DeferredDisplayList.cpp revision d72b73cea49f29c41661e55eb6bfdbc04f09d809
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkCanvas.h>
21
22#include <utils/Trace.h>
23#include <ui/Rect.h>
24#include <ui/Region.h>
25
26#include "Caches.h"
27#include "Debug.h"
28#include "DeferredDisplayList.h"
29#include "DisplayListOp.h"
30#include "OpenGLRenderer.h"
31
32#if DEBUG_DEFER
33    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
34#else
35    #define DEFER_LOGD(...)
36#endif
37
38namespace android {
39namespace uirenderer {
40
41// Depth of the save stack at the beginning of batch playback at flush time
42#define FLUSH_SAVE_STACK_DEPTH 2
43
44#define DEBUG_COLOR_BARRIER          0x1f000000
45#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
46#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
47
48/////////////////////////////////////////////////////////////////////////////////
49// Operation Batches
50/////////////////////////////////////////////////////////////////////////////////
51
52class Batch {
53public:
54    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
55    virtual ~Batch() {}
56    virtual bool purelyDrawBatch() { return false; }
57    virtual bool coversBounds(const Rect& bounds) { return false; }
58};
59
60class DrawBatch : public Batch {
61public:
62    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
63            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
64        mOps.clear();
65    }
66
67    virtual ~DrawBatch() { mOps.clear(); }
68
69    virtual void add(DrawOp* op, bool opaqueOverBounds) {
70        // NOTE: ignore empty bounds special case, since we don't merge across those ops
71        mBounds.unionWith(op->state.mBounds);
72        mAllOpsOpaque &= opaqueOverBounds;
73        mOps.add(op);
74    }
75
76    bool intersects(Rect& rect) {
77        if (!rect.intersects(mBounds)) return false;
78
79        for (unsigned int i = 0; i < mOps.size(); i++) {
80            if (rect.intersects(mOps[i]->state.mBounds)) {
81#if DEBUG_DEFER
82                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i],
83                        mOps[i]->state.mBounds.left, mOps[i]->state.mBounds.top,
84                        mOps[i]->state.mBounds.right, mOps[i]->state.mBounds.bottom);
85                mOps[i]->output(2);
86#endif
87                return true;
88            }
89        }
90        return false;
91    }
92
93    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
94        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
95                index, this, mOps.size(), getBatchId(), getMergeId());
96
97        status_t status = DrawGlInfo::kStatusDone;
98        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
99        for (unsigned int i = 0; i < mOps.size(); i++) {
100            DrawOp* op = mOps[i];
101
102            renderer.restoreDisplayState(op->state);
103
104#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
105            renderer.eventMark(op->name());
106#endif
107            logBuffer.writeCommand(0, op->name());
108            status |= op->applyDraw(renderer, dirty);
109
110#if DEBUG_MERGE_BEHAVIOR
111            Rect& bounds = mOps[i]->state.mBounds;
112            int batchColor = 0x1f000000;
113            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
114            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
115            if (getBatchId() & 0x4) batchColor |= 0xff0000;
116            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
117                    batchColor);
118#endif
119        }
120        return status;
121    }
122
123    virtual bool purelyDrawBatch() { return true; }
124
125    virtual bool coversBounds(const Rect& bounds) {
126        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
127
128        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
129        for (unsigned int i = 0; i < mOps.size(); i++) {
130            Rect &r = mOps[i]->state.mBounds;
131            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
132        }
133        return uncovered.isEmpty();
134    }
135
136    inline int getBatchId() const { return mBatchId; }
137    inline mergeid_t getMergeId() const { return mMergeId; }
138    inline int count() const { return mOps.size(); }
139
140protected:
141    Vector<DrawOp*> mOps;
142    Rect mBounds; // union of bounds of contained ops
143private:
144    bool mAllOpsOpaque;
145    int mBatchId;
146    mergeid_t mMergeId;
147};
148
149// compare alphas approximately, with a small margin
150#define NEQ_FALPHA(lhs, rhs) \
151        fabs((float)lhs - (float)rhs) > 0.001f
152
153class MergingDrawBatch : public DrawBatch {
154public:
155    MergingDrawBatch(DeferInfo& deferInfo, Rect viewport) :
156           DrawBatch(deferInfo), mClipRect(viewport), mClipSideFlags(kClipSide_Unclipped) {}
157
158    /*
159     * Checks if a (mergeable) op can be merged into this batch
160     *
161     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
162     * important to consider all paint attributes used in the draw calls in deciding both a) if an
163     * op tries to merge at all, and b) if the op
164     *
165     * False positives can lead to information from the paints of subsequent merged operations being
166     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
167     */
168    bool canMergeWith(DrawOp* op) {
169        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
170                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
171
172        // Overlapping other operations is only allowed for text without shadow. For other ops,
173        // multiDraw isn't guaranteed to overdraw correctly
174        if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) {
175            if (intersects(op->state.mBounds)) return false;
176        }
177        const DeferredDisplayState& lhs = op->state;
178        const DeferredDisplayState& rhs = mOps[0]->state;
179
180        if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false;
181
182        // If colliding flags, ensure bounds are equal
183        // NOTE: only needed if op to be added is clipped *and* within old valid clip (per dimension)
184        int collidingClipSideFlags = mClipSideFlags & op->state.mClipSideFlags;
185        if (CC_UNLIKELY(collidingClipSideFlags)) {
186            // if multiple ops are clipped on the same side, they must be clipped at the same
187            // coordinate to be merged
188            if ((collidingClipSideFlags & kClipSide_Left) &&
189                    mClipRect.left != op->state.mClip.left) return false;
190            if ((collidingClipSideFlags & kClipSide_Top) &&
191                    mClipRect.top != op->state.mClip.top) return false;
192            if ((collidingClipSideFlags & kClipSide_Right) &&
193                    mClipRect.right != op->state.mClip.right) return false;
194            if ((collidingClipSideFlags & kClipSide_Bottom) &&
195                    mClipRect.bottom != op->state.mClip.bottom) return false;
196        }
197        // if op is outside of batch clip rect, it can't share its clip
198        if (!mClipRect.contains(op->state.mBounds)) return false;
199
200        // if paints are equal, then modifiers + paint attribs don't need to be compared
201        if (op->mPaint == mOps[0]->mPaint) return true;
202
203        if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false;
204
205        /* Draw Modifiers compatibility check
206         *
207         * Shadows are ignored, as only text uses them, and in that case they are drawn
208         * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
209         * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
210         * above with the intersection check.
211         *
212         * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
213         * merged.
214         *
215         * These ignore cases prevent us from simply memcmp'ing the drawModifiers
216         */
217        const DrawModifiers& lhsMod = lhs.mDrawModifiers;
218        const DrawModifiers& rhsMod = rhs.mDrawModifiers;
219        if (lhsMod.mShader != rhsMod.mShader) return false;
220        if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
221
222        // Draw filter testing expects bit fields to be clear if filter not set.
223        if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
224        if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
225        if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
226
227        return true;
228    }
229
230    virtual void add(DrawOp* op, bool opaqueOverBounds) {
231        DrawBatch::add(op, opaqueOverBounds);
232
233        const int newClipSideFlags = op->state.mClipSideFlags;
234        mClipSideFlags |= newClipSideFlags;
235        if (newClipSideFlags & kClipSide_Left) mClipRect.left = op->state.mClip.left;
236        if (newClipSideFlags & kClipSide_Top) mClipRect.top = op->state.mClip.top;
237        if (newClipSideFlags & kClipSide_Right) mClipRect.right = op->state.mClip.right;
238        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = op->state.mClip.bottom;
239    }
240
241    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
242        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
243                " clip flags %x (batch id %x, merge id %p)",
244                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
245        if (mOps.size() == 1) {
246            return DrawBatch::replay(renderer, dirty, -1);
247        }
248
249        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
250        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
251
252        DrawOp* op = mOps[0];
253        DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
254        buffer.writeCommand(0, "multiDraw");
255        buffer.writeCommand(1, op->name());
256        status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
257
258#if DEBUG_MERGE_BEHAVIOR
259        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
260                DEBUG_COLOR_MERGEDBATCH);
261#endif
262        return status;
263    }
264
265private:
266    /*
267     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
268     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
269     * mClipSideFlags.
270     */
271    Rect mClipRect;
272    int mClipSideFlags;
273};
274
275class StateOpBatch : public Batch {
276public:
277    // creates a single operation batch
278    StateOpBatch(StateOp* op) : mOp(op) {}
279
280    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
281        DEFER_LOGD("replaying state op batch %p", this);
282        renderer.restoreDisplayState(mOp->state);
283
284        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
285        // only one to use it, and we don't use that class at flush time, instead calling
286        // renderer.restoreToCount directly
287        int saveCount = -1;
288        mOp->applyState(renderer, saveCount);
289        return DrawGlInfo::kStatusDone;
290    }
291
292private:
293    const StateOp* mOp;
294};
295
296class RestoreToCountBatch : public Batch {
297public:
298    RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}
299
300    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
301        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
302
303        renderer.restoreDisplayState(mOp->state);
304        renderer.restoreToCount(mRestoreCount);
305        return DrawGlInfo::kStatusDone;
306    }
307
308private:
309    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
310    const StateOp* mOp;
311    /*
312     * The count used here represents the flush() time saveCount. This is as opposed to the
313     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
314     * (saveCount + mCount) respectively). Since the count is different from the original
315     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
316     */
317    const int mRestoreCount;
318};
319
320#if DEBUG_MERGE_BEHAVIOR
321class BarrierDebugBatch : public Batch {
322    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
323        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
324        return DrawGlInfo::kStatusDrew;
325    }
326};
327#endif
328
329/////////////////////////////////////////////////////////////////////////////////
330// DeferredDisplayList
331/////////////////////////////////////////////////////////////////////////////////
332
333void DeferredDisplayList::resetBatchingState() {
334    for (int i = 0; i < kOpBatch_Count; i++) {
335        mBatchLookup[i] = NULL;
336        mMergingBatches[i].clear();
337    }
338#if DEBUG_MERGE_BEHAVIOR
339    if (mBatches.size() != 0) {
340        mBatches.add(new BarrierDebugBatch());
341    }
342#endif
343    mEarliestBatchIndex = mBatches.size();
344}
345
346void DeferredDisplayList::clear() {
347    resetBatchingState();
348    mComplexClipStackStart = -1;
349
350    for (unsigned int i = 0; i < mBatches.size(); i++) {
351        delete mBatches[i];
352    }
353    mBatches.clear();
354    mSaveStack.clear();
355    mEarliestBatchIndex = 0;
356    mEarliestUnclearedIndex = 0;
357}
358
359/////////////////////////////////////////////////////////////////////////////////
360// Operation adding
361/////////////////////////////////////////////////////////////////////////////////
362
363int DeferredDisplayList::getStateOpDeferFlags() const {
364    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
365    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
366    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
367}
368
369int DeferredDisplayList::getDrawOpDeferFlags() const {
370    return kStateDeferFlag_Draw | getStateOpDeferFlags();
371}
372
373/**
374 * When an clipping operation occurs that could cause a complex clip, record the operation and all
375 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
376 * the clip from deferred state, we play back all of the relevant state operations that generated
377 * the complex clip.
378 *
379 * Note that we don't need to record the associated restore operation, since operations at defer
380 * time record whether they should store the renderer's current clip
381 */
382void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
383    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
384        DEFER_LOGD("%p Received complex clip operation %p", this, op);
385
386        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
387        storeStateOpBarrier(renderer, op);
388
389        if (!recordingComplexClip()) {
390            mComplexClipStackStart = renderer.getSaveCount() - 1;
391            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
392        }
393    }
394}
395
396/**
397 * For now, we record save layer operations as barriers in the batch list, preventing drawing
398 * operations from reordering around the saveLayer and it's associated restore()
399 *
400 * In the future, we should send saveLayer commands (if they can be played out of order) and their
401 * contained drawing operations to a seperate list of batches, so that they may draw at the
402 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
403 *
404 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
405 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
406 */
407void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
408        SaveLayerOp* op, int newSaveCount) {
409    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
410            this, op, op->getFlags(), newSaveCount);
411
412    storeStateOpBarrier(renderer, op);
413    mSaveStack.push(newSaveCount);
414}
415
416/**
417 * Takes save op and it's return value - the new save count - and stores it into the stream as a
418 * barrier if it's needed to properly modify a complex clip
419 */
420void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
421    int saveFlags = op->getFlags();
422    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
423
424    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
425        // store and replay the save operation, as it may be needed to correctly playback the clip
426        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
427        storeStateOpBarrier(renderer, op);
428        mSaveStack.push(newSaveCount);
429    }
430}
431
432/**
433 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
434 * the layer in the deferred list
435 *
436 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
437 * and must be restored
438 *
439 * Either will act as a barrier to draw operation reordering, as we want to play back layer
440 * save/restore and complex canvas modifications (including save/restore) in order.
441 */
442void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
443        int newSaveCount) {
444    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
445
446    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
447        mComplexClipStackStart = -1;
448        resetBatchingState();
449    }
450
451    if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
452        return;
453    }
454
455    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
456
457    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
458}
459
460void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
461    if (renderer.storeDisplayState(op->state, getDrawOpDeferFlags())) {
462        return; // quick rejected
463    }
464
465    DeferInfo deferInfo;
466    op->onDefer(renderer, deferInfo);
467
468    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
469    // the merge path in those cases
470    deferInfo.mergeable &= !recordingComplexClip();
471
472    if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
473            op->state.mClipSideFlags != kClipSide_ConservativeFull &&
474            deferInfo.opaqueOverBounds && op->state.mBounds.contains(mBounds)) {
475        // avoid overdraw by resetting drawing state + discarding drawing ops
476        discardDrawingBatches(mBatches.size() - 1);
477        resetBatchingState();
478    }
479
480    if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
481        // TODO: elegant way to reuse batches?
482        DrawBatch* b = new DrawBatch(deferInfo);
483        b->add(op, deferInfo.opaqueOverBounds);
484        mBatches.add(b);
485        return;
486    }
487
488    // find the latest batch of the new op's type, and try to merge the new op into it
489    DrawBatch* targetBatch = NULL;
490
491    // insertion point of a new batch, will hopefully be immediately after similar batch
492    // (eventually, should be similar shader)
493    int insertBatchIndex = mBatches.size();
494    if (!mBatches.isEmpty()) {
495        if (op->state.mBounds.isEmpty()) {
496            // don't know the bounds for op, so add to last batch and start from scratch on next op
497            DrawBatch* b = new DrawBatch(deferInfo);
498            b->add(op, deferInfo.opaqueOverBounds);
499            mBatches.add(b);
500            resetBatchingState();
501#if DEBUG_DEFER
502            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
503            op->output(2);
504#endif
505            return;
506        }
507
508        if (deferInfo.mergeable) {
509            // Try to merge with any existing batch with same mergeId.
510            if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
511                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) {
512                    targetBatch = NULL;
513                }
514            }
515        } else {
516            // join with similar, non-merging batch
517            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
518        }
519
520        if (targetBatch || deferInfo.mergeable) {
521            // iterate back toward target to see if anything drawn since should overlap the new op
522            // if no target, merging ops still interate to find similar batch to insert after
523            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
524                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
525
526                if (overBatch == targetBatch) break;
527
528                // TODO: also consider shader shared between batch types
529                if (deferInfo.batchId == overBatch->getBatchId()) {
530                    insertBatchIndex = i + 1;
531                    if (!targetBatch) break; // found insert position, quit
532                }
533
534                if (overBatch->intersects(op->state.mBounds)) {
535                    // NOTE: it may be possible to optimize for special cases where two operations
536                    // of the same batch/paint could swap order, such as with a non-mergeable
537                    // (clipped) and a mergeable text operation
538                    targetBatch = NULL;
539#if DEBUG_DEFER
540                    DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
541                            targetIndex, i);
542                    op->output(2);
543#endif
544                    break;
545                }
546            }
547        }
548    }
549
550    if (!targetBatch) {
551        if (deferInfo.mergeable) {
552            targetBatch = new MergingDrawBatch(deferInfo, mBounds);
553            mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
554        } else {
555            targetBatch = new DrawBatch(deferInfo);
556            mBatchLookup[deferInfo.batchId] = targetBatch;
557        }
558
559        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
560                deferInfo.mergeable ? "Merg" : "Draw",
561                targetBatch, deferInfo.batchId, insertBatchIndex);
562        mBatches.insertAt(targetBatch, insertBatchIndex);
563    }
564
565    targetBatch->add(op, deferInfo.opaqueOverBounds);
566}
567
568void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
569    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
570
571    renderer.storeDisplayState(op->state, getStateOpDeferFlags());
572    mBatches.add(new StateOpBatch(op));
573    resetBatchingState();
574}
575
576void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
577        int newSaveCount) {
578    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
579            this, newSaveCount, mBatches.size());
580
581    // store displayState for the restore operation, as it may be associated with a saveLayer that
582    // doesn't have kClip_SaveFlag set
583    renderer.storeDisplayState(op->state, getStateOpDeferFlags());
584    mBatches.add(new RestoreToCountBatch(op, newSaveCount));
585    resetBatchingState();
586}
587
588/////////////////////////////////////////////////////////////////////////////////
589// Replay / flush
590/////////////////////////////////////////////////////////////////////////////////
591
592static status_t replayBatchList(const Vector<Batch*>& batchList,
593        OpenGLRenderer& renderer, Rect& dirty) {
594    status_t status = DrawGlInfo::kStatusDone;
595
596    for (unsigned int i = 0; i < batchList.size(); i++) {
597        if (batchList[i]) {
598            status |= batchList[i]->replay(renderer, dirty, i);
599        }
600    }
601    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
602    return status;
603}
604
605status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
606    ATRACE_NAME("flush drawing commands");
607    Caches::getInstance().fontRenderer->endPrecaching();
608
609    status_t status = DrawGlInfo::kStatusDone;
610
611    if (isEmpty()) return status; // nothing to flush
612    renderer.restoreToCount(1);
613
614    DEFER_LOGD("--flushing");
615    renderer.eventMark("Flush");
616
617    // save and restore (with draw modifiers) so that reordering doesn't affect final state
618    DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
619    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
620
621    if (CC_LIKELY(mAvoidOverdraw)) {
622        for (unsigned int i = 1; i < mBatches.size(); i++) {
623            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
624                discardDrawingBatches(i - 1);
625            }
626        }
627    }
628    // NOTE: depth of the save stack at this point, before playback, should be reflected in
629    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
630    status |= replayBatchList(mBatches, renderer, dirty);
631
632    renderer.restoreToCount(1);
633    renderer.setDrawModifiers(restoreDrawModifiers);
634
635    DEFER_LOGD("--flush complete, returning %x", status);
636    clear();
637    return status;
638}
639
640void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
641    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
642        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
643        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
644            DrawBatch* b = (DrawBatch*) mBatches[i];
645            delete mBatches[i];
646            mBatches.replaceAt(NULL, i);
647        }
648    }
649    mEarliestUnclearedIndex = maxIndex + 1;
650}
651
652}; // namespace uirenderer
653}; // namespace android
654