DisplayList.h revision 09d5cddf67b676018700bcc10a72242641cd7eec
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_LIST_H
18#define ANDROID_HWUI_DISPLAY_LIST_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkCamera.h>
25#include <SkMatrix.h>
26
27#include <private/hwui/DrawGlInfo.h>
28
29#include <utils/KeyedVector.h>
30#include <utils/LinearAllocator.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/String8.h>
34#include <utils/Vector.h>
35
36#include <cutils/compiler.h>
37
38#include <androidfw/ResourceTypes.h>
39
40#include "Debug.h"
41#include "Matrix.h"
42#include "DeferredDisplayList.h"
43#include "RenderProperties.h"
44
45class SkBitmap;
46class SkPaint;
47class SkPath;
48class SkRegion;
49
50namespace android {
51namespace uirenderer {
52
53class DeferredDisplayList;
54class DisplayListOp;
55class DisplayListRenderer;
56class OpenGLRenderer;
57class Rect;
58class Layer;
59
60class ClipRectOp;
61class SaveLayerOp;
62class SaveOp;
63class RestoreToCountOp;
64class DrawRenderNodeOp;
65
66/**
67 * Holds data used in the playback a tree of DisplayLists.
68 */
69class PlaybackStateStruct {
70protected:
71    PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
72            : mRenderer(renderer), mReplayFlags(replayFlags), mAllocator(allocator){}
73
74public:
75    OpenGLRenderer& mRenderer;
76    const int mReplayFlags;
77
78    // Allocator with the lifetime of a single frame.
79    // replay uses an Allocator owned by the struct, while defer shares the DeferredDisplayList's Allocator
80    LinearAllocator * const mAllocator;
81};
82
83class DeferStateStruct : public PlaybackStateStruct {
84public:
85    DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
86            : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
87            mDeferredList(deferredList) {}
88
89    DeferredDisplayList& mDeferredList;
90};
91
92class ReplayStateStruct : public PlaybackStateStruct {
93public:
94    ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
95            : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
96            mDirty(dirty), mDrawGlStatus(DrawGlInfo::kStatusDone) {}
97
98    Rect& mDirty;
99    status_t mDrawGlStatus;
100    LinearAllocator mReplayAllocator;
101};
102
103/**
104 * Data structure that holds the list of commands used in display list stream
105 */
106class DisplayListData {
107public:
108    DisplayListData();
109    ~DisplayListData();
110
111    // allocator into which all ops were allocated
112    LinearAllocator allocator;
113
114    // pointers to all ops within display list, pointing into allocator data
115    Vector<DisplayListOp*> displayListOps;
116
117    // index of DisplayListOp restore, after which projected descendents should be drawn
118    int projectionReceiveIndex;
119
120    Vector<const SkBitmap*> bitmapResources;
121    Vector<const SkBitmap*> ownedBitmapResources;
122    Vector<const Res_png_9patch*> patchResources;
123
124    Vector<const SkPaint*> paints;
125    Vector<const SkPath*> paths;
126    SortedVector<const SkPath*> sourcePaths;
127    Vector<const SkRegion*> regions;
128    Vector<Layer*> layers;
129    Vector<Functor*> functors;
130    bool hasDrawOps;
131
132    bool isEmpty() {
133        return !displayListOps.size();
134    }
135
136    void addChild(DrawRenderNodeOp* childOp);
137    const Vector<DrawRenderNodeOp*>& children() { return mChildren; }
138
139    void refProperty(CanvasPropertyPrimitive* prop) {
140        mReferenceHolders.push(prop);
141    }
142
143    void refProperty(CanvasPropertyPaint* prop) {
144        mReferenceHolders.push(prop);
145    }
146
147private:
148    Vector< sp<VirtualLightRefBase> > mReferenceHolders;
149
150    // list of children display lists for quick, non-drawing traversal
151    Vector<DrawRenderNodeOp*> mChildren;
152
153    void cleanupResources();
154};
155
156}; // namespace uirenderer
157}; // namespace android
158
159#endif // ANDROID_HWUI_OPENGL_RENDERER_H
160