DisplayList.cpp revision 1df26446b7eac7050767c38ca977fde03a41a033
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18 19#include <SkCanvas.h> 20#include <algorithm> 21 22#include <utils/Trace.h> 23 24#include "Debug.h" 25#include "DisplayList.h" 26#include "DisplayListOp.h" 27#include "DisplayListLogBuffer.h" 28 29namespace android { 30namespace uirenderer { 31 32void DisplayList::outputLogBuffer(int fd) { 33 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 34 if (logBuffer.isEmpty()) { 35 return; 36 } 37 38 FILE *file = fdopen(fd, "a"); 39 40 fprintf(file, "\nRecent DisplayList operations\n"); 41 logBuffer.outputCommands(file); 42 43 String8 cachesLog; 44 Caches::getInstance().dumpMemoryUsage(cachesLog); 45 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 46 fprintf(file, "\n"); 47 48 fflush(file); 49} 50 51DisplayList::DisplayList(const DisplayListRenderer& recorder) : 52 mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL), 53 mStaticMatrix(NULL), mAnimationMatrix(NULL) { 54 55 initFromDisplayListRenderer(recorder); 56} 57 58DisplayList::~DisplayList() { 59 mDestroyed = true; 60 clearResources(); 61} 62 63void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) { 64 if (displayList) { 65 DISPLAY_LIST_LOGD("Deferring display list destruction"); 66 Caches::getInstance().deleteDisplayListDeferred(displayList); 67 } 68} 69 70void DisplayList::clearResources() { 71 mDisplayListData = NULL; 72 73 delete mTransformMatrix; 74 delete mTransformCamera; 75 delete mTransformMatrix3D; 76 delete mStaticMatrix; 77 delete mAnimationMatrix; 78 79 mTransformMatrix = NULL; 80 mTransformCamera = NULL; 81 mTransformMatrix3D = NULL; 82 mStaticMatrix = NULL; 83 mAnimationMatrix = NULL; 84 85 Caches& caches = Caches::getInstance(); 86 caches.unregisterFunctors(mFunctorCount); 87 caches.resourceCache.lock(); 88 89 for (size_t i = 0; i < mBitmapResources.size(); i++) { 90 caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); 91 } 92 93 for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) { 94 const SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i); 95 caches.resourceCache.decrementRefcountLocked(bitmap); 96 caches.resourceCache.destructorLocked(bitmap); 97 } 98 99 for (size_t i = 0; i < mFilterResources.size(); i++) { 100 caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); 101 } 102 103 for (size_t i = 0; i < mPatchResources.size(); i++) { 104 caches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i)); 105 } 106 107 for (size_t i = 0; i < mShaders.size(); i++) { 108 caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); 109 caches.resourceCache.destructorLocked(mShaders.itemAt(i)); 110 } 111 112 for (size_t i = 0; i < mSourcePaths.size(); i++) { 113 caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); 114 } 115 116 for (size_t i = 0; i < mLayers.size(); i++) { 117 caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i)); 118 } 119 120 caches.resourceCache.unlock(); 121 122 for (size_t i = 0; i < mPaints.size(); i++) { 123 delete mPaints.itemAt(i); 124 } 125 126 for (size_t i = 0; i < mRegions.size(); i++) { 127 delete mRegions.itemAt(i); 128 } 129 130 for (size_t i = 0; i < mPaths.size(); i++) { 131 delete mPaths.itemAt(i); 132 } 133 134 for (size_t i = 0; i < mMatrices.size(); i++) { 135 delete mMatrices.itemAt(i); 136 } 137 138 mBitmapResources.clear(); 139 mOwnedBitmapResources.clear(); 140 mFilterResources.clear(); 141 mPatchResources.clear(); 142 mShaders.clear(); 143 mSourcePaths.clear(); 144 mPaints.clear(); 145 mRegions.clear(); 146 mPaths.clear(); 147 mMatrices.clear(); 148 mLayers.clear(); 149} 150 151void DisplayList::reset() { 152 clearResources(); 153 init(); 154} 155 156void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) { 157 if (reusing) { 158 // re-using display list - clear out previous allocations 159 clearResources(); 160 } 161 162 init(); 163 164 mDisplayListData = recorder.getDisplayListData(); 165 mSize = mDisplayListData->allocator.usedSize(); 166 167 if (mSize == 0) { 168 return; 169 } 170 171 mFunctorCount = recorder.getFunctorCount(); 172 173 Caches& caches = Caches::getInstance(); 174 caches.registerFunctors(mFunctorCount); 175 caches.resourceCache.lock(); 176 177 const Vector<const SkBitmap*>& bitmapResources = recorder.getBitmapResources(); 178 for (size_t i = 0; i < bitmapResources.size(); i++) { 179 const SkBitmap* resource = bitmapResources.itemAt(i); 180 mBitmapResources.add(resource); 181 caches.resourceCache.incrementRefcountLocked(resource); 182 } 183 184 const Vector<const SkBitmap*>& ownedBitmapResources = recorder.getOwnedBitmapResources(); 185 for (size_t i = 0; i < ownedBitmapResources.size(); i++) { 186 const SkBitmap* resource = ownedBitmapResources.itemAt(i); 187 mOwnedBitmapResources.add(resource); 188 caches.resourceCache.incrementRefcountLocked(resource); 189 } 190 191 const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources(); 192 for (size_t i = 0; i < filterResources.size(); i++) { 193 SkiaColorFilter* resource = filterResources.itemAt(i); 194 mFilterResources.add(resource); 195 caches.resourceCache.incrementRefcountLocked(resource); 196 } 197 198 const Vector<const Res_png_9patch*>& patchResources = recorder.getPatchResources(); 199 for (size_t i = 0; i < patchResources.size(); i++) { 200 const Res_png_9patch* resource = patchResources.itemAt(i); 201 mPatchResources.add(resource); 202 caches.resourceCache.incrementRefcountLocked(resource); 203 } 204 205 const Vector<SkiaShader*>& shaders = recorder.getShaders(); 206 for (size_t i = 0; i < shaders.size(); i++) { 207 SkiaShader* resource = shaders.itemAt(i); 208 mShaders.add(resource); 209 caches.resourceCache.incrementRefcountLocked(resource); 210 } 211 212 const SortedVector<const SkPath*>& sourcePaths = recorder.getSourcePaths(); 213 for (size_t i = 0; i < sourcePaths.size(); i++) { 214 mSourcePaths.add(sourcePaths.itemAt(i)); 215 caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i)); 216 } 217 218 const Vector<Layer*>& layers = recorder.getLayers(); 219 for (size_t i = 0; i < layers.size(); i++) { 220 mLayers.add(layers.itemAt(i)); 221 caches.resourceCache.incrementRefcountLocked(layers.itemAt(i)); 222 } 223 224 caches.resourceCache.unlock(); 225 226 mPaints.appendVector(recorder.getPaints()); 227 mRegions.appendVector(recorder.getRegions()); 228 mPaths.appendVector(recorder.getPaths()); 229 mMatrices.appendVector(recorder.getMatrices()); 230} 231 232void DisplayList::init() { 233 mSize = 0; 234 mIsRenderable = true; 235 mFunctorCount = 0; 236 mLeft = 0; 237 mTop = 0; 238 mRight = 0; 239 mBottom = 0; 240 mClipToBounds = true; 241 mIsolatedZVolume = true; 242 mProjectBackwards = false; 243 mProjectionReceiver = false; 244 mOutline.rewind(); 245 mAlpha = 1; 246 mHasOverlappingRendering = true; 247 mTranslationX = 0; 248 mTranslationY = 0; 249 mTranslationZ = 0; 250 mRotation = 0; 251 mRotationX = 0; 252 mRotationY= 0; 253 mScaleX = 1; 254 mScaleY = 1; 255 mPivotX = 0; 256 mPivotY = 0; 257 mCameraDistance = 0; 258 mMatrixDirty = false; 259 mMatrixFlags = 0; 260 mPrevWidth = -1; 261 mPrevHeight = -1; 262 mWidth = 0; 263 mHeight = 0; 264 mPivotExplicitlySet = false; 265 mCaching = false; 266} 267 268size_t DisplayList::getSize() { 269 return mSize; 270} 271 272/** 273 * This function is a simplified version of replay(), where we simply retrieve and log the 274 * display list. This function should remain in sync with the replay() function. 275 */ 276void DisplayList::output(uint32_t level) { 277 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 278 mName.string(), isRenderable()); 279 ALOGD("%*s%s %d", level * 2, "", "Save", 280 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 281 282 outputViewProperties(level); 283 int flags = DisplayListOp::kOpLogFlag_Recurse; 284 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 285 mDisplayListData->displayListOps[i]->output(level, flags); 286 } 287 288 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string()); 289} 290 291float DisplayList::getPivotX() { 292 updateMatrix(); 293 return mPivotX; 294} 295 296float DisplayList::getPivotY() { 297 updateMatrix(); 298 return mPivotY; 299} 300 301void DisplayList::updateMatrix() { 302 if (mMatrixDirty) { 303 if (!mTransformMatrix) { 304 mTransformMatrix = new SkMatrix(); 305 } 306 if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) { 307 mTransformMatrix->reset(); 308 } else { 309 if (!mPivotExplicitlySet) { 310 if (mWidth != mPrevWidth || mHeight != mPrevHeight) { 311 mPrevWidth = mWidth; 312 mPrevHeight = mHeight; 313 mPivotX = mPrevWidth / 2.0f; 314 mPivotY = mPrevHeight / 2.0f; 315 } 316 } 317 if (!Caches::getInstance().propertyEnable3d && (mMatrixFlags & ROTATION_3D) == 0) { 318 mTransformMatrix->setTranslate(mTranslationX, mTranslationY); 319 mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY); 320 mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); 321 } else { 322 if (Caches::getInstance().propertyEnable3d) { 323 mTransform.loadTranslate(mPivotX + mTranslationX, mPivotY + mTranslationY, 324 mTranslationZ); 325 mTransform.rotate(mRotationX, 1, 0, 0); 326 mTransform.rotate(mRotationY, 0, 1, 0); 327 mTransform.rotate(mRotation, 0, 0, 1); 328 mTransform.scale(mScaleX, mScaleY, 1); 329 mTransform.translate(-mPivotX, -mPivotY); 330 } else { 331 /* TODO: support this old transform approach, based on API level */ 332 if (!mTransformCamera) { 333 mTransformCamera = new Sk3DView(); 334 mTransformMatrix3D = new SkMatrix(); 335 } 336 mTransformMatrix->reset(); 337 mTransformCamera->save(); 338 mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); 339 mTransformCamera->rotateX(mRotationX); 340 mTransformCamera->rotateY(mRotationY); 341 mTransformCamera->rotateZ(-mRotation); 342 mTransformCamera->getMatrix(mTransformMatrix3D); 343 mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); 344 mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, 345 mPivotY + mTranslationY); 346 mTransformMatrix->postConcat(*mTransformMatrix3D); 347 mTransformCamera->restore(); 348 } 349 } 350 } 351 mMatrixDirty = false; 352 } 353} 354 355void DisplayList::outputViewProperties(const int level) { 356 updateMatrix(); 357 if (mLeft != 0 || mTop != 0) { 358 ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop); 359 } 360 if (mStaticMatrix) { 361 ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING, 362 level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix)); 363 } 364 if (mAnimationMatrix) { 365 ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING, 366 level * 2, "", mAnimationMatrix, MATRIX_ARGS(mAnimationMatrix)); 367 } 368 if (mMatrixFlags != 0) { 369 if (mMatrixFlags == TRANSLATION) { 370 ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY); 371 } else { 372 ALOGD("%*sConcatMatrix %p: " MATRIX_STRING, 373 level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix)); 374 } 375 } 376 377 bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; 378 if (mAlpha < 1) { 379 if (mCaching) { 380 ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha); 381 } else if (!mHasOverlappingRendering) { 382 ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha); 383 } else { 384 int flags = SkCanvas::kHasAlphaLayer_SaveFlag; 385 if (clipToBoundsNeeded) { 386 flags |= SkCanvas::kClipToLayer_SaveFlag; 387 clipToBoundsNeeded = false; // clipping done by save layer 388 } 389 ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "", 390 (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop, 391 (int)(mAlpha * 255), flags); 392 } 393 } 394 if (clipToBoundsNeeded) { 395 ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f, 396 (float) mRight - mLeft, (float) mBottom - mTop); 397 } 398} 399 400/* 401 * For property operations, we pass a savecount of 0, since the operations aren't part of the 402 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 403 * base saveCount (i.e., how RestoreToCount uses saveCount + mCount) 404 */ 405#define PROPERTY_SAVECOUNT 0 406 407template <class T> 408void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, 409 const int level) { 410#if DEBUG_DISPLAY_LIST 411 outputViewProperties(level); 412#endif 413 updateMatrix(); 414 if (mLeft != 0 || mTop != 0) { 415 renderer.translate(mLeft, mTop); 416 } 417 if (mStaticMatrix) { 418 renderer.concatMatrix(mStaticMatrix); 419 } else if (mAnimationMatrix) { 420 renderer.concatMatrix(mAnimationMatrix); 421 } 422 if (mMatrixFlags != 0) { 423 if (Caches::getInstance().propertyEnable3d) { 424 if (mMatrixFlags == TRANSLATION) { 425 renderer.translate(mTranslationX, mTranslationY, mTranslationZ); 426 } else { 427 renderer.concatMatrix(mTransform); 428 } 429 } else { 430 // avoid setting translationZ, use SkMatrix 431 if (mMatrixFlags == TRANSLATION) { 432 renderer.translate(mTranslationX, mTranslationY, 0); 433 } else { 434 renderer.concatMatrix(mTransformMatrix); 435 } 436 } 437 } 438 bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; 439 if (mAlpha < 1) { 440 if (mCaching) { 441 renderer.setOverrideLayerAlpha(mAlpha); 442 } else if (!mHasOverlappingRendering) { 443 renderer.scaleAlpha(mAlpha); 444 } else { 445 // TODO: should be able to store the size of a DL at record time and not 446 // have to pass it into this call. In fact, this information might be in the 447 // location/size info that we store with the new native transform data. 448 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 449 if (clipToBoundsNeeded) { 450 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 451 clipToBoundsNeeded = false; // clipping done by saveLayer 452 } 453 454 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 455 0, 0, mRight - mLeft, mBottom - mTop, 456 mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags); 457 handler(op, PROPERTY_SAVECOUNT, mClipToBounds); 458 } 459 } 460 if (clipToBoundsNeeded) { 461 ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0, 462 mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op); 463 handler(op, PROPERTY_SAVECOUNT, mClipToBounds); 464 } 465} 466 467/** 468 * Apply property-based transformations to input matrix 469 */ 470void DisplayList::applyViewPropertyTransforms(mat4& matrix) { 471 if (mLeft != 0 || mTop != 0) { 472 matrix.translate(mLeft, mTop); 473 } 474 if (mStaticMatrix) { 475 mat4 stat(*mStaticMatrix); 476 matrix.multiply(stat); 477 } else if (mAnimationMatrix) { 478 mat4 anim(*mAnimationMatrix); 479 matrix.multiply(anim); 480 } 481 if (mMatrixFlags != 0) { 482 updateMatrix(); 483 if (mMatrixFlags == TRANSLATION) { 484 matrix.translate(mTranslationX, mTranslationY, mTranslationZ); 485 } else { 486 if (Caches::getInstance().propertyEnable3d) { 487 matrix.multiply(mTransform); 488 } else { 489 mat4 temp(*mTransformMatrix); 490 matrix.multiply(temp); 491 } 492 } 493 } 494} 495 496/** 497 * Organizes the DisplayList hierarchy to prepare for Z-based draw order. 498 * 499 * This should be called before a call to defer() or drawDisplayList() 500 * 501 * Each DisplayList that serves as a 3d root builds its list of composited children, 502 * which are flagged to not draw in the standard draw loop. 503 */ 504void DisplayList::computeOrdering() { 505 ATRACE_CALL(); 506 m3dNodes.clear(); 507 mProjectedNodes.clear(); 508 509 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 510 // transform properties are applied correctly to top level children 511 if (mDisplayListData == NULL) return; 512 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 513 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 514 childOp->mDisplayList->computeOrderingImpl(childOp, 515 &m3dNodes, &mat4::identity(), 516 &mProjectedNodes, &mat4::identity()); 517 } 518} 519 520void DisplayList::computeOrderingImpl( 521 DrawDisplayListOp* opState, 522 Vector<ZDrawDisplayListOpPair>* compositedChildrenOf3dRoot, 523 const mat4* transformFrom3dRoot, 524 Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, 525 const mat4* transformFromProjectionSurface) { 526 m3dNodes.clear(); 527 mProjectedNodes.clear(); 528 if (mDisplayListData == NULL || mSize == 0) return; 529 530 // TODO: should avoid this calculation in most cases 531 // TODO: just calculate single matrix, down to all leaf composited elements 532 Matrix4 localTransformFrom3dRoot(*transformFrom3dRoot); 533 localTransformFrom3dRoot.multiply(opState->mTransformFromParent); 534 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 535 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 536 537 if (mTranslationZ != 0.0f) { // TODO: other signals for 3d compositing, such as custom matrix4 538 // composited 3d layer, flag for out of order draw and save matrix... 539 opState->mSkipInOrderDraw = true; 540 opState->mTransformFromCompositingAncestor.load(localTransformFrom3dRoot); 541 542 // ... and insert into current 3d root, keyed with pivot z for later sorting 543 Vector3 pivot(mPivotX, mPivotY, 0.0f); 544 mat4 totalTransform(localTransformFrom3dRoot); 545 applyViewPropertyTransforms(totalTransform); 546 totalTransform.mapPoint3d(pivot); 547 compositedChildrenOf3dRoot->add(ZDrawDisplayListOpPair(pivot.z, opState)); 548 } else if (mProjectBackwards) { 549 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 550 opState->mSkipInOrderDraw = true; 551 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 552 compositedChildrenOfProjectionSurface->add(opState); 553 } else { 554 // standard in order draw 555 opState->mSkipInOrderDraw = false; 556 } 557 558 if (mDisplayListData->children.size() > 0) { 559 if (mIsolatedZVolume) { 560 // create a new 3d space for descendents by collecting them 561 compositedChildrenOf3dRoot = &m3dNodes; 562 transformFrom3dRoot = &mat4::identity(); 563 } else { 564 applyViewPropertyTransforms(localTransformFrom3dRoot); 565 transformFrom3dRoot = &localTransformFrom3dRoot; 566 } 567 568 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 569 bool haveAppliedPropertiesToProjection = false; 570 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 571 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 572 DisplayList* child = childOp->mDisplayList; 573 574 Vector<DrawDisplayListOp*>* projectionChildren = NULL; 575 const mat4* projectionTransform = NULL; 576 if (isProjectionReceiver && !child->mProjectBackwards) { 577 // if receiving projections, collect projecting descendent 578 579 // Note that if a direct descendent is projecting backwards, we pass it's 580 // grandparent projection collection, since it shouldn't project onto it's 581 // parent, where it will already be drawing. 582 projectionChildren = &mProjectedNodes; 583 projectionTransform = &mat4::identity(); 584 } else { 585 if (!haveAppliedPropertiesToProjection) { 586 applyViewPropertyTransforms(localTransformFromProjectionSurface); 587 haveAppliedPropertiesToProjection = true; 588 } 589 projectionChildren = compositedChildrenOfProjectionSurface; 590 projectionTransform = &localTransformFromProjectionSurface; 591 } 592 child->computeOrderingImpl(childOp, 593 compositedChildrenOf3dRoot, transformFrom3dRoot, 594 projectionChildren, projectionTransform); 595 } 596 } 597 598} 599 600class DeferOperationHandler { 601public: 602 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 603 : mDeferStruct(deferStruct), mLevel(level) {} 604 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 605 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 606 } 607 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 608 609private: 610 DeferStateStruct& mDeferStruct; 611 const int mLevel; 612}; 613 614void DisplayList::defer(DeferStateStruct& deferStruct, const int level) { 615 DeferOperationHandler handler(deferStruct, level); 616 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level); 617} 618 619class ReplayOperationHandler { 620public: 621 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 622 : mReplayStruct(replayStruct), mLevel(level) {} 623 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 624#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 625 mReplayStruct.mRenderer.eventMark(operation->name()); 626#endif 627 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 628 } 629 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 630 631private: 632 ReplayStateStruct& mReplayStruct; 633 const int mLevel; 634}; 635 636void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { 637 ReplayOperationHandler handler(replayStruct, level); 638 639 replayStruct.mRenderer.startMark(mName.string()); 640 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level); 641 replayStruct.mRenderer.endMark(); 642 643 DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(), 644 replayStruct.mDrawGlStatus); 645} 646 647template <class T> 648void DisplayList::iterate3dChildren(ChildrenSelectMode mode, OpenGLRenderer& renderer, 649 T& handler, const int level) { 650 if (m3dNodes.size() == 0 || 651 (mode == kNegativeZChildren && m3dNodes[0].key > 0.0f) || 652 (mode == kPositiveZChildren && m3dNodes[m3dNodes.size() - 1].key < 0.0f)) { 653 // no 3d children to draw 654 return; 655 } 656 657 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 658 LinearAllocator& alloc = handler.allocator(); 659 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, 660 SkRegion::kIntersect_Op); // clip to 3d root bounds for now 661 handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds); 662 663 for (size_t i = 0; i < m3dNodes.size(); i++) { 664 const float zValue = m3dNodes[i].key; 665 DrawDisplayListOp* childOp = m3dNodes[i].value; 666 667 if (mode == kPositiveZChildren && zValue < 0.0f) continue; 668 if (mode == kNegativeZChildren && zValue > 0.0f) break; 669 670 if (mode == kPositiveZChildren && zValue > 0.0f) { 671 /* draw shadow with parent matrix applied, passing in the child's total matrix 672 * 673 * TODO: 674 * -view must opt-in to shadows 675 * -consider depth in more complex scenarios (neg z, added shadow depth) 676 */ 677 mat4 shadowMatrix(childOp->mTransformFromCompositingAncestor); 678 childOp->mDisplayList->applyViewPropertyTransforms(shadowMatrix); 679 DisplayList* child = childOp->mDisplayList; 680 681 DisplayListOp* shadowOp = new (alloc) DrawShadowOp(shadowMatrix, 682 child->mAlpha, &(child->mOutline), child->mWidth, child->mHeight); 683 handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds); 684 } 685 686 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 687 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 688 handler(childOp, renderer.getSaveCount() - 1, mClipToBounds); 689 childOp->mSkipInOrderDraw = true; 690 } 691 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); 692} 693 694template <class T> 695void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) { 696 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 697 LinearAllocator& alloc = handler.allocator(); 698 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, 699 SkRegion::kReplace_Op); // clip to projection surface root bounds 700 handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds); 701 702 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 703 DrawDisplayListOp* childOp = mProjectedNodes[i]; 704 705 // matrix save, concat, and restore can be done safely without allocating operations 706 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 707 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 708 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 709 handler(childOp, renderer.getSaveCount() - 1, mClipToBounds); 710 childOp->mSkipInOrderDraw = true; 711 renderer.restoreToCount(restoreTo); 712 } 713 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); 714} 715 716/** 717 * This function serves both defer and replay modes, and will organize the displayList's component 718 * operations for a single frame: 719 * 720 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 721 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 722 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 723 * defer vs replay logic, per operation 724 */ 725template <class T> 726void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) { 727 if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging 728 ALOGW("Error: %s is drawing after destruction, size %d", getName(), mSize); 729 CRASH(); 730 } 731 if (mSize == 0 || mAlpha <= 0) { 732 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string()); 733 return; 734 } 735 736#if DEBUG_DISPLAY_LIST 737 Rect* clipRect = renderer.getClipRect(); 738 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f", 739 level * 2, "", this, mName.string(), clipRect->left, clipRect->top, 740 clipRect->right, clipRect->bottom); 741#endif 742 743 LinearAllocator& alloc = handler.allocator(); 744 int restoreTo = renderer.getSaveCount(); 745 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 746 PROPERTY_SAVECOUNT, mClipToBounds); 747 748 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 749 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 750 751 setViewProperties<T>(renderer, handler, level + 1); 752 753 bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight); 754 if (!quickRejected) { 755 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 756 std::stable_sort(m3dNodes.begin(), m3dNodes.end()); 757 758 // for 3d root, draw children with negative z values 759 iterate3dChildren(kNegativeZChildren, renderer, handler, level); 760 761 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 762 const int saveCountOffset = renderer.getSaveCount() - 1; 763 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 764 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 765 DisplayListOp *op = mDisplayListData->displayListOps[i]; 766 767#if DEBUG_DISPLAY_LIST 768 op->output(level + 1); 769#endif 770 771 logBuffer.writeCommand(level, op->name()); 772 handler(op, saveCountOffset, mClipToBounds); 773 774 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 775 iterateProjectedChildren(renderer, handler, level); 776 } 777 } 778 779 // for 3d root, draw children with positive z values 780 iterate3dChildren(kPositiveZChildren, renderer, handler, level); 781 } 782 783 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 784 handler(new (alloc) RestoreToCountOp(restoreTo), 785 PROPERTY_SAVECOUNT, mClipToBounds); 786 renderer.setOverrideLayerAlpha(1.0f); 787} 788 789}; // namespace uirenderer 790}; // namespace android 791