DisplayList.cpp revision 27bfb24518934f0344c79a1d655ea8d1208d2446
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18 19#include <SkCanvas.h> 20#include <algorithm> 21 22#include <utils/Trace.h> 23 24#include "Debug.h" 25#include "DisplayList.h" 26#include "DisplayListOp.h" 27#include "DisplayListLogBuffer.h" 28 29namespace android { 30namespace uirenderer { 31 32void DisplayList::outputLogBuffer(int fd) { 33 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 34 if (logBuffer.isEmpty()) { 35 return; 36 } 37 38 FILE *file = fdopen(fd, "a"); 39 40 fprintf(file, "\nRecent DisplayList operations\n"); 41 logBuffer.outputCommands(file); 42 43 String8 cachesLog; 44 Caches::getInstance().dumpMemoryUsage(cachesLog); 45 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 46 fprintf(file, "\n"); 47 48 fflush(file); 49} 50 51DisplayList::DisplayList(const DisplayListRenderer& recorder) : 52 mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL), 53 mStaticMatrix(NULL), mAnimationMatrix(NULL) { 54 55 initFromDisplayListRenderer(recorder); 56} 57 58DisplayList::~DisplayList() { 59 mDestroyed = true; 60 clearResources(); 61} 62 63void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) { 64 if (displayList) { 65 DISPLAY_LIST_LOGD("Deferring display list destruction"); 66 Caches::getInstance().deleteDisplayListDeferred(displayList); 67 } 68} 69 70void DisplayList::clearResources() { 71 mDisplayListData = NULL; 72 73 delete mTransformMatrix; 74 delete mTransformCamera; 75 delete mTransformMatrix3D; 76 delete mStaticMatrix; 77 delete mAnimationMatrix; 78 79 mTransformMatrix = NULL; 80 mTransformCamera = NULL; 81 mTransformMatrix3D = NULL; 82 mStaticMatrix = NULL; 83 mAnimationMatrix = NULL; 84 85 Caches& caches = Caches::getInstance(); 86 caches.unregisterFunctors(mFunctorCount); 87 caches.resourceCache.lock(); 88 89 for (size_t i = 0; i < mBitmapResources.size(); i++) { 90 caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); 91 } 92 93 for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) { 94 const SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i); 95 caches.resourceCache.decrementRefcountLocked(bitmap); 96 caches.resourceCache.destructorLocked(bitmap); 97 } 98 99 for (size_t i = 0; i < mFilterResources.size(); i++) { 100 caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); 101 } 102 103 for (size_t i = 0; i < mPatchResources.size(); i++) { 104 caches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i)); 105 } 106 107 for (size_t i = 0; i < mShaders.size(); i++) { 108 caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); 109 caches.resourceCache.destructorLocked(mShaders.itemAt(i)); 110 } 111 112 for (size_t i = 0; i < mSourcePaths.size(); i++) { 113 caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); 114 } 115 116 for (size_t i = 0; i < mLayers.size(); i++) { 117 caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i)); 118 } 119 120 caches.resourceCache.unlock(); 121 122 for (size_t i = 0; i < mPaints.size(); i++) { 123 delete mPaints.itemAt(i); 124 } 125 126 for (size_t i = 0; i < mRegions.size(); i++) { 127 delete mRegions.itemAt(i); 128 } 129 130 for (size_t i = 0; i < mPaths.size(); i++) { 131 delete mPaths.itemAt(i); 132 } 133 134 for (size_t i = 0; i < mMatrices.size(); i++) { 135 delete mMatrices.itemAt(i); 136 } 137 138 mBitmapResources.clear(); 139 mOwnedBitmapResources.clear(); 140 mFilterResources.clear(); 141 mPatchResources.clear(); 142 mShaders.clear(); 143 mSourcePaths.clear(); 144 mPaints.clear(); 145 mRegions.clear(); 146 mPaths.clear(); 147 mMatrices.clear(); 148 mLayers.clear(); 149} 150 151void DisplayList::reset() { 152 clearResources(); 153 init(); 154} 155 156void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) { 157 if (reusing) { 158 // re-using display list - clear out previous allocations 159 clearResources(); 160 } 161 162 init(); 163 164 mDisplayListData = recorder.getDisplayListData(); 165 mSize = mDisplayListData->allocator.usedSize(); 166 167 if (mSize == 0) { 168 return; 169 } 170 171 mFunctorCount = recorder.getFunctorCount(); 172 173 Caches& caches = Caches::getInstance(); 174 caches.registerFunctors(mFunctorCount); 175 caches.resourceCache.lock(); 176 177 const Vector<const SkBitmap*>& bitmapResources = recorder.getBitmapResources(); 178 for (size_t i = 0; i < bitmapResources.size(); i++) { 179 const SkBitmap* resource = bitmapResources.itemAt(i); 180 mBitmapResources.add(resource); 181 caches.resourceCache.incrementRefcountLocked(resource); 182 } 183 184 const Vector<const SkBitmap*>& ownedBitmapResources = recorder.getOwnedBitmapResources(); 185 for (size_t i = 0; i < ownedBitmapResources.size(); i++) { 186 const SkBitmap* resource = ownedBitmapResources.itemAt(i); 187 mOwnedBitmapResources.add(resource); 188 caches.resourceCache.incrementRefcountLocked(resource); 189 } 190 191 const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources(); 192 for (size_t i = 0; i < filterResources.size(); i++) { 193 SkiaColorFilter* resource = filterResources.itemAt(i); 194 mFilterResources.add(resource); 195 caches.resourceCache.incrementRefcountLocked(resource); 196 } 197 198 const Vector<const Res_png_9patch*>& patchResources = recorder.getPatchResources(); 199 for (size_t i = 0; i < patchResources.size(); i++) { 200 const Res_png_9patch* resource = patchResources.itemAt(i); 201 mPatchResources.add(resource); 202 caches.resourceCache.incrementRefcountLocked(resource); 203 } 204 205 const Vector<SkiaShader*>& shaders = recorder.getShaders(); 206 for (size_t i = 0; i < shaders.size(); i++) { 207 SkiaShader* resource = shaders.itemAt(i); 208 mShaders.add(resource); 209 caches.resourceCache.incrementRefcountLocked(resource); 210 } 211 212 const SortedVector<const SkPath*>& sourcePaths = recorder.getSourcePaths(); 213 for (size_t i = 0; i < sourcePaths.size(); i++) { 214 mSourcePaths.add(sourcePaths.itemAt(i)); 215 caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i)); 216 } 217 218 const Vector<Layer*>& layers = recorder.getLayers(); 219 for (size_t i = 0; i < layers.size(); i++) { 220 mLayers.add(layers.itemAt(i)); 221 caches.resourceCache.incrementRefcountLocked(layers.itemAt(i)); 222 } 223 224 caches.resourceCache.unlock(); 225 226 mPaints.appendVector(recorder.getPaints()); 227 mRegions.appendVector(recorder.getRegions()); 228 mPaths.appendVector(recorder.getPaths()); 229 mMatrices.appendVector(recorder.getMatrices()); 230} 231 232void DisplayList::init() { 233 mSize = 0; 234 mIsRenderable = true; 235 mFunctorCount = 0; 236 mLeft = 0; 237 mTop = 0; 238 mRight = 0; 239 mBottom = 0; 240 mClipToBounds = true; 241 mIsolatedZVolume = true; 242 mProjectBackwards = false; 243 mProjectionReceiver = false; 244 mOutline.rewind(); 245 mAlpha = 1; 246 mHasOverlappingRendering = true; 247 mTranslationX = 0; 248 mTranslationY = 0; 249 mTranslationZ = 0; 250 mRotation = 0; 251 mRotationX = 0; 252 mRotationY= 0; 253 mScaleX = 1; 254 mScaleY = 1; 255 mPivotX = 0; 256 mPivotY = 0; 257 mCameraDistance = 0; 258 mMatrixDirty = false; 259 mMatrixFlags = 0; 260 mPrevWidth = -1; 261 mPrevHeight = -1; 262 mWidth = 0; 263 mHeight = 0; 264 mPivotExplicitlySet = false; 265 mCaching = false; 266} 267 268size_t DisplayList::getSize() { 269 return mSize; 270} 271 272/** 273 * This function is a simplified version of replay(), where we simply retrieve and log the 274 * display list. This function should remain in sync with the replay() function. 275 */ 276void DisplayList::output(uint32_t level) { 277 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 278 mName.string(), isRenderable()); 279 ALOGD("%*s%s %d", level * 2, "", "Save", 280 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 281 282 outputViewProperties(level); 283 int flags = DisplayListOp::kOpLogFlag_Recurse; 284 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 285 mDisplayListData->displayListOps[i]->output(level, flags); 286 } 287 288 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string()); 289} 290 291float DisplayList::getPivotX() { 292 updateMatrix(); 293 return mPivotX; 294} 295 296float DisplayList::getPivotY() { 297 updateMatrix(); 298 return mPivotY; 299} 300 301void DisplayList::updateMatrix() { 302 if (mMatrixDirty) { 303 // NOTE: mTransformMatrix won't be up to date if a DisplayList goes from a complex transform 304 // to a pure translate. This is safe because the matrix isn't read in pure translate cases. 305 if (mMatrixFlags && mMatrixFlags != TRANSLATION) { 306 if (!mTransformMatrix) { 307 // only allocate a matrix if we have a complex transform 308 mTransformMatrix = new Matrix4(); 309 } 310 if (!mPivotExplicitlySet) { 311 if (mWidth != mPrevWidth || mHeight != mPrevHeight) { 312 mPrevWidth = mWidth; 313 mPrevHeight = mHeight; 314 mPivotX = mPrevWidth / 2.0f; 315 mPivotY = mPrevHeight / 2.0f; 316 } 317 } 318 const bool perspectiveEnabled = Caches::getInstance().propertyEnable3d; 319 if (!perspectiveEnabled && (mMatrixFlags & ROTATION_3D) == 0) { 320 mTransformMatrix->loadTranslate( 321 mPivotX + mTranslationX, 322 mPivotY + mTranslationY, 323 0); 324 mTransformMatrix->rotate(mRotation, 0, 0, 1); 325 mTransformMatrix->scale(mScaleX, mScaleY, 1); 326 mTransformMatrix->translate(-mPivotX, -mPivotY); 327 } else { 328 if (perspectiveEnabled) { 329 mTransformMatrix->loadTranslate( 330 mPivotX + mTranslationX, 331 mPivotY + mTranslationY, 332 mTranslationZ); 333 mTransformMatrix->rotate(mRotationX, 1, 0, 0); 334 mTransformMatrix->rotate(mRotationY, 0, 1, 0); 335 mTransformMatrix->rotate(mRotation, 0, 0, 1); 336 mTransformMatrix->scale(mScaleX, mScaleY, 1); 337 mTransformMatrix->translate(-mPivotX, -mPivotY); 338 } else { 339 /* TODO: support this old transform approach, based on API level */ 340 if (!mTransformCamera) { 341 mTransformCamera = new Sk3DView(); 342 mTransformMatrix3D = new SkMatrix(); 343 } 344 SkMatrix transformMatrix; 345 transformMatrix.reset(); 346 mTransformCamera->save(); 347 transformMatrix.preScale(mScaleX, mScaleY, mPivotX, mPivotY); 348 mTransformCamera->rotateX(mRotationX); 349 mTransformCamera->rotateY(mRotationY); 350 mTransformCamera->rotateZ(-mRotation); 351 mTransformCamera->getMatrix(mTransformMatrix3D); 352 mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); 353 mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, 354 mPivotY + mTranslationY); 355 transformMatrix.postConcat(*mTransformMatrix3D); 356 mTransformCamera->restore(); 357 358 mTransformMatrix->load(transformMatrix); 359 } 360 } 361 } 362 mMatrixDirty = false; 363 } 364} 365 366void DisplayList::outputViewProperties(const int level) { 367 updateMatrix(); 368 if (mLeft != 0 || mTop != 0) { 369 ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop); 370 } 371 if (mStaticMatrix) { 372 ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING, 373 level * 2, "", mStaticMatrix, SK_MATRIX_ARGS(mStaticMatrix)); 374 } 375 if (mAnimationMatrix) { 376 ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING, 377 level * 2, "", mAnimationMatrix, SK_MATRIX_ARGS(mAnimationMatrix)); 378 } 379 if (mMatrixFlags != 0) { 380 if (mMatrixFlags == TRANSLATION) { 381 ALOGD("%*sTranslate %.2f, %.2f, %.2f", 382 level * 2, "", mTranslationX, mTranslationY, mTranslationZ); 383 } else { 384 ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING, 385 level * 2, "", mTransformMatrix, MATRIX_4_ARGS(mTransformMatrix)); 386 } 387 } 388 389 bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; 390 if (mAlpha < 1) { 391 if (mCaching) { 392 ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha); 393 } else if (!mHasOverlappingRendering) { 394 ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha); 395 } else { 396 int flags = SkCanvas::kHasAlphaLayer_SaveFlag; 397 if (clipToBoundsNeeded) { 398 flags |= SkCanvas::kClipToLayer_SaveFlag; 399 clipToBoundsNeeded = false; // clipping done by save layer 400 } 401 ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "", 402 (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop, 403 (int)(mAlpha * 255), flags); 404 } 405 } 406 if (clipToBoundsNeeded) { 407 ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f, 408 (float) mRight - mLeft, (float) mBottom - mTop); 409 } 410} 411 412/* 413 * For property operations, we pass a savecount of 0, since the operations aren't part of the 414 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 415 * base saveCount (i.e., how RestoreToCount uses saveCount + mCount) 416 */ 417#define PROPERTY_SAVECOUNT 0 418 419template <class T> 420void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, 421 const int level) { 422#if DEBUG_DISPLAY_LIST 423 outputViewProperties(level); 424#endif 425 updateMatrix(); 426 if (mLeft != 0 || mTop != 0) { 427 renderer.translate(mLeft, mTop); 428 } 429 if (mStaticMatrix) { 430 renderer.concatMatrix(mStaticMatrix); 431 } else if (mAnimationMatrix) { 432 renderer.concatMatrix(mAnimationMatrix); 433 } 434 if (mMatrixFlags != 0) { 435 if (mMatrixFlags == TRANSLATION) { 436 renderer.translate(mTranslationX, mTranslationY, 437 Caches::getInstance().propertyEnable3d ? mTranslationZ : 0.0f); // TODO: necessary? 438 } else { 439 renderer.concatMatrix(*mTransformMatrix); 440 } 441 } 442 bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; 443 if (mAlpha < 1) { 444 if (mCaching) { 445 renderer.setOverrideLayerAlpha(mAlpha); 446 } else if (!mHasOverlappingRendering) { 447 renderer.scaleAlpha(mAlpha); 448 } else { 449 // TODO: should be able to store the size of a DL at record time and not 450 // have to pass it into this call. In fact, this information might be in the 451 // location/size info that we store with the new native transform data. 452 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 453 if (clipToBoundsNeeded) { 454 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 455 clipToBoundsNeeded = false; // clipping done by saveLayer 456 } 457 458 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 459 0, 0, mRight - mLeft, mBottom - mTop, 460 mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags); 461 handler(op, PROPERTY_SAVECOUNT, mClipToBounds); 462 } 463 } 464 if (clipToBoundsNeeded) { 465 ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0, 466 mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op); 467 handler(op, PROPERTY_SAVECOUNT, mClipToBounds); 468 } 469} 470 471/** 472 * Apply property-based transformations to input matrix 473 */ 474void DisplayList::applyViewPropertyTransforms(mat4& matrix) { 475 if (mLeft != 0 || mTop != 0) { 476 matrix.translate(mLeft, mTop); 477 } 478 if (mStaticMatrix) { 479 mat4 stat(*mStaticMatrix); 480 matrix.multiply(stat); 481 } else if (mAnimationMatrix) { 482 mat4 anim(*mAnimationMatrix); 483 matrix.multiply(anim); 484 } 485 if (mMatrixFlags != 0) { 486 updateMatrix(); 487 if (mMatrixFlags == TRANSLATION) { 488 matrix.translate(mTranslationX, mTranslationY, mTranslationZ); 489 } else { 490 matrix.multiply(*mTransformMatrix); 491 } 492 } 493} 494 495/** 496 * Organizes the DisplayList hierarchy to prepare for Z-based draw order. 497 * 498 * This should be called before a call to defer() or drawDisplayList() 499 * 500 * Each DisplayList that serves as a 3d root builds its list of composited children, 501 * which are flagged to not draw in the standard draw loop. 502 */ 503void DisplayList::computeOrdering() { 504 ATRACE_CALL(); 505 m3dNodes.clear(); 506 mProjectedNodes.clear(); 507 508 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 509 // transform properties are applied correctly to top level children 510 if (mDisplayListData == NULL) return; 511 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 512 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 513 childOp->mDisplayList->computeOrderingImpl(childOp, 514 &m3dNodes, &mat4::identity(), 515 &mProjectedNodes, &mat4::identity()); 516 } 517} 518 519void DisplayList::computeOrderingImpl( 520 DrawDisplayListOp* opState, 521 Vector<ZDrawDisplayListOpPair>* compositedChildrenOf3dRoot, 522 const mat4* transformFrom3dRoot, 523 Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, 524 const mat4* transformFromProjectionSurface) { 525 m3dNodes.clear(); 526 mProjectedNodes.clear(); 527 if (mDisplayListData == NULL || mSize == 0) return; 528 529 // TODO: should avoid this calculation in most cases 530 // TODO: just calculate single matrix, down to all leaf composited elements 531 Matrix4 localTransformFrom3dRoot(*transformFrom3dRoot); 532 localTransformFrom3dRoot.multiply(opState->mTransformFromParent); 533 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 534 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 535 536 if (mTranslationZ != 0.0f) { // TODO: other signals for 3d compositing, such as custom matrix4 537 // composited 3d layer, flag for out of order draw and save matrix... 538 opState->mSkipInOrderDraw = true; 539 opState->mTransformFromCompositingAncestor.load(localTransformFrom3dRoot); 540 541 // ... and insert into current 3d root, keyed with pivot z for later sorting 542 Vector3 pivot(mPivotX, mPivotY, 0.0f); 543 mat4 totalTransform(localTransformFrom3dRoot); 544 applyViewPropertyTransforms(totalTransform); 545 totalTransform.mapPoint3d(pivot); 546 compositedChildrenOf3dRoot->add(ZDrawDisplayListOpPair(pivot.z, opState)); 547 } else if (mProjectBackwards) { 548 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 549 opState->mSkipInOrderDraw = true; 550 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 551 compositedChildrenOfProjectionSurface->add(opState); 552 } else { 553 // standard in order draw 554 opState->mSkipInOrderDraw = false; 555 } 556 557 if (mDisplayListData->children.size() > 0) { 558 if (mIsolatedZVolume) { 559 // create a new 3d space for descendents by collecting them 560 compositedChildrenOf3dRoot = &m3dNodes; 561 transformFrom3dRoot = &mat4::identity(); 562 } else { 563 applyViewPropertyTransforms(localTransformFrom3dRoot); 564 transformFrom3dRoot = &localTransformFrom3dRoot; 565 } 566 567 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 568 bool haveAppliedPropertiesToProjection = false; 569 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 570 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 571 DisplayList* child = childOp->mDisplayList; 572 573 Vector<DrawDisplayListOp*>* projectionChildren = NULL; 574 const mat4* projectionTransform = NULL; 575 if (isProjectionReceiver && !child->mProjectBackwards) { 576 // if receiving projections, collect projecting descendent 577 578 // Note that if a direct descendent is projecting backwards, we pass it's 579 // grandparent projection collection, since it shouldn't project onto it's 580 // parent, where it will already be drawing. 581 projectionChildren = &mProjectedNodes; 582 projectionTransform = &mat4::identity(); 583 } else { 584 if (!haveAppliedPropertiesToProjection) { 585 applyViewPropertyTransforms(localTransformFromProjectionSurface); 586 haveAppliedPropertiesToProjection = true; 587 } 588 projectionChildren = compositedChildrenOfProjectionSurface; 589 projectionTransform = &localTransformFromProjectionSurface; 590 } 591 child->computeOrderingImpl(childOp, 592 compositedChildrenOf3dRoot, transformFrom3dRoot, 593 projectionChildren, projectionTransform); 594 } 595 } 596 597} 598 599class DeferOperationHandler { 600public: 601 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 602 : mDeferStruct(deferStruct), mLevel(level) {} 603 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 604 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 605 } 606 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 607 608private: 609 DeferStateStruct& mDeferStruct; 610 const int mLevel; 611}; 612 613void DisplayList::defer(DeferStateStruct& deferStruct, const int level) { 614 DeferOperationHandler handler(deferStruct, level); 615 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level); 616} 617 618class ReplayOperationHandler { 619public: 620 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 621 : mReplayStruct(replayStruct), mLevel(level) {} 622 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 623#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 624 mReplayStruct.mRenderer.eventMark(operation->name()); 625#endif 626 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 627 } 628 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 629 630private: 631 ReplayStateStruct& mReplayStruct; 632 const int mLevel; 633}; 634 635void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { 636 ReplayOperationHandler handler(replayStruct, level); 637 638 replayStruct.mRenderer.startMark(mName.string()); 639 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level); 640 replayStruct.mRenderer.endMark(); 641 642 DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(), 643 replayStruct.mDrawGlStatus); 644} 645 646template <class T> 647void DisplayList::iterate3dChildren(ChildrenSelectMode mode, OpenGLRenderer& renderer, 648 T& handler, const int level) { 649 if (m3dNodes.size() == 0 || 650 (mode == kNegativeZChildren && m3dNodes[0].key > 0.0f) || 651 (mode == kPositiveZChildren && m3dNodes[m3dNodes.size() - 1].key < 0.0f)) { 652 // no 3d children to draw 653 return; 654 } 655 656 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 657 LinearAllocator& alloc = handler.allocator(); 658 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, 659 SkRegion::kIntersect_Op); // clip to 3d root bounds for now 660 handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds); 661 662 for (size_t i = 0; i < m3dNodes.size(); i++) { 663 const float zValue = m3dNodes[i].key; 664 DrawDisplayListOp* childOp = m3dNodes[i].value; 665 666 if (mode == kPositiveZChildren && zValue < 0.0f) continue; 667 if (mode == kNegativeZChildren && zValue > 0.0f) break; 668 669 if (mode == kPositiveZChildren && zValue > 0.0f) { 670 /* draw shadow with parent matrix applied, passing in the child's total matrix 671 * 672 * TODO: 673 * -view must opt-in to shadows 674 * -consider depth in more complex scenarios (neg z, added shadow depth) 675 */ 676 mat4 shadowMatrix(childOp->mTransformFromCompositingAncestor); 677 childOp->mDisplayList->applyViewPropertyTransforms(shadowMatrix); 678 DisplayList* child = childOp->mDisplayList; 679 680 DisplayListOp* shadowOp = new (alloc) DrawShadowOp(shadowMatrix, 681 child->mAlpha, &(child->mOutline), child->mWidth, child->mHeight); 682 handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds); 683 } 684 685 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 686 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 687 handler(childOp, renderer.getSaveCount() - 1, mClipToBounds); 688 childOp->mSkipInOrderDraw = true; 689 } 690 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); 691} 692 693template <class T> 694void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) { 695 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 696 LinearAllocator& alloc = handler.allocator(); 697 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, 698 SkRegion::kReplace_Op); // clip to projection surface root bounds 699 handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds); 700 701 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 702 DrawDisplayListOp* childOp = mProjectedNodes[i]; 703 704 // matrix save, concat, and restore can be done safely without allocating operations 705 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 706 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 707 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 708 handler(childOp, renderer.getSaveCount() - 1, mClipToBounds); 709 childOp->mSkipInOrderDraw = true; 710 renderer.restoreToCount(restoreTo); 711 } 712 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); 713} 714 715/** 716 * This function serves both defer and replay modes, and will organize the displayList's component 717 * operations for a single frame: 718 * 719 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 720 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 721 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 722 * defer vs replay logic, per operation 723 */ 724template <class T> 725void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) { 726 if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging 727 ALOGW("Error: %s is drawing after destruction, size %d", getName(), mSize); 728 CRASH(); 729 } 730 if (mSize == 0 || mAlpha <= 0) { 731 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string()); 732 return; 733 } 734 735#if DEBUG_DISPLAY_LIST 736 Rect* clipRect = renderer.getClipRect(); 737 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f", 738 level * 2, "", this, mName.string(), clipRect->left, clipRect->top, 739 clipRect->right, clipRect->bottom); 740#endif 741 742 LinearAllocator& alloc = handler.allocator(); 743 int restoreTo = renderer.getSaveCount(); 744 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 745 PROPERTY_SAVECOUNT, mClipToBounds); 746 747 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 748 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 749 750 setViewProperties<T>(renderer, handler, level + 1); 751 752 bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight); 753 if (!quickRejected) { 754 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 755 std::stable_sort(m3dNodes.begin(), m3dNodes.end()); 756 757 // for 3d root, draw children with negative z values 758 iterate3dChildren(kNegativeZChildren, renderer, handler, level); 759 760 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 761 const int saveCountOffset = renderer.getSaveCount() - 1; 762 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 763 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 764 DisplayListOp *op = mDisplayListData->displayListOps[i]; 765 766#if DEBUG_DISPLAY_LIST 767 op->output(level + 1); 768#endif 769 770 logBuffer.writeCommand(level, op->name()); 771 handler(op, saveCountOffset, mClipToBounds); 772 773 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 774 iterateProjectedChildren(renderer, handler, level); 775 } 776 } 777 778 // for 3d root, draw children with positive z values 779 iterate3dChildren(kPositiveZChildren, renderer, handler, level); 780 } 781 782 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 783 handler(new (alloc) RestoreToCountOp(restoreTo), 784 PROPERTY_SAVECOUNT, mClipToBounds); 785 renderer.setOverrideLayerAlpha(1.0f); 786} 787 788}; // namespace uirenderer 789}; // namespace android 790