DisplayListCanvas.cpp revision 90fb1f6732a610ad5ff6acdb3bd9ae392c8eac82
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "DisplayListCanvas.h" 18 19#include "ResourceCache.h" 20#include "DeferredDisplayList.h" 21#include "DeferredLayerUpdater.h" 22#include "DisplayListOp.h" 23#include "RenderNode.h" 24#include "utils/PaintUtils.h" 25 26#include <SkCamera.h> 27#include <SkCanvas.h> 28 29#include <private/hwui/DrawGlInfo.h> 30 31namespace android { 32namespace uirenderer { 33 34DisplayListCanvas::DisplayListCanvas() 35 : mState(*this) 36 , mResourceCache(ResourceCache::getInstance()) 37 , mDisplayListData(nullptr) 38 , mTranslateX(0.0f) 39 , mTranslateY(0.0f) 40 , mHasDeferredTranslate(false) 41 , mDeferredBarrierType(kBarrier_None) 42 , mHighContrastText(false) 43 , mRestoreSaveCount(-1) { 44} 45 46DisplayListCanvas::~DisplayListCanvas() { 47 LOG_ALWAYS_FATAL_IF(mDisplayListData, 48 "Destroyed a DisplayListCanvas during a record!"); 49} 50 51/////////////////////////////////////////////////////////////////////////////// 52// Operations 53/////////////////////////////////////////////////////////////////////////////// 54 55DisplayListData* DisplayListCanvas::finishRecording() { 56 mPaintMap.clear(); 57 mRegionMap.clear(); 58 mPathMap.clear(); 59 DisplayListData* data = mDisplayListData; 60 mDisplayListData = nullptr; 61 mSkiaCanvasProxy.reset(nullptr); 62 return data; 63} 64 65void DisplayListCanvas::prepareDirty(float left, float top, 66 float right, float bottom) { 67 68 LOG_ALWAYS_FATAL_IF(mDisplayListData, 69 "prepareDirty called a second time during a recording!"); 70 mDisplayListData = new DisplayListData(); 71 72 mState.initializeSaveStack(0, 0, mState.getWidth(), mState.getHeight(), Vector3()); 73 74 mDeferredBarrierType = kBarrier_InOrder; 75 mState.setDirtyClip(false); 76 mRestoreSaveCount = -1; 77} 78 79bool DisplayListCanvas::finish() { 80 flushRestoreToCount(); 81 flushTranslate(); 82 return false; 83} 84 85void DisplayListCanvas::interrupt() { 86} 87 88void DisplayListCanvas::resume() { 89} 90 91void DisplayListCanvas::callDrawGLFunction(Functor *functor) { 92 addDrawOp(new (alloc()) DrawFunctorOp(functor)); 93 mDisplayListData->functors.add(functor); 94} 95 96SkCanvas* DisplayListCanvas::asSkCanvas() { 97 LOG_ALWAYS_FATAL_IF(!mDisplayListData, 98 "attempting to get an SkCanvas when we are not recording!"); 99 if (!mSkiaCanvasProxy) { 100 mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this)); 101 } 102 103 // SkCanvas instances default to identity transform, but should inherit 104 // the state of this Canvas; if this code was in the SkiaCanvasProxy 105 // constructor, we couldn't cache mSkiaCanvasProxy. 106 SkMatrix parentTransform; 107 getMatrix(&parentTransform); 108 mSkiaCanvasProxy.get()->setMatrix(parentTransform); 109 110 return mSkiaCanvasProxy.get(); 111} 112 113int DisplayListCanvas::save(SkCanvas::SaveFlags flags) { 114 addStateOp(new (alloc()) SaveOp((int) flags)); 115 return mState.save((int) flags); 116} 117 118void DisplayListCanvas::restore() { 119 if (mRestoreSaveCount < 0) { 120 restoreToCount(getSaveCount() - 1); 121 return; 122 } 123 124 mRestoreSaveCount--; 125 flushTranslate(); 126 mState.restore(); 127} 128 129void DisplayListCanvas::restoreToCount(int saveCount) { 130 mRestoreSaveCount = saveCount; 131 flushTranslate(); 132 mState.restoreToCount(saveCount); 133} 134 135int DisplayListCanvas::saveLayer(float left, float top, float right, float bottom, 136 const SkPaint* paint, SkCanvas::SaveFlags flags) { 137 // force matrix/clip isolation for layer 138 flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag; 139 140 paint = refPaint(paint); 141 addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, (int) flags)); 142 return mState.save((int) flags); 143} 144 145void DisplayListCanvas::translate(float dx, float dy) { 146 mHasDeferredTranslate = true; 147 mTranslateX += dx; 148 mTranslateY += dy; 149 flushRestoreToCount(); 150 mState.translate(dx, dy, 0.0f); 151} 152 153void DisplayListCanvas::rotate(float degrees) { 154 addStateOp(new (alloc()) RotateOp(degrees)); 155 mState.rotate(degrees); 156} 157 158void DisplayListCanvas::scale(float sx, float sy) { 159 addStateOp(new (alloc()) ScaleOp(sx, sy)); 160 mState.scale(sx, sy); 161} 162 163void DisplayListCanvas::skew(float sx, float sy) { 164 addStateOp(new (alloc()) SkewOp(sx, sy)); 165 mState.skew(sx, sy); 166} 167 168void DisplayListCanvas::setMatrix(const SkMatrix& matrix) { 169 addStateOp(new (alloc()) SetMatrixOp(matrix)); 170 mState.setMatrix(matrix); 171} 172 173void DisplayListCanvas::concat(const SkMatrix& matrix) { 174 addStateOp(new (alloc()) ConcatMatrixOp(matrix)); 175 mState.concatMatrix(matrix); 176} 177 178bool DisplayListCanvas::getClipBounds(SkRect* outRect) const { 179 Rect bounds = mState.getLocalClipBounds(); 180 *outRect = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom); 181 return !(outRect->isEmpty()); 182} 183 184bool DisplayListCanvas::quickRejectRect(float left, float top, float right, float bottom) const { 185 return mState.quickRejectConservative(left, top, right, bottom); 186} 187 188bool DisplayListCanvas::quickRejectPath(const SkPath& path) const { 189 SkRect bounds = path.getBounds(); 190 return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom); 191} 192 193 194bool DisplayListCanvas::clipRect(float left, float top, float right, float bottom, 195 SkRegion::Op op) { 196 addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); 197 return mState.clipRect(left, top, right, bottom, op); 198} 199 200bool DisplayListCanvas::clipPath(const SkPath* path, SkRegion::Op op) { 201 path = refPath(path); 202 addStateOp(new (alloc()) ClipPathOp(path, op)); 203 return mState.clipPath(path, op); 204} 205 206bool DisplayListCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) { 207 region = refRegion(region); 208 addStateOp(new (alloc()) ClipRegionOp(region, op)); 209 return mState.clipRegion(region, op); 210} 211 212void DisplayListCanvas::drawRenderNode(RenderNode* renderNode) { 213 LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode"); 214 DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp( 215 renderNode, 216 *mState.currentTransform(), 217 mState.clipIsSimple()); 218 addRenderNodeOp(op); 219} 220 221void DisplayListCanvas::drawLayer(DeferredLayerUpdater* layerHandle, float x, float y) { 222 // We ref the DeferredLayerUpdater due to its thread-safe ref-counting 223 // semantics. 224 mDisplayListData->ref(layerHandle); 225 addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer(), x, y)); 226} 227 228void DisplayListCanvas::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { 229 bitmap = refBitmap(*bitmap); 230 paint = refPaint(paint); 231 232 addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint)); 233} 234 235void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, 236 const SkPaint* paint) { 237 save(SkCanvas::kMatrix_SaveFlag); 238 translate(left, top); 239 drawBitmap(&bitmap, paint); 240 restore(); 241} 242 243void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, 244 const SkPaint* paint) { 245 if (matrix.isIdentity()) { 246 drawBitmap(&bitmap, paint); 247 } else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask))) { 248 // SkMatrix::isScaleTranslate() not available in L 249 SkRect src; 250 SkRect dst; 251 bitmap.getBounds(&src); 252 matrix.mapRect(&dst, src); 253 drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom, 254 dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint); 255 } else { 256 save(SkCanvas::kMatrix_SaveFlag); 257 concat(matrix); 258 drawBitmap(&bitmap, paint); 259 restore(); 260 } 261} 262 263void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, 264 float srcRight, float srcBottom, float dstLeft, float dstTop, 265 float dstRight, float dstBottom, const SkPaint* paint) { 266 if (srcLeft == 0 && srcTop == 0 267 && srcRight == bitmap.width() 268 && srcBottom == bitmap.height() 269 && (srcBottom - srcTop == dstBottom - dstTop) 270 && (srcRight - srcLeft == dstRight - dstLeft)) { 271 // transform simple rect to rect drawing case into position bitmap ops, since they merge 272 save(SkCanvas::kMatrix_SaveFlag); 273 translate(dstLeft, dstTop); 274 drawBitmap(&bitmap, paint); 275 restore(); 276 } else { 277 paint = refPaint(paint); 278 279 if (paint && paint->getShader()) { 280 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft); 281 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop); 282 if (!MathUtils::areEqual(scaleX, 1.0f) || !MathUtils::areEqual(scaleY, 1.0f)) { 283 // Apply the scale transform on the canvas, so that the shader 284 // effectively calculates positions relative to src rect space 285 286 save(SkCanvas::kMatrix_SaveFlag); 287 translate(dstLeft, dstTop); 288 scale(scaleX, scaleY); 289 290 dstLeft = 0.0f; 291 dstTop = 0.0f; 292 dstRight = srcRight - srcLeft; 293 dstBottom = srcBottom - srcTop; 294 295 addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap), 296 srcLeft, srcTop, srcRight, srcBottom, 297 dstLeft, dstTop, dstRight, dstBottom, paint)); 298 restore(); 299 return; 300 } 301 } 302 303 addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap), 304 srcLeft, srcTop, srcRight, srcBottom, 305 dstLeft, dstTop, dstRight, dstBottom, paint)); 306 } 307} 308 309void DisplayListCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, 310 const float* vertices, const int* colors, const SkPaint* paint) { 311 int vertexCount = (meshWidth + 1) * (meshHeight + 1); 312 vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex 313 paint = refPaint(paint); 314 colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex 315 316 addDrawOp(new (alloc()) DrawBitmapMeshOp(refBitmap(bitmap), meshWidth, meshHeight, 317 vertices, colors, paint)); 318} 319 320void DisplayListCanvas::drawPatch(const SkBitmap& bitmap, const Res_png_9patch* patch, 321 float left, float top, float right, float bottom, const SkPaint* paint) { 322 const SkBitmap* bitmapPtr = refBitmap(bitmap); 323 patch = refPatch(patch); 324 paint = refPaint(paint); 325 326 addDrawOp(new (alloc()) DrawPatchOp(bitmapPtr, patch, left, top, right, bottom, paint)); 327} 328 329void DisplayListCanvas::drawColor(int color, SkXfermode::Mode mode) { 330 addDrawOp(new (alloc()) DrawColorOp(color, mode)); 331} 332 333void DisplayListCanvas::drawPaint(const SkPaint& paint) { 334 SkRect bounds; 335 if (getClipBounds(&bounds)) { 336 drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint); 337 } 338} 339 340 341void DisplayListCanvas::drawRect(float left, float top, float right, float bottom, 342 const SkPaint& paint) { 343 addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, refPaint(&paint))); 344} 345 346void DisplayListCanvas::drawRoundRect(float left, float top, float right, float bottom, 347 float rx, float ry, const SkPaint& paint) { 348 addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, refPaint(&paint))); 349} 350 351void DisplayListCanvas::drawRoundRect( 352 CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top, 353 CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom, 354 CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry, 355 CanvasPropertyPaint* paint) { 356 mDisplayListData->ref(left); 357 mDisplayListData->ref(top); 358 mDisplayListData->ref(right); 359 mDisplayListData->ref(bottom); 360 mDisplayListData->ref(rx); 361 mDisplayListData->ref(ry); 362 mDisplayListData->ref(paint); 363 refBitmapsInShader(paint->value.getShader()); 364 addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value, 365 &right->value, &bottom->value, &rx->value, &ry->value, &paint->value)); 366} 367 368void DisplayListCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) { 369 addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, refPaint(&paint))); 370} 371 372void DisplayListCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y, 373 CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) { 374 mDisplayListData->ref(x); 375 mDisplayListData->ref(y); 376 mDisplayListData->ref(radius); 377 mDisplayListData->ref(paint); 378 refBitmapsInShader(paint->value.getShader()); 379 addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value, 380 &radius->value, &paint->value)); 381} 382 383void DisplayListCanvas::drawOval(float left, float top, float right, float bottom, 384 const SkPaint& paint) { 385 addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, refPaint(&paint))); 386} 387 388void DisplayListCanvas::drawArc(float left, float top, float right, float bottom, 389 float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) { 390 if (fabs(sweepAngle) >= 360.0f) { 391 drawOval(left, top, right, bottom, paint); 392 } else { 393 addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, 394 startAngle, sweepAngle, useCenter, refPaint(&paint))); 395 } 396} 397 398void DisplayListCanvas::drawPath(const SkPath& path, const SkPaint& paint) { 399 addDrawOp(new (alloc()) DrawPathOp(refPath(&path), refPaint(&paint))); 400} 401 402void DisplayListCanvas::drawLines(const float* points, int count, const SkPaint& paint) { 403 points = refBuffer<float>(points, count); 404 405 addDrawOp(new (alloc()) DrawLinesOp(points, count, refPaint(&paint))); 406} 407 408void DisplayListCanvas::drawPoints(const float* points, int count, const SkPaint& paint) { 409 points = refBuffer<float>(points, count); 410 411 addDrawOp(new (alloc()) DrawPointsOp(points, count, refPaint(&paint))); 412} 413 414void DisplayListCanvas::drawTextOnPath(const uint16_t* glyphs, int count, 415 const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) { 416 if (!glyphs || count <= 0) return; 417 418 int bytesCount = 2 * count; 419 DrawOp* op = new (alloc()) DrawTextOnPathOp(refText((const char*) glyphs, bytesCount), 420 bytesCount, count, refPath(&path), 421 hOffset, vOffset, refPaint(&paint)); 422 addDrawOp(op); 423} 424 425void DisplayListCanvas::drawPosText(const uint16_t* text, const float* positions, 426 int count, int posCount, const SkPaint& paint) { 427 if (!text || count <= 0) return; 428 429 int bytesCount = 2 * count; 430 positions = refBuffer<float>(positions, count * 2); 431 432 DrawOp* op = new (alloc()) DrawPosTextOp(refText((const char*) text, bytesCount), 433 bytesCount, count, positions, refPaint(&paint)); 434 addDrawOp(op); 435} 436 437static void simplifyPaint(int color, SkPaint* paint) { 438 paint->setColor(color); 439 paint->setShader(nullptr); 440 paint->setColorFilter(nullptr); 441 paint->setLooper(nullptr); 442 paint->setStrokeWidth(4 + 0.04 * paint->getTextSize()); 443 paint->setStrokeJoin(SkPaint::kRound_Join); 444 paint->setLooper(nullptr); 445} 446 447void DisplayListCanvas::drawText(const uint16_t* glyphs, const float* positions, 448 int count, const SkPaint& paint, float x, float y, 449 float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, 450 float totalAdvance) { 451 452 if (!glyphs || count <= 0 || PaintUtils::paintWillNotDrawText(paint)) return; 453 454 int bytesCount = count * 2; 455 const char* text = refText((const char*) glyphs, bytesCount); 456 positions = refBuffer<float>(positions, count * 2); 457 Rect bounds(boundsLeft, boundsTop, boundsRight, boundsBottom); 458 459 if (CC_UNLIKELY(mHighContrastText)) { 460 // high contrast draw path 461 int color = paint.getColor(); 462 int channelSum = SkColorGetR(color) + SkColorGetG(color) + SkColorGetB(color); 463 bool darken = channelSum < (128 * 3); 464 465 // outline 466 SkPaint* outlinePaint = copyPaint(&paint); 467 simplifyPaint(darken ? SK_ColorWHITE : SK_ColorBLACK, outlinePaint); 468 outlinePaint->setStyle(SkPaint::kStrokeAndFill_Style); 469 addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count, 470 x, y, positions, outlinePaint, totalAdvance, bounds)); // bounds? 471 472 // inner 473 SkPaint* innerPaint = copyPaint(&paint); 474 simplifyPaint(darken ? SK_ColorBLACK : SK_ColorWHITE, innerPaint); 475 innerPaint->setStyle(SkPaint::kFill_Style); 476 addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count, 477 x, y, positions, innerPaint, totalAdvance, bounds)); 478 } else { 479 // standard draw path 480 DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, 481 x, y, positions, refPaint(&paint), totalAdvance, bounds); 482 addDrawOp(op); 483 } 484} 485 486void DisplayListCanvas::drawRects(const float* rects, int count, const SkPaint* paint) { 487 if (count <= 0) return; 488 489 rects = refBuffer<float>(rects, count); 490 paint = refPaint(paint); 491 addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); 492} 493 494void DisplayListCanvas::setDrawFilter(SkDrawFilter* filter) { 495 mDrawFilter.reset(SkSafeRef(filter)); 496} 497 498void DisplayListCanvas::insertReorderBarrier(bool enableReorder) { 499 flushRestoreToCount(); 500 flushTranslate(); 501 mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder; 502} 503 504void DisplayListCanvas::flushRestoreToCount() { 505 if (mRestoreSaveCount >= 0) { 506 addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount)); 507 mRestoreSaveCount = -1; 508 } 509} 510 511void DisplayListCanvas::flushTranslate() { 512 if (mHasDeferredTranslate) { 513 if (mTranslateX != 0.0f || mTranslateY != 0.0f) { 514 addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY)); 515 mTranslateX = mTranslateY = 0.0f; 516 } 517 mHasDeferredTranslate = false; 518 } 519} 520 521size_t DisplayListCanvas::addOpAndUpdateChunk(DisplayListOp* op) { 522 int insertIndex = mDisplayListData->displayListOps.add(op); 523 if (mDeferredBarrierType != kBarrier_None) { 524 // op is first in new chunk 525 mDisplayListData->chunks.push(); 526 DisplayListData::Chunk& newChunk = mDisplayListData->chunks.editTop(); 527 newChunk.beginOpIndex = insertIndex; 528 newChunk.endOpIndex = insertIndex + 1; 529 newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder); 530 531 int nextChildIndex = mDisplayListData->children().size(); 532 newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex; 533 mDeferredBarrierType = kBarrier_None; 534 } else { 535 // standard case - append to existing chunk 536 mDisplayListData->chunks.editTop().endOpIndex = insertIndex + 1; 537 } 538 return insertIndex; 539} 540 541size_t DisplayListCanvas::flushAndAddOp(DisplayListOp* op) { 542 flushRestoreToCount(); 543 flushTranslate(); 544 return addOpAndUpdateChunk(op); 545} 546 547size_t DisplayListCanvas::addStateOp(StateOp* op) { 548 return flushAndAddOp(op); 549} 550 551size_t DisplayListCanvas::addDrawOp(DrawOp* op) { 552 Rect localBounds; 553 if (op->getLocalBounds(localBounds)) { 554 bool rejected = quickRejectRect(localBounds.left, localBounds.top, 555 localBounds.right, localBounds.bottom); 556 op->setQuickRejected(rejected); 557 } 558 559 mDisplayListData->hasDrawOps = true; 560 return flushAndAddOp(op); 561} 562 563size_t DisplayListCanvas::addRenderNodeOp(DrawRenderNodeOp* op) { 564 int opIndex = addDrawOp(op); 565 int childIndex = mDisplayListData->addChild(op); 566 567 // update the chunk's child indices 568 DisplayListData::Chunk& chunk = mDisplayListData->chunks.editTop(); 569 chunk.endChildIndex = childIndex + 1; 570 571 if (op->renderNode()->stagingProperties().isProjectionReceiver()) { 572 // use staging property, since recording on UI thread 573 mDisplayListData->projectionReceiveIndex = opIndex; 574 } 575 return opIndex; 576} 577 578void DisplayListCanvas::refBitmapsInShader(const SkShader* shader) { 579 if (!shader) return; 580 581 // If this paint has an SkShader that has an SkBitmap add 582 // it to the bitmap pile 583 SkBitmap bitmap; 584 SkShader::TileMode xy[2]; 585 if (shader->asABitmap(&bitmap, nullptr, xy) == SkShader::kDefault_BitmapType) { 586 refBitmap(bitmap); 587 return; 588 } 589 SkShader::ComposeRec rec; 590 if (shader->asACompose(&rec)) { 591 refBitmapsInShader(rec.fShaderA); 592 refBitmapsInShader(rec.fShaderB); 593 return; 594 } 595} 596 597}; // namespace uirenderer 598}; // namespace android 599