DisplayList.h revision 07adacf4996c8ca494332ec938786fa15832c722
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_LIST_H
18#define ANDROID_HWUI_DISPLAY_LIST_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkCamera.h>
25#include <SkMatrix.h>
26
27#include <private/hwui/DrawGlInfo.h>
28
29#include <utils/KeyedVector.h>
30#include <utils/LinearAllocator.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/String8.h>
34#include <utils/Vector.h>
35
36#include <cutils/compiler.h>
37
38#include <androidfw/ResourceTypes.h>
39
40#include "Debug.h"
41#include "CanvasProperty.h"
42#include "DeferredDisplayList.h"
43#include "Matrix.h"
44#include "RenderProperties.h"
45
46class SkBitmap;
47class SkPaint;
48class SkPath;
49class SkRegion;
50
51namespace android {
52namespace uirenderer {
53
54class DeferredDisplayList;
55class DisplayListOp;
56class DisplayListRenderer;
57class OpenGLRenderer;
58class Rect;
59class Layer;
60
61class ClipRectOp;
62class SaveLayerOp;
63class SaveOp;
64class RestoreToCountOp;
65class DrawRenderNodeOp;
66
67/**
68 * Holds data used in the playback a tree of DisplayLists.
69 */
70struct PlaybackStateStruct {
71protected:
72    PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
73            : mRenderer(renderer)
74            , mReplayFlags(replayFlags)
75            , mAllocator(allocator) {}
76
77public:
78    OpenGLRenderer& mRenderer;
79    const int mReplayFlags;
80
81    // Allocator with the lifetime of a single frame. replay uses an Allocator owned by the struct,
82    // while defer shares the DeferredDisplayList's Allocator
83    // TODO: move this allocator to be owned by object with clear frame lifecycle
84    LinearAllocator * const mAllocator;
85
86    SkPath* allocPathForFrame() {
87        return mRenderer.allocPathForFrame();
88    }
89};
90
91struct DeferStateStruct : public PlaybackStateStruct {
92    DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
93            : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
94            mDeferredList(deferredList) {}
95
96    DeferredDisplayList& mDeferredList;
97};
98
99struct ReplayStateStruct : public PlaybackStateStruct {
100    ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
101            : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
102            mDirty(dirty) {}
103
104    Rect& mDirty;
105    LinearAllocator mReplayAllocator;
106};
107
108/**
109 * Data structure that holds the list of commands used in display list stream
110 */
111class DisplayListData {
112    friend class DisplayListRenderer;
113public:
114    struct Chunk {
115        // range of included ops in DLD::displayListOps
116        size_t beginOpIndex;
117        size_t endOpIndex;
118
119        // range of included children in DLD::mChildren
120        size_t beginChildIndex;
121        size_t endChildIndex;
122
123        // whether children with non-zero Z in the chunk should be reordered
124        bool reorderChildren;
125    };
126
127    DisplayListData();
128    ~DisplayListData();
129
130    // pointers to all ops within display list, pointing into allocator data
131    Vector<DisplayListOp*> displayListOps;
132
133    // index of DisplayListOp restore, after which projected descendents should be drawn
134    int projectionReceiveIndex;
135
136    Vector<const SkBitmap*> bitmapResources;
137    Vector<const SkBitmap*> ownedBitmapResources;
138    Vector<const Res_png_9patch*> patchResources;
139
140    Vector<const SkPaint*> paints;
141    Vector<const SkPath*> paths;
142    SortedVector<const SkPath*> sourcePaths;
143    Vector<const SkRegion*> regions;
144    Vector<Functor*> functors;
145
146    const Vector<Chunk>& getChunks() const {
147        return chunks;
148    }
149
150    size_t addChild(DrawRenderNodeOp* childOp);
151    const Vector<DrawRenderNodeOp*>& children() { return mChildren; }
152
153    void ref(VirtualLightRefBase* prop) {
154        mReferenceHolders.push(prop);
155    }
156
157    size_t getUsedSize() {
158        return allocator.usedSize();
159    }
160    bool isEmpty() {
161        return !hasDrawOps;
162    }
163
164private:
165    Vector< sp<VirtualLightRefBase> > mReferenceHolders;
166
167    // list of children display lists for quick, non-drawing traversal
168    Vector<DrawRenderNodeOp*> mChildren;
169
170    Vector<Chunk> chunks;
171
172    // allocator into which all ops were allocated
173    LinearAllocator allocator;
174    bool hasDrawOps;
175
176    void cleanupResources();
177};
178
179}; // namespace uirenderer
180}; // namespace android
181
182#endif // ANDROID_HWUI_OPENGL_RENDERER_H
183