DisplayListCanvas.h revision 766431aa57c16ece8842287a92b2e7208e3b8ac3
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
18#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
19
20#include "Canvas.h"
21#include "CanvasState.h"
22#include "DisplayList.h"
23#include "RenderNode.h"
24#include "ResourceCache.h"
25#include "SkiaCanvasProxy.h"
26#include "utils/Macros.h"
27
28#include <SkDrawFilter.h>
29#include <SkMatrix.h>
30#include <SkPaint.h>
31#include <SkPath.h>
32#include <SkRegion.h>
33#include <SkTLazy.h>
34#include <cutils/compiler.h>
35
36namespace android {
37namespace uirenderer {
38
39///////////////////////////////////////////////////////////////////////////////
40// Defines
41///////////////////////////////////////////////////////////////////////////////
42
43// Debug
44#if DEBUG_DISPLAY_LIST
45    #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
46#else
47    #define DISPLAY_LIST_LOGD(...)
48#endif
49
50///////////////////////////////////////////////////////////////////////////////
51// Display list
52///////////////////////////////////////////////////////////////////////////////
53
54class DeferredDisplayList;
55class DeferredLayerUpdater;
56class DisplayListOp;
57class DrawOp;
58class DrawRenderNodeOp;
59class RenderNode;
60class StateOp;
61
62/**
63 * Records drawing commands in a display list for later playback into an OpenGLRenderer.
64 */
65class ANDROID_API DisplayListCanvas: public Canvas, public CanvasStateClient {
66public:
67    DisplayListCanvas(int width, int height);
68    virtual ~DisplayListCanvas();
69
70    virtual void resetRecording(int width, int height) override;
71    virtual WARN_UNUSED_RESULT DisplayList* finishRecording() override;
72
73// ----------------------------------------------------------------------------
74// HWUI Canvas state operations
75// ----------------------------------------------------------------------------
76
77    virtual void insertReorderBarrier(bool enableReorder) override;
78
79// ----------------------------------------------------------------------------
80// HWUI Canvas draw operations
81// ----------------------------------------------------------------------------
82
83    // Shapes
84    virtual void drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
85                CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
86                CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
87                CanvasPropertyPaint* paint) override;
88    virtual void drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
89                CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) override;
90
91// ----------------------------------------------------------------------------
92// HWUI Canvas draw operations - special
93// ----------------------------------------------------------------------------
94    virtual void drawLayer(DeferredLayerUpdater* layerHandle) override;
95    virtual void drawRenderNode(RenderNode* renderNode) override;
96    virtual void callDrawGLFunction(Functor* functor) override;
97
98// ----------------------------------------------------------------------------
99// CanvasStateClient interface
100// ----------------------------------------------------------------------------
101    virtual void onViewportInitialized() override { }
102    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override { }
103    virtual GLuint getTargetFbo() const override { return -1; }
104
105// ----------------------------------------------------------------------------
106// android/graphics/Canvas interface
107// ----------------------------------------------------------------------------
108    virtual SkCanvas* asSkCanvas() override;
109
110    virtual void setBitmap(const SkBitmap& bitmap) override {
111        LOG_ALWAYS_FATAL("DisplayListCanvas is not backed by a bitmap.");
112    }
113
114    virtual bool isOpaque() override { return false; }
115    virtual int width() override { return mState.getWidth(); }
116    virtual int height() override { return mState.getHeight(); }
117
118    virtual void setHighContrastText(bool highContrastText) override {
119        mHighContrastText = highContrastText;
120    }
121    virtual bool isHighContrastText() override { return mHighContrastText; }
122
123// ----------------------------------------------------------------------------
124// android/graphics/Canvas state operations
125// ----------------------------------------------------------------------------
126    // Save (layer)
127    virtual int getSaveCount() const override { return mState.getSaveCount(); }
128    virtual int save(SaveFlags::Flags flags) override;
129    virtual void restore() override;
130    virtual void restoreToCount(int saveCount) override;
131
132    virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
133        SaveFlags::Flags flags) override;
134    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
135            int alpha, SaveFlags::Flags flags) override {
136        SkPaint paint;
137        paint.setAlpha(alpha);
138        return saveLayer(left, top, right, bottom, &paint, flags);
139    }
140
141    // Matrix
142    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
143    virtual void setMatrix(const SkMatrix& matrix) override;
144
145    virtual void concat(const SkMatrix& matrix) override;
146    virtual void rotate(float degrees) override;
147    virtual void scale(float sx, float sy) override;
148    virtual void skew(float sx, float sy) override;
149    virtual void translate(float dx, float dy) override;
150
151    // Clip
152    virtual bool getClipBounds(SkRect* outRect) const override;
153    virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
154    virtual bool quickRejectPath(const SkPath& path) const override;
155
156    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override;
157    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
158    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
159
160    // Misc
161    virtual SkDrawFilter* getDrawFilter() override { return mDrawFilter.get(); }
162    virtual void setDrawFilter(SkDrawFilter* filter) override;
163
164// ----------------------------------------------------------------------------
165// android/graphics/Canvas draw operations
166// ----------------------------------------------------------------------------
167    virtual void drawColor(int color, SkXfermode::Mode mode) override;
168    virtual void drawPaint(const SkPaint& paint) override;
169
170    // Geometry
171    virtual void drawPoint(float x, float y, const SkPaint& paint) override {
172        float points[2] = { x, y };
173        drawPoints(points, 2, paint);
174    }
175    virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
176    virtual void drawLine(float startX, float startY, float stopX, float stopY,
177            const SkPaint& paint) override {
178        float points[4] = { startX, startY, stopX, stopY };
179        drawLines(points, 4, paint);
180    }
181    virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
182    virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override;
183    virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
184    virtual void drawRoundRect(float left, float top, float right, float bottom,
185            float rx, float ry, const SkPaint& paint) override;
186    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
187    virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override;
188    virtual void drawArc(float left, float top, float right, float bottom,
189            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
190    virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
191    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
192            const float* verts, const float* tex, const int* colors,
193            const uint16_t* indices, int indexCount, const SkPaint& paint) override
194        { /* DisplayListCanvas does not support drawVertices(); ignore */ }
195
196    // Bitmap-based
197    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override;
198    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
199                            const SkPaint* paint) override;
200    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
201            float srcRight, float srcBottom, float dstLeft, float dstTop,
202            float dstRight, float dstBottom, const SkPaint* paint) override;
203    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
204            const float* vertices, const int* colors, const SkPaint* paint) override;
205    virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
206            float dstLeft, float dstTop, float dstRight, float dstBottom,
207            const SkPaint* paint) override;
208
209    virtual void drawVectorDrawable(VectorDrawableRoot* tree) override;
210
211    // Text
212    virtual void drawText(const uint16_t* glyphs, const float* positions, int count,
213            const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop,
214            float boundsRight, float boundsBottom, float totalAdvance) override;
215    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
216            float hOffset, float vOffset, const SkPaint& paint) override;
217    virtual bool drawTextAbsolutePos() const override { return false; }
218
219private:
220
221    CanvasState mState;
222    std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
223
224    enum DeferredBarrierType {
225        kBarrier_None,
226        kBarrier_InOrder,
227        kBarrier_OutOfOrder,
228    };
229
230    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
231    void drawRects(const float* rects, int count, const SkPaint* paint);
232
233    void flushRestoreToCount();
234    void flushTranslate();
235    void flushReorderBarrier();
236
237    LinearAllocator& alloc() { return mDisplayList->allocator; }
238
239    // Each method returns final index of op
240    size_t addOpAndUpdateChunk(DisplayListOp* op);
241    // flushes any deferred operations, and appends the op
242    size_t flushAndAddOp(DisplayListOp* op);
243
244    size_t addStateOp(StateOp* op);
245    size_t addDrawOp(DrawOp* op);
246    size_t addRenderNodeOp(DrawRenderNodeOp* op);
247
248    void refBitmapsInShader(const SkShader* shader);
249
250    template<class T>
251    inline const T* refBuffer(const T* srcBuffer, int32_t count) {
252        if (!srcBuffer) return nullptr;
253
254        T* dstBuffer = (T*) mDisplayList->allocator.alloc(count * sizeof(T));
255        memcpy(dstBuffer, srcBuffer, count * sizeof(T));
256        return dstBuffer;
257    }
258
259    inline char* refText(const char* text, size_t byteLength) {
260        return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength);
261    }
262
263    inline const SkPath* refPath(const SkPath* path) {
264        if (!path) return nullptr;
265
266        // The points/verbs within the path are refcounted so this copy operation
267        // is inexpensive and maintains the generationID of the original path.
268        const SkPath* cachedPath = new SkPath(*path);
269        mDisplayList->pathResources.push_back(cachedPath);
270        return cachedPath;
271    }
272
273    inline const SkPaint* refPaint(const SkPaint* paint) {
274        if (!paint) return nullptr;
275
276        // If there is a draw filter apply it here and store the modified paint
277        // so that we don't need to modify the paint every time we access it.
278        SkTLazy<SkPaint> filteredPaint;
279        if (mDrawFilter.get()) {
280            filteredPaint.set(*paint);
281            mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
282            paint = filteredPaint.get();
283        }
284
285        // compute the hash key for the paint and check the cache.
286        const uint32_t key = paint->getHash();
287        const SkPaint* cachedPaint = mPaintMap.valueFor(key);
288        // In the unlikely event that 2 unique paints have the same hash we do a
289        // object equality check to ensure we don't erroneously dedup them.
290        if (cachedPaint == nullptr || *cachedPaint != *paint) {
291            cachedPaint = new SkPaint(*paint);
292            std::unique_ptr<const SkPaint> copy(cachedPaint);
293            mDisplayList->paints.push_back(std::move(copy));
294
295            // replaceValueFor() performs an add if the entry doesn't exist
296            mPaintMap.replaceValueFor(key, cachedPaint);
297            refBitmapsInShader(cachedPaint->getShader());
298        }
299
300        return cachedPaint;
301    }
302
303    inline const SkRegion* refRegion(const SkRegion* region) {
304        if (!region) {
305            return region;
306        }
307
308        const SkRegion* cachedRegion = mRegionMap.valueFor(region);
309        // TODO: Add generation ID to SkRegion
310        if (cachedRegion == nullptr) {
311            std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
312            cachedRegion = copy.get();
313            mDisplayList->regions.push_back(std::move(copy));
314
315            // replaceValueFor() performs an add if the entry doesn't exist
316            mRegionMap.replaceValueFor(region, cachedRegion);
317        }
318
319        return cachedRegion;
320    }
321
322    inline const SkBitmap* refBitmap(const SkBitmap& bitmap) {
323        // Note that this assumes the bitmap is immutable. There are cases this won't handle
324        // correctly, such as creating the bitmap from scratch, drawing with it, changing its
325        // contents, and drawing again. The only fix would be to always copy it the first time,
326        // which doesn't seem worth the extra cycles for this unlikely case.
327        SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
328        alloc().autoDestroy(localBitmap);
329        mDisplayList->bitmapResources.push_back(localBitmap);
330        return localBitmap;
331    }
332
333    inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
334        mDisplayList->patchResources.push_back(patch);
335        mResourceCache.incrementRefcount(patch);
336        return patch;
337    }
338
339    DefaultKeyedVector<uint32_t, const SkPaint*> mPaintMap;
340    DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
341    DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
342
343    ResourceCache& mResourceCache;
344    DisplayList* mDisplayList;
345
346    float mTranslateX;
347    float mTranslateY;
348    bool mHasDeferredTranslate;
349    DeferredBarrierType mDeferredBarrierType;
350    bool mHighContrastText;
351
352    int mRestoreSaveCount;
353
354    SkAutoTUnref<SkDrawFilter> mDrawFilter;
355
356    friend class RenderNode;
357
358}; // class DisplayListCanvas
359
360}; // namespace uirenderer
361}; // namespace android
362
363#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
364