DisplayList.cpp revision a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18
19#include <SkCanvas.h>
20#include <algorithm>
21
22#include <utils/Trace.h>
23
24#include "Debug.h"
25#include "DisplayList.h"
26#include "DisplayListOp.h"
27#include "DisplayListLogBuffer.h"
28
29namespace android {
30namespace uirenderer {
31
32void DisplayList::outputLogBuffer(int fd) {
33    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
34    if (logBuffer.isEmpty()) {
35        return;
36    }
37
38    FILE *file = fdopen(fd, "a");
39
40    fprintf(file, "\nRecent DisplayList operations\n");
41    logBuffer.outputCommands(file);
42
43    String8 cachesLog;
44    Caches::getInstance().dumpMemoryUsage(cachesLog);
45    fprintf(file, "\nCaches:\n%s", cachesLog.string());
46    fprintf(file, "\n");
47
48    fflush(file);
49}
50
51DisplayList::DisplayList(const DisplayListRenderer& recorder) :
52    mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL),
53    mStaticMatrix(NULL), mAnimationMatrix(NULL) {
54
55    initFromDisplayListRenderer(recorder);
56}
57
58DisplayList::~DisplayList() {
59    mDestroyed = true;
60    clearResources();
61}
62
63void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) {
64    if (displayList) {
65        DISPLAY_LIST_LOGD("Deferring display list destruction");
66        Caches::getInstance().deleteDisplayListDeferred(displayList);
67    }
68}
69
70void DisplayList::clearResources() {
71    mDisplayListData = NULL;
72
73    delete mTransformMatrix;
74    delete mTransformCamera;
75    delete mTransformMatrix3D;
76    delete mStaticMatrix;
77    delete mAnimationMatrix;
78
79    mTransformMatrix = NULL;
80    mTransformCamera = NULL;
81    mTransformMatrix3D = NULL;
82    mStaticMatrix = NULL;
83    mAnimationMatrix = NULL;
84
85    Caches& caches = Caches::getInstance();
86    caches.unregisterFunctors(mFunctorCount);
87    caches.resourceCache.lock();
88
89    for (size_t i = 0; i < mBitmapResources.size(); i++) {
90        caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
91    }
92
93    for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
94        const SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i);
95        caches.resourceCache.decrementRefcountLocked(bitmap);
96        caches.resourceCache.destructorLocked(bitmap);
97    }
98
99    for (size_t i = 0; i < mFilterResources.size(); i++) {
100        caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
101    }
102
103    for (size_t i = 0; i < mPatchResources.size(); i++) {
104        caches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i));
105    }
106
107    for (size_t i = 0; i < mShaders.size(); i++) {
108        caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
109        caches.resourceCache.destructorLocked(mShaders.itemAt(i));
110    }
111
112    for (size_t i = 0; i < mSourcePaths.size(); i++) {
113        caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
114    }
115
116    for (size_t i = 0; i < mLayers.size(); i++) {
117        caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
118    }
119
120    caches.resourceCache.unlock();
121
122    for (size_t i = 0; i < mPaints.size(); i++) {
123        delete mPaints.itemAt(i);
124    }
125
126    for (size_t i = 0; i < mRegions.size(); i++) {
127        delete mRegions.itemAt(i);
128    }
129
130    for (size_t i = 0; i < mPaths.size(); i++) {
131        delete mPaths.itemAt(i);
132    }
133
134    for (size_t i = 0; i < mMatrices.size(); i++) {
135        delete mMatrices.itemAt(i);
136    }
137
138    mBitmapResources.clear();
139    mOwnedBitmapResources.clear();
140    mFilterResources.clear();
141    mPatchResources.clear();
142    mShaders.clear();
143    mSourcePaths.clear();
144    mPaints.clear();
145    mRegions.clear();
146    mPaths.clear();
147    mMatrices.clear();
148    mLayers.clear();
149}
150
151void DisplayList::reset() {
152    clearResources();
153    init();
154}
155
156void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) {
157    if (reusing) {
158        // re-using display list - clear out previous allocations
159        clearResources();
160    }
161
162    init();
163
164    mDisplayListData = recorder.getDisplayListData();
165    mSize = mDisplayListData->allocator.usedSize();
166
167    if (mSize == 0) {
168        return;
169    }
170
171    mFunctorCount = recorder.getFunctorCount();
172
173    Caches& caches = Caches::getInstance();
174    caches.registerFunctors(mFunctorCount);
175    caches.resourceCache.lock();
176
177    const Vector<const SkBitmap*>& bitmapResources = recorder.getBitmapResources();
178    for (size_t i = 0; i < bitmapResources.size(); i++) {
179        const SkBitmap* resource = bitmapResources.itemAt(i);
180        mBitmapResources.add(resource);
181        caches.resourceCache.incrementRefcountLocked(resource);
182    }
183
184    const Vector<const SkBitmap*>& ownedBitmapResources = recorder.getOwnedBitmapResources();
185    for (size_t i = 0; i < ownedBitmapResources.size(); i++) {
186        const SkBitmap* resource = ownedBitmapResources.itemAt(i);
187        mOwnedBitmapResources.add(resource);
188        caches.resourceCache.incrementRefcountLocked(resource);
189    }
190
191    const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources();
192    for (size_t i = 0; i < filterResources.size(); i++) {
193        SkiaColorFilter* resource = filterResources.itemAt(i);
194        mFilterResources.add(resource);
195        caches.resourceCache.incrementRefcountLocked(resource);
196    }
197
198    const Vector<const Res_png_9patch*>& patchResources = recorder.getPatchResources();
199    for (size_t i = 0; i < patchResources.size(); i++) {
200        const Res_png_9patch* resource = patchResources.itemAt(i);
201        mPatchResources.add(resource);
202        caches.resourceCache.incrementRefcountLocked(resource);
203    }
204
205    const Vector<SkiaShader*>& shaders = recorder.getShaders();
206    for (size_t i = 0; i < shaders.size(); i++) {
207        SkiaShader* resource = shaders.itemAt(i);
208        mShaders.add(resource);
209        caches.resourceCache.incrementRefcountLocked(resource);
210    }
211
212    const SortedVector<const SkPath*>& sourcePaths = recorder.getSourcePaths();
213    for (size_t i = 0; i < sourcePaths.size(); i++) {
214        mSourcePaths.add(sourcePaths.itemAt(i));
215        caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i));
216    }
217
218    const Vector<Layer*>& layers = recorder.getLayers();
219    for (size_t i = 0; i < layers.size(); i++) {
220        mLayers.add(layers.itemAt(i));
221        caches.resourceCache.incrementRefcountLocked(layers.itemAt(i));
222    }
223
224    caches.resourceCache.unlock();
225
226    mPaints.appendVector(recorder.getPaints());
227    mRegions.appendVector(recorder.getRegions());
228    mPaths.appendVector(recorder.getPaths());
229    mMatrices.appendVector(recorder.getMatrices());
230}
231
232void DisplayList::init() {
233    mSize = 0;
234    mIsRenderable = true;
235    mFunctorCount = 0;
236    mLeft = 0;
237    mTop = 0;
238    mRight = 0;
239    mBottom = 0;
240    mClipToBounds = true;
241    mIsolatedZVolume = true;
242    mProjectBackwards = false;
243    mOutline.rewind();
244    mAlpha = 1;
245    mHasOverlappingRendering = true;
246    mTranslationX = 0;
247    mTranslationY = 0;
248    mTranslationZ = 0;
249    mRotation = 0;
250    mRotationX = 0;
251    mRotationY= 0;
252    mScaleX = 1;
253    mScaleY = 1;
254    mPivotX = 0;
255    mPivotY = 0;
256    mCameraDistance = 0;
257    mMatrixDirty = false;
258    mMatrixFlags = 0;
259    mPrevWidth = -1;
260    mPrevHeight = -1;
261    mWidth = 0;
262    mHeight = 0;
263    mPivotExplicitlySet = false;
264    mCaching = false;
265}
266
267size_t DisplayList::getSize() {
268    return mSize;
269}
270
271/**
272 * This function is a simplified version of replay(), where we simply retrieve and log the
273 * display list. This function should remain in sync with the replay() function.
274 */
275void DisplayList::output(uint32_t level) {
276    ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
277            mName.string(), isRenderable());
278    ALOGD("%*s%s %d", level * 2, "", "Save",
279            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
280
281    outputViewProperties(level);
282    int flags = DisplayListOp::kOpLogFlag_Recurse;
283    for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
284        mDisplayListData->displayListOps[i]->output(level, flags);
285    }
286
287    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
288}
289
290float DisplayList::getPivotX() {
291    updateMatrix();
292    return mPivotX;
293}
294
295float DisplayList::getPivotY() {
296    updateMatrix();
297    return mPivotY;
298}
299
300void DisplayList::updateMatrix() {
301    if (mMatrixDirty) {
302        if (!mTransformMatrix) {
303            mTransformMatrix = new SkMatrix();
304        }
305        if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) {
306            mTransformMatrix->reset();
307        } else {
308            if (!mPivotExplicitlySet) {
309                if (mWidth != mPrevWidth || mHeight != mPrevHeight) {
310                    mPrevWidth = mWidth;
311                    mPrevHeight = mHeight;
312                    mPivotX = mPrevWidth / 2.0f;
313                    mPivotY = mPrevHeight / 2.0f;
314                }
315            }
316            if (!Caches::getInstance().propertyEnable3d && (mMatrixFlags & ROTATION_3D) == 0) {
317                mTransformMatrix->setTranslate(mTranslationX, mTranslationY);
318                mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY);
319                mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
320            } else {
321                if (Caches::getInstance().propertyEnable3d) {
322                    mTransform.loadTranslate(mPivotX + mTranslationX, mPivotY + mTranslationY,
323                            mTranslationZ);
324                    mTransform.rotate(mRotationX, 1, 0, 0);
325                    mTransform.rotate(mRotationY, 0, 1, 0);
326                    mTransform.rotate(mRotation, 0, 0, 1);
327                    mTransform.scale(mScaleX, mScaleY, 1);
328                    mTransform.translate(-mPivotX, -mPivotY);
329                } else {
330                    /* TODO: support this old transform approach, based on API level */
331                    if (!mTransformCamera) {
332                        mTransformCamera = new Sk3DView();
333                        mTransformMatrix3D = new SkMatrix();
334                    }
335                    mTransformMatrix->reset();
336                    mTransformCamera->save();
337                    mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
338                    mTransformCamera->rotateX(mRotationX);
339                    mTransformCamera->rotateY(mRotationY);
340                    mTransformCamera->rotateZ(-mRotation);
341                    mTransformCamera->getMatrix(mTransformMatrix3D);
342                    mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
343                    mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
344                            mPivotY + mTranslationY);
345                    mTransformMatrix->postConcat(*mTransformMatrix3D);
346                    mTransformCamera->restore();
347                }
348            }
349        }
350        mMatrixDirty = false;
351    }
352}
353
354void DisplayList::outputViewProperties(const int level) {
355    updateMatrix();
356    if (mLeft != 0 || mTop != 0) {
357        ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop);
358    }
359    if (mStaticMatrix) {
360        ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING,
361                level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix));
362    }
363    if (mAnimationMatrix) {
364        ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING,
365                level * 2, "", mAnimationMatrix, MATRIX_ARGS(mAnimationMatrix));
366    }
367    if (mMatrixFlags != 0) {
368        if (mMatrixFlags == TRANSLATION) {
369            ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY);
370        } else {
371            ALOGD("%*sConcatMatrix %p: " MATRIX_STRING,
372                    level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix));
373        }
374    }
375
376    bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
377    if (mAlpha < 1) {
378        if (mCaching) {
379            ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha);
380        } else if (!mHasOverlappingRendering) {
381            ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha);
382        } else {
383            int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
384            if (clipToBoundsNeeded) {
385                flags |= SkCanvas::kClipToLayer_SaveFlag;
386                clipToBoundsNeeded = false; // clipping done by save layer
387            }
388            ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
389                    (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop,
390                    (int)(mAlpha * 255), flags);
391        }
392    }
393    if (clipToBoundsNeeded) {
394        ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
395                (float) mRight - mLeft, (float) mBottom - mTop);
396    }
397}
398
399/*
400 * For property operations, we pass a savecount of 0, since the operations aren't part of the
401 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
402 * base saveCount (i.e., how RestoreToCount uses saveCount + mCount)
403 */
404#define PROPERTY_SAVECOUNT 0
405
406template <class T>
407void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler,
408        const int level) {
409#if DEBUG_DISPLAY_LIST
410    outputViewProperties(level);
411#endif
412    updateMatrix();
413    if (mLeft != 0 || mTop != 0) {
414        renderer.translate(mLeft, mTop);
415    }
416    if (mStaticMatrix) {
417        renderer.concatMatrix(mStaticMatrix);
418    } else if (mAnimationMatrix) {
419        renderer.concatMatrix(mAnimationMatrix);
420    }
421    if (mMatrixFlags != 0) {
422        if (Caches::getInstance().propertyEnable3d) {
423            if (mMatrixFlags == TRANSLATION) {
424                renderer.translate(mTranslationX, mTranslationY, mTranslationZ);
425            } else {
426                renderer.concatMatrix(mTransform);
427            }
428        } else {
429            // avoid setting translationZ, use SkMatrix
430            if (mMatrixFlags == TRANSLATION) {
431                renderer.translate(mTranslationX, mTranslationY, 0);
432            } else {
433                renderer.concatMatrix(mTransformMatrix);
434            }
435        }
436    }
437    bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
438    if (mAlpha < 1) {
439        if (mCaching) {
440            renderer.setOverrideLayerAlpha(mAlpha);
441        } else if (!mHasOverlappingRendering) {
442            renderer.scaleAlpha(mAlpha);
443        } else {
444            // TODO: should be able to store the size of a DL at record time and not
445            // have to pass it into this call. In fact, this information might be in the
446            // location/size info that we store with the new native transform data.
447            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
448            if (clipToBoundsNeeded) {
449                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
450                clipToBoundsNeeded = false; // clipping done by saveLayer
451            }
452
453            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
454                    0, 0, mRight - mLeft, mBottom - mTop,
455                    mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags);
456            handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
457        }
458    }
459    if (clipToBoundsNeeded) {
460        ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0,
461                mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op);
462        handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
463    }
464}
465
466/**
467 * Apply property-based transformations to input matrix
468 */
469void DisplayList::applyViewPropertyTransforms(mat4& matrix) {
470    if (mLeft != 0 || mTop != 0) {
471        matrix.translate(mLeft, mTop);
472    }
473    if (mStaticMatrix) {
474        mat4 stat(*mStaticMatrix);
475        matrix.multiply(stat);
476    } else if (mAnimationMatrix) {
477        mat4 anim(*mAnimationMatrix);
478        matrix.multiply(anim);
479    }
480    if (mMatrixFlags != 0) {
481        updateMatrix();
482        if (mMatrixFlags == TRANSLATION) {
483            matrix.translate(mTranslationX, mTranslationY, mTranslationZ);
484        } else {
485            if (Caches::getInstance().propertyEnable3d) {
486                matrix.multiply(mTransform);
487            } else {
488                mat4 temp(*mTransformMatrix);
489                matrix.multiply(temp);
490            }
491        }
492    }
493}
494
495/**
496 * Organizes the DisplayList hierarchy to prepare for Z-based draw order.
497 *
498 * This should be called before a call to defer() or drawDisplayList()
499 *
500 * Each DisplayList that serves as a 3d root builds its list of composited children,
501 * which are flagged to not draw in the standard draw loop.
502 */
503void DisplayList::computeOrdering() {
504    ATRACE_CALL();
505    m3dNodes.clear();
506    mProjectedNodes.clear();
507
508    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
509    // transform properties are applied correctly to top level children
510    if (mDisplayListData == NULL) return;
511    for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
512        DrawDisplayListOp* childOp = mDisplayListData->children[i];
513        childOp->mDisplayList->computeOrderingImpl(childOp,
514                &m3dNodes, &mat4::identity(),
515                &mProjectedNodes, &mat4::identity());
516    }
517}
518
519void DisplayList::computeOrderingImpl(
520        DrawDisplayListOp* opState,
521        Vector<ZDrawDisplayListOpPair>* compositedChildrenOf3dRoot,
522        const mat4* transformFrom3dRoot,
523        Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
524        const mat4* transformFromProjectionSurface) {
525    m3dNodes.clear();
526    mProjectedNodes.clear();
527
528    // TODO: should avoid this calculation in most cases
529    // TODO: just calculate single matrix, down to all leaf composited elements
530    Matrix4 localTransformFrom3dRoot(*transformFrom3dRoot);
531    localTransformFrom3dRoot.multiply(opState->mTransformFromParent);
532    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
533    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
534
535    if (mTranslationZ != 0.0f) { // TODO: other signals for 3d compositing, such as custom matrix4
536        // composited 3d layer, flag for out of order draw and save matrix...
537        opState->mSkipInOrderDraw = true;
538        opState->mTransformFromCompositingAncestor.load(localTransformFrom3dRoot);
539
540        // ... and insert into current 3d root, keyed with pivot z for later sorting
541        Vector3 pivot(mPivotX, mPivotY, 0.0f);
542        mat4 totalTransform(localTransformFrom3dRoot);
543        applyViewPropertyTransforms(totalTransform);
544        totalTransform.mapPoint3d(pivot);
545        compositedChildrenOf3dRoot->add(ZDrawDisplayListOpPair(pivot.z, opState));
546    } else if (mProjectBackwards) {
547        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
548        opState->mSkipInOrderDraw = true;
549        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
550        compositedChildrenOfProjectionSurface->add(opState);
551    } else {
552        // standard in order draw
553        opState->mSkipInOrderDraw = false;
554    }
555
556    if (mIsolatedZVolume) {
557        // create a new 3d space for descendents by collecting them
558        compositedChildrenOf3dRoot = &m3dNodes;
559        transformFrom3dRoot = &mat4::identity();
560    } else {
561        applyViewPropertyTransforms(localTransformFrom3dRoot);
562        transformFrom3dRoot = &localTransformFrom3dRoot;
563    }
564
565    if (mDisplayListData != NULL && mDisplayListData->projectionIndex >= 0) {
566        // create a new projection surface for descendents by collecting them
567        compositedChildrenOfProjectionSurface = &mProjectedNodes;
568        transformFromProjectionSurface = &mat4::identity();
569    } else {
570        applyViewPropertyTransforms(localTransformFromProjectionSurface);
571        transformFromProjectionSurface = &localTransformFromProjectionSurface;
572    }
573
574    if (mDisplayListData != NULL && mDisplayListData->children.size() > 0) {
575        for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
576            DrawDisplayListOp* childOp = mDisplayListData->children[i];
577            childOp->mDisplayList->computeOrderingImpl(childOp,
578                    compositedChildrenOf3dRoot, transformFrom3dRoot,
579                    compositedChildrenOfProjectionSurface, transformFromProjectionSurface);
580        }
581    }
582}
583
584class DeferOperationHandler {
585public:
586    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
587        : mDeferStruct(deferStruct), mLevel(level) {}
588    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
589        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
590    }
591    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
592
593private:
594    DeferStateStruct& mDeferStruct;
595    const int mLevel;
596};
597
598void DisplayList::defer(DeferStateStruct& deferStruct, const int level) {
599    DeferOperationHandler handler(deferStruct, level);
600    iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
601}
602
603class ReplayOperationHandler {
604public:
605    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
606        : mReplayStruct(replayStruct), mLevel(level) {}
607    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
608#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
609        mReplayStruct.mRenderer.eventMark(operation->name());
610#endif
611        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
612    }
613    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
614
615private:
616    ReplayStateStruct& mReplayStruct;
617    const int mLevel;
618};
619
620void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) {
621    ReplayOperationHandler handler(replayStruct, level);
622
623    replayStruct.mRenderer.startMark(mName.string());
624    iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level);
625    replayStruct.mRenderer.endMark();
626
627    DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(),
628            replayStruct.mDrawGlStatus);
629}
630
631template <class T>
632void DisplayList::iterate3dChildren(ChildrenSelectMode mode, OpenGLRenderer& renderer,
633        T& handler, const int level) {
634    if (m3dNodes.size() == 0 ||
635            (mode == kNegativeZChildren && m3dNodes[0].key > 0.0f) ||
636            (mode == kPositiveZChildren && m3dNodes[m3dNodes.size() - 1].key < 0.0f)) {
637        // no 3d children to draw
638        return;
639    }
640
641    LinearAllocator& alloc = handler.allocator();
642    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight,
643            SkRegion::kIntersect_Op); // clip to 3d root bounds for now
644    handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds);
645    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
646
647    for (size_t i = 0; i < m3dNodes.size(); i++) {
648        const float zValue = m3dNodes[i].key;
649        DrawDisplayListOp* childOp = m3dNodes[i].value;
650
651        if (mode == kPositiveZChildren && zValue < 0.0f) continue;
652        if (mode == kNegativeZChildren && zValue > 0.0f) break;
653
654        if (mode == kPositiveZChildren && zValue > 0.0f) {
655            /* draw shadow with parent matrix applied, passing in the child's total matrix
656             *
657             * TODO:
658             * -view must opt-in to shadows
659             * -consider depth in more complex scenarios (neg z, added shadow depth)
660             */
661            mat4 shadowMatrix(childOp->mTransformFromCompositingAncestor);
662            childOp->mDisplayList->applyViewPropertyTransforms(shadowMatrix);
663            DisplayList* child = childOp->mDisplayList;
664
665            DisplayListOp* shadowOp  = new (alloc) DrawShadowOp(shadowMatrix,
666                    child->mAlpha, &(child->mOutline), child->mWidth, child->mHeight);
667            handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds);
668        }
669
670        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
671        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
672        handler(childOp, renderer.getSaveCount() - 1, mClipToBounds);
673        childOp->mSkipInOrderDraw = true;
674    }
675    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
676}
677
678template <class T>
679void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
680    LinearAllocator& alloc = handler.allocator();
681    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight,
682            SkRegion::kReplace_Op); // clip to projection surface root bounds
683    handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds);
684    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
685
686    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
687        DrawDisplayListOp* childOp = mProjectedNodes[i];
688        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
689        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
690        handler(childOp, renderer.getSaveCount() - 1, mClipToBounds);
691        childOp->mSkipInOrderDraw = true;
692    }
693    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
694}
695
696/**
697 * This function serves both defer and replay modes, and will organize the displayList's component
698 * operations for a single frame:
699 *
700 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
701 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
702 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
703 * defer vs replay logic, per operation
704 */
705template <class T>
706void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
707    if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
708        ALOGW("Error: %s is drawing after destruction, size %d", getName(), mSize);
709        CRASH();
710    }
711    if (mSize == 0 || mAlpha <= 0) {
712        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
713        return;
714    }
715
716#if DEBUG_DISPLAY_LIST
717    Rect* clipRect = renderer.getClipRect();
718    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
719            level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
720            clipRect->right, clipRect->bottom);
721#endif
722
723    LinearAllocator& alloc = handler.allocator();
724    int restoreTo = renderer.getSaveCount();
725    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
726            PROPERTY_SAVECOUNT, mClipToBounds);
727
728    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
729            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
730
731    setViewProperties<T>(renderer, handler, level + 1);
732
733    bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight);
734    if (!quickRejected) {
735        // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
736        std::stable_sort(m3dNodes.begin(), m3dNodes.end());
737
738        // for 3d root, draw children with negative z values
739        iterate3dChildren(kNegativeZChildren, renderer, handler, level);
740
741        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
742        const int saveCountOffset = renderer.getSaveCount() - 1;
743        const int projectionIndex = mDisplayListData->projectionIndex;
744        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
745            DisplayListOp *op = mDisplayListData->displayListOps[i];
746
747#if DEBUG_DISPLAY_LIST
748            op->output(level + 1);
749#endif
750
751            logBuffer.writeCommand(level, op->name());
752            handler(op, saveCountOffset, mClipToBounds);
753
754            if (CC_UNLIKELY(i == projectionIndex && mProjectedNodes.size() > 0)) {
755                iterateProjectedChildren(renderer, handler, level);
756            }
757        }
758
759        // for 3d root, draw children with positive z values
760        iterate3dChildren(kPositiveZChildren, renderer, handler, level);
761    }
762
763    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
764    handler(new (alloc) RestoreToCountOp(restoreTo),
765            PROPERTY_SAVECOUNT, mClipToBounds);
766    renderer.setOverrideLayerAlpha(1.0f);
767}
768
769}; // namespace uirenderer
770}; // namespace android
771