DeferredDisplayList.cpp revision c1c5f0870282b56dafe5a4d756e4b9e6884655a7
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23#include <ui/Rect.h>
24#include <ui/Region.h>
25
26#include "Caches.h"
27#include "Debug.h"
28#include "DeferredDisplayList.h"
29#include "DisplayListOp.h"
30#include "OpenGLRenderer.h"
31
32#if DEBUG_DEFER
33    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
34#else
35    #define DEFER_LOGD(...)
36#endif
37
38namespace android {
39namespace uirenderer {
40
41// Depth of the save stack at the beginning of batch playback at flush time
42#define FLUSH_SAVE_STACK_DEPTH 2
43
44#define DEBUG_COLOR_BARRIER          0x1f000000
45#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
46#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
47
48/////////////////////////////////////////////////////////////////////////////////
49// Operation Batches
50/////////////////////////////////////////////////////////////////////////////////
51
52class Batch {
53public:
54    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
55    virtual ~Batch() {}
56    virtual bool purelyDrawBatch() { return false; }
57    virtual bool coversBounds(const Rect& bounds) { return false; }
58};
59
60class DrawBatch : public Batch {
61public:
62    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
63            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
64        mOps.clear();
65    }
66
67    virtual ~DrawBatch() { mOps.clear(); }
68
69    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
70        // NOTE: ignore empty bounds special case, since we don't merge across those ops
71        mBounds.unionWith(state->mBounds);
72        mAllOpsOpaque &= opaqueOverBounds;
73        mOps.add(OpStatePair(op, state));
74    }
75
76    bool intersects(const Rect& rect) {
77        if (!rect.intersects(mBounds)) return false;
78
79        for (unsigned int i = 0; i < mOps.size(); i++) {
80            if (rect.intersects(mOps[i].state->mBounds)) {
81#if DEBUG_DEFER
82                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
83                        mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
84                        mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
85                mOps[i].op->output(2);
86#endif
87                return true;
88            }
89        }
90        return false;
91    }
92
93    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
94        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
95                index, this, mOps.size(), getBatchId(), getMergeId());
96
97        status_t status = DrawGlInfo::kStatusDone;
98        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
99        for (unsigned int i = 0; i < mOps.size(); i++) {
100            DrawOp* op = mOps[i].op;
101            const DeferredDisplayState* state = mOps[i].state;
102            renderer.restoreDisplayState(*state);
103
104#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
105            renderer.eventMark(op->name());
106#endif
107            logBuffer.writeCommand(0, op->name());
108            status |= op->applyDraw(renderer, dirty);
109
110#if DEBUG_MERGE_BEHAVIOR
111            const Rect& bounds = state->mBounds;
112            int batchColor = 0x1f000000;
113            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
114            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
115            if (getBatchId() & 0x4) batchColor |= 0xff0000;
116            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
117                    batchColor);
118#endif
119        }
120        return status;
121    }
122
123    virtual bool purelyDrawBatch() { return true; }
124
125    virtual bool coversBounds(const Rect& bounds) {
126        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
127
128        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
129        for (unsigned int i = 0; i < mOps.size(); i++) {
130            const Rect &r = mOps[i].state->mBounds;
131            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
132        }
133        return uncovered.isEmpty();
134    }
135
136    inline int getBatchId() const { return mBatchId; }
137    inline mergeid_t getMergeId() const { return mMergeId; }
138    inline int count() const { return mOps.size(); }
139
140protected:
141    Vector<OpStatePair> mOps;
142    Rect mBounds; // union of bounds of contained ops
143private:
144    bool mAllOpsOpaque;
145    int mBatchId;
146    mergeid_t mMergeId;
147};
148
149// compare alphas approximately, with a small margin
150#define NEQ_FALPHA(lhs, rhs) \
151        fabs((float)lhs - (float)rhs) > 0.001f
152
153class MergingDrawBatch : public DrawBatch {
154public:
155    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
156            DrawBatch(deferInfo), mClipRect(width, height),
157            mClipSideFlags(kClipSide_None) {}
158
159    /*
160     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
161     * and clip side flags. Positive bounds delta means new bounds fit in old.
162     */
163    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
164            float boundsDelta) {
165        bool currentClipExists = currentFlags & side;
166        bool newClipExists = newFlags & side;
167
168        // if current is clipped, we must be able to fit new bounds in current
169        if (boundsDelta > 0 && currentClipExists) return false;
170
171        // if new is clipped, we must be able to fit current bounds in new
172        if (boundsDelta < 0 && newClipExists) return false;
173
174        return true;
175    }
176
177    /*
178     * Checks if a (mergeable) op can be merged into this batch
179     *
180     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
181     * important to consider all paint attributes used in the draw calls in deciding both a) if an
182     * op tries to merge at all, and b) if the op can merge with another set of ops
183     *
184     * False positives can lead to information from the paints of subsequent merged operations being
185     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
186     */
187    bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
188        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
189                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
190
191        // Overlapping other operations is only allowed for text without shadow. For other ops,
192        // multiDraw isn't guaranteed to overdraw correctly
193        if (!isTextBatch || state->mDrawModifiers.mHasShadow) {
194            if (intersects(state->mBounds)) return false;
195        }
196        const DeferredDisplayState* lhs = state;
197        const DeferredDisplayState* rhs = mOps[0].state;
198
199        if (NEQ_FALPHA(lhs->mAlpha, rhs->mAlpha)) return false;
200
201        /* Clipping compatibility check
202         *
203         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
204         * clip for that side.
205         */
206        const int currentFlags = mClipSideFlags;
207        const int newFlags = state->mClipSideFlags;
208        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
209            const Rect& opBounds = state->mBounds;
210            float boundsDelta = mBounds.left - opBounds.left;
211            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
212            boundsDelta = mBounds.top - opBounds.top;
213            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
214
215            // right and bottom delta calculation reversed to account for direction
216            boundsDelta = opBounds.right - mBounds.right;
217            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
218            boundsDelta = opBounds.bottom - mBounds.bottom;
219            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
220        }
221
222        // if paints are equal, then modifiers + paint attribs don't need to be compared
223        if (op->mPaint == mOps[0].op->mPaint) return true;
224
225        if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
226
227        /* Draw Modifiers compatibility check
228         *
229         * Shadows are ignored, as only text uses them, and in that case they are drawn
230         * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
231         * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
232         * above with the intersection check.
233         *
234         * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
235         * merged.
236         *
237         * These ignore cases prevent us from simply memcmp'ing the drawModifiers
238         */
239        const DrawModifiers& lhsMod = lhs->mDrawModifiers;
240        const DrawModifiers& rhsMod = rhs->mDrawModifiers;
241        if (lhsMod.mShader != rhsMod.mShader) return false;
242        if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
243
244        // Draw filter testing expects bit fields to be clear if filter not set.
245        if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
246        if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
247        if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
248
249        return true;
250    }
251
252    virtual void add(DrawOp* op, DeferredDisplayState* state, bool opaqueOverBounds) {
253        DrawBatch::add(op, state, opaqueOverBounds);
254
255        const int newClipSideFlags = state->mClipSideFlags;
256        mClipSideFlags |= newClipSideFlags;
257        if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
258        if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
259        if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
260        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
261    }
262
263    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
264        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
265                " clip flags %x (batch id %x, merge id %p)",
266                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
267        if (mOps.size() == 1) {
268            return DrawBatch::replay(renderer, dirty, -1);
269        }
270
271        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
272        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
273
274        DrawOp* op = mOps[0].op;
275        DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
276        buffer.writeCommand(0, "multiDraw");
277        buffer.writeCommand(1, op->name());
278        status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
279
280#if DEBUG_MERGE_BEHAVIOR
281        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
282                DEBUG_COLOR_MERGEDBATCH);
283#endif
284        return status;
285    }
286
287private:
288    /*
289     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
290     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
291     * mClipSideFlags.
292     */
293    Rect mClipRect;
294    int mClipSideFlags;
295};
296
297class StateOpBatch : public Batch {
298public:
299    // creates a single operation batch
300    StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
301
302    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
303        DEFER_LOGD("replaying state op batch %p", this);
304        renderer.restoreDisplayState(*mState);
305
306        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
307        // only one to use it, and we don't use that class at flush time, instead calling
308        // renderer.restoreToCount directly
309        int saveCount = -1;
310        mOp->applyState(renderer, saveCount);
311        return DrawGlInfo::kStatusDone;
312    }
313
314private:
315    const StateOp* mOp;
316    const DeferredDisplayState* mState;
317};
318
319class RestoreToCountBatch : public Batch {
320public:
321    RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
322            mOp(op), mState(state), mRestoreCount(restoreCount) {}
323
324    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
325        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
326
327        renderer.restoreDisplayState(*mState);
328        renderer.restoreToCount(mRestoreCount);
329        return DrawGlInfo::kStatusDone;
330    }
331
332private:
333    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
334    const StateOp* mOp;
335    const DeferredDisplayState* mState;
336
337    /*
338     * The count used here represents the flush() time saveCount. This is as opposed to the
339     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
340     * (saveCount + mCount) respectively). Since the count is different from the original
341     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
342     */
343    const int mRestoreCount;
344};
345
346#if DEBUG_MERGE_BEHAVIOR
347class BarrierDebugBatch : public Batch {
348    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
349        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
350        return DrawGlInfo::kStatusDrew;
351    }
352};
353#endif
354
355/////////////////////////////////////////////////////////////////////////////////
356// DeferredDisplayList
357/////////////////////////////////////////////////////////////////////////////////
358
359void DeferredDisplayList::resetBatchingState() {
360    for (int i = 0; i < kOpBatch_Count; i++) {
361        mBatchLookup[i] = NULL;
362        mMergingBatches[i].clear();
363    }
364#if DEBUG_MERGE_BEHAVIOR
365    if (mBatches.size() != 0) {
366        mBatches.add(new BarrierDebugBatch());
367    }
368#endif
369    mEarliestBatchIndex = mBatches.size();
370}
371
372void DeferredDisplayList::clear() {
373    resetBatchingState();
374    mComplexClipStackStart = -1;
375
376    for (unsigned int i = 0; i < mBatches.size(); i++) {
377        delete mBatches[i];
378    }
379    mBatches.clear();
380    mSaveStack.clear();
381    mEarliestBatchIndex = 0;
382    mEarliestUnclearedIndex = 0;
383}
384
385/////////////////////////////////////////////////////////////////////////////////
386// Operation adding
387/////////////////////////////////////////////////////////////////////////////////
388
389int DeferredDisplayList::getStateOpDeferFlags() const {
390    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
391    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
392    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
393}
394
395int DeferredDisplayList::getDrawOpDeferFlags() const {
396    return kStateDeferFlag_Draw | getStateOpDeferFlags();
397}
398
399/**
400 * When an clipping operation occurs that could cause a complex clip, record the operation and all
401 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
402 * the clip from deferred state, we play back all of the relevant state operations that generated
403 * the complex clip.
404 *
405 * Note that we don't need to record the associated restore operation, since operations at defer
406 * time record whether they should store the renderer's current clip
407 */
408void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
409    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
410        DEFER_LOGD("%p Received complex clip operation %p", this, op);
411
412        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
413        storeStateOpBarrier(renderer, op);
414
415        if (!recordingComplexClip()) {
416            mComplexClipStackStart = renderer.getSaveCount() - 1;
417            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
418        }
419    }
420}
421
422/**
423 * For now, we record save layer operations as barriers in the batch list, preventing drawing
424 * operations from reordering around the saveLayer and it's associated restore()
425 *
426 * In the future, we should send saveLayer commands (if they can be played out of order) and their
427 * contained drawing operations to a seperate list of batches, so that they may draw at the
428 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
429 *
430 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
431 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
432 */
433void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
434        SaveLayerOp* op, int newSaveCount) {
435    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
436            this, op, op->getFlags(), newSaveCount);
437
438    storeStateOpBarrier(renderer, op);
439    mSaveStack.push(newSaveCount);
440}
441
442/**
443 * Takes save op and it's return value - the new save count - and stores it into the stream as a
444 * barrier if it's needed to properly modify a complex clip
445 */
446void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
447    int saveFlags = op->getFlags();
448    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
449
450    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
451        // store and replay the save operation, as it may be needed to correctly playback the clip
452        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
453        storeStateOpBarrier(renderer, op);
454        mSaveStack.push(newSaveCount);
455    }
456}
457
458/**
459 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
460 * the layer in the deferred list
461 *
462 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
463 * and must be restored
464 *
465 * Either will act as a barrier to draw operation reordering, as we want to play back layer
466 * save/restore and complex canvas modifications (including save/restore) in order.
467 */
468void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
469        int newSaveCount) {
470    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
471
472    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
473        mComplexClipStackStart = -1;
474        resetBatchingState();
475    }
476
477    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
478        return;
479    }
480
481    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
482
483    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
484}
485
486void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
487    /* 1: op calculates local bounds */
488    DeferredDisplayState* const state = createState();
489    if (op->getLocalBounds(renderer.getDrawModifiers(), state->mBounds)) {
490        if (state->mBounds.isEmpty()) {
491            // valid empty bounds, don't bother deferring
492            tryRecycleState(state);
493            return;
494        }
495    } else {
496        state->mBounds.setEmpty();
497    }
498
499    /* 2: renderer calculates global bounds + stores state */
500    if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
501        tryRecycleState(state);
502        return; // quick rejected
503    }
504
505    /* 3: ask op for defer info, given renderer state */
506    DeferInfo deferInfo;
507    op->onDefer(renderer, deferInfo, *state);
508
509    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
510    // the merge path in those cases
511    deferInfo.mergeable &= !recordingComplexClip();
512    deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
513
514    if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
515            state->mClipSideFlags != kClipSide_ConservativeFull &&
516            deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
517        // avoid overdraw by resetting drawing state + discarding drawing ops
518        discardDrawingBatches(mBatches.size() - 1);
519        resetBatchingState();
520    }
521
522    if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
523        // TODO: elegant way to reuse batches?
524        DrawBatch* b = new DrawBatch(deferInfo);
525        b->add(op, state, deferInfo.opaqueOverBounds);
526        mBatches.add(b);
527        return;
528    }
529
530    // find the latest batch of the new op's type, and try to merge the new op into it
531    DrawBatch* targetBatch = NULL;
532
533    // insertion point of a new batch, will hopefully be immediately after similar batch
534    // (eventually, should be similar shader)
535    int insertBatchIndex = mBatches.size();
536    if (!mBatches.isEmpty()) {
537        if (state->mBounds.isEmpty()) {
538            // don't know the bounds for op, so add to last batch and start from scratch on next op
539            DrawBatch* b = new DrawBatch(deferInfo);
540            b->add(op, state, deferInfo.opaqueOverBounds);
541            mBatches.add(b);
542            resetBatchingState();
543#if DEBUG_DEFER
544            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
545            op->output(2);
546#endif
547            return;
548        }
549
550        if (deferInfo.mergeable) {
551            // Try to merge with any existing batch with same mergeId.
552            if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
553                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
554                    targetBatch = NULL;
555                }
556            }
557        } else {
558            // join with similar, non-merging batch
559            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
560        }
561
562        if (targetBatch || deferInfo.mergeable) {
563            // iterate back toward target to see if anything drawn since should overlap the new op
564            // if no target, merging ops still interate to find similar batch to insert after
565            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
566                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
567
568                if (overBatch == targetBatch) break;
569
570                // TODO: also consider shader shared between batch types
571                if (deferInfo.batchId == overBatch->getBatchId()) {
572                    insertBatchIndex = i + 1;
573                    if (!targetBatch) break; // found insert position, quit
574                }
575
576                if (overBatch->intersects(state->mBounds)) {
577                    // NOTE: it may be possible to optimize for special cases where two operations
578                    // of the same batch/paint could swap order, such as with a non-mergeable
579                    // (clipped) and a mergeable text operation
580                    targetBatch = NULL;
581#if DEBUG_DEFER
582                    DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
583                            targetBatch, i);
584                    op->output(2);
585#endif
586                    break;
587                }
588            }
589        }
590    }
591
592    if (!targetBatch) {
593        if (deferInfo.mergeable) {
594            targetBatch = new MergingDrawBatch(deferInfo,
595                    renderer.getViewportWidth(), renderer.getViewportHeight());
596            mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
597        } else {
598            targetBatch = new DrawBatch(deferInfo);
599            mBatchLookup[deferInfo.batchId] = targetBatch;
600        }
601
602        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
603                deferInfo.mergeable ? "Merg" : "Draw",
604                targetBatch, deferInfo.batchId, insertBatchIndex);
605        mBatches.insertAt(targetBatch, insertBatchIndex);
606    }
607
608    targetBatch->add(op, state, deferInfo.opaqueOverBounds);
609}
610
611void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
612    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
613
614    DeferredDisplayState* state = createState();
615    renderer.storeDisplayState(*state, getStateOpDeferFlags());
616    mBatches.add(new StateOpBatch(op, state));
617    resetBatchingState();
618}
619
620void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
621        int newSaveCount) {
622    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
623            this, newSaveCount, mBatches.size());
624
625    // store displayState for the restore operation, as it may be associated with a saveLayer that
626    // doesn't have kClip_SaveFlag set
627    DeferredDisplayState* state = createState();
628    renderer.storeDisplayState(*state, getStateOpDeferFlags());
629    mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
630    resetBatchingState();
631}
632
633/////////////////////////////////////////////////////////////////////////////////
634// Replay / flush
635/////////////////////////////////////////////////////////////////////////////////
636
637static status_t replayBatchList(const Vector<Batch*>& batchList,
638        OpenGLRenderer& renderer, Rect& dirty) {
639    status_t status = DrawGlInfo::kStatusDone;
640
641    for (unsigned int i = 0; i < batchList.size(); i++) {
642        if (batchList[i]) {
643            status |= batchList[i]->replay(renderer, dirty, i);
644        }
645    }
646    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
647    return status;
648}
649
650status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
651    ATRACE_NAME("flush drawing commands");
652    Caches::getInstance().fontRenderer->endPrecaching();
653
654    status_t status = DrawGlInfo::kStatusDone;
655
656    if (isEmpty()) return status; // nothing to flush
657    renderer.restoreToCount(1);
658
659    DEFER_LOGD("--flushing");
660    renderer.eventMark("Flush");
661
662    // save and restore (with draw modifiers) so that reordering doesn't affect final state
663    DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
664    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
665
666    if (CC_LIKELY(mAvoidOverdraw)) {
667        for (unsigned int i = 1; i < mBatches.size(); i++) {
668            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
669                discardDrawingBatches(i - 1);
670            }
671        }
672    }
673    // NOTE: depth of the save stack at this point, before playback, should be reflected in
674    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
675    status |= replayBatchList(mBatches, renderer, dirty);
676
677    renderer.restoreToCount(1);
678    renderer.setDrawModifiers(restoreDrawModifiers);
679
680    DEFER_LOGD("--flush complete, returning %x", status);
681    clear();
682    return status;
683}
684
685void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
686    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
687        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
688        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
689            DrawBatch* b = (DrawBatch*) mBatches[i];
690            delete mBatches[i];
691            mBatches.replaceAt(NULL, i);
692        }
693    }
694    mEarliestUnclearedIndex = maxIndex + 1;
695}
696
697}; // namespace uirenderer
698}; // namespace android
699