DeferredDisplayList.cpp revision f6049a5c55645d31002aad7336119b813034a6f6
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <SkCanvas.h>
18
19#include <utils/Trace.h>
20#include <ui/Rect.h>
21#include <ui/Region.h>
22
23#include "Caches.h"
24#include "Debug.h"
25#include "DeferredDisplayList.h"
26#include "DisplayListOp.h"
27#include "OpenGLRenderer.h"
28#include "Properties.h"
29#include "utils/MathUtils.h"
30
31#if DEBUG_DEFER
32    #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
33#else
34    #define DEFER_LOGD(...)
35#endif
36
37namespace android {
38namespace uirenderer {
39
40// Depth of the save stack at the beginning of batch playback at flush time
41#define FLUSH_SAVE_STACK_DEPTH 2
42
43#define DEBUG_COLOR_BARRIER          0x1f000000
44#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
45#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
46
47static bool avoidOverdraw() {
48    // Don't avoid overdraw when visualizing it, since that makes it harder to
49    // debug where it's coming from, and when the problem occurs.
50    return !Properties::debugOverdraw;
51};
52
53/////////////////////////////////////////////////////////////////////////////////
54// Operation Batches
55/////////////////////////////////////////////////////////////////////////////////
56
57class Batch {
58public:
59    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
60    virtual ~Batch() {}
61    virtual bool purelyDrawBatch() { return false; }
62    virtual bool coversBounds(const Rect& bounds) { return false; }
63};
64
65class DrawBatch : public Batch {
66public:
67    DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
68            mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
69        mOps.clear();
70    }
71
72    virtual ~DrawBatch() { mOps.clear(); }
73
74    virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
75        // NOTE: ignore empty bounds special case, since we don't merge across those ops
76        mBounds.unionWith(state->mBounds);
77        mAllOpsOpaque &= opaqueOverBounds;
78        mOps.push_back(OpStatePair(op, state));
79    }
80
81    bool intersects(const Rect& rect) {
82        if (!rect.intersects(mBounds)) return false;
83
84        for (unsigned int i = 0; i < mOps.size(); i++) {
85            if (rect.intersects(mOps[i].state->mBounds)) {
86#if DEBUG_DEFER
87                DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
88                        mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
89                        mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
90                mOps[i].op->output(2);
91#endif
92                return true;
93            }
94        }
95        return false;
96    }
97
98    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
99        DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
100                index, this, mOps.size(), getBatchId(), getMergeId());
101
102        for (unsigned int i = 0; i < mOps.size(); i++) {
103            DrawOp* op = mOps[i].op;
104            const DeferredDisplayState* state = mOps[i].state;
105            renderer.restoreDisplayState(*state);
106
107#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
108            renderer.eventMark(op->name());
109#endif
110            op->applyDraw(renderer, dirty);
111
112#if DEBUG_MERGE_BEHAVIOR
113            const Rect& bounds = state->mBounds;
114            int batchColor = 0x1f000000;
115            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
116            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
117            if (getBatchId() & 0x4) batchColor |= 0xff0000;
118            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
119                    batchColor);
120#endif
121        }
122    }
123
124    virtual bool purelyDrawBatch() override { return true; }
125
126    virtual bool coversBounds(const Rect& bounds) override {
127        if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
128
129        Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
130        for (unsigned int i = 0; i < mOps.size(); i++) {
131            const Rect &r = mOps[i].state->mBounds;
132            uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
133        }
134        return uncovered.isEmpty();
135    }
136
137    inline int getBatchId() const { return mBatchId; }
138    inline mergeid_t getMergeId() const { return mMergeId; }
139    inline int count() const { return mOps.size(); }
140
141protected:
142    std::vector<OpStatePair> mOps;
143    Rect mBounds; // union of bounds of contained ops
144private:
145    bool mAllOpsOpaque;
146    int mBatchId;
147    mergeid_t mMergeId;
148};
149
150class MergingDrawBatch : public DrawBatch {
151public:
152    MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
153            DrawBatch(deferInfo), mClipRect(width, height),
154            mClipSideFlags(kClipSide_None) {}
155
156    /*
157     * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
158     * and clip side flags. Positive bounds delta means new bounds fit in old.
159     */
160    static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
161            float boundsDelta) {
162        bool currentClipExists = currentFlags & side;
163        bool newClipExists = newFlags & side;
164
165        // if current is clipped, we must be able to fit new bounds in current
166        if (boundsDelta > 0 && currentClipExists) return false;
167
168        // if new is clipped, we must be able to fit current bounds in new
169        if (boundsDelta < 0 && newClipExists) return false;
170
171        return true;
172    }
173
174    /*
175     * Checks if a (mergeable) op can be merged into this batch
176     *
177     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
178     * important to consider all paint attributes used in the draw calls in deciding both a) if an
179     * op tries to merge at all, and b) if the op can merge with another set of ops
180     *
181     * False positives can lead to information from the paints of subsequent merged operations being
182     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
183     */
184    bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
185        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
186                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
187
188        // Overlapping other operations is only allowed for text without shadow. For other ops,
189        // multiDraw isn't guaranteed to overdraw correctly
190        if (!isTextBatch || op->hasTextShadow()) {
191            if (intersects(state->mBounds)) return false;
192        }
193        const DeferredDisplayState* lhs = state;
194        const DeferredDisplayState* rhs = mOps[0].state;
195
196        if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
197
198        // Identical round rect clip state means both ops will clip in the same way, or not at all.
199        // As the state objects are const, we can compare their pointers to determine mergeability
200        if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
201        if (lhs->mProjectionPathMask != rhs->mProjectionPathMask) return false;
202
203        /* Clipping compatibility check
204         *
205         * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
206         * clip for that side.
207         */
208        const int currentFlags = mClipSideFlags;
209        const int newFlags = state->mClipSideFlags;
210        if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
211            const Rect& opBounds = state->mBounds;
212            float boundsDelta = mBounds.left - opBounds.left;
213            if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
214            boundsDelta = mBounds.top - opBounds.top;
215            if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
216
217            // right and bottom delta calculation reversed to account for direction
218            boundsDelta = opBounds.right - mBounds.right;
219            if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
220            boundsDelta = opBounds.bottom - mBounds.bottom;
221            if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
222        }
223
224        // if paints are equal, then modifiers + paint attribs don't need to be compared
225        if (op->mPaint == mOps[0].op->mPaint) return true;
226
227        if (PaintUtils::getAlphaDirect(op->mPaint)
228                != PaintUtils::getAlphaDirect(mOps[0].op->mPaint)) {
229            return false;
230        }
231
232        if (op->mPaint && mOps[0].op->mPaint &&
233            op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
234            return false;
235        }
236
237        if (op->mPaint && mOps[0].op->mPaint &&
238            op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
239            return false;
240        }
241
242        return true;
243    }
244
245    virtual void add(DrawOp* op, const DeferredDisplayState* state,
246            bool opaqueOverBounds) override {
247        DrawBatch::add(op, state, opaqueOverBounds);
248
249        const int newClipSideFlags = state->mClipSideFlags;
250        mClipSideFlags |= newClipSideFlags;
251        if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
252        if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
253        if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
254        if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
255    }
256
257    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
258        DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
259                " clip flags %x (batch id %x, merge id %p)",
260                index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
261        if (mOps.size() == 1) {
262            DrawBatch::replay(renderer, dirty, -1);
263            return;
264        }
265
266        // clipping in the merged case is done ahead of time since all ops share the clip (if any)
267        renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr);
268
269        DrawOp* op = mOps[0].op;
270#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
271        renderer.eventMark("multiDraw");
272        renderer.eventMark(op->name());
273#endif
274        op->multiDraw(renderer, dirty, mOps, mBounds);
275
276#if DEBUG_MERGE_BEHAVIOR
277        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
278                DEBUG_COLOR_MERGEDBATCH);
279#endif
280    }
281
282private:
283    /*
284     * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
285     * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
286     * mClipSideFlags.
287     */
288    Rect mClipRect;
289    int mClipSideFlags;
290};
291
292class StateOpBatch : public Batch {
293public:
294    // creates a single operation batch
295    StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
296
297    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
298        DEFER_LOGD("replaying state op batch %p", this);
299        renderer.restoreDisplayState(*mState);
300
301        // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
302        // only one to use it, and we don't use that class at flush time, instead calling
303        // renderer.restoreToCount directly
304        int saveCount = -1;
305        mOp->applyState(renderer, saveCount);
306    }
307
308private:
309    const StateOp* mOp;
310    const DeferredDisplayState* mState;
311};
312
313class RestoreToCountBatch : public Batch {
314public:
315    RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
316            mState(state), mRestoreCount(restoreCount) {}
317
318    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
319        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
320
321        renderer.restoreDisplayState(*mState);
322        renderer.restoreToCount(mRestoreCount);
323    }
324
325private:
326    // we use the state storage for the RestoreToCountOp, but don't replay the op itself
327    const DeferredDisplayState* mState;
328
329    /*
330     * The count used here represents the flush() time saveCount. This is as opposed to the
331     * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
332     * (saveCount + mCount) respectively). Since the count is different from the original
333     * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
334     */
335    const int mRestoreCount;
336};
337
338#if DEBUG_MERGE_BEHAVIOR
339class BarrierDebugBatch : public Batch {
340    virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
341        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
342    }
343};
344#endif
345
346/////////////////////////////////////////////////////////////////////////////////
347// DeferredDisplayList
348/////////////////////////////////////////////////////////////////////////////////
349
350void DeferredDisplayList::resetBatchingState() {
351    for (int i = 0; i < kOpBatch_Count; i++) {
352        mBatchLookup[i] = nullptr;
353        mMergingBatches[i].clear();
354    }
355#if DEBUG_MERGE_BEHAVIOR
356    if (mBatches.size() != 0) {
357        mBatches.add(new BarrierDebugBatch());
358    }
359#endif
360    mEarliestBatchIndex = mBatches.size();
361}
362
363void DeferredDisplayList::clear() {
364    resetBatchingState();
365    mComplexClipStackStart = -1;
366
367    for (unsigned int i = 0; i < mBatches.size(); i++) {
368        delete mBatches[i];
369    }
370    mBatches.clear();
371    mSaveStack.clear();
372    mEarliestBatchIndex = 0;
373    mEarliestUnclearedIndex = 0;
374}
375
376/////////////////////////////////////////////////////////////////////////////////
377// Operation adding
378/////////////////////////////////////////////////////////////////////////////////
379
380int DeferredDisplayList::getStateOpDeferFlags() const {
381    // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
382    // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
383    return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
384}
385
386int DeferredDisplayList::getDrawOpDeferFlags() const {
387    return kStateDeferFlag_Draw | getStateOpDeferFlags();
388}
389
390/**
391 * When an clipping operation occurs that could cause a complex clip, record the operation and all
392 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
393 * the clip from deferred state, we play back all of the relevant state operations that generated
394 * the complex clip.
395 *
396 * Note that we don't need to record the associated restore operation, since operations at defer
397 * time record whether they should store the renderer's current clip
398 */
399void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
400    if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
401        DEFER_LOGD("%p Received complex clip operation %p", this, op);
402
403        // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
404        storeStateOpBarrier(renderer, op);
405
406        if (!recordingComplexClip()) {
407            mComplexClipStackStart = renderer.getSaveCount() - 1;
408            DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
409        }
410    }
411}
412
413/**
414 * For now, we record save layer operations as barriers in the batch list, preventing drawing
415 * operations from reordering around the saveLayer and it's associated restore()
416 *
417 * In the future, we should send saveLayer commands (if they can be played out of order) and their
418 * contained drawing operations to a seperate list of batches, so that they may draw at the
419 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
420 *
421 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
422 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
423 */
424void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
425        SaveLayerOp* op, int newSaveCount) {
426    DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
427            this, op, op->getFlags(), newSaveCount);
428
429    storeStateOpBarrier(renderer, op);
430    mSaveStack.push_back(newSaveCount);
431}
432
433/**
434 * Takes save op and it's return value - the new save count - and stores it into the stream as a
435 * barrier if it's needed to properly modify a complex clip
436 */
437void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
438    int saveFlags = op->getFlags();
439    DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
440
441    if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
442        // store and replay the save operation, as it may be needed to correctly playback the clip
443        DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
444        storeStateOpBarrier(renderer, op);
445        mSaveStack.push_back(newSaveCount);
446    }
447}
448
449/**
450 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
451 * the layer in the deferred list
452 *
453 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
454 * and must be restored
455 *
456 * Either will act as a barrier to draw operation reordering, as we want to play back layer
457 * save/restore and complex canvas modifications (including save/restore) in order.
458 */
459void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
460        int newSaveCount) {
461    DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
462
463    if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
464        mComplexClipStackStart = -1;
465        resetBatchingState();
466    }
467
468    if (mSaveStack.empty() || newSaveCount > mSaveStack.back()) {
469        return;
470    }
471
472    while (!mSaveStack.empty() && mSaveStack.back() >= newSaveCount) mSaveStack.pop_back();
473
474    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
475}
476
477void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
478    /* 1: op calculates local bounds */
479    DeferredDisplayState* const state = createState();
480    if (op->getLocalBounds(state->mBounds)) {
481        if (state->mBounds.isEmpty()) {
482            // valid empty bounds, don't bother deferring
483            tryRecycleState(state);
484            return;
485        }
486    } else {
487        state->mBounds.setEmpty();
488    }
489
490    /* 2: renderer calculates global bounds + stores state */
491    if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
492        tryRecycleState(state);
493        return; // quick rejected
494    }
495
496    /* 3: ask op for defer info, given renderer state */
497    DeferInfo deferInfo;
498    op->onDefer(renderer, deferInfo, *state);
499
500    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
501    // the merge path in those cases
502    deferInfo.mergeable &= !recordingComplexClip();
503    deferInfo.opaqueOverBounds &= !recordingComplexClip()
504            && mSaveStack.empty()
505            && !state->mRoundRectClipState;
506
507    if (CC_LIKELY(avoidOverdraw()) && mBatches.size() &&
508            state->mClipSideFlags != kClipSide_ConservativeFull &&
509            deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
510        // avoid overdraw by resetting drawing state + discarding drawing ops
511        discardDrawingBatches(mBatches.size() - 1);
512        resetBatchingState();
513    }
514
515    if (CC_UNLIKELY(Properties::drawReorderDisabled)) {
516        // TODO: elegant way to reuse batches?
517        DrawBatch* b = new DrawBatch(deferInfo);
518        b->add(op, state, deferInfo.opaqueOverBounds);
519        mBatches.push_back(b);
520        return;
521    }
522
523    // find the latest batch of the new op's type, and try to merge the new op into it
524    DrawBatch* targetBatch = nullptr;
525
526    // insertion point of a new batch, will hopefully be immediately after similar batch
527    // (eventually, should be similar shader)
528    int insertBatchIndex = mBatches.size();
529    if (!mBatches.empty()) {
530        if (state->mBounds.isEmpty()) {
531            // don't know the bounds for op, so add to last batch and start from scratch on next op
532            DrawBatch* b = new DrawBatch(deferInfo);
533            b->add(op, state, deferInfo.opaqueOverBounds);
534            mBatches.push_back(b);
535            resetBatchingState();
536#if DEBUG_DEFER
537            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
538            op->output(2);
539#endif
540            return;
541        }
542
543        if (deferInfo.mergeable) {
544            // Try to merge with any existing batch with same mergeId.
545            std::unordered_map<mergeid_t, DrawBatch*>& mergingBatch
546                    = mMergingBatches[deferInfo.batchId];
547            auto getResult = mergingBatch.find(deferInfo.mergeId);
548            if (getResult != mergingBatch.end()) {
549                targetBatch = getResult->second;
550                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
551                    targetBatch = nullptr;
552                }
553            }
554        } else {
555            // join with similar, non-merging batch
556            targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
557        }
558
559        if (targetBatch || deferInfo.mergeable) {
560            // iterate back toward target to see if anything drawn since should overlap the new op
561            // if no target, merging ops still interate to find similar batch to insert after
562            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
563                DrawBatch* overBatch = (DrawBatch*)mBatches[i];
564
565                if (overBatch == targetBatch) break;
566
567                // TODO: also consider shader shared between batch types
568                if (deferInfo.batchId == overBatch->getBatchId()) {
569                    insertBatchIndex = i + 1;
570                    if (!targetBatch) break; // found insert position, quit
571                }
572
573                if (overBatch->intersects(state->mBounds)) {
574                    // NOTE: it may be possible to optimize for special cases where two operations
575                    // of the same batch/paint could swap order, such as with a non-mergeable
576                    // (clipped) and a mergeable text operation
577                    targetBatch = nullptr;
578#if DEBUG_DEFER
579                    DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
580                            targetBatch, i);
581                    op->output(2);
582#endif
583                    break;
584                }
585            }
586        }
587    }
588
589    if (!targetBatch) {
590        if (deferInfo.mergeable) {
591            targetBatch = new MergingDrawBatch(deferInfo,
592                    renderer.getViewportWidth(), renderer.getViewportHeight());
593            mMergingBatches[deferInfo.batchId].insert(
594                    std::make_pair(deferInfo.mergeId, targetBatch));
595        } else {
596            targetBatch = new DrawBatch(deferInfo);
597            mBatchLookup[deferInfo.batchId] = targetBatch;
598        }
599
600        DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
601                deferInfo.mergeable ? "Merg" : "Draw",
602                targetBatch, deferInfo.batchId, insertBatchIndex);
603        mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch);
604    }
605
606    targetBatch->add(op, state, deferInfo.opaqueOverBounds);
607}
608
609void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
610    DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
611
612    DeferredDisplayState* state = createState();
613    renderer.storeDisplayState(*state, getStateOpDeferFlags());
614    mBatches.push_back(new StateOpBatch(op, state));
615    resetBatchingState();
616}
617
618void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
619        int newSaveCount) {
620    DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
621            this, newSaveCount, mBatches.size());
622
623    // store displayState for the restore operation, as it may be associated with a saveLayer that
624    // doesn't have kClip_SaveFlag set
625    DeferredDisplayState* state = createState();
626    renderer.storeDisplayState(*state, getStateOpDeferFlags());
627    mBatches.push_back(new RestoreToCountBatch(op, state, newSaveCount));
628    resetBatchingState();
629}
630
631/////////////////////////////////////////////////////////////////////////////////
632// Replay / flush
633/////////////////////////////////////////////////////////////////////////////////
634
635static void replayBatchList(const std::vector<Batch*>& batchList,
636        OpenGLRenderer& renderer, Rect& dirty) {
637
638    for (unsigned int i = 0; i < batchList.size(); i++) {
639        if (batchList[i]) {
640            batchList[i]->replay(renderer, dirty, i);
641        }
642    }
643    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
644}
645
646void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
647    ATRACE_NAME("flush drawing commands");
648    Caches::getInstance().fontRenderer.endPrecaching();
649
650    if (isEmpty()) return; // nothing to flush
651    renderer.restoreToCount(1);
652
653    DEFER_LOGD("--flushing");
654    renderer.eventMark("Flush");
655
656    // save and restore so that reordering doesn't affect final state
657    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
658
659    if (CC_LIKELY(avoidOverdraw())) {
660        for (unsigned int i = 1; i < mBatches.size(); i++) {
661            if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
662                discardDrawingBatches(i - 1);
663            }
664        }
665    }
666    // NOTE: depth of the save stack at this point, before playback, should be reflected in
667    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
668    replayBatchList(mBatches, renderer, dirty);
669
670    renderer.restoreToCount(1);
671
672    DEFER_LOGD("--flush complete, returning %x", status);
673    clear();
674}
675
676void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
677    for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
678        // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
679        if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
680            delete mBatches[i];
681            mBatches[i] = nullptr;
682        }
683    }
684    mEarliestUnclearedIndex = maxIndex + 1;
685}
686
687}; // namespace uirenderer
688}; // namespace android
689