DisplayList.h revision 5369b76963a344d08fda4532227a6f0da28fd23a
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_LIST_H
18#define ANDROID_HWUI_DISPLAY_LIST_H
19
20#ifndef LOG_TAG
21    #define LOG_TAG "OpenGLRenderer"
22#endif
23
24#include <SkCamera.h>
25#include <SkMatrix.h>
26
27#include <private/hwui/DrawGlInfo.h>
28
29#include <utils/KeyedVector.h>
30#include <utils/LinearAllocator.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/String8.h>
34#include <utils/Vector.h>
35
36#include <cutils/compiler.h>
37
38#include <androidfw/ResourceTypes.h>
39
40#include "Debug.h"
41#include "Matrix.h"
42#include "DeferredDisplayList.h"
43#include "RenderProperties.h"
44
45class SkBitmap;
46class SkPaint;
47class SkPath;
48class SkRegion;
49
50namespace android {
51namespace uirenderer {
52
53class DeferredDisplayList;
54class DisplayListOp;
55class DisplayListRenderer;
56class OpenGLRenderer;
57class Rect;
58class Layer;
59
60class ClipRectOp;
61class SaveLayerOp;
62class SaveOp;
63class RestoreToCountOp;
64class DrawRenderNodeOp;
65
66/**
67 * Holds data used in the playback a tree of DisplayLists.
68 */
69class PlaybackStateStruct {
70protected:
71    PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
72            : mRenderer(renderer)
73            , mReplayFlags(replayFlags)
74            , mAllocator(allocator) {}
75
76public:
77    OpenGLRenderer& mRenderer;
78    const int mReplayFlags;
79
80    // Allocator with the lifetime of a single frame. replay uses an Allocator owned by the struct,
81    // while defer shares the DeferredDisplayList's Allocator
82    // TODO: move this allocator to be owned by object with clear frame lifecycle
83    LinearAllocator * const mAllocator;
84
85    SkPath* allocPathForFrame() {
86        return mRenderer.allocPathForFrame();
87    }
88};
89
90struct DeferStateStruct : public PlaybackStateStruct {
91    DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
92            : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
93            mDeferredList(deferredList) {}
94
95    DeferredDisplayList& mDeferredList;
96};
97
98class ReplayStateStruct : public PlaybackStateStruct {
99public:
100    ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
101            : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
102            mDirty(dirty), mDrawGlStatus(DrawGlInfo::kStatusDone) {}
103
104    Rect& mDirty;
105    status_t mDrawGlStatus;
106    LinearAllocator mReplayAllocator;
107};
108
109/**
110 * Data structure that holds the list of commands used in display list stream
111 */
112class DisplayListData {
113    friend class DisplayListRenderer;
114public:
115    struct Chunk {
116        // range of included ops in DLD::displayListOps
117        size_t beginOpIndex;
118        size_t endOpIndex;
119
120        // range of included children in DLD::mChildren
121        size_t beginChildIndex;
122        size_t endChildIndex;
123
124        // whether children with non-zero Z in the chunk should be reordered
125        bool reorderChildren;
126    };
127
128    DisplayListData();
129    ~DisplayListData();
130
131    // pointers to all ops within display list, pointing into allocator data
132    Vector<DisplayListOp*> displayListOps;
133
134    // index of DisplayListOp restore, after which projected descendents should be drawn
135    int projectionReceiveIndex;
136
137    Vector<const SkBitmap*> bitmapResources;
138    Vector<const SkBitmap*> ownedBitmapResources;
139    Vector<const Res_png_9patch*> patchResources;
140
141    Vector<const SkPaint*> paints;
142    Vector<const SkPath*> paths;
143    SortedVector<const SkPath*> sourcePaths;
144    Vector<const SkRegion*> regions;
145    Vector<Functor*> functors;
146
147    const Vector<Chunk>& getChunks() const {
148        return chunks;
149    }
150
151    size_t addChild(DrawRenderNodeOp* childOp);
152    const Vector<DrawRenderNodeOp*>& children() { return mChildren; }
153
154    void ref(VirtualLightRefBase* prop) {
155        mReferenceHolders.push(prop);
156    }
157
158    size_t getUsedSize() {
159        return allocator.usedSize();
160    }
161    bool isEmpty() {
162        return !hasDrawOps;
163    }
164
165private:
166    Vector< sp<VirtualLightRefBase> > mReferenceHolders;
167
168    // list of children display lists for quick, non-drawing traversal
169    Vector<DrawRenderNodeOp*> mChildren;
170
171    Vector<Chunk> chunks;
172
173    // allocator into which all ops were allocated
174    LinearAllocator allocator;
175    bool hasDrawOps;
176
177    void cleanupResources();
178};
179
180}; // namespace uirenderer
181}; // namespace android
182
183#endif // ANDROID_HWUI_OPENGL_RENDERER_H
184