.push_back(new StateOpBatch(op, state));
604    resetBatchingState();
605}
606
607void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
608        int newSaveCount) {
609    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
610            this, newSaveCount, mBatches.size());
611
612    // store displayState for the restore operation, as it may be associated with a saveLayer that
613    // doesn't have kClip_SaveFlag set
614    DeferredDisplayState* state = createState();
615    renderer.storeDisplayState(*state, getStateOpDeferFlags());
616    mBatches.push_back(new RestoreToCountBatch(op, state, newSaveCount));
617    resetBatchingState();
618}
619
620/////////////////////////////////////////////////////////////////////////////////
621// Replay / flush
622/////////////////////////////////////////////////////////////////////////////////
623
624static void replayBatchList(const std::vector<Batch*>& batchList,
625        OpenGLRenderer& renderer, Rect& dirty) {
626
627    for (unsigned int i = 0; i < batchList.size(); i++) {
628        if (batchList[i]) {
629            batchList[i]->replay(renderer, dirty, i);
630        }
631    }
632    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
633}
634
635void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
636    ATRACE_NAME("flush drawing commands");
637    Caches::getInstance().fontRenderer.endPrecaching();
638
639    if (isEmpty()) return; // nothing to flush
640    renderer.restoreToCount(1);
641
642    DEFER_LOGD("--flushing");
643    renderer.eventMark("Flush");
644
645    // save and restore so that reordering doesn't affect final state
646    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
647
648    if (CC_LIKELY(mAvoidOverdraw)) {
649        for (unsigned int i = 1; i < mBatches.size(); i++) {
650            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
651                discardDrawingBatches(i - 1);
652            }
653        }
654    }
655    // NOTE: depth of the save stack at this point, before playback, should be reflected in
656    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
657    replayBatchList(mBatches, renderer, dirty);
658
659    renderer.restoreToCount(1);
660
661    DEFER_LOGD("--flush complete, returning %x", status);
662    clear();
663}
664
665void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
666    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
667        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
668        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
669            delete mBatches[i];
670            mBatches[i] = nullptr;
671        }
672    }
673    mEarliestUnclearedIndex = maxIndex + 1;
674}
675
676}; // namespace uirenderer
677}; // namespace android
678