DisplayListCanvas.h revision ac7b6d33d23cb0baaf61c723346198d41f012035
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
18#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
19
20#include <SkDrawFilter.h>
21#include <SkMatrix.h>
22#include <SkPaint.h>
23#include <SkPath.h>
24#include <SkRegion.h>
25#include <SkTLazy.h>
26#include <cutils/compiler.h>
27
28#include "Canvas.h"
29#include "CanvasState.h"
30#include "DisplayList.h"
31#include "SkiaCanvasProxy.h"
32#include "RenderNode.h"
33#include "ResourceCache.h"
34
35namespace android {
36namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Defines
40///////////////////////////////////////////////////////////////////////////////
41
42// Debug
43#if DEBUG_DISPLAY_LIST
44    #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
45#else
46    #define DISPLAY_LIST_LOGD(...)
47#endif
48
49///////////////////////////////////////////////////////////////////////////////
50// Display list
51///////////////////////////////////////////////////////////////////////////////
52
53class DeferredDisplayList;
54class DeferredLayerUpdater;
55class DisplayListOp;
56class DrawOp;
57class RenderNode;
58class StateOp;
59
60/**
61 * Records drawing commands in a display list for later playback into an OpenGLRenderer.
62 */
63class ANDROID_API DisplayListCanvas: public Canvas, public CanvasStateClient {
64public:
65    DisplayListCanvas();
66    virtual ~DisplayListCanvas();
67
68    void insertReorderBarrier(bool enableReorder);
69
70    DisplayListData* finishRecording();
71
72// ----------------------------------------------------------------------------
73// HWUI Frame state operations
74// ----------------------------------------------------------------------------
75
76    void prepareDirty(float left, float top, float right, float bottom);
77    void prepare() { prepareDirty(0.0f, 0.0f, width(), height()); }
78    bool finish();
79    void interrupt();
80    void resume();
81
82// ----------------------------------------------------------------------------
83// HWUI Canvas state operations
84// ----------------------------------------------------------------------------
85
86    void setViewport(int width, int height) { mState.setViewport(width, height); }
87
88    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
89
90    bool isCurrentTransformSimple() {
91        return mState.currentTransform()->isSimple();
92    }
93
94// ----------------------------------------------------------------------------
95// HWUI Canvas draw operations
96// ----------------------------------------------------------------------------
97
98    // Bitmap-based
99    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
100    // TODO: move drawPatch() to Canvas.h
101    void drawPatch(const SkBitmap& bitmap, const Res_png_9patch* patch,
102            float left, float top, float right, float bottom, const SkPaint* paint);
103
104    // Shapes
105    void drawRects(const float* rects, int count, const SkPaint* paint);
106    void drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
107                CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
108                CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
109                CanvasPropertyPaint* paint);
110    void drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
111                CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint);
112
113
114// ----------------------------------------------------------------------------
115// HWUI Canvas draw operations - special
116// ----------------------------------------------------------------------------
117    void drawLayer(DeferredLayerUpdater* layerHandle, float x, float y);
118    void drawRenderNode(RenderNode* renderNode);
119
120    // TODO: rename for consistency
121    void callDrawGLFunction(Functor* functor);
122
123    void setHighContrastText(bool highContrastText) {
124        mHighContrastText = highContrastText;
125    }
126
127// ----------------------------------------------------------------------------
128// CanvasStateClient interface
129// ----------------------------------------------------------------------------
130    virtual void onViewportInitialized() override { }
131    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override { }
132    virtual GLuint getTargetFbo() const override { return -1; }
133
134// ----------------------------------------------------------------------------
135// android/graphics/Canvas interface
136// ----------------------------------------------------------------------------
137    virtual SkCanvas* asSkCanvas() override;
138
139    virtual void setBitmap(const SkBitmap& bitmap) override {
140        LOG_ALWAYS_FATAL("DisplayListCanvas is not backed by a bitmap.");
141    }
142
143    virtual bool isOpaque() override { return false; }
144    virtual int width() override { return mState.getWidth(); }
145    virtual int height() override { return mState.getHeight(); }
146
147// ----------------------------------------------------------------------------
148// android/graphics/Canvas state operations
149// ----------------------------------------------------------------------------
150    // Save (layer)
151    virtual int getSaveCount() const override { return mState.getSaveCount(); }
152    virtual int save(SkCanvas::SaveFlags flags) override;
153    virtual void restore() override;
154    virtual void restoreToCount(int saveCount) override;
155
156    virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
157        SkCanvas::SaveFlags flags) override;
158    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
159            int alpha, SkCanvas::SaveFlags flags) override {
160        SkPaint paint;
161        paint.setAlpha(alpha);
162        return saveLayer(left, top, right, bottom, &paint, flags);
163    }
164
165    // Matrix
166    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
167    virtual void setMatrix(const SkMatrix& matrix) override;
168    virtual void setLocalMatrix(const SkMatrix& matrix) override;
169
170    virtual void concat(const SkMatrix& matrix) override;
171    virtual void rotate(float degrees) override;
172    virtual void scale(float sx, float sy) override;
173    virtual void skew(float sx, float sy) override;
174    virtual void translate(float dx, float dy) override;
175
176    // Clip
177    virtual bool getClipBounds(SkRect* outRect) const override;
178    virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
179    virtual bool quickRejectPath(const SkPath& path) const override;
180
181    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override;
182    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
183    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
184
185    // Misc
186    virtual SkDrawFilter* getDrawFilter() override { return mDrawFilter.get(); }
187    virtual void setDrawFilter(SkDrawFilter* filter) override;
188
189// ----------------------------------------------------------------------------
190// android/graphics/Canvas draw operations
191// ----------------------------------------------------------------------------
192    virtual void drawColor(int color, SkXfermode::Mode mode) override;
193    virtual void drawPaint(const SkPaint& paint) override;
194
195    // Geometry
196    virtual void drawPoint(float x, float y, const SkPaint& paint) override {
197        float points[2] = { x, y };
198        drawPoints(points, 2, paint);
199    }
200    virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
201    virtual void drawLine(float startX, float startY, float stopX, float stopY,
202            const SkPaint& paint) override {
203        float points[4] = { startX, startY, stopX, stopY };
204        drawLines(points, 4, paint);
205    }
206    virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
207    virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override;
208    virtual void drawRoundRect(float left, float top, float right, float bottom,
209            float rx, float ry, const SkPaint& paint) override;
210    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
211    virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override;
212    virtual void drawArc(float left, float top, float right, float bottom,
213            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
214    virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
215    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
216            const float* verts, const float* tex, const int* colors,
217            const uint16_t* indices, int indexCount, const SkPaint& paint) override
218        { /* DisplayListCanvas does not support drawVertices(); ignore */ }
219
220    // Bitmap-based
221    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override;
222    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
223                            const SkPaint* paint) override;
224    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
225            float srcRight, float srcBottom, float dstLeft, float dstTop,
226            float dstRight, float dstBottom, const SkPaint* paint) override;
227    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
228            const float* vertices, const int* colors, const SkPaint* paint) override;
229
230    // Text
231    virtual void drawText(const uint16_t* glyphs, const float* positions, int count,
232            const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop,
233            float boundsRight, float boundsBottom, float totalAdvance) override;
234    virtual void drawPosText(const uint16_t* text, const float* positions, int count,
235            int posCount, const SkPaint& paint) override;
236    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
237            float hOffset, float vOffset, const SkPaint& paint) override;
238    virtual bool drawTextAbsolutePos() const override { return false; }
239
240
241private:
242
243    CanvasState mState;
244    std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
245
246    enum DeferredBarrierType {
247        kBarrier_None,
248        kBarrier_InOrder,
249        kBarrier_OutOfOrder,
250    };
251
252    void flushRestoreToCount();
253    void flushTranslate();
254    void flushReorderBarrier();
255
256    LinearAllocator& alloc() { return mDisplayListData->allocator; }
257
258    // Each method returns final index of op
259    size_t addOpAndUpdateChunk(DisplayListOp* op);
260    // flushes any deferred operations, and appends the op
261    size_t flushAndAddOp(DisplayListOp* op);
262
263    size_t addStateOp(StateOp* op);
264    size_t addDrawOp(DrawOp* op);
265    size_t addRenderNodeOp(DrawRenderNodeOp* op);
266
267    void refBitmapsInShader(const SkShader* shader);
268
269    template<class T>
270    inline const T* refBuffer(const T* srcBuffer, int32_t count) {
271        if (!srcBuffer) return nullptr;
272
273        T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T));
274        memcpy(dstBuffer, srcBuffer, count * sizeof(T));
275        return dstBuffer;
276    }
277
278    inline char* refText(const char* text, size_t byteLength) {
279        return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength);
280    }
281
282    inline const SkPath* refPath(const SkPath* path) {
283        if (!path) return nullptr;
284
285        // The points/verbs within the path are refcounted so this copy operation
286        // is inexpensive and maintains the generationID of the original path.
287        const SkPath* cachedPath = new SkPath(*path);
288        mDisplayListData->pathResources.add(cachedPath);
289        return cachedPath;
290    }
291
292    inline const SkPaint* refPaint(const SkPaint* paint) {
293        if (!paint) return nullptr;
294
295        // If there is a draw filter apply it here and store the modified paint
296        // so that we don't need to modify the paint every time we access it.
297        SkTLazy<SkPaint> filteredPaint;
298        if (mDrawFilter.get()) {
299            filteredPaint.set(*paint);
300            mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
301            paint = filteredPaint.get();
302        }
303
304        // compute the hash key for the paint and check the cache.
305        const uint32_t key = paint->getHash();
306        const SkPaint* cachedPaint = mPaintMap.valueFor(key);
307        // In the unlikely event that 2 unique paints have the same hash we do a
308        // object equality check to ensure we don't erroneously dedup them.
309        if (cachedPaint == nullptr || *cachedPaint != *paint) {
310            cachedPaint = new SkPaint(*paint);
311            std::unique_ptr<const SkPaint> copy(cachedPaint);
312            mDisplayListData->paints.push_back(std::move(copy));
313
314            // replaceValueFor() performs an add if the entry doesn't exist
315            mPaintMap.replaceValueFor(key, cachedPaint);
316            refBitmapsInShader(cachedPaint->getShader());
317        }
318
319        return cachedPaint;
320    }
321
322    inline SkPaint* copyPaint(const SkPaint* paint) {
323        if (!paint) return nullptr;
324
325        SkPaint* returnPaint = new SkPaint(*paint);
326        std::unique_ptr<const SkPaint> copy(returnPaint);
327        mDisplayListData->paints.push_back(std::move(copy));
328
329        return returnPaint;
330    }
331
332    inline const SkRegion* refRegion(const SkRegion* region) {
333        if (!region) {
334            return region;
335        }
336
337        const SkRegion* cachedRegion = mRegionMap.valueFor(region);
338        // TODO: Add generation ID to SkRegion
339        if (cachedRegion == nullptr) {
340            std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
341            cachedRegion = copy.get();
342            mDisplayListData->regions.push_back(std::move(copy));
343
344            // replaceValueFor() performs an add if the entry doesn't exist
345            mRegionMap.replaceValueFor(region, cachedRegion);
346        }
347
348        return cachedRegion;
349    }
350
351    inline const SkBitmap* refBitmap(const SkBitmap& bitmap) {
352        // Note that this assumes the bitmap is immutable. There are cases this won't handle
353        // correctly, such as creating the bitmap from scratch, drawing with it, changing its
354        // contents, and drawing again. The only fix would be to always copy it the first time,
355        // which doesn't seem worth the extra cycles for this unlikely case.
356        SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
357        alloc().autoDestroy(localBitmap);
358        mDisplayListData->bitmapResources.push_back(localBitmap);
359        return localBitmap;
360    }
361
362    inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
363        mDisplayListData->patchResources.add(patch);
364        mResourceCache.incrementRefcount(patch);
365        return patch;
366    }
367
368    DefaultKeyedVector<uint32_t, const SkPaint*> mPaintMap;
369    DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
370    DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
371
372    ResourceCache& mResourceCache;
373    DisplayListData* mDisplayListData;
374
375    float mTranslateX;
376    float mTranslateY;
377    bool mHasDeferredTranslate;
378    DeferredBarrierType mDeferredBarrierType;
379    bool mHighContrastText;
380
381    int mRestoreSaveCount;
382
383    SkAutoTUnref<SkDrawFilter> mDrawFilter;
384
385    friend class RenderNode;
386
387}; // class DisplayListCanvas
388
389}; // namespace uirenderer
390}; // namespace android
391
392#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
393