DisplayListCanvas.h revision c1b33d665c8caf5760f68c45c6ca0baa649b832a
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
18#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
19
20#include <SkDrawFilter.h>
21#include <SkMatrix.h>
22#include <SkPaint.h>
23#include <SkPath.h>
24#include <SkRegion.h>
25#include <SkTLazy.h>
26#include <cutils/compiler.h>
27
28#include "Canvas.h"
29#include "CanvasState.h"
30#include "DisplayList.h"
31#include "SkiaCanvasProxy.h"
32#include "RenderNode.h"
33#include "ResourceCache.h"
34
35namespace android {
36namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Defines
40///////////////////////////////////////////////////////////////////////////////
41
42// Debug
43#if DEBUG_DISPLAY_LIST
44    #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
45#else
46    #define DISPLAY_LIST_LOGD(...)
47#endif
48
49///////////////////////////////////////////////////////////////////////////////
50// Display list
51///////////////////////////////////////////////////////////////////////////////
52
53class DeferredDisplayList;
54class DeferredLayerUpdater;
55class DisplayListOp;
56class DrawOp;
57class RenderNode;
58class StateOp;
59
60/**
61 * Records drawing commands in a display list for later playback into an OpenGLRenderer.
62 */
63class ANDROID_API DisplayListCanvas: public Canvas, public CanvasStateClient {
64public:
65    DisplayListCanvas();
66    virtual ~DisplayListCanvas();
67
68    void insertReorderBarrier(bool enableReorder);
69
70    DisplayListData* finishRecording();
71
72// ----------------------------------------------------------------------------
73// HWUI Frame state operations
74// ----------------------------------------------------------------------------
75
76    void prepareDirty(float left, float top, float right, float bottom);
77    void prepare() { prepareDirty(0.0f, 0.0f, width(), height()); }
78    bool finish();
79    void interrupt();
80    void resume();
81
82// ----------------------------------------------------------------------------
83// HWUI Canvas state operations
84// ----------------------------------------------------------------------------
85
86    void setViewport(int width, int height) { mState.setViewport(width, height); }
87
88    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
89
90    bool isCurrentTransformSimple() {
91        return mState.currentTransform()->isSimple();
92    }
93
94// ----------------------------------------------------------------------------
95// HWUI Canvas draw operations
96// ----------------------------------------------------------------------------
97
98    // Bitmap-based
99    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
100    // TODO: move drawPatch() to Canvas.h
101    void drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
102            float left, float top, float right, float bottom, const SkPaint* paint);
103
104    // Shapes
105    void drawRects(const float* rects, int count, const SkPaint* paint);
106    void drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
107                CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
108                CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
109                CanvasPropertyPaint* paint);
110    void drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
111                CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint);
112
113
114// ----------------------------------------------------------------------------
115// HWUI Canvas draw operations - special
116// ----------------------------------------------------------------------------
117    void drawLayer(DeferredLayerUpdater* layerHandle, float x, float y);
118    void drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags);
119
120    // TODO: rename for consistency
121    void callDrawGLFunction(Functor* functor, Rect& dirty);
122
123    void setHighContrastText(bool highContrastText) {
124        mHighContrastText = highContrastText;
125    }
126
127// ----------------------------------------------------------------------------
128// CanvasStateClient interface
129// ----------------------------------------------------------------------------
130    virtual void onViewportInitialized() override { }
131    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override { }
132    virtual GLuint getTargetFbo() const override { return -1; }
133
134// ----------------------------------------------------------------------------
135// android/graphics/Canvas interface
136// ----------------------------------------------------------------------------
137    virtual SkCanvas* asSkCanvas() override;
138
139    virtual void setBitmap(const SkBitmap& bitmap) override {
140        LOG_ALWAYS_FATAL("DisplayListCanvas is not backed by a bitmap.");
141    }
142
143    virtual bool isOpaque() override { return false; }
144    virtual int width() override { return mState.getWidth(); }
145    virtual int height() override { return mState.getHeight(); }
146
147// ----------------------------------------------------------------------------
148// android/graphics/Canvas state operations
149// ----------------------------------------------------------------------------
150    // Save (layer)
151    virtual int getSaveCount() const override { return mState.getSaveCount(); }
152    virtual int save(SkCanvas::SaveFlags flags) override;
153    virtual void restore() override;
154    virtual void restoreToCount(int saveCount) override;
155
156    virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
157        SkCanvas::SaveFlags flags) override;
158    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
159            int alpha, SkCanvas::SaveFlags flags) override {
160        SkPaint paint;
161        paint.setAlpha(alpha);
162        return saveLayer(left, top, right, bottom, &paint, flags);
163    }
164
165    // Matrix
166    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
167    virtual void setMatrix(const SkMatrix& matrix) override;
168
169    virtual void concat(const SkMatrix& matrix) override;
170    virtual void rotate(float degrees) override;
171    virtual void scale(float sx, float sy) override;
172    virtual void skew(float sx, float sy) override;
173    virtual void translate(float dx, float dy) override;
174
175    // Clip
176    virtual bool getClipBounds(SkRect* outRect) const override;
177    virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
178    virtual bool quickRejectPath(const SkPath& path) const override;
179
180    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override;
181    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
182    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
183
184    // Misc
185    virtual SkDrawFilter* getDrawFilter() override { return mDrawFilter.get(); }
186    virtual void setDrawFilter(SkDrawFilter* filter) override;
187
188// ----------------------------------------------------------------------------
189// android/graphics/Canvas draw operations
190// ----------------------------------------------------------------------------
191    virtual void drawColor(int color, SkXfermode::Mode mode) override;
192    virtual void drawPaint(const SkPaint& paint) override;
193
194    // Geometry
195    virtual void drawPoint(float x, float y, const SkPaint& paint) override {
196        float points[2] = { x, y };
197        drawPoints(points, 2, paint);
198    }
199    virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
200    virtual void drawLine(float startX, float startY, float stopX, float stopY,
201            const SkPaint& paint) override {
202        float points[4] = { startX, startY, stopX, stopY };
203        drawLines(points, 4, paint);
204    }
205    virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
206    virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override;
207    virtual void drawRoundRect(float left, float top, float right, float bottom,
208            float rx, float ry, const SkPaint& paint) override;
209    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
210    virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override;
211    virtual void drawArc(float left, float top, float right, float bottom,
212            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
213    virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
214    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
215            const float* verts, const float* tex, const int* colors,
216            const uint16_t* indices, int indexCount, const SkPaint& paint) override
217        { /* DisplayListCanvas does not support drawVertices(); ignore */ }
218
219    // Bitmap-based
220    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override;
221    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
222                            const SkPaint* paint) override;
223    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
224            float srcRight, float srcBottom, float dstLeft, float dstTop,
225            float dstRight, float dstBottom, const SkPaint* paint) override;
226    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
227            const float* vertices, const int* colors, const SkPaint* paint) override;
228
229    // Text
230    virtual void drawText(const uint16_t* glyphs, const float* positions, int count,
231            const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop,
232            float boundsRight, float boundsBottom, float totalAdvance) override;
233    virtual void drawPosText(const uint16_t* text, const float* positions, int count,
234            int posCount, const SkPaint& paint) override;
235    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
236            float hOffset, float vOffset, const SkPaint& paint) override;
237    virtual bool drawTextAbsolutePos() const override { return false; }
238
239
240private:
241
242    CanvasState mState;
243    std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
244
245    enum DeferredBarrierType {
246        kBarrier_None,
247        kBarrier_InOrder,
248        kBarrier_OutOfOrder,
249    };
250
251    void flushRestoreToCount();
252    void flushTranslate();
253    void flushReorderBarrier();
254
255    LinearAllocator& alloc() { return mDisplayListData->allocator; }
256
257    // Each method returns final index of op
258    size_t addOpAndUpdateChunk(DisplayListOp* op);
259    // flushes any deferred operations, and appends the op
260    size_t flushAndAddOp(DisplayListOp* op);
261
262    size_t addStateOp(StateOp* op);
263    size_t addDrawOp(DrawOp* op);
264    size_t addRenderNodeOp(DrawRenderNodeOp* op);
265
266
267    template<class T>
268    inline const T* refBuffer(const T* srcBuffer, int32_t count) {
269        if (!srcBuffer) return nullptr;
270
271        T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T));
272        memcpy(dstBuffer, srcBuffer, count * sizeof(T));
273        return dstBuffer;
274    }
275
276    inline char* refText(const char* text, size_t byteLength) {
277        return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength);
278    }
279
280    inline const SkPath* refPath(const SkPath* path) {
281        if (!path) return nullptr;
282
283        // The points/verbs within the path are refcounted so this copy operation
284        // is inexpensive and maintains the generationID of the original path.
285        const SkPath* cachedPath = new SkPath(*path);
286        mDisplayListData->pathResources.add(cachedPath);
287        return cachedPath;
288    }
289
290    inline const SkPaint* refPaint(const SkPaint* paint) {
291        if (!paint) return nullptr;
292
293        // If there is a draw filter apply it here and store the modified paint
294        // so that we don't need to modify the paint every time we access it.
295        SkTLazy<SkPaint> filteredPaint;
296        if (mDrawFilter.get()) {
297            filteredPaint.set(*paint);
298            mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
299            paint = filteredPaint.get();
300        }
301
302        // compute the hash key for the paint and check the cache.
303        const uint32_t key = paint->getHash();
304        const SkPaint* cachedPaint = mPaintMap.valueFor(key);
305        // In the unlikely event that 2 unique paints have the same hash we do a
306        // object equality check to ensure we don't erroneously dedup them.
307        if (cachedPaint == nullptr || *cachedPaint != *paint) {
308            cachedPaint = new SkPaint(*paint);
309            std::unique_ptr<const SkPaint> copy(cachedPaint);
310            mDisplayListData->paints.push_back(std::move(copy));
311
312            // replaceValueFor() performs an add if the entry doesn't exist
313            mPaintMap.replaceValueFor(key, cachedPaint);
314        }
315
316        return cachedPaint;
317    }
318
319    inline SkPaint* copyPaint(const SkPaint* paint) {
320        if (!paint) return nullptr;
321
322        SkPaint* returnPaint = new SkPaint(*paint);
323        std::unique_ptr<const SkPaint> copy(returnPaint);
324        mDisplayListData->paints.push_back(std::move(copy));
325
326        return returnPaint;
327    }
328
329    inline const SkRegion* refRegion(const SkRegion* region) {
330        if (!region) {
331            return region;
332        }
333
334        const SkRegion* cachedRegion = mRegionMap.valueFor(region);
335        // TODO: Add generation ID to SkRegion
336        if (cachedRegion == nullptr) {
337            std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
338            cachedRegion = copy.get();
339            mDisplayListData->regions.push_back(std::move(copy));
340
341            // replaceValueFor() performs an add if the entry doesn't exist
342            mRegionMap.replaceValueFor(region, cachedRegion);
343        }
344
345        return cachedRegion;
346    }
347
348    inline const SkBitmap* refBitmap(const SkBitmap* bitmap) {
349        // Note that this assumes the bitmap is immutable. There are cases this won't handle
350        // correctly, such as creating the bitmap from scratch, drawing with it, changing its
351        // contents, and drawing again. The only fix would be to always copy it the first time,
352        // which doesn't seem worth the extra cycles for this unlikely case.
353        const SkBitmap* cachedBitmap = mResourceCache.insert(bitmap);
354        mDisplayListData->bitmapResources.add(cachedBitmap);
355        return cachedBitmap;
356    }
357
358    inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
359        mDisplayListData->patchResources.add(patch);
360        mResourceCache.incrementRefcount(patch);
361        return patch;
362    }
363
364    DefaultKeyedVector<uint32_t, const SkPaint*> mPaintMap;
365    DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
366    DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
367
368    ResourceCache& mResourceCache;
369    DisplayListData* mDisplayListData;
370
371    float mTranslateX;
372    float mTranslateY;
373    bool mHasDeferredTranslate;
374    DeferredBarrierType mDeferredBarrierType;
375    bool mHighContrastText;
376
377    int mRestoreSaveCount;
378
379    SkAutoTUnref<SkDrawFilter> mDrawFilter;
380
381    friend class RenderNode;
382
383}; // class DisplayListCanvas
384
385}; // namespace uirenderer
386}; // namespace android
387
388#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
389