DisplayList.cpp revision d218a92c0afb8c0d98135b20b52ac87236e1c935
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18 19#include <SkCanvas.h> 20 21#include <utils/Trace.h> 22 23#include "Debug.h" 24#include "DisplayList.h" 25#include "DisplayListOp.h" 26#include "DisplayListLogBuffer.h" 27 28namespace android { 29namespace uirenderer { 30 31void DisplayList::outputLogBuffer(int fd) { 32 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 33 if (logBuffer.isEmpty()) { 34 return; 35 } 36 37 FILE *file = fdopen(fd, "a"); 38 39 fprintf(file, "\nRecent DisplayList operations\n"); 40 logBuffer.outputCommands(file); 41 42 String8 cachesLog; 43 Caches::getInstance().dumpMemoryUsage(cachesLog); 44 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 45 fprintf(file, "\n"); 46 47 fflush(file); 48} 49 50DisplayList::DisplayList(const DisplayListRenderer& recorder) : 51 mDestroyed(false), mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL), 52 mStaticMatrix(NULL), mAnimationMatrix(NULL) { 53 54 initFromDisplayListRenderer(recorder); 55} 56 57DisplayList::~DisplayList() { 58 mDestroyed = true; 59 clearResources(); 60} 61 62void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) { 63 if (displayList) { 64 DISPLAY_LIST_LOGD("Deferring display list destruction"); 65 Caches::getInstance().deleteDisplayListDeferred(displayList); 66 } 67} 68 69void DisplayList::clearResources() { 70 mDisplayListData = NULL; 71 72 delete mTransformMatrix; 73 delete mTransformCamera; 74 delete mTransformMatrix3D; 75 delete mStaticMatrix; 76 delete mAnimationMatrix; 77 78 mTransformMatrix = NULL; 79 mTransformCamera = NULL; 80 mTransformMatrix3D = NULL; 81 mStaticMatrix = NULL; 82 mAnimationMatrix = NULL; 83 84 Caches& caches = Caches::getInstance(); 85 caches.unregisterFunctors(mFunctorCount); 86 caches.resourceCache.lock(); 87 88 for (size_t i = 0; i < mBitmapResources.size(); i++) { 89 caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); 90 } 91 92 for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) { 93 const SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i); 94 caches.resourceCache.decrementRefcountLocked(bitmap); 95 caches.resourceCache.destructorLocked(bitmap); 96 } 97 98 for (size_t i = 0; i < mFilterResources.size(); i++) { 99 caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); 100 } 101 102 for (size_t i = 0; i < mPatchResources.size(); i++) { 103 caches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i)); 104 } 105 106 for (size_t i = 0; i < mShaders.size(); i++) { 107 caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); 108 caches.resourceCache.destructorLocked(mShaders.itemAt(i)); 109 } 110 111 for (size_t i = 0; i < mSourcePaths.size(); i++) { 112 caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); 113 } 114 115 for (size_t i = 0; i < mLayers.size(); i++) { 116 caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i)); 117 } 118 119 caches.resourceCache.unlock(); 120 121 for (size_t i = 0; i < mPaints.size(); i++) { 122 delete mPaints.itemAt(i); 123 } 124 125 for (size_t i = 0; i < mRegions.size(); i++) { 126 delete mRegions.itemAt(i); 127 } 128 129 for (size_t i = 0; i < mPaths.size(); i++) { 130 delete mPaths.itemAt(i); 131 } 132 133 for (size_t i = 0; i < mMatrices.size(); i++) { 134 delete mMatrices.itemAt(i); 135 } 136 137 mBitmapResources.clear(); 138 mOwnedBitmapResources.clear(); 139 mFilterResources.clear(); 140 mPatchResources.clear(); 141 mShaders.clear(); 142 mSourcePaths.clear(); 143 mPaints.clear(); 144 mRegions.clear(); 145 mPaths.clear(); 146 mMatrices.clear(); 147 mLayers.clear(); 148} 149 150void DisplayList::reset() { 151 clearResources(); 152 init(); 153} 154 155void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) { 156 if (reusing) { 157 // re-using display list - clear out previous allocations 158 clearResources(); 159 } 160 161 init(); 162 163 mDisplayListData = recorder.getDisplayListData(); 164 mSize = mDisplayListData->allocator.usedSize(); 165 166 if (mSize == 0) { 167 return; 168 } 169 170 mFunctorCount = recorder.getFunctorCount(); 171 172 Caches& caches = Caches::getInstance(); 173 caches.registerFunctors(mFunctorCount); 174 caches.resourceCache.lock(); 175 176 const Vector<const SkBitmap*>& bitmapResources = recorder.getBitmapResources(); 177 for (size_t i = 0; i < bitmapResources.size(); i++) { 178 const SkBitmap* resource = bitmapResources.itemAt(i); 179 mBitmapResources.add(resource); 180 caches.resourceCache.incrementRefcountLocked(resource); 181 } 182 183 const Vector<const SkBitmap*>& ownedBitmapResources = recorder.getOwnedBitmapResources(); 184 for (size_t i = 0; i < ownedBitmapResources.size(); i++) { 185 const SkBitmap* resource = ownedBitmapResources.itemAt(i); 186 mOwnedBitmapResources.add(resource); 187 caches.resourceCache.incrementRefcountLocked(resource); 188 } 189 190 const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources(); 191 for (size_t i = 0; i < filterResources.size(); i++) { 192 SkiaColorFilter* resource = filterResources.itemAt(i); 193 mFilterResources.add(resource); 194 caches.resourceCache.incrementRefcountLocked(resource); 195 } 196 197 const Vector<const Res_png_9patch*>& patchResources = recorder.getPatchResources(); 198 for (size_t i = 0; i < patchResources.size(); i++) { 199 const Res_png_9patch* resource = patchResources.itemAt(i); 200 mPatchResources.add(resource); 201 caches.resourceCache.incrementRefcountLocked(resource); 202 } 203 204 const Vector<SkiaShader*>& shaders = recorder.getShaders(); 205 for (size_t i = 0; i < shaders.size(); i++) { 206 SkiaShader* resource = shaders.itemAt(i); 207 mShaders.add(resource); 208 caches.resourceCache.incrementRefcountLocked(resource); 209 } 210 211 const SortedVector<const SkPath*>& sourcePaths = recorder.getSourcePaths(); 212 for (size_t i = 0; i < sourcePaths.size(); i++) { 213 mSourcePaths.add(sourcePaths.itemAt(i)); 214 caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i)); 215 } 216 217 const Vector<Layer*>& layers = recorder.getLayers(); 218 for (size_t i = 0; i < layers.size(); i++) { 219 mLayers.add(layers.itemAt(i)); 220 caches.resourceCache.incrementRefcountLocked(layers.itemAt(i)); 221 } 222 223 caches.resourceCache.unlock(); 224 225 mPaints.appendVector(recorder.getPaints()); 226 mRegions.appendVector(recorder.getRegions()); 227 mPaths.appendVector(recorder.getPaths()); 228 mMatrices.appendVector(recorder.getMatrices()); 229} 230 231void DisplayList::init() { 232 mSize = 0; 233 mIsRenderable = true; 234 mFunctorCount = 0; 235 mLeft = 0; 236 mTop = 0; 237 mRight = 0; 238 mBottom = 0; 239 mClipToBounds = true; 240 mIsContainedVolume = true; 241 mAlpha = 1; 242 mHasOverlappingRendering = true; 243 mTranslationX = 0; 244 mTranslationY = 0; 245 mTranslationZ = 0; 246 mRotation = 0; 247 mRotationX = 0; 248 mRotationY= 0; 249 mScaleX = 1; 250 mScaleY = 1; 251 mPivotX = 0; 252 mPivotY = 0; 253 mCameraDistance = 0; 254 mMatrixDirty = false; 255 mMatrixFlags = 0; 256 mPrevWidth = -1; 257 mPrevHeight = -1; 258 mWidth = 0; 259 mHeight = 0; 260 mPivotExplicitlySet = false; 261 mCaching = false; 262} 263 264size_t DisplayList::getSize() { 265 return mSize; 266} 267 268/** 269 * This function is a simplified version of replay(), where we simply retrieve and log the 270 * display list. This function should remain in sync with the replay() function. 271 */ 272void DisplayList::output(uint32_t level) { 273 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 274 mName.string(), isRenderable()); 275 ALOGD("%*s%s %d", level * 2, "", "Save", 276 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 277 278 outputViewProperties(level); 279 int flags = DisplayListOp::kOpLogFlag_Recurse; 280 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 281 mDisplayListData->displayListOps[i]->output(level, flags); 282 } 283 284 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string()); 285} 286 287float DisplayList::getPivotX() { 288 updateMatrix(); 289 return mPivotX; 290} 291 292float DisplayList::getPivotY() { 293 updateMatrix(); 294 return mPivotY; 295} 296 297void DisplayList::updateMatrix() { 298 if (mMatrixDirty) { 299 if (!mTransformMatrix) { 300 mTransformMatrix = new SkMatrix(); 301 } 302 if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) { 303 mTransformMatrix->reset(); 304 } else { 305 if (!mPivotExplicitlySet) { 306 if (mWidth != mPrevWidth || mHeight != mPrevHeight) { 307 mPrevWidth = mWidth; 308 mPrevHeight = mHeight; 309 mPivotX = mPrevWidth / 2.0f; 310 mPivotY = mPrevHeight / 2.0f; 311 } 312 } 313 if (!Caches::getInstance().propertyEnable3d && (mMatrixFlags & ROTATION_3D) == 0) { 314 mTransformMatrix->setTranslate(mTranslationX, mTranslationY); 315 mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY); 316 mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); 317 } else { 318 if (Caches::getInstance().propertyEnable3d) { 319 mTransform.loadTranslate(mPivotX + mTranslationX, mPivotY + mTranslationY, 320 mTranslationZ); 321 mTransform.rotate(mRotationX, 1, 0, 0); 322 mTransform.rotate(mRotationY, 0, 1, 0); 323 mTransform.rotate(mRotation, 0, 0, 1); 324 mTransform.scale(mScaleX, mScaleY, 1); 325 mTransform.translate(-mPivotX, -mPivotY); 326 } else { 327 /* TODO: support this old transform approach, based on API level */ 328 if (!mTransformCamera) { 329 mTransformCamera = new Sk3DView(); 330 mTransformMatrix3D = new SkMatrix(); 331 } 332 mTransformMatrix->reset(); 333 mTransformCamera->save(); 334 mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); 335 mTransformCamera->rotateX(mRotationX); 336 mTransformCamera->rotateY(mRotationY); 337 mTransformCamera->rotateZ(-mRotation); 338 mTransformCamera->getMatrix(mTransformMatrix3D); 339 mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); 340 mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, 341 mPivotY + mTranslationY); 342 mTransformMatrix->postConcat(*mTransformMatrix3D); 343 mTransformCamera->restore(); 344 } 345 } 346 } 347 mMatrixDirty = false; 348 } 349} 350 351void DisplayList::outputViewProperties(const int level) { 352 updateMatrix(); 353 if (mLeft != 0 || mTop != 0) { 354 ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop); 355 } 356 if (mStaticMatrix) { 357 ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING, 358 level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix)); 359 } 360 if (mAnimationMatrix) { 361 ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING, 362 level * 2, "", mAnimationMatrix, MATRIX_ARGS(mAnimationMatrix)); 363 } 364 if (mMatrixFlags != 0) { 365 if (mMatrixFlags == TRANSLATION) { 366 ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY); 367 } else { 368 ALOGD("%*sConcatMatrix %p: " MATRIX_STRING, 369 level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix)); 370 } 371 } 372 373 bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; 374 if (mAlpha < 1) { 375 if (mCaching) { 376 ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha); 377 } else if (!mHasOverlappingRendering) { 378 ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha); 379 } else { 380 int flags = SkCanvas::kHasAlphaLayer_SaveFlag; 381 if (clipToBoundsNeeded) { 382 flags |= SkCanvas::kClipToLayer_SaveFlag; 383 clipToBoundsNeeded = false; // clipping done by save layer 384 } 385 ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "", 386 (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop, 387 (int)(mAlpha * 255), flags); 388 } 389 } 390 if (clipToBoundsNeeded) { 391 ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f, 392 (float) mRight - mLeft, (float) mBottom - mTop); 393 } 394} 395 396/* 397 * For property operations, we pass a savecount of 0, since the operations aren't part of the 398 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 399 * base saveCount (i.e., how RestoreToCount uses saveCount + mCount) 400 */ 401#define PROPERTY_SAVECOUNT 0 402 403template <class T> 404void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, 405 const int level) { 406#if DEBUG_DISPLAY_LIST 407 outputViewProperties(level); 408#endif 409 updateMatrix(); 410 if (mLeft != 0 || mTop != 0) { 411 renderer.translate(mLeft, mTop); 412 } 413 if (mStaticMatrix) { 414 renderer.concatMatrix(mStaticMatrix); 415 } else if (mAnimationMatrix) { 416 renderer.concatMatrix(mAnimationMatrix); 417 } 418 if (mMatrixFlags != 0) { 419 if (mMatrixFlags == TRANSLATION) { 420 renderer.translate(mTranslationX, mTranslationY, mTranslationZ); 421 } else { 422 if (Caches::getInstance().propertyEnable3d) { 423 renderer.concatMatrix(mTransform); 424 } else { 425 renderer.concatMatrix(mTransformMatrix); 426 } 427 } 428 } 429 bool clipToBoundsNeeded = mCaching ? false : mClipToBounds; 430 if (mAlpha < 1) { 431 if (mCaching) { 432 renderer.setOverrideLayerAlpha(mAlpha); 433 } else if (!mHasOverlappingRendering) { 434 renderer.scaleAlpha(mAlpha); 435 } else { 436 // TODO: should be able to store the size of a DL at record time and not 437 // have to pass it into this call. In fact, this information might be in the 438 // location/size info that we store with the new native transform data. 439 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 440 if (clipToBoundsNeeded) { 441 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 442 clipToBoundsNeeded = false; // clipping done by saveLayer 443 } 444 445 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 446 0, 0, mRight - mLeft, mBottom - mTop, 447 mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags); 448 handler(op, PROPERTY_SAVECOUNT, mClipToBounds); 449 } 450 } 451 if (clipToBoundsNeeded) { 452 ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0, 453 mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op); 454 handler(op, PROPERTY_SAVECOUNT, mClipToBounds); 455 } 456} 457 458/** 459 * Apply property-based transformations to input matrix 460 */ 461void DisplayList::applyViewPropertyTransforms(mat4& matrix) { 462 if (mLeft != 0 || mTop != 0) { 463 matrix.translate(mLeft, mTop); 464 } 465 if (mStaticMatrix) { 466 mat4 stat(*mStaticMatrix); 467 matrix.multiply(stat); 468 } else if (mAnimationMatrix) { 469 mat4 anim(*mAnimationMatrix); 470 matrix.multiply(anim); 471 } 472 if (mMatrixFlags != 0) { 473 if (mMatrixFlags == TRANSLATION) { 474 matrix.translate(mTranslationX, mTranslationY, mTranslationZ); 475 } else { 476 if (Caches::getInstance().propertyEnable3d) { 477 matrix.multiply(mTransform); 478 } else { 479 mat4 temp(*mTransformMatrix); 480 matrix.multiply(temp); 481 } 482 } 483 } 484} 485 486/** 487 * Organizes the DisplayList hierarchy to prepare for Z-based draw order. 488 * 489 * This should be called before a call to defer() or drawDisplayList() 490 * 491 * Each DisplayList that serves as a 3d root builds its list of composited children, 492 * which are flagged to not draw in the standard draw loop. 493 */ 494void DisplayList::computeOrdering() { 495 ATRACE_CALL(); 496 if (mDisplayListData == NULL) return; 497 498 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 499 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 500 childOp->mDisplayList->computeOrderingImpl(childOp, &m3dNodes, &mat4::identity()); 501 } 502} 503 504void DisplayList::computeOrderingImpl( 505 DrawDisplayListOp* opState, 506 KeyedVector<float, Vector<DrawDisplayListOp*> >* compositedChildrenOf3dRoot, 507 const mat4* transformFrom3dRoot) { 508 509 // TODO: should avoid this calculation in most cases 510 opState->mTransformFrom3dRoot.load(*transformFrom3dRoot); 511 opState->mTransformFrom3dRoot.multiply(opState->mTransformFromParent); 512 513 if (mTranslationZ != 0.0f) { // TODO: other signals, such as custom 4x4 matrix 514 // composited layer, insert into current 3d root and flag for out of order draw 515 opState->mSkipInOrderDraw = true; 516 517 Vector3 pivot(mPivotX, mPivotY, 0.0f); 518 mat4 totalTransform(opState->mTransformFrom3dRoot); 519 applyViewPropertyTransforms(totalTransform); 520 totalTransform.mapPoint3d(pivot); 521 const float key = pivot.z; 522 523 if (compositedChildrenOf3dRoot->indexOfKey(key) < 0) { 524 compositedChildrenOf3dRoot->add(key, Vector<DrawDisplayListOp*>()); 525 } 526 compositedChildrenOf3dRoot->editValueFor(key).push(opState); 527 } else { 528 // standard in order draw 529 opState->mSkipInOrderDraw = false; 530 } 531 532 m3dNodes.clear(); 533 if (mIsContainedVolume) { 534 // create a new 3d space for children by separating their ordering 535 compositedChildrenOf3dRoot = &m3dNodes; 536 transformFrom3dRoot = &mat4::identity(); 537 } else { 538 transformFrom3dRoot = &(opState->mTransformFrom3dRoot); 539 } 540 541 if (mDisplayListData != NULL && mDisplayListData->children.size() > 0) { 542 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) { 543 DrawDisplayListOp* childOp = mDisplayListData->children[i]; 544 childOp->mDisplayList->computeOrderingImpl(childOp, 545 compositedChildrenOf3dRoot, transformFrom3dRoot); 546 } 547 } 548} 549 550class DeferOperationHandler { 551public: 552 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 553 : mDeferStruct(deferStruct), mLevel(level) {} 554 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 555 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 556 } 557 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 558 559private: 560 DeferStateStruct& mDeferStruct; 561 const int mLevel; 562}; 563 564void DisplayList::defer(DeferStateStruct& deferStruct, const int level) { 565 DeferOperationHandler handler(deferStruct, level); 566 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level); 567} 568 569class ReplayOperationHandler { 570public: 571 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 572 : mReplayStruct(replayStruct), mLevel(level) {} 573 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 574#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 575 mReplayStruct.mRenderer.eventMark(operation->name()); 576#endif 577 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 578 } 579 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 580 581private: 582 ReplayStateStruct& mReplayStruct; 583 const int mLevel; 584}; 585 586void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { 587 ReplayOperationHandler handler(replayStruct, level); 588 589 replayStruct.mRenderer.startMark(mName.string()); 590 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level); 591 replayStruct.mRenderer.endMark(); 592 593 DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(), 594 replayStruct.mDrawGlStatus); 595} 596 597template <class T> 598void DisplayList::iterate3dChildren(ChildrenSelectMode mode, OpenGLRenderer& renderer, 599 T& handler, const int level) { 600 if (m3dNodes.size() == 0 || 601 (mode == kNegativeZChildren && m3dNodes.keyAt(0) > 0.0f) || 602 (mode == kPositiveZChildren && m3dNodes.keyAt(m3dNodes.size() - 1) < 0.0f)) { 603 // nothing to draw 604 return; 605 } 606 607 LinearAllocator& alloc = handler.allocator(); 608 ClipRectOp* op = new (alloc) ClipRectOp(0, 0, mWidth, mHeight, 609 SkRegion::kIntersect_Op); // clip to 3d root bounds for now 610 handler(op, PROPERTY_SAVECOUNT, mClipToBounds); 611 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 612 613 for (size_t i = 0; i < m3dNodes.size(); i++) { 614 const float zValue = m3dNodes.keyAt(i); 615 616 if (mode == kPositiveZChildren && zValue < 0.0f) continue; 617 if (mode == kNegativeZChildren && zValue > 0.0f) break; 618 619 const Vector<DrawDisplayListOp*>& nodesAtZ = m3dNodes[i]; 620 for (size_t j = 0; j < nodesAtZ.size(); j++) { 621 DrawDisplayListOp* op = nodesAtZ[j]; 622 if (mode == kPositiveZChildren) { 623 /* draw shadow on renderer with parent matrix applied, passing in the child's total matrix 624 * 625 * TODO: 626 * -determine and pass background shape (and possibly drawable alpha) 627 * -view must opt-in to shadows 628 * -consider shadows for other content 629 */ 630 mat4 shadowMatrix(op->mTransformFrom3dRoot); 631 op->mDisplayList->applyViewPropertyTransforms(shadowMatrix); 632 DisplayListOp* shadowOp = new (alloc) DrawShadowOp(shadowMatrix, op->mDisplayList->mAlpha, 633 op->mDisplayList->getWidth(), op->mDisplayList->getHeight()); 634 handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds); 635 } 636 637 renderer.concatMatrix(op->mTransformFrom3dRoot); 638 op->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 639 handler(op, renderer.getSaveCount() - 1, mClipToBounds); 640 op->mSkipInOrderDraw = true; 641 } 642 } 643 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds); 644} 645 646/** 647 * This function serves both defer and replay modes, and will organize the displayList's component 648 * operations for a single frame: 649 * 650 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 651 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 652 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 653 * defer vs replay logic, per operation 654 */ 655template <class T> 656void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) { 657 if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging 658 ALOGW("Error: %s is drawing after destruction, size %d", getName(), mSize); 659 CRASH(); 660 } 661 if (mSize == 0 || mAlpha <= 0) { 662 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string()); 663 return; 664 } 665 666#if DEBUG_DISPLAY_LIST 667 Rect* clipRect = renderer.getClipRect(); 668 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f", 669 level * 2, "", this, mName.string(), clipRect->left, clipRect->top, 670 clipRect->right, clipRect->bottom); 671#endif 672 673 LinearAllocator& alloc = handler.allocator(); 674 int restoreTo = renderer.getSaveCount(); 675 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 676 PROPERTY_SAVECOUNT, mClipToBounds); 677 678 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 679 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 680 681 setViewProperties<T>(renderer, handler, level + 1); 682 683 bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight); 684 if (!quickRejected) { 685 // for 3d root, draw children with negative z values 686 iterate3dChildren(kNegativeZChildren, renderer, handler, level); 687 688 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 689 const int saveCountOffset = renderer.getSaveCount() - 1; 690 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 691 DisplayListOp *op = mDisplayListData->displayListOps[i]; 692 693#if DEBUG_DISPLAY_LIST 694 op->output(level + 1); 695#endif 696 697 logBuffer.writeCommand(level, op->name()); 698 handler(op, saveCountOffset, mClipToBounds); 699 } 700 701 // for 3d root, draw children with positive z values 702 iterate3dChildren(kPositiveZChildren, renderer, handler, level); 703 } 704 705 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 706 handler(new (alloc) RestoreToCountOp(restoreTo), 707 PROPERTY_SAVECOUNT, mClipToBounds); 708 renderer.setOverrideLayerAlpha(1.0f); 709} 710 711}; // namespace uirenderer 712}; // namespace android 713