DisplayListCanvas.h revision 94394b3fb048d5349a77b57950ab7f6b6e92ce34
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
18#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
19
20#include <SkDrawFilter.h>
21#include <SkMatrix.h>
22#include <SkPaint.h>
23#include <SkPath.h>
24#include <SkRegion.h>
25#include <SkTLazy.h>
26#include <cutils/compiler.h>
27
28#include "Canvas.h"
29#include "CanvasState.h"
30#include "DisplayList.h"
31#include "SkiaCanvasProxy.h"
32#include "RenderNode.h"
33#include "ResourceCache.h"
34
35namespace android {
36namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Defines
40///////////////////////////////////////////////////////////////////////////////
41
42// Debug
43#if DEBUG_DISPLAY_LIST
44    #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
45#else
46    #define DISPLAY_LIST_LOGD(...)
47#endif
48
49///////////////////////////////////////////////////////////////////////////////
50// Display list
51///////////////////////////////////////////////////////////////////////////////
52
53class DeferredDisplayList;
54class DeferredLayerUpdater;
55class DisplayListOp;
56class DrawOp;
57class RenderNode;
58class StateOp;
59
60/**
61 * Records drawing commands in a display list for later playback into an OpenGLRenderer.
62 */
63class ANDROID_API DisplayListCanvas: public Canvas, public CanvasStateClient {
64public:
65    DisplayListCanvas(int width, int height);
66    virtual ~DisplayListCanvas();
67
68    void reset(int width, int height);
69
70    DisplayListData* finishRecording();
71
72// ----------------------------------------------------------------------------
73// HWUI Canvas state operations
74// ----------------------------------------------------------------------------
75
76    void insertReorderBarrier(bool enableReorder);
77
78// ----------------------------------------------------------------------------
79// HWUI Canvas draw operations
80// ----------------------------------------------------------------------------
81
82    // TODO: move drawPatch() to Canvas.h
83    void drawPatch(const SkBitmap& bitmap, const Res_png_9patch* patch,
84            float left, float top, float right, float bottom, const SkPaint* paint);
85
86    // Shapes
87    void drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
88                CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
89                CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
90                CanvasPropertyPaint* paint);
91    void drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
92                CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint);
93
94
95// ----------------------------------------------------------------------------
96// HWUI Canvas draw operations - special
97// ----------------------------------------------------------------------------
98    void drawLayer(DeferredLayerUpdater* layerHandle, float x, float y);
99    void drawRenderNode(RenderNode* renderNode);
100
101    // TODO: rename for consistency
102    void callDrawGLFunction(Functor* functor);
103
104    void setHighContrastText(bool highContrastText) {
105        mHighContrastText = highContrastText;
106    }
107
108// ----------------------------------------------------------------------------
109// CanvasStateClient interface
110// ----------------------------------------------------------------------------
111    virtual void onViewportInitialized() override { }
112    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override { }
113    virtual GLuint getTargetFbo() const override { return -1; }
114
115// ----------------------------------------------------------------------------
116// android/graphics/Canvas interface
117// ----------------------------------------------------------------------------
118    virtual SkCanvas* asSkCanvas() override;
119
120    virtual void setBitmap(const SkBitmap& bitmap) override {
121        LOG_ALWAYS_FATAL("DisplayListCanvas is not backed by a bitmap.");
122    }
123
124    virtual bool isOpaque() override { return false; }
125    virtual int width() override { return mState.getWidth(); }
126    virtual int height() override { return mState.getHeight(); }
127
128// ----------------------------------------------------------------------------
129// android/graphics/Canvas state operations
130// ----------------------------------------------------------------------------
131    // Save (layer)
132    virtual int getSaveCount() const override { return mState.getSaveCount(); }
133    virtual int save(SkCanvas::SaveFlags flags) override;
134    virtual void restore() override;
135    virtual void restoreToCount(int saveCount) override;
136
137    virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
138        SkCanvas::SaveFlags flags) override;
139    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
140            int alpha, SkCanvas::SaveFlags flags) override {
141        SkPaint paint;
142        paint.setAlpha(alpha);
143        return saveLayer(left, top, right, bottom, &paint, flags);
144    }
145
146    // Matrix
147    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
148    virtual void setMatrix(const SkMatrix& matrix) override;
149    virtual void setLocalMatrix(const SkMatrix& matrix) override;
150
151    virtual void concat(const SkMatrix& matrix) override;
152    virtual void rotate(float degrees) override;
153    virtual void scale(float sx, float sy) override;
154    virtual void skew(float sx, float sy) override;
155    virtual void translate(float dx, float dy) override;
156
157    // Clip
158    virtual bool getClipBounds(SkRect* outRect) const override;
159    virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
160    virtual bool quickRejectPath(const SkPath& path) const override;
161
162    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override;
163    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
164    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
165
166    // Misc
167    virtual SkDrawFilter* getDrawFilter() override { return mDrawFilter.get(); }
168    virtual void setDrawFilter(SkDrawFilter* filter) override;
169
170// ----------------------------------------------------------------------------
171// android/graphics/Canvas draw operations
172// ----------------------------------------------------------------------------
173    virtual void drawColor(int color, SkXfermode::Mode mode) override;
174    virtual void drawPaint(const SkPaint& paint) override;
175
176    // Geometry
177    virtual void drawPoint(float x, float y, const SkPaint& paint) override {
178        float points[2] = { x, y };
179        drawPoints(points, 2, paint);
180    }
181    virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
182    virtual void drawLine(float startX, float startY, float stopX, float stopY,
183            const SkPaint& paint) override {
184        float points[4] = { startX, startY, stopX, stopY };
185        drawLines(points, 4, paint);
186    }
187    virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
188    virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override;
189    virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
190    virtual void drawRoundRect(float left, float top, float right, float bottom,
191            float rx, float ry, const SkPaint& paint) override;
192    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
193    virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override;
194    virtual void drawArc(float left, float top, float right, float bottom,
195            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
196    virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
197    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
198            const float* verts, const float* tex, const int* colors,
199            const uint16_t* indices, int indexCount, const SkPaint& paint) override
200        { /* DisplayListCanvas does not support drawVertices(); ignore */ }
201
202    // Bitmap-based
203    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override;
204    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
205                            const SkPaint* paint) override;
206    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
207            float srcRight, float srcBottom, float dstLeft, float dstTop,
208            float dstRight, float dstBottom, const SkPaint* paint) override;
209    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
210            const float* vertices, const int* colors, const SkPaint* paint) override;
211
212    // Text
213    virtual void drawText(const uint16_t* glyphs, const float* positions, int count,
214            const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop,
215            float boundsRight, float boundsBottom, float totalAdvance) override;
216    virtual void drawPosText(const uint16_t* text, const float* positions, int count,
217            int posCount, const SkPaint& paint) override;
218    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
219            float hOffset, float vOffset, const SkPaint& paint) override;
220    virtual bool drawTextAbsolutePos() const override { return false; }
221
222
223private:
224
225    CanvasState mState;
226    std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
227
228    enum DeferredBarrierType {
229        kBarrier_None,
230        kBarrier_InOrder,
231        kBarrier_OutOfOrder,
232    };
233
234    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
235    void drawRects(const float* rects, int count, const SkPaint* paint);
236
237    void flushRestoreToCount();
238    void flushTranslate();
239    void flushReorderBarrier();
240
241    LinearAllocator& alloc() { return mDisplayListData->allocator; }
242
243    // Each method returns final index of op
244    size_t addOpAndUpdateChunk(DisplayListOp* op);
245    // flushes any deferred operations, and appends the op
246    size_t flushAndAddOp(DisplayListOp* op);
247
248    size_t addStateOp(StateOp* op);
249    size_t addDrawOp(DrawOp* op);
250    size_t addRenderNodeOp(DrawRenderNodeOp* op);
251
252    void refBitmapsInShader(const SkShader* shader);
253
254    template<class T>
255    inline const T* refBuffer(const T* srcBuffer, int32_t count) {
256        if (!srcBuffer) return nullptr;
257
258        T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T));
259        memcpy(dstBuffer, srcBuffer, count * sizeof(T));
260        return dstBuffer;
261    }
262
263    inline char* refText(const char* text, size_t byteLength) {
264        return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength);
265    }
266
267    inline const SkPath* refPath(const SkPath* path) {
268        if (!path) return nullptr;
269
270        // The points/verbs within the path are refcounted so this copy operation
271        // is inexpensive and maintains the generationID of the original path.
272        const SkPath* cachedPath = new SkPath(*path);
273        mDisplayListData->pathResources.add(cachedPath);
274        return cachedPath;
275    }
276
277    inline const SkPaint* refPaint(const SkPaint* paint) {
278        if (!paint) return nullptr;
279
280        // If there is a draw filter apply it here and store the modified paint
281        // so that we don't need to modify the paint every time we access it.
282        SkTLazy<SkPaint> filteredPaint;
283        if (mDrawFilter.get()) {
284            filteredPaint.set(*paint);
285            mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
286            paint = filteredPaint.get();
287        }
288
289        // compute the hash key for the paint and check the cache.
290        const uint32_t key = paint->getHash();
291        const SkPaint* cachedPaint = mPaintMap.valueFor(key);
292        // In the unlikely event that 2 unique paints have the same hash we do a
293        // object equality check to ensure we don't erroneously dedup them.
294        if (cachedPaint == nullptr || *cachedPaint != *paint) {
295            cachedPaint = new SkPaint(*paint);
296            std::unique_ptr<const SkPaint> copy(cachedPaint);
297            mDisplayListData->paints.push_back(std::move(copy));
298
299            // replaceValueFor() performs an add if the entry doesn't exist
300            mPaintMap.replaceValueFor(key, cachedPaint);
301            refBitmapsInShader(cachedPaint->getShader());
302        }
303
304        return cachedPaint;
305    }
306
307    inline SkPaint* copyPaint(const SkPaint* paint) {
308        if (!paint) return nullptr;
309
310        SkPaint* returnPaint = new SkPaint(*paint);
311        std::unique_ptr<const SkPaint> copy(returnPaint);
312        mDisplayListData->paints.push_back(std::move(copy));
313
314        return returnPaint;
315    }
316
317    inline const SkRegion* refRegion(const SkRegion* region) {
318        if (!region) {
319            return region;
320        }
321
322        const SkRegion* cachedRegion = mRegionMap.valueFor(region);
323        // TODO: Add generation ID to SkRegion
324        if (cachedRegion == nullptr) {
325            std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
326            cachedRegion = copy.get();
327            mDisplayListData->regions.push_back(std::move(copy));
328
329            // replaceValueFor() performs an add if the entry doesn't exist
330            mRegionMap.replaceValueFor(region, cachedRegion);
331        }
332
333        return cachedRegion;
334    }
335
336    inline const SkBitmap* refBitmap(const SkBitmap& bitmap) {
337        // Note that this assumes the bitmap is immutable. There are cases this won't handle
338        // correctly, such as creating the bitmap from scratch, drawing with it, changing its
339        // contents, and drawing again. The only fix would be to always copy it the first time,
340        // which doesn't seem worth the extra cycles for this unlikely case.
341        SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
342        alloc().autoDestroy(localBitmap);
343        mDisplayListData->bitmapResources.push_back(localBitmap);
344        return localBitmap;
345    }
346
347    inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
348        mDisplayListData->patchResources.add(patch);
349        mResourceCache.incrementRefcount(patch);
350        return patch;
351    }
352
353    DefaultKeyedVector<uint32_t, const SkPaint*> mPaintMap;
354    DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
355    DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
356
357    ResourceCache& mResourceCache;
358    DisplayListData* mDisplayListData;
359
360    float mTranslateX;
361    float mTranslateY;
362    bool mHasDeferredTranslate;
363    DeferredBarrierType mDeferredBarrierType;
364    bool mHighContrastText;
365
366    int mRestoreSaveCount;
367
368    SkAutoTUnref<SkDrawFilter> mDrawFilter;
369
370    friend class RenderNode;
371
372}; // class DisplayListCanvas
373
374}; // namespace uirenderer
375}; // namespace android
376
377#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
378