DisplayListCanvas.h revision cc882b6518129a11fa007f8c9343e972f03607b4
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
18#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
19
20#include <SkDrawFilter.h>
21#include <SkMatrix.h>
22#include <SkPaint.h>
23#include <SkPath.h>
24#include <SkRegion.h>
25#include <SkTLazy.h>
26#include <cutils/compiler.h>
27
28#include "Canvas.h"
29#include "CanvasState.h"
30#include "DisplayList.h"
31#include "SkiaCanvasProxy.h"
32#include "RenderNode.h"
33#include "ResourceCache.h"
34
35namespace android {
36namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Defines
40///////////////////////////////////////////////////////////////////////////////
41
42// Debug
43#if DEBUG_DISPLAY_LIST
44    #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
45#else
46    #define DISPLAY_LIST_LOGD(...)
47#endif
48
49///////////////////////////////////////////////////////////////////////////////
50// Display list
51///////////////////////////////////////////////////////////////////////////////
52
53class DeferredDisplayList;
54class DeferredLayerUpdater;
55class DisplayListOp;
56class DrawOp;
57class RenderNode;
58class StateOp;
59
60/**
61 * Records drawing commands in a display list for later playback into an OpenGLRenderer.
62 */
63class ANDROID_API DisplayListCanvas: public Canvas, public CanvasStateClient {
64public:
65    DisplayListCanvas(int width, int height);
66    virtual ~DisplayListCanvas();
67
68    void reset(int width, int height);
69
70    DisplayListData* finishRecording();
71
72// ----------------------------------------------------------------------------
73// HWUI Canvas state operations
74// ----------------------------------------------------------------------------
75
76    void insertReorderBarrier(bool enableReorder);
77
78    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
79
80    bool isCurrentTransformSimple() {
81        return mState.currentTransform()->isSimple();
82    }
83
84// ----------------------------------------------------------------------------
85// HWUI Canvas draw operations
86// ----------------------------------------------------------------------------
87
88    // Bitmap-based
89    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
90    // TODO: move drawPatch() to Canvas.h
91    void drawPatch(const SkBitmap& bitmap, const Res_png_9patch* patch,
92            float left, float top, float right, float bottom, const SkPaint* paint);
93
94    // Shapes
95    void drawRects(const float* rects, int count, const SkPaint* paint);
96    void drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
97                CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
98                CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
99                CanvasPropertyPaint* paint);
100    void drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
101                CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint);
102
103
104// ----------------------------------------------------------------------------
105// HWUI Canvas draw operations - special
106// ----------------------------------------------------------------------------
107    void drawLayer(DeferredLayerUpdater* layerHandle, float x, float y);
108    void drawRenderNode(RenderNode* renderNode);
109
110    // TODO: rename for consistency
111    void callDrawGLFunction(Functor* functor);
112
113    void setHighContrastText(bool highContrastText) {
114        mHighContrastText = highContrastText;
115    }
116
117// ----------------------------------------------------------------------------
118// CanvasStateClient interface
119// ----------------------------------------------------------------------------
120    virtual void onViewportInitialized() override { }
121    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override { }
122    virtual GLuint getTargetFbo() const override { return -1; }
123
124// ----------------------------------------------------------------------------
125// android/graphics/Canvas interface
126// ----------------------------------------------------------------------------
127    virtual SkCanvas* asSkCanvas() override;
128
129    virtual void setBitmap(const SkBitmap& bitmap) override {
130        LOG_ALWAYS_FATAL("DisplayListCanvas is not backed by a bitmap.");
131    }
132
133    virtual bool isOpaque() override { return false; }
134    virtual int width() override { return mState.getWidth(); }
135    virtual int height() override { return mState.getHeight(); }
136
137// ----------------------------------------------------------------------------
138// android/graphics/Canvas state operations
139// ----------------------------------------------------------------------------
140    // Save (layer)
141    virtual int getSaveCount() const override { return mState.getSaveCount(); }
142    virtual int save(SkCanvas::SaveFlags flags) override;
143    virtual void restore() override;
144    virtual void restoreToCount(int saveCount) override;
145
146    virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
147        SkCanvas::SaveFlags flags) override;
148    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
149            int alpha, SkCanvas::SaveFlags flags) override {
150        SkPaint paint;
151        paint.setAlpha(alpha);
152        return saveLayer(left, top, right, bottom, &paint, flags);
153    }
154
155    // Matrix
156    virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
157    virtual void setMatrix(const SkMatrix& matrix) override;
158    virtual void setLocalMatrix(const SkMatrix& matrix) override;
159
160    virtual void concat(const SkMatrix& matrix) override;
161    virtual void rotate(float degrees) override;
162    virtual void scale(float sx, float sy) override;
163    virtual void skew(float sx, float sy) override;
164    virtual void translate(float dx, float dy) override;
165
166    // Clip
167    virtual bool getClipBounds(SkRect* outRect) const override;
168    virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
169    virtual bool quickRejectPath(const SkPath& path) const override;
170
171    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override;
172    virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
173    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
174
175    // Misc
176    virtual SkDrawFilter* getDrawFilter() override { return mDrawFilter.get(); }
177    virtual void setDrawFilter(SkDrawFilter* filter) override;
178
179// ----------------------------------------------------------------------------
180// android/graphics/Canvas draw operations
181// ----------------------------------------------------------------------------
182    virtual void drawColor(int color, SkXfermode::Mode mode) override;
183    virtual void drawPaint(const SkPaint& paint) override;
184
185    // Geometry
186    virtual void drawPoint(float x, float y, const SkPaint& paint) override {
187        float points[2] = { x, y };
188        drawPoints(points, 2, paint);
189    }
190    virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
191    virtual void drawLine(float startX, float startY, float stopX, float stopY,
192            const SkPaint& paint) override {
193        float points[4] = { startX, startY, stopX, stopY };
194        drawLines(points, 4, paint);
195    }
196    virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
197    virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override;
198    virtual void drawRoundRect(float left, float top, float right, float bottom,
199            float rx, float ry, const SkPaint& paint) override;
200    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
201    virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override;
202    virtual void drawArc(float left, float top, float right, float bottom,
203            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
204    virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
205    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
206            const float* verts, const float* tex, const int* colors,
207            const uint16_t* indices, int indexCount, const SkPaint& paint) override
208        { /* DisplayListCanvas does not support drawVertices(); ignore */ }
209
210    // Bitmap-based
211    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override;
212    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
213                            const SkPaint* paint) override;
214    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
215            float srcRight, float srcBottom, float dstLeft, float dstTop,
216            float dstRight, float dstBottom, const SkPaint* paint) override;
217    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
218            const float* vertices, const int* colors, const SkPaint* paint) override;
219
220    // Text
221    virtual void drawText(const uint16_t* glyphs, const float* positions, int count,
222            const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop,
223            float boundsRight, float boundsBottom, float totalAdvance) override;
224    virtual void drawPosText(const uint16_t* text, const float* positions, int count,
225            int posCount, const SkPaint& paint) override;
226    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
227            float hOffset, float vOffset, const SkPaint& paint) override;
228    virtual bool drawTextAbsolutePos() const override { return false; }
229
230
231private:
232
233    CanvasState mState;
234    std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
235
236    enum DeferredBarrierType {
237        kBarrier_None,
238        kBarrier_InOrder,
239        kBarrier_OutOfOrder,
240    };
241
242    void flushRestoreToCount();
243    void flushTranslate();
244    void flushReorderBarrier();
245
246    LinearAllocator& alloc() { return mDisplayListData->allocator; }
247
248    // Each method returns final index of op
249    size_t addOpAndUpdateChunk(DisplayListOp* op);
250    // flushes any deferred operations, and appends the op
251    size_t flushAndAddOp(DisplayListOp* op);
252
253    size_t addStateOp(StateOp* op);
254    size_t addDrawOp(DrawOp* op);
255    size_t addRenderNodeOp(DrawRenderNodeOp* op);
256
257    void refBitmapsInShader(const SkShader* shader);
258
259    template<class T>
260    inline const T* refBuffer(const T* srcBuffer, int32_t count) {
261        if (!srcBuffer) return nullptr;
262
263        T* dstBuffer = (T*) mDisplayListData->allocator.alloc(count * sizeof(T));
264        memcpy(dstBuffer, srcBuffer, count * sizeof(T));
265        return dstBuffer;
266    }
267
268    inline char* refText(const char* text, size_t byteLength) {
269        return (char*) refBuffer<uint8_t>((uint8_t*)text, byteLength);
270    }
271
272    inline const SkPath* refPath(const SkPath* path) {
273        if (!path) return nullptr;
274
275        // The points/verbs within the path are refcounted so this copy operation
276        // is inexpensive and maintains the generationID of the original path.
277        const SkPath* cachedPath = new SkPath(*path);
278        mDisplayListData->pathResources.add(cachedPath);
279        return cachedPath;
280    }
281
282    inline const SkPaint* refPaint(const SkPaint* paint) {
283        if (!paint) return nullptr;
284
285        // If there is a draw filter apply it here and store the modified paint
286        // so that we don't need to modify the paint every time we access it.
287        SkTLazy<SkPaint> filteredPaint;
288        if (mDrawFilter.get()) {
289            filteredPaint.set(*paint);
290            mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
291            paint = filteredPaint.get();
292        }
293
294        // compute the hash key for the paint and check the cache.
295        const uint32_t key = paint->getHash();
296        const SkPaint* cachedPaint = mPaintMap.valueFor(key);
297        // In the unlikely event that 2 unique paints have the same hash we do a
298        // object equality check to ensure we don't erroneously dedup them.
299        if (cachedPaint == nullptr || *cachedPaint != *paint) {
300            cachedPaint = new SkPaint(*paint);
301            std::unique_ptr<const SkPaint> copy(cachedPaint);
302            mDisplayListData->paints.push_back(std::move(copy));
303
304            // replaceValueFor() performs an add if the entry doesn't exist
305            mPaintMap.replaceValueFor(key, cachedPaint);
306            refBitmapsInShader(cachedPaint->getShader());
307        }
308
309        return cachedPaint;
310    }
311
312    inline SkPaint* copyPaint(const SkPaint* paint) {
313        if (!paint) return nullptr;
314
315        SkPaint* returnPaint = new SkPaint(*paint);
316        std::unique_ptr<const SkPaint> copy(returnPaint);
317        mDisplayListData->paints.push_back(std::move(copy));
318
319        return returnPaint;
320    }
321
322    inline const SkRegion* refRegion(const SkRegion* region) {
323        if (!region) {
324            return region;
325        }
326
327        const SkRegion* cachedRegion = mRegionMap.valueFor(region);
328        // TODO: Add generation ID to SkRegion
329        if (cachedRegion == nullptr) {
330            std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
331            cachedRegion = copy.get();
332            mDisplayListData->regions.push_back(std::move(copy));
333
334            // replaceValueFor() performs an add if the entry doesn't exist
335            mRegionMap.replaceValueFor(region, cachedRegion);
336        }
337
338        return cachedRegion;
339    }
340
341    inline const SkBitmap* refBitmap(const SkBitmap& bitmap) {
342        // Note that this assumes the bitmap is immutable. There are cases this won't handle
343        // correctly, such as creating the bitmap from scratch, drawing with it, changing its
344        // contents, and drawing again. The only fix would be to always copy it the first time,
345        // which doesn't seem worth the extra cycles for this unlikely case.
346        SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
347        alloc().autoDestroy(localBitmap);
348        mDisplayListData->bitmapResources.push_back(localBitmap);
349        return localBitmap;
350    }
351
352    inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
353        mDisplayListData->patchResources.add(patch);
354        mResourceCache.incrementRefcount(patch);
355        return patch;
356    }
357
358    DefaultKeyedVector<uint32_t, const SkPaint*> mPaintMap;
359    DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
360    DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
361
362    ResourceCache& mResourceCache;
363    DisplayListData* mDisplayListData;
364
365    float mTranslateX;
366    float mTranslateY;
367    bool mHasDeferredTranslate;
368    DeferredBarrierType mDeferredBarrierType;
369    bool mHighContrastText;
370
371    int mRestoreSaveCount;
372
373    SkAutoTUnref<SkDrawFilter> mDrawFilter;
374
375    friend class RenderNode;
376
377}; // class DisplayListCanvas
378
379}; // namespace uirenderer
380}; // namespace android
381
382#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
383