DisplayListCanvas.cpp revision edca320a2b42011f98c308fdf25fc0494c6a5454
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "DisplayListCanvas.h" 18 19#include "ResourceCache.h" 20#include "DeferredDisplayList.h" 21#include "DeferredLayerUpdater.h" 22#include "DisplayListOp.h" 23#include "RenderNode.h" 24#include "utils/PaintUtils.h" 25 26#include <SkCamera.h> 27#include <SkCanvas.h> 28 29#include <private/hwui/DrawGlInfo.h> 30 31namespace android { 32namespace uirenderer { 33 34DisplayListCanvas::DisplayListCanvas(int width, int height) 35 : mState(*this) 36 , mResourceCache(ResourceCache::getInstance()) 37 , mDisplayListData(nullptr) 38 , mTranslateX(0.0f) 39 , mTranslateY(0.0f) 40 , mHasDeferredTranslate(false) 41 , mDeferredBarrierType(kBarrier_None) 42 , mHighContrastText(false) 43 , mRestoreSaveCount(-1) { 44 reset(width, height); 45} 46 47DisplayListCanvas::~DisplayListCanvas() { 48 LOG_ALWAYS_FATAL_IF(mDisplayListData, 49 "Destroyed a DisplayListCanvas during a record!"); 50} 51 52void DisplayListCanvas::reset(int width, int height) { 53 LOG_ALWAYS_FATAL_IF(mDisplayListData, 54 "prepareDirty called a second time during a recording!"); 55 mDisplayListData = new DisplayListData(); 56 57 mState.setViewport(width, height); 58 mState.initializeSaveStack(0, 0, mState.getWidth(), mState.getHeight(), Vector3()); 59 60 mDeferredBarrierType = kBarrier_InOrder; 61 mState.setDirtyClip(false); 62 mRestoreSaveCount = -1; 63} 64 65 66/////////////////////////////////////////////////////////////////////////////// 67// Operations 68/////////////////////////////////////////////////////////////////////////////// 69 70DisplayListData* DisplayListCanvas::finishRecording() { 71 flushRestoreToCount(); 72 flushTranslate(); 73 74 mPaintMap.clear(); 75 mRegionMap.clear(); 76 mPathMap.clear(); 77 DisplayListData* data = mDisplayListData; 78 mDisplayListData = nullptr; 79 mSkiaCanvasProxy.reset(nullptr); 80 return data; 81} 82 83void DisplayListCanvas::callDrawGLFunction(Functor *functor) { 84 addDrawOp(new (alloc()) DrawFunctorOp(functor)); 85 mDisplayListData->functors.add(functor); 86} 87 88SkCanvas* DisplayListCanvas::asSkCanvas() { 89 LOG_ALWAYS_FATAL_IF(!mDisplayListData, 90 "attempting to get an SkCanvas when we are not recording!"); 91 if (!mSkiaCanvasProxy) { 92 mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this)); 93 } 94 95 // SkCanvas instances default to identity transform, but should inherit 96 // the state of this Canvas; if this code was in the SkiaCanvasProxy 97 // constructor, we couldn't cache mSkiaCanvasProxy. 98 SkMatrix parentTransform; 99 getMatrix(&parentTransform); 100 mSkiaCanvasProxy.get()->setMatrix(parentTransform); 101 102 return mSkiaCanvasProxy.get(); 103} 104 105int DisplayListCanvas::save(SkCanvas::SaveFlags flags) { 106 addStateOp(new (alloc()) SaveOp((int) flags)); 107 return mState.save((int) flags); 108} 109 110void DisplayListCanvas::restore() { 111 if (mRestoreSaveCount < 0) { 112 restoreToCount(getSaveCount() - 1); 113 return; 114 } 115 116 mRestoreSaveCount--; 117 flushTranslate(); 118 mState.restore(); 119} 120 121void DisplayListCanvas::restoreToCount(int saveCount) { 122 mRestoreSaveCount = saveCount; 123 flushTranslate(); 124 mState.restoreToCount(saveCount); 125} 126 127int DisplayListCanvas::saveLayer(float left, float top, float right, float bottom, 128 const SkPaint* paint, SkCanvas::SaveFlags flags) { 129 // force matrix/clip isolation for layer 130 flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag; 131 132 paint = refPaint(paint); 133 addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, (int) flags)); 134 return mState.save((int) flags); 135} 136 137void DisplayListCanvas::translate(float dx, float dy) { 138 if (dx == 0.0f && dy == 0.0f) return; 139 140 mHasDeferredTranslate = true; 141 mTranslateX += dx; 142 mTranslateY += dy; 143 flushRestoreToCount(); 144 mState.translate(dx, dy, 0.0f); 145} 146 147void DisplayListCanvas::rotate(float degrees) { 148 if (degrees == 0.0f) return; 149 150 addStateOp(new (alloc()) RotateOp(degrees)); 151 mState.rotate(degrees); 152} 153 154void DisplayListCanvas::scale(float sx, float sy) { 155 if (sx == 1.0f && sy == 1.0f) return; 156 157 addStateOp(new (alloc()) ScaleOp(sx, sy)); 158 mState.scale(sx, sy); 159} 160 161void DisplayListCanvas::skew(float sx, float sy) { 162 addStateOp(new (alloc()) SkewOp(sx, sy)); 163 mState.skew(sx, sy); 164} 165 166void DisplayListCanvas::setMatrix(const SkMatrix& matrix) { 167 addStateOp(new (alloc()) SetMatrixOp(matrix)); 168 mState.setMatrix(matrix); 169} 170 171void DisplayListCanvas::setLocalMatrix(const SkMatrix& matrix) { 172 addStateOp(new (alloc()) SetLocalMatrixOp(matrix)); 173 mState.setMatrix(matrix); 174} 175 176void DisplayListCanvas::concat(const SkMatrix& matrix) { 177 addStateOp(new (alloc()) ConcatMatrixOp(matrix)); 178 mState.concatMatrix(matrix); 179} 180 181bool DisplayListCanvas::getClipBounds(SkRect* outRect) const { 182 Rect bounds = mState.getLocalClipBounds(); 183 *outRect = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom); 184 return !(outRect->isEmpty()); 185} 186 187bool DisplayListCanvas::quickRejectRect(float left, float top, float right, float bottom) const { 188 return mState.quickRejectConservative(left, top, right, bottom); 189} 190 191bool DisplayListCanvas::quickRejectPath(const SkPath& path) const { 192 SkRect bounds = path.getBounds(); 193 return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom); 194} 195 196 197bool DisplayListCanvas::clipRect(float left, float top, float right, float bottom, 198 SkRegion::Op op) { 199 addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); 200 return mState.clipRect(left, top, right, bottom, op); 201} 202 203bool DisplayListCanvas::clipPath(const SkPath* path, SkRegion::Op op) { 204 path = refPath(path); 205 addStateOp(new (alloc()) ClipPathOp(path, op)); 206 return mState.clipPath(path, op); 207} 208 209bool DisplayListCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) { 210 region = refRegion(region); 211 addStateOp(new (alloc()) ClipRegionOp(region, op)); 212 return mState.clipRegion(region, op); 213} 214 215void DisplayListCanvas::drawRenderNode(RenderNode* renderNode) { 216 LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode"); 217 DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp( 218 renderNode, 219 *mState.currentTransform(), 220 mState.clipIsSimple()); 221 addRenderNodeOp(op); 222} 223 224void DisplayListCanvas::drawLayer(DeferredLayerUpdater* layerHandle, float x, float y) { 225 // We ref the DeferredLayerUpdater due to its thread-safe ref-counting 226 // semantics. 227 mDisplayListData->ref(layerHandle); 228 addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer(), x, y)); 229} 230 231void DisplayListCanvas::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { 232 bitmap = refBitmap(*bitmap); 233 paint = refPaint(paint); 234 235 addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint)); 236} 237 238void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, 239 const SkPaint* paint) { 240 save(SkCanvas::kMatrix_SaveFlag); 241 translate(left, top); 242 drawBitmap(&bitmap, paint); 243 restore(); 244} 245 246void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, 247 const SkPaint* paint) { 248 if (matrix.isIdentity()) { 249 drawBitmap(&bitmap, paint); 250 } else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask))) { 251 // SkMatrix::isScaleTranslate() not available in L 252 SkRect src; 253 SkRect dst; 254 bitmap.getBounds(&src); 255 matrix.mapRect(&dst, src); 256 drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom, 257 dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint); 258 } else { 259 save(SkCanvas::kMatrix_SaveFlag); 260 concat(matrix); 261 drawBitmap(&bitmap, paint); 262 restore(); 263 } 264} 265 266void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, 267 float srcRight, float srcBottom, float dstLeft, float dstTop, 268 float dstRight, float dstBottom, const SkPaint* paint) { 269 if (srcLeft == 0 && srcTop == 0 270 && srcRight == bitmap.width() 271 && srcBottom == bitmap.height() 272 && (srcBottom - srcTop == dstBottom - dstTop) 273 && (srcRight - srcLeft == dstRight - dstLeft)) { 274 // transform simple rect to rect drawing case into position bitmap ops, since they merge 275 save(SkCanvas::kMatrix_SaveFlag); 276 translate(dstLeft, dstTop); 277 drawBitmap(&bitmap, paint); 278 restore(); 279 } else { 280 paint = refPaint(paint); 281 282 if (paint && paint->getShader()) { 283 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft); 284 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop); 285 if (!MathUtils::areEqual(scaleX, 1.0f) || !MathUtils::areEqual(scaleY, 1.0f)) { 286 // Apply the scale transform on the canvas, so that the shader 287 // effectively calculates positions relative to src rect space 288 289 save(SkCanvas::kMatrix_SaveFlag); 290 translate(dstLeft, dstTop); 291 scale(scaleX, scaleY); 292 293 dstLeft = 0.0f; 294 dstTop = 0.0f; 295 dstRight = srcRight - srcLeft; 296 dstBottom = srcBottom - srcTop; 297 298 addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap), 299 srcLeft, srcTop, srcRight, srcBottom, 300 dstLeft, dstTop, dstRight, dstBottom, paint)); 301 restore(); 302 return; 303 } 304 } 305 306 addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap), 307 srcLeft, srcTop, srcRight, srcBottom, 308 dstLeft, dstTop, dstRight, dstBottom, paint)); 309 } 310} 311 312void DisplayListCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, 313 const float* vertices, const int* colors, const SkPaint* paint) { 314 int vertexCount = (meshWidth + 1) * (meshHeight + 1); 315 vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex 316 paint = refPaint(paint); 317 colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex 318 319 addDrawOp(new (alloc()) DrawBitmapMeshOp(refBitmap(bitmap), meshWidth, meshHeight, 320 vertices, colors, paint)); 321} 322 323void DisplayListCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& patch, 324 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) { 325 const SkBitmap* bitmapPtr = refBitmap(bitmap); 326 const Res_png_9patch* patchPtr = refPatch(&patch); 327 paint = refPaint(paint); 328 329 addDrawOp(new (alloc()) DrawPatchOp(bitmapPtr, patchPtr, 330 dstLeft, dstTop, dstRight, dstBottom, paint)); 331} 332 333void DisplayListCanvas::drawColor(int color, SkXfermode::Mode mode) { 334 addDrawOp(new (alloc()) DrawColorOp(color, mode)); 335} 336 337void DisplayListCanvas::drawPaint(const SkPaint& paint) { 338 SkRect bounds; 339 if (getClipBounds(&bounds)) { 340 drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint); 341 } 342} 343 344 345void DisplayListCanvas::drawRect(float left, float top, float right, float bottom, 346 const SkPaint& paint) { 347 addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, refPaint(&paint))); 348} 349 350void DisplayListCanvas::drawRoundRect(float left, float top, float right, float bottom, 351 float rx, float ry, const SkPaint& paint) { 352 addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, refPaint(&paint))); 353} 354 355void DisplayListCanvas::drawRoundRect( 356 CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top, 357 CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom, 358 CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry, 359 CanvasPropertyPaint* paint) { 360 mDisplayListData->ref(left); 361 mDisplayListData->ref(top); 362 mDisplayListData->ref(right); 363 mDisplayListData->ref(bottom); 364 mDisplayListData->ref(rx); 365 mDisplayListData->ref(ry); 366 mDisplayListData->ref(paint); 367 refBitmapsInShader(paint->value.getShader()); 368 addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value, 369 &right->value, &bottom->value, &rx->value, &ry->value, &paint->value)); 370} 371 372void DisplayListCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) { 373 addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, refPaint(&paint))); 374} 375 376void DisplayListCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y, 377 CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) { 378 mDisplayListData->ref(x); 379 mDisplayListData->ref(y); 380 mDisplayListData->ref(radius); 381 mDisplayListData->ref(paint); 382 refBitmapsInShader(paint->value.getShader()); 383 addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value, 384 &radius->value, &paint->value)); 385} 386 387void DisplayListCanvas::drawOval(float left, float top, float right, float bottom, 388 const SkPaint& paint) { 389 addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, refPaint(&paint))); 390} 391 392void DisplayListCanvas::drawArc(float left, float top, float right, float bottom, 393 float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) { 394 if (fabs(sweepAngle) >= 360.0f) { 395 drawOval(left, top, right, bottom, paint); 396 } else { 397 addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, 398 startAngle, sweepAngle, useCenter, refPaint(&paint))); 399 } 400} 401 402void DisplayListCanvas::drawPath(const SkPath& path, const SkPaint& paint) { 403 addDrawOp(new (alloc()) DrawPathOp(refPath(&path), refPaint(&paint))); 404} 405 406void DisplayListCanvas::drawLines(const float* points, int count, const SkPaint& paint) { 407 points = refBuffer<float>(points, count); 408 409 addDrawOp(new (alloc()) DrawLinesOp(points, count, refPaint(&paint))); 410} 411 412void DisplayListCanvas::drawPoints(const float* points, int count, const SkPaint& paint) { 413 points = refBuffer<float>(points, count); 414 415 addDrawOp(new (alloc()) DrawPointsOp(points, count, refPaint(&paint))); 416} 417 418void DisplayListCanvas::drawTextOnPath(const uint16_t* glyphs, int count, 419 const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) { 420 if (!glyphs || count <= 0) return; 421 422 int bytesCount = 2 * count; 423 DrawOp* op = new (alloc()) DrawTextOnPathOp(refText((const char*) glyphs, bytesCount), 424 bytesCount, count, refPath(&path), 425 hOffset, vOffset, refPaint(&paint)); 426 addDrawOp(op); 427} 428 429void DisplayListCanvas::drawPosText(const uint16_t* text, const float* positions, 430 int count, int posCount, const SkPaint& paint) { 431 if (!text || count <= 0) return; 432 433 int bytesCount = 2 * count; 434 positions = refBuffer<float>(positions, count * 2); 435 436 DrawOp* op = new (alloc()) DrawPosTextOp(refText((const char*) text, bytesCount), 437 bytesCount, count, positions, refPaint(&paint)); 438 addDrawOp(op); 439} 440 441void DisplayListCanvas::drawText(const uint16_t* glyphs, const float* positions, 442 int count, const SkPaint& paint, float x, float y, 443 float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, 444 float totalAdvance) { 445 446 if (!glyphs || count <= 0 || PaintUtils::paintWillNotDrawText(paint)) return; 447 448 int bytesCount = count * 2; 449 const char* text = refText((const char*) glyphs, bytesCount); 450 positions = refBuffer<float>(positions, count * 2); 451 Rect bounds(boundsLeft, boundsTop, boundsRight, boundsBottom); 452 453 DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, 454 x, y, positions, refPaint(&paint), totalAdvance, bounds); 455 addDrawOp(op); 456} 457 458void DisplayListCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) { 459 if (paint.getStyle() != SkPaint::kFill_Style || 460 (paint.isAntiAlias() && !mState.currentTransform()->isSimple())) { 461 SkRegion::Iterator it(region); 462 while (!it.done()) { 463 const SkIRect& r = it.rect(); 464 drawRect(r.fLeft, r.fTop, r.fRight, r.fBottom, paint); 465 it.next(); 466 } 467 } else { 468 int count = 0; 469 Vector<float> rects; 470 SkRegion::Iterator it(region); 471 while (!it.done()) { 472 const SkIRect& r = it.rect(); 473 rects.push(r.fLeft); 474 rects.push(r.fTop); 475 rects.push(r.fRight); 476 rects.push(r.fBottom); 477 count += 4; 478 it.next(); 479 } 480 drawRects(rects.array(), count, &paint); 481 } 482} 483 484void DisplayListCanvas::drawRects(const float* rects, int count, const SkPaint* paint) { 485 if (count <= 0) return; 486 487 rects = refBuffer<float>(rects, count); 488 paint = refPaint(paint); 489 addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); 490} 491 492void DisplayListCanvas::setDrawFilter(SkDrawFilter* filter) { 493 mDrawFilter.reset(SkSafeRef(filter)); 494} 495 496void DisplayListCanvas::insertReorderBarrier(bool enableReorder) { 497 flushRestoreToCount(); 498 flushTranslate(); 499 mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder; 500} 501 502void DisplayListCanvas::flushRestoreToCount() { 503 if (mRestoreSaveCount >= 0) { 504 addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount)); 505 mRestoreSaveCount = -1; 506 } 507} 508 509void DisplayListCanvas::flushTranslate() { 510 if (mHasDeferredTranslate) { 511 if (mTranslateX != 0.0f || mTranslateY != 0.0f) { 512 addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY)); 513 mTranslateX = mTranslateY = 0.0f; 514 } 515 mHasDeferredTranslate = false; 516 } 517} 518 519size_t DisplayListCanvas::addOpAndUpdateChunk(DisplayListOp* op) { 520 int insertIndex = mDisplayListData->displayListOps.size(); 521 mDisplayListData->displayListOps.push_back(op); 522 if (mDeferredBarrierType != kBarrier_None) { 523 // op is first in new chunk 524 mDisplayListData->chunks.emplace_back(); 525 DisplayListData::Chunk& newChunk = mDisplayListData->chunks.back(); 526 newChunk.beginOpIndex = insertIndex; 527 newChunk.endOpIndex = insertIndex + 1; 528 newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder); 529 530 int nextChildIndex = mDisplayListData->children().size(); 531 newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex; 532 mDeferredBarrierType = kBarrier_None; 533 } else { 534 // standard case - append to existing chunk 535 mDisplayListData->chunks.back().endOpIndex = insertIndex + 1; 536 } 537 return insertIndex; 538} 539 540size_t DisplayListCanvas::flushAndAddOp(DisplayListOp* op) { 541 flushRestoreToCount(); 542 flushTranslate(); 543 return addOpAndUpdateChunk(op); 544} 545 546size_t DisplayListCanvas::addStateOp(StateOp* op) { 547 return flushAndAddOp(op); 548} 549 550size_t DisplayListCanvas::addDrawOp(DrawOp* op) { 551 Rect localBounds; 552 if (op->getLocalBounds(localBounds)) { 553 bool rejected = quickRejectRect(localBounds.left, localBounds.top, 554 localBounds.right, localBounds.bottom); 555 op->setQuickRejected(rejected); 556 } 557 558 mDisplayListData->hasDrawOps = true; 559 return flushAndAddOp(op); 560} 561 562size_t DisplayListCanvas::addRenderNodeOp(DrawRenderNodeOp* op) { 563 int opIndex = addDrawOp(op); 564 int childIndex = mDisplayListData->addChild(op); 565 566 // update the chunk's child indices 567 DisplayListData::Chunk& chunk = mDisplayListData->chunks.back(); 568 chunk.endChildIndex = childIndex + 1; 569 570 if (op->renderNode()->stagingProperties().isProjectionReceiver()) { 571 // use staging property, since recording on UI thread 572 mDisplayListData->projectionReceiveIndex = opIndex; 573 } 574 return opIndex; 575} 576 577void DisplayListCanvas::refBitmapsInShader(const SkShader* shader) { 578 if (!shader) return; 579 580 // If this paint has an SkShader that has an SkBitmap add 581 // it to the bitmap pile 582 SkBitmap bitmap; 583 SkShader::TileMode xy[2]; 584 if (shader->asABitmap(&bitmap, nullptr, xy) == SkShader::kDefault_BitmapType) { 585 refBitmap(bitmap); 586 return; 587 } 588 SkShader::ComposeRec rec; 589 if (shader->asACompose(&rec)) { 590 refBitmapsInShader(rec.fShaderA); 591 refBitmapsInShader(rec.fShaderB); 592 return; 593 } 594} 595 596}; // namespace uirenderer 597}; // namespace android 598