DisplayList.cpp revision a2fe7affd3d077ac163da90996cb2e5e0ca3b8d1
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18 19#include <SkCanvas.h> 20#include <algorithm> 21 22#include <utils/Trace.h> 23 24#include "Debug.h" 25#include "DisplayList.h" 26#include "DisplayListOp.h" 27#include "DisplayListLogBuffer.h" 28 29namespace android { 30namespace uirenderer { 31 32void DisplayList::outputLogBuffer(int fd) { 33 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 34 if (logBuffer.isEmpty()) { 35 return; 36 } 37 38 FILE *file = fdopen(fd, "a"); 39 40 fprintf(file, "\nRecent DisplayList operations\n"); 41 logBuffer.outputCommands(file); 42 43 String8 cachesLog; 44 Caches::getInstance().dumpMemoryUsage(cachesLog); 45 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 46 fprintf(file, "\n"); 47 48 fflush(file); 49} 50 51DisplayList::DisplayList(const DisplayListRenderer& recorder) : 52 mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL), 53 mStaticMatrix(NULL), mAnimationMatrix(NULL) { 54 55 initFromDisplayListRenderer(recorder); 56} 57 58DisplayList::~DisplayList() { 59 mDestroyed = true; 60 clearResources(); 61} 62 63void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) { 64 if (displayList) { 65 DISPLAY_LIST_LOGD("Deferring display list destruction"); 66 Caches::getInstance().deleteDisplayListDeferred(displayList); 67 } 68} 69 70void DisplayList::clearResources() { 71 mDisplayListData = NULL; 72 73 delete mTransformMatrix; 74 delete mTransformCamera; 75 delete mTransformMatrix3D; 76 delete mStaticMatrix; 77 delete mAnimationMatrix; 78 79 mTransformMatrix = NULL; 80 mTransformCamera = NULL; 81 mTransformMatrix3D = NULL; 82 mStaticMatrix = NULL; 83 mAnimationMatrix = NULL; 84 85 Caches& caches = Caches::getInstance(); 86 caches.unregisterFunctors(mFunctorCount); 87 caches.resourceCache.lock(); 88 89 for (size_t i = 0; i < mBitmapResources.size(); i++) { 90 caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); 91 } 92 93 for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) { 94 const SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i); 95 caches.resourceCache.decrementRefcountLocked(bitmap); 96 caches.resourceCache.destructorLocked(bitmap); 97 } 98 99 for (size_t i = 0; i < mFilterResources.size(); i++) { 100 caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); 101 } 102 103 for (size_t i = 0; i < mPatchResources.size(); i++) { 104 caches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i)); 105 } 106 107 for (size_t i = 0; i < mShaders.size(); i++) { 108 caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); 109 caches.resourceCache.destructorLocked(mShaders.itemAt(i)); 110 } 111 112 for (size_t i = 0; i < mSourcePaths.size(); i++) { 113 caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); 114 } 115 116 for (size_t i = 0; i < mLayers.size(); i++) { 117 caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i)); 118 } 119 120 caches.resourceCache.unlock(); 121 122 for (size_t i = 0; i < mPaints.size(); i++) { 123 delete mPaints.itemAt(i); 124 } 125 126 for (size_t i = 0; i < mRegions.size(); i++) { 127 delete mRegions.itemAt(i); 128 } 129 130 for (size_t i = 0; i < mPaths.size(); i++) { 131 delete mPaths.itemAt(i); 132 } 133 134 for (size_t i = 0; i < mMatrices.size(); i++) { 135 delete mMatrices.itemAt(i); 136 } 137 138 mBitmapResources.clear(); 139 mOwnedBitmapResources.clear(); 140 mFilterResources.clear(); 141 mPatchResources.clear(); 142 mShaders.clear(); 143 mSourcePaths.clear(); 144 mPaints.clear(); 145 mRegions.clear(); 146 mPaths.clear(); 147 mMatrices.clear(); 148 mLayers.clear(); 149} 150 151void DisplayList::reset() { 152 clearResources(); 153 init(); 154} 155 156void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) { 157 if (reusing) { 158 // re-using display list - clear out previous allocations 159 clearResources(); 160 } 161 162 init(); 163 164 mDisplayListData = recorder.getDisplayListData(); 165 mSize = mDisplayListData->allocator.usedSize(); 166 167 if (mSize == 0) { 168 return; 169 } 170 171 mFunctorCount = recorder.getFunctorCount(); 172 173 Caches& caches = Caches::getInstance(); 174 caches.registerFunctors(mFunctorCount); 175 caches.resourceCache.lock(); 176 177 const Vector<const SkBitmap*>& bitmapResources = recorder.getBitmapResources(); 178 for (size_t i = 0; i < bitmapResources.size(); i++) { 179 const SkBitmap* resource = bitmapResources.itemAt(i); 180 mBitmapResources.add(resource); 181 caches.resourceCache.incrementRefcountLocked(resource); 182 } 183 184 const Vector<const SkBitmap*>& ownedBitmapResources = recorder.getOwnedBitmapResources(); 185 for (size_t i = 0; i < ownedBitmapResources.size(); i++) { 186 const SkBitmap* resource = ownedBitmapResources.itemAt(i); 187 mOwnedBitmapResources.add(resource); 188 caches.resourceCache.incrementRefcountLocked(resource); 189 } 190 191 const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources(); 192 for (size_t i = 0; i < filterResources.size(); i++) { 193 SkiaColorFilter* resource = filterResources.itemAt(i); 194 mFilterResources.add(resource); 195 caches.resourceCache.incrementRefcountLocked(resource); 196 } 197 198 const Vector<const Res_png_9patch*>& patchResources = recorder.getPatchResources(); 199 for (size_t i = 0; i < patchResources.size(); i++) { 200 const Res_png_9patch* resource = patchResources.itemAt(i); 201 mPatchResources.add(resource); 202 caches.resourceCache.incrementRefcountLocked(resource); 203 } 204 205 const Vector<SkiaShader*>& shaders = recorder.getShaders(); 206 for (size_t i = 0; i < shaders.size(); i++) { 207 SkiaShader* resource = shaders.itemAt(i); 208 mShaders.add(resource); 209 caches.resourceCache.incrementRefcountLocked(resource); 210 } 211 212 const SortedVector<const SkPath*>& sourcePaths = recorder.getSourcePaths(); 213 for (size_t i = 0; i < sourcePaths.size(); i++) { 214 mSourcePaths.add(sourcePaths.itemAt(i)); 215 caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i)); 216 } 217 218 const Vector<Layer*>& layers = recorder.getLayers(); 219 for (size_t i = 0; i < layers.size(); i++) { 220 mLayers.add(layers.itemAt(i)); 221 caches.resourceCache.incrementRefcountLocked(layers.itemAt(i)); 222 } 223 224 caches.resourceCache.unlock(); 225 226 mPaints.appendVector(recorder.getPaints()); 227 mRegions.appendVector(recorder.getRegions()); 228 mPaths.appendVector(recorder.getPaths()); 229 mMatrices.appendVector(recorder.getMatrices()); 230} 231 232void DisplayList::init() { 233 mSize = 0; 234 mIsRenderable = true; 235 mFunctorCount = 0; 236 mLeft = 0; 237 mTop = 0; 238 mRight = 0; 239 mBottom = 0; 240 mClipToBounds = true; 241 mIsolatedZVolume = true; 242 mProjectBackwards = false; 243 mOutline.rewind(); 244 mAlpha = 1; 245 mHasOverlappingRendering = true; 246 mTranslationX = 0; 247 mTranslationY = 0; 248 mTranslationZ = 0; 249 mRotation = 0; 250 mRotationX = 0; 251 mRotationY= 0; 252 mScaleX = 1; 253 mScaleY = 1; 254 mPivotX = 0; 255 mPivotY = 0; 256 mCameraDistance = 0; 257 mMatrixDirty = false; 258 mMatrixFlags = 0; 259 mPrevWidth = -1; 260 mPrevHeight = -1; 261 mWidth = 0; 262 mHeight = 0; 263 mPivotExplicitlySet = false; 264 mCaching = false; 265} 266 267size_t DisplayList::getSize() { 268 return mSize; 269} 270 271/** 272 * This function is a simplified version of replay(), where we simply retrieve and log the 273 * display list. This function should remain in sync with the replay() function. 274 */ 275void DisplayList::output(uint32_t level) { 276 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 277 mName.string(), isRenderable()); 278 ALOGD("%*s%s %d", level * 2, "", "Save", 279 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 280 281 outputViewProperties(level); 282 int flags = DisplayListOp::kOpLogFlag_Recurse; 283 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 284 mDisplayListData->displayListOps[i]->output(level, flags); 285 } 286 287 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string()); 288} 289 290float DisplayList::getPivotX() { 291 updateMatrix(); 292 return mPivotX; 293} 294 295float DisplayList::getPivotY() { 296 updateMatrix(); 297 return mPivotY; 298} 299 300void DisplayList::updateMatrix() { 301 if (mMatrixDirty) { 302 if (!mTransformMatrix) { 303 mTransformMatrix = new SkMatrix(); 304 } 305 if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) { 306 mTransformMatrix->reset(); 307 } else { 308 if (!mPivotExplicitlySet) { 309 if (mWidth != mPrevWidth || mHeight != mPrevHeight) { 310 mPrevWidth = mWidth; 311 mPrevHeight = mHeight; 312 mPivotX = mPrevWidth / 2.0f; 313 mPivotY = mPrevHeight / 2.0f; 314 } 315 } 316 if (!Caches::getInstance().propertyEnable3d && (mMatrixFlags & ROTATION_3D) == 0) { 317 mTransformMatrix->setTranslate(mTranslationX, mTranslationY); 318 mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY); 319 mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); 320 } else { 321 if (Caches::getInstance().propertyEnable3d) { 322 mTransform.loadTranslate(mPivotX + mTranslationX, mPivotY + mTranslationY, 323 mTranslationZ); 324 mTransform.rotate(mRotationX, 1, 0, 0); 325 mTransform.rotate(mRotationY, 0, 1, 0); 326 mTransform.rotate(mRotation, 0, 0, 1); 327 mTransform.scale(mScaleX, mScaleY, 1); 328 mTransform.translate(-mPivotX, -mPivotY); 329 } else { 330 /* TODO: support this old transform approach, based on API level */ 331 if (!mTransformCamera) { 332 mTransformCamera = new Sk3DView(); 333 mTransformMatrix3D = new SkMatrix(); 334 } 335 mTransformMatrix->reset(); 336 mTransformCamera->save(); 337 mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); 338 mTransformCamera->rotateX(mRotationX); 339 mTransformCamera->rotateY(mRotationY); 340 mTransformCamera->rotateZ(-mRotation); 341 mTransformCamera->getMatrix(mTransformMatrix3D); 342 mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); 343 mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, 344 mPivotY + mTranslationY); 345 mTransformMatrix->postConcat(*mTransformMatrix3D); 346 mTransformCamera->restore(); 347 } 348 } 349 } 350 mMatrixDirty = false; 351 } 352} 353 354void DisplayList::outputViewProperties(const int level) { 355 updateMatrix(); 356 if (mLeft != 0 || mTop != 0) { 357 ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop); 358 } 359 if (mStaticMatrix) { 360 ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING, 361 level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix)); 362 } 363 if (mAnimationMatrix) { 364 ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING, 365 level * 2, "", mAnimationMatrix, MATRIX_ARGS(mAnimationMatrix)); 366 } 367 if (mMatrixFlags != 0) { 368 if (mMatrixFlags == TRANSLATION) { 369 ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY); 370 } else { 371 ALOGD("%*sConcatMatrix %p: " MATRIX_STRING, 372 level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix)); 373 } 374 } 375 376 bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; 377 if (mAlpha < 1) { 378 if (mCaching) { 379 ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha); 380 } else if (!mHasOverlappingRendering) { 381 ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha); 382 } else { 383 int flags = SkCanvas::kHasAlphaLayer_SaveFlag; 384 if (clipToBoundsNeeded) { 385 flags |= SkCanvas::kClipToLayer_SaveFlag; 386 clipToBoundsNeeded = false; // clipping done by save layer 387 } 388 ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "", 389 (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop, 390 (int)(mAlpha * 255), flags); 391 } 392 } 393 if (clipToBoundsNeeded) { 394 ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f, 395 (float) mRight - mLeft, (float) mBottom - mTop); 396 } 397} 398 399/* 400 * For property operations, we pass a savecount of 0, since the operations aren't part of the 401 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 402 * base saveCount (i.e., how RestoreToCount uses saveCount + mCount) 403 */ 404#define PROPERTY_SAVECOUNT 0 405 406template <class T> 407void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, 408 const int level) { 409#if DEBUG_DISPLAY_LIST 410 outputViewProperties(level); 411#endif 412 updateMatrix(); 413 if (mLeft != 0 || mTop != 0) { 414 renderer.translate(mLeft, mTop); 415 } 416 if (mStaticMatrix) { 417 renderer.concatMatrix(mStaticMatrix); 418 } else if (mAnimationMatrix) { 419 renderer.concatMatrix(mAnimationMatrix); 420 } 421 if (mMatrixFlags != 0) { 422 if (Caches::getInstance().propertyEnable3d) { 423 if (mMatrixFlags == TRANSLATION) { 424 renderer.translate(mTranslationX, mTranslationY, mTranslationZ); 425 } else { 426 renderer.concatMatrix(mTransform); 427 } 428 } else { 429 // avoid setting translationZ, use SkMatrix 430 if (mMatrixFlags == TRANSLATION) { 431 renderer.translate(mTranslationX, mTranslationY, 0); 432 } else { 433 renderer.concatMatrix(mTransformMatrix); 434 } 435 } 436 } 437 bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; 438 if (mAlpha < 1) { 439 if (mCaching) { 440 renderer.setOverrideLayerAlpha(mAlpha); 441 } else if (!mHasOverlappingRendering) { 442 renderer.scaleAlpha(mAlpha); 443 } else { 444 // TODO: should be able to store the size of a DL at record time and not 445 // have to pass it into this call. In fact, this information might be in the 446 // location/size info that we store with the new native transform data. 447 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 448 if (clipToBoundsNeeded) { 449 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 450 clipToBoundsNeeded = false; // clipping done by saveLayer 451 } 452 453 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 454 0, 0, mRight - mLeft, mBottom - mTop, 455 mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags); 456 handler(op, PROPERTY_SAVECOUNT, mClipToBounds); 457 } 458 } 459 if (clipToBoundsNeeded) { 460 ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0, 461 mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op); 462 handler(op, PROPERTY_SAVECOUNT, mClipToBounds); 463 } 464} 465 466/** 467 * Apply property-based transformations to input matrix 468 */ 469void DisplayList::applyViewPropertyTransforms(mat4& matrix) { 470 if (mLeft != 0 || mTop != 0) { 471 matrix.translate(mLeft, mTop); 472 } 473 if (mStaticMatrix) { 474 mat4 stat(*mStaticMatrix); 475 matrix.multiply(stat); 476 } else if (mAnimationMatrix) { 477 mat4 anim(*mAnimationMatrix); 478 matrix.multiply(anim); 479 } 480 if (mMatrixFlags != 0) { 481 updateMatrix(); 482 if (mMatrixFlags == TRANSLATION) { 483 matrix.translate(mTranslationX, mTranslationY, mTranslationZ); 484 } else { 485 if (Caches::getInstance().propertyEnable3d) { 486 matrix.multiply(mTransform); 487 } else { 488 mat4 temp(*mTransformMatrix); 489 matrix.multiply(temp); 490 } 491 } 492 } 493} 494 495/** 496 * Organizes the DisplayList hierarchy to prepare for Z-based draw order. 497 * 498 * This should be called before a call to defer() or drawDisplayList() 499 * 500 * Each DisplayList that serves as a 3d root builds its list of composited children, 501 * which are flagged to not draw in the standard draw loop. 502 */ 503void DisplayList::computeOrdering() { 504 ATRACE_CALL(); 505 m3dNodes.clear(); 506 mProjectedNodes.clear(); 507 508 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 509 // transform properties are applied correctly to top level children 510 if (mDisplayListData == NULL) return; 511 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 512 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 513 childOp->mDisplayList->computeOrderingImpl(childOp, 514 &m3dNodes, &mat4::identity(), 515 &mProjectedNodes, &mat4::identity()); 516 } 517} 518 519void DisplayList::computeOrderingImpl( 520 DrawDisplayListOp* opState, 521 Vector<ZDrawDisplayListOpPair>* compositedChildrenOf3dRoot, 522 const mat4* transformFrom3dRoot, 523 Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, 524 const mat4* transformFromProjectionSurface) { 525 m3dNodes.clear(); 526 mProjectedNodes.clear(); 527 528 // TODO: should avoid this calculation in most cases 529 // TODO: just calculate single matrix, down to all leaf composited elements 530 Matrix4 localTransformFrom3dRoot(*transformFrom3dRoot); 531 localTransformFrom3dRoot.multiply(opState->mTransformFromParent); 532 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 533 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 534 535 if (mTranslationZ != 0.0f) { // TODO: other signals for 3d compositing, such as custom matrix4 536 // composited 3d layer, flag for out of order draw and save matrix... 537 opState->mSkipInOrderDraw = true; 538 opState->mTransformFromCompositingAncestor.load(localTransformFrom3dRoot); 539 540 // ... and insert into current 3d root, keyed with pivot z for later sorting 541 Vector3 pivot(mPivotX, mPivotY, 0.0f); 542 mat4 totalTransform(localTransformFrom3dRoot); 543 applyViewPropertyTransforms(totalTransform); 544 totalTransform.mapPoint3d(pivot); 545 compositedChildrenOf3dRoot->add(ZDrawDisplayListOpPair(pivot.z, opState)); 546 } else if (mProjectBackwards) { 547 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 548 opState->mSkipInOrderDraw = true; 549 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 550 compositedChildrenOfProjectionSurface->add(opState); 551 } else { 552 // standard in order draw 553 opState->mSkipInOrderDraw = false; 554 } 555 556 if (mIsolatedZVolume) { 557 // create a new 3d space for descendents by collecting them 558 compositedChildrenOf3dRoot = &m3dNodes; 559 transformFrom3dRoot = &mat4::identity(); 560 } else { 561 applyViewPropertyTransforms(localTransformFrom3dRoot); 562 transformFrom3dRoot = &localTransformFrom3dRoot; 563 } 564 565 if (mDisplayListData != NULL && mDisplayListData->projectionIndex >= 0) { 566 // create a new projection surface for descendents by collecting them 567 compositedChildrenOfProjectionSurface = &mProjectedNodes; 568 transformFromProjectionSurface = &mat4::identity(); 569 } else { 570 applyViewPropertyTransforms(localTransformFromProjectionSurface); 571 transformFromProjectionSurface = &localTransformFromProjectionSurface; 572 } 573 574 if (mDisplayListData != NULL && mDisplayListData->children.size() > 0) { 575 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 576 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 577 childOp->mDisplayList->computeOrderingImpl(childOp, 578 compositedChildrenOf3dRoot, transformFrom3dRoot, 579 compositedChildrenOfProjectionSurface, transformFromProjectionSurface); 580 } 581 } 582} 583 584class DeferOperationHandler { 585public: 586 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 587 : mDeferStruct(deferStruct), mLevel(level) {} 588 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 589 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 590 } 591 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 592 593private: 594 DeferStateStruct& mDeferStruct; 595 const int mLevel; 596}; 597 598void DisplayList::defer(DeferStateStruct& deferStruct, const int level) { 599 DeferOperationHandler handler(deferStruct, level); 600 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level); 601} 602 603class ReplayOperationHandler { 604public: 605 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 606 : mReplayStruct(replayStruct), mLevel(level) {} 607 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 608#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 609 mReplayStruct.mRenderer.eventMark(operation->name()); 610#endif 611 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 612 } 613 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 614 615private: 616 ReplayStateStruct& mReplayStruct; 617 const int mLevel; 618}; 619 620void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { 621 ReplayOperationHandler handler(replayStruct, level); 622 623 replayStruct.mRenderer.startMark(mName.string()); 624 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level); 625 replayStruct.mRenderer.endMark(); 626 627 DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(), 628 replayStruct.mDrawGlStatus); 629} 630 631template <class T> 632void DisplayList::iterate3dChildren(ChildrenSelectMode mode, OpenGLRenderer& renderer, 633 T& handler, const int level) { 634 if (m3dNodes.size() == 0 || 635 (mode == kNegativeZChildren && m3dNodes[0].key > 0.0f) || 636 (mode == kPositiveZChildren && m3dNodes[m3dNodes.size() - 1].key < 0.0f)) { 637 // no 3d children to draw 638 return; 639 } 640 641 LinearAllocator& alloc = handler.allocator(); 642 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, 643 SkRegion::kIntersect_Op); // clip to 3d root bounds for now 644 handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds); 645 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 646 647 for (size_t i = 0; i < m3dNodes.size(); i++) { 648 const float zValue = m3dNodes[i].key; 649 DrawDisplayListOp* childOp = m3dNodes[i].value; 650 651 if (mode == kPositiveZChildren && zValue < 0.0f) continue; 652 if (mode == kNegativeZChildren && zValue > 0.0f) break; 653 654 if (mode == kPositiveZChildren && zValue > 0.0f) { 655 /* draw shadow with parent matrix applied, passing in the child's total matrix 656 * 657 * TODO: 658 * -view must opt-in to shadows 659 * -consider depth in more complex scenarios (neg z, added shadow depth) 660 */ 661 mat4 shadowMatrix(childOp->mTransformFromCompositingAncestor); 662 childOp->mDisplayList->applyViewPropertyTransforms(shadowMatrix); 663 DisplayList* child = childOp->mDisplayList; 664 665 DisplayListOp* shadowOp = new (alloc) DrawShadowOp(shadowMatrix, 666 child->mAlpha, &(child->mOutline), child->mWidth, child->mHeight); 667 handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds); 668 } 669 670 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 671 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 672 handler(childOp, renderer.getSaveCount() - 1, mClipToBounds); 673 childOp->mSkipInOrderDraw = true; 674 } 675 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); 676} 677 678template <class T> 679void DisplayList::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) { 680 LinearAllocator& alloc = handler.allocator(); 681 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, 682 SkRegion::kReplace_Op); // clip to projection surface root bounds 683 handler(clipOp, PROPERTY_SAVECOUNT, mClipToBounds); 684 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 685 686 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 687 DrawDisplayListOp* childOp = mProjectedNodes[i]; 688 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 689 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 690 handler(childOp, renderer.getSaveCount() - 1, mClipToBounds); 691 childOp->mSkipInOrderDraw = true; 692 } 693 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); 694} 695 696/** 697 * This function serves both defer and replay modes, and will organize the displayList's component 698 * operations for a single frame: 699 * 700 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 701 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 702 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 703 * defer vs replay logic, per operation 704 */ 705template <class T> 706void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) { 707 if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging 708 ALOGW("Error: %s is drawing after destruction, size %d", getName(), mSize); 709 CRASH(); 710 } 711 if (mSize == 0 || mAlpha <= 0) { 712 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string()); 713 return; 714 } 715 716#if DEBUG_DISPLAY_LIST 717 Rect* clipRect = renderer.getClipRect(); 718 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f", 719 level * 2, "", this, mName.string(), clipRect->left, clipRect->top, 720 clipRect->right, clipRect->bottom); 721#endif 722 723 LinearAllocator& alloc = handler.allocator(); 724 int restoreTo = renderer.getSaveCount(); 725 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 726 PROPERTY_SAVECOUNT, mClipToBounds); 727 728 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 729 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 730 731 setViewProperties<T>(renderer, handler, level + 1); 732 733 bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight); 734 if (!quickRejected) { 735 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 736 std::stable_sort(m3dNodes.begin(), m3dNodes.end()); 737 738 // for 3d root, draw children with negative z values 739 iterate3dChildren(kNegativeZChildren, renderer, handler, level); 740 741 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 742 const int saveCountOffset = renderer.getSaveCount() - 1; 743 const int projectionIndex = mDisplayListData->projectionIndex; 744 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 745 DisplayListOp *op = mDisplayListData->displayListOps[i]; 746 747#if DEBUG_DISPLAY_LIST 748 op->output(level + 1); 749#endif 750 751 logBuffer.writeCommand(level, op->name()); 752 handler(op, saveCountOffset, mClipToBounds); 753 754 if (CC_UNLIKELY(i == projectionIndex && mProjectedNodes.size() > 0)) { 755 iterateProjectedChildren(renderer, handler, level); 756 } 757 } 758 759 // for 3d root, draw children with positive z values 760 iterate3dChildren(kPositiveZChildren, renderer, handler, level); 761 } 762 763 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 764 handler(new (alloc) RestoreToCountOp(restoreTo), 765 PROPERTY_SAVECOUNT, mClipToBounds); 766 renderer.setOverrideLayerAlpha(1.0f); 767} 768 769}; // namespace uirenderer 770}; // namespace android 771